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Søren Knudsen

Publications and source records attributed to Søren Knudsen.

9 recordsLinked to original sources

Is Seeing Believing? Evaluating Human Sensitivity to Synthetic Video

Advances in machine learning have enabled the creation of realistic synthetic videos known as deepfakes. As deepfakes proliferate, concerns about rapid spread of disinformation and manipulation of public perception are mounting. Despite the alarming implications, our understanding of how individuals perceive synthetic media remains limited, obstructing the development of effective mitigation strategies. This paper aims to narrow this gap by investigating human responses to visual and auditory distortions of videos and deepfake-generated visuals and narration. In two between-subjects experiments, we study whether audio-visual distortions affect cognitive processing, such as subjective credibility assessment and objective learning outcomes. A third study reveals that artifacts from deepfakes influence credibility. The three studies show that video distortions and deepfake artifacts can reduce credibility. Our research contributes to the ongoing exploration of the cognitive processes involved in the evaluation and perception of synthetic videos, and underscores the need for further theory development concerning deepfake exposure.

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"Chasing Shadows": Understanding Personal Data Externalization and Self-Tracking for Neurodivergent Individuals

We examine how neurodivergent individuals experience creating, interacting with, and reflecting on personal data about masking. Although self-tracking is often framed as enabling self-insight, this is rarely our experience as neurodivergent individuals and researchers. To better understand this disconnect, we conducted a two-phase qualitative study. First, a workshop where six participants with autism and/or ADHD crafted visual representations of masking experiences. Then, three participants continued by designing and using personalized self-tracking focused on unmasking over two weeks. Using reflexive thematic analysis of activities and interviews, we find that self-tracking imposes substantial interpretive and emotional demands, shaped by context-dependencies that challenge assumptions in self-tracking. We also find that facilitated sharing of experiences might validate emotional responses and support reflection. We identify three emotional dimensions that shape engagement with personal data in a working model of emotion in self-tracking, and discuss implications for designing self-tracking and reflective practices that incorporate peer support and better account for context and emotional labor.

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Reflections on Designing and Running Visualization Design and Programming Activities in Courses with Many Students

In this paper, we reflect on the educational challenges and research opportunities in running data visualization design activities in the context of large courses. With the increasing number and sizes of data visualization course, we need to better understand approaches to scaling our teaching efforts. We draw on experiences organizing and facilitating activities primarily based on one instance of a master's course given to about 130 students. We provide a detailed account of the course with particular focus on the purpose, structure, and outcome of six two-hour design activities. Based on this, we reflect on three aspects of the course: First, how the course scale led us to thoroughly plan, evaluate, and revise communication between students, teaching assistants, and lecturers. Second, how we designed learning scaffolds through the design activities, and the reflections we received from students on this matter. Finally, we reflect on the diversity of the students that followed the course, the visualization exercises we used, the projects they worked on, and when to key in on simple boring problems and data sets. Thus, our paper contributes with discussions about balancing topical diversity, scaling courses to many students, and problem-based learning.

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Challenges and Opportunities in Data Visualization Education: A Call to Action

This paper is a call to action for research and discussion on data visualization education. As visualization evolves and spreads through our professional and personal lives, we need to understand how to support and empower a broad and diverse community of learners in visualization. Data Visualization is a diverse and dynamic discipline that combines knowledge from different fields, is tailored to suit diverse audiences and contexts, and frequently incorporates tacit knowledge. This complex nature leads to a series of interrelated challenges for data visualization education. Driven by a lack of consolidated knowledge, overview, and orientation for visualization education, the 21 authors of this paper-educators and researchers in data visualization-identify and describe 19 challenges informed by our collective practical experience. We organize these challenges around seven themes People, Goals & Assessment, Environment, Motivation, Methods, Materials, and Change. Across these themes, we formulate 43 research questions to address these challenges. As part of our call to action, we then conclude with 5 cross-cutting opportunities and respective action items: embrace DIVERSITY+INCLUSION, build COMMUNITIES, conduct RESEARCH, act AGILE, and relish RESPONSIBILITY. We aim to inspire researchers, educators and learners to drive visualization education forward and discuss why, how, who and where we educate, as we learn to use visualization to address challenges across many scales and many domains in a rapidly changing world: viseducationchallenges.github.io.

