Searcharxiv⌕ Search

arXiv subjects

S. Reza Ahmadzadeh

Publications and source records attributed to S. Reza Ahmadzadeh.

18 recordsLinked to original sources

Similarity-Aware Skill Reproduction based on Multi-Representational Learning from Demonstration

Learning from Demonstration (LfD) algorithms enable humans to teach new skills to robots through demonstrations. The learned skills can be robustly reproduced from the identical or near boundary conditions (e.g., initial point). However, when generalizing a learned skill over boundary conditions with higher variance, the similarity of the reproductions changes from one boundary condition to another, and a single LfD representation cannot preserve a consistent similarity across a generalization region. We propose a novel similarity-aware framework including multiple LfD representations and a similarity metric that can improve skill generalization by finding reproductions with the highest similarity values for a given boundary condition. Given a demonstration of the skill, our framework constructs a similarity region around a point of interest (e.g., initial point) by evaluating individual LfD representations using the similarity metric. Any point within this volume corresponds to a representation that reproduces the skill with the greatest similarity. We validate our multi-representational framework in three simulated and four sets of real-world experiments using a physical 6-DOF robot. We also evaluate 11 different similarity metrics and categorize them according to their biases in 286 simulated experiments.

cs.RO↗

Methods for Combining and Representing Non-Contextual Autonomy Scores for Unmanned Aerial Systems

Measuring an overall autonomy score for a robotic system requires the combination of a set of relevant aspects and features of the system that might be measured in different units, qualitative, and/or discordant. In this paper, we build upon an existing non-contextual autonomy framework that measures and combines the Autonomy Level and the Component Performance of a system as overall autonomy score. We examine several methods of combining features, showing how some methods find different rankings of the same data, and we employ the weighted product method to resolve this issue. Furthermore, we introduce the non-contextual autonomy coordinate and represent the overall autonomy of a system with an autonomy distance. We apply our method to a set of seven Unmanned Aerial Systems (UAS) and obtain their absolute autonomy score as well as their relative score with respect to the best system.

cs.RO↗

Robot Learning from Demonstration Using Elastic Maps

Learning from Demonstration (LfD) is a popular method of reproducing and generalizing robot skills from human-provided demonstrations. In this paper, we propose a novel optimization-based LfD method that encodes demonstrations as elastic maps. An elastic map is a graph of nodes connected through a mesh of springs. We build a skill model by fitting an elastic map to the set of demonstrations. The formulated optimization problem in our approach includes three objectives with natural and physical interpretations. The main term rewards the mean squared error in the Cartesian coordinate. The second term penalizes the non-equidistant distribution of points resulting in the optimum total length of the trajectory. The third term rewards smoothness while penalizing nonlinearity. These quadratic objectives form a convex problem that can be solved efficiently with local optimizers. We examine nine methods for constructing and weighting the elastic maps and study their performance in robotic tasks. We also evaluate the proposed method in several simulated and real-world experiments using a UR5e manipulator arm, and compare it to other LfD approaches to demonstrate its benefits and flexibility across a variety of metrics.

cs.RO↗

Learning from Successful and Failed Demonstrations via Optimization

Learning from Demonstration (LfD) is a popular approach that allows humans to teach robots new skills by showing the correct way(s) of performing the desired skill. Human-provided demonstrations, however, are not always optimal and the teacher usually addresses this issue by discarding or replacing sub-optimal (noisy or faulty) demonstrations. We propose a novel LfD representation that learns from both successful and failed demonstrations of a skill. Our approach encodes the two subsets of captured demonstrations (labeled by the teacher) into a statistical skill model, constructs a set of quadratic costs, and finds an optimal reproduction of the skill under novel problem conditions (i.e. constraints). The optimal reproduction balances convergence towards successful examples and divergence from failed examples. We evaluate our approach through several 2D and 3D experiments in real-world using a UR5e manipulator arm and also show that it can reproduce a skill from only failed demonstrations. The benefits of exploiting both failed and successful demonstrations are shown through comparison with two existing LfD approaches. We also compare our approach against an existing skill refinement method and show its capabilities in a multi-coordinate setting.

cs.RO↗

Confidence-Based Skill Reproduction Through Perturbation Analysis

Several methods exist for teaching robots, with one of the most prominent being Learning from Demonstration (LfD). Many LfD representations can be formulated as constrained optimization problems. We propose a novel convex formulation of the LfD problem represented as elastic maps, which models reproductions as a series of connected springs. Relying on the properties of strong duality and perturbation analysis of the constrained optimization problem, we create a confidence metric. Our method allows the demonstrated skill to be reproduced with varying confidence level yielding different levels of smoothness and flexibility. Our confidence-based method provides reproductions of the skill that perform better for a given set of constraints. By analyzing the constraints, our method can also remove unnecessary constraints. We validate our approach using several simulated and real-world experiments using a Jaco2 7DOF manipulator arm.

cs.RO↗

Mixed Q-Functionals: Advancing Value-Based Methods in Cooperative MARL with Continuous Action Domains

Tackling multi-agent learning problems efficiently is a challenging task in continuous action domains. While value-based algorithms excel in sample efficiency when applied to discrete action domains, they are usually inefficient when dealing with continuous actions. Policy-based algorithms, on the other hand, attempt to address this challenge by leveraging critic networks for guiding the learning process and stabilizing the gradient estimation. The limitations in the estimation of true return and falling into local optima in these methods result in inefficient and often sub-optimal policies. In this paper, we diverge from the trend of further enhancing critic networks, and focus on improving the effectiveness of value-based methods in multi-agent continuous domains by concurrently evaluating numerous actions. We propose a novel multi-agent value-based algorithm, Mixed Q-Functionals (MQF), inspired from the idea of Q-Functionals, that enables agents to transform their states into basis functions. Our algorithm fosters collaboration among agents by mixing their action-values. We evaluate the efficacy of our algorithm in six cooperative multi-agent scenarios. Our empirical findings reveal that MQF outperforms four variants of Deep Deterministic Policy Gradient through rapid action evaluation and increased sample efficiency.

cs.MA↗

Collaborative Adaptation: Learning to Recover from Unforeseen Malfunctions in Multi-Robot Teams

Cooperative multi-agent reinforcement learning (MARL) approaches tackle the challenge of finding effective multi-agent cooperation strategies for accomplishing individual or shared objectives in multi-agent teams. In real-world scenarios, however, agents may encounter unforeseen failures due to constraints like battery depletion or mechanical issues. Existing state-of-the-art methods in MARL often recover slowly -- if at all -- from such malfunctions once agents have already converged on a cooperation strategy. To address this gap, we present the Collaborative Adaptation (CA) framework. CA introduces a mechanism that guides collaboration and accelerates adaptation from unforeseen failures by leveraging inter-agent relationships. Our findings demonstrate that CA enables agents to act on the knowledge of inter-agent relations, recovering from unforeseen agent failures and selecting appropriate cooperative strategies.

cs.RO↗

Influence of Team Interactions on Multi-Robot Cooperation: A Relational Network Perspective

Relational networks within a team play a critical role in the performance of many real-world multi-robot systems. To successfully accomplish tasks that require cooperation and coordination, different agents (e.g., robots) necessitate different priorities based on their positioning within the team. Yet, many of the existing multi-robot cooperation algorithms regard agents as interchangeable and lack a mechanism to guide the type of cooperation strategy the agents should exhibit. To account for the team structure in cooperative tasks, we propose a novel algorithm that uses a relational network comprising inter-agent relationships to prioritize certain agents over others. Through appropriate design of the team's relational network, we can guide the cooperation strategy, resulting in the emergence of new behaviors that accomplish the specified task. We conducted six experiments in a multi-robot setting with a cooperative task. Our results demonstrate that the proposed method can effectively influence the type of solution that the algorithm converges to by specifying the relationships between the agents, making it a promising approach for tasks that require cooperation among agents with a specified team structure.

cs.RO↗

Impact of Relational Networks in Multi-Agent Learning: A Value-Based Factorization View

Effective coordination and cooperation among agents are crucial for accomplishing individual or shared objectives in multi-agent systems. In many real-world multi-agent systems, agents possess varying abilities and constraints, making it necessary to prioritize agents based on their specific properties to ensure successful coordination and cooperation within the team. However, most existing cooperative multi-agent algorithms do not take into account these individual differences, and lack an effective mechanism to guide coordination strategies. We propose a novel multi-agent learning approach that incorporates relationship awareness into value-based factorization methods. Given a relational network, our approach utilizes inter-agents relationships to discover new team behaviors by prioritizing certain agents over other, accounting for differences between them in cooperative tasks. We evaluated the effectiveness of our proposed approach by conducting fifteen experiments in two different environments. The results demonstrate that our proposed algorithm can influence and shape team behavior, guide cooperation strategies, and expedite agent learning. Therefore, our approach shows promise for use in multi-agent systems, especially when agents have diverse properties.

cs.MA↗

A Multi-Robot Task Assignment Framework for Search and Rescue with Heterogeneous Teams

In post-disaster scenarios, efficient search and rescue operations involve collaborative efforts between robots and humans. Existing planning approaches focus on specific aspects but overlook crucial elements like information gathering, task assignment, and planning. Furthermore, previous methods considering robot capabilities and victim requirements suffer from time complexity due to repetitive planning steps. To overcome these challenges, we introduce a comprehensive framework__the Multi-Stage Multi-Robot Task Assignment. This framework integrates scouting, task assignment, and path-planning stages, optimizing task allocation based on robot capabilities, victim requirements, and past robot performance. Our iterative approach ensures objective fulfillment within problem constraints. Evaluation across four maps, comparing with a state-of-the-art baseline, demonstrates our algorithm's superiority with a remarkable 97 percent performance increase. Our code is open-sourced to enable result replication.

cs.RO↗

Research Report -- Persistent Autonomy and Robot Learning Lab

Robots capable of performing manipulation tasks in a broad range of missions in unstructured environments can develop numerous applications to impact and enhance human life. Existing work in robot learning has shown success in applying conventional machine learning algorithms to enable robots for replicating rather simple manipulation tasks in manufacturing, service and healthcare applications, among others. However, learning robust and versatile models for complex manipulation tasks that are inherently multi-faceted and naturally intricate demands algorithmic advancements in robot learning. Our research supports the long-term goal of making robots more accessible and serviceable to the general public by expanding robot applications to real-world scenarios that require systems capable of performing complex tasks. To achieve this goal, we focus on identifying and investigating knowledge gaps in robot learning of complex manipulation tasks by leveraging upon human-robot interaction and robot learning from human instructions. This document presents an overview of the recent research developments in the Persistent Autonomy and Robot Learning (PeARL) lab at the University of Massachusetts Lowell. Here, I briefly discuss different research directions, and present a few proposed approaches in our most recent publications. For each proposed approach, I then mention potential future directions that can advance the field.

cs.RO↗

Design and Evaluation of a Bioinspired Tendon-Driven 3D-Printed Robotic Eye with Active Vision Capabilities

The field of robotics has seen significant advancements in recent years, particularly in the development of humanoid robots. One area of research that has yet to be fully explored is the design of robotic eyes. In this paper, we propose a computer-aided 3D design scheme for a robotic eye that incorporates realistic appearance, natural movements, and efficient actuation. The proposed design utilizes a tendon-driven actuation mechanism, which offers a broad range of motion capabilities. The use of the minimum number of servos for actuation, one for each agonist-antagonist pair of muscles, makes the proposed design highly efficient. Compared to existing ones in the same class, our designed robotic eye comprises aesthetic and realistic features. We evaluate the robot's performance using a vision-based controller, which demonstrates the effectiveness of the proposed design in achieving natural movement, and efficient actuation. The experiment code, toolbox, and printable 3D sketches of our design have been open-sourced.

cs.RO↗

Contextual Autonomy Evaluation of Unmanned Aerial Vehicles in Subterranean Environments

In this paper we focus on the evaluation of contextual autonomy for robots. More specifically, we propose a fuzzy framework for calculating the autonomy score for a small Unmanned Aerial Systems (sUAS) for performing a task while considering task complexity and environmental factors. Our framework is a cascaded Fuzzy Inference System (cFIS) composed of combination of three FIS which represent different contextual autonomy capabilities. We performed several experiments to test our framework in various contexts, such as endurance time, navigation, take off/land, and room clearing, with seven different sUAS. We introduce a predictive measure