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Interactive Visualization on Large High-Resolution Displays: A Survey

In the past few years, large high-resolution displays (LHRDs) have attracted considerable attention from researchers, industries, and application areas that increasingly rely on data-driven decision-making. An up-to-date survey on the use of LHRDs for interactive data visualization seems warranted to summarize how new solutions meet the characteristics and requirements of LHRDs and take advantage of their unique benefits. In this survey, we start by defining LHRDs and outlining the consequence of LHRD environments on interactive visualizations in terms of more pixels, space, users, and devices. Then, we review related literature along the four axes of visualization, interaction, evaluation studies, and applications. With these four axes, our survey provides a unique perspective and covers a broad range of aspects being relevant when developing interactive visual data analysis solutions for LHRDs. We conclude this survey by reflecting on a number of opportunities for future research to help the community take up the still open challenges of interactive visualization on LHRDs.

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Reflections and Considerations on Running Creative Visualization Learning Activities

This paper draws together nine strategies for creative visualization activities. Teaching visualization often involves running learning activities where students perform tasks that directly support one or more topics that the teacher wishes to address in the lesson. As a group of educators and researchers in visualization, we reflect on our learning experiences. Our activities and experiences range from dividing the tasks into smaller parts, considering different learning materials, to encouraging debate. With this paper, our hope is that we can encourage, inspire, and guide other educators with visualization activities. Our reflections provide an initial starting point of methods and strategies to craft creative visualisation learning activities, and provide a foundation for developing best practices in visualization education.

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Distributed Synchronous Visualization Design: Challenges and Strategies

We reflect on our experiences as designers of COVID-19 data visualizations working in a distributed synchronous design space during the pandemic. This is especially relevant as the pandemic posed new challenges to distributed collaboration amidst civic lockdown measures and an increased dependency on spatially distributed teamwork across almost all sectors. Working from home being 'the new normal', we explored potential solutions for collaborating and prototyping remotely from our own homes using the existing tools at our disposal. Since members of our cross-disciplinary team had different technical skills, we used a range of synchronous remote design tools and methods. We aimed to preserve the richness of co-located collaboration such as face-to-face physical presence, body gestures, facial expressions, and the making and sharing of physical artifacts. While meeting over Zoom, we sketched on paper and used digital collaboration tools, such as Miro and Google Docs. Using an auto-ethnographic approach, we articulate our challenges and strategies throughout the process, providing useful insights about synchronous distributed collaboration.

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Data Changes Everything: Challenges and Opportunities in Data Visualization Design Handoff

Complex data visualization design projects often entail collaboration between people with different visualization-related skills. For example, many teams include both designers who create new visualization designs and developers who implement the resulting visualization software. We identify gaps between data characterization tools, visualization design tools, and development platforms that pose challenges for designer-developer teams working to create new data visualizations. While it is common for commercial interaction design tools to support collaboration between designers and developers, creating data visualizations poses several unique challenges that are not supported by current tools. In particular, visualization designers must characterize and build an understanding of the underlying data, then specify layouts, data encodings, and other data-driven parameters that will be robust across many different data values. In larger teams, designers must also clearly communicate these mappings and their dependencies to developers, clients, and other collaborators. We report observations and reflections from five large multidisciplinary visualization design projects and highlight six data-specific visualization challenges for design specification and handoff. These challenges include adapting to changing data, anticipating edge cases in data, understanding technical challenges, articulating data-dependent interactions, communicating data mappings, and preserving the integrity of data mappings across iterations. Based on these observations, we identify opportunities for future tools for prototyping, testing, and communicating data-driven designs, which might contribute to more successful and collaborative data visualization design.

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ReConstructor: A Scalable Constructive Visualization Tool

Constructive approaches to visualization authoring have been shown to offer advantages such as providing options for flexible outputs, scaffolding and ideation of new data mappings, personalized exploration of data, as well as supporting data understanding and literacy. However, visualization authoring tools based on a constructive approach do not scale well to larger datasets. As construction often involves manipulating small pieces of data and visuals, it requires a significant amount of time, effort, and repetitive steps. We present ReConstructor, an authoring tool in which a visualization is constructed by instantiating its structural and functional components through four interaction elements (objects, modifiers, activators, and tools). This design preserves most of the benefits of a constructive process while avoiding scalability issues by allowing designers to propagate individual mapping steps to all the elements of a visualization. We also discuss the perceived benefits of our approach and propose avenues for future research in this area.

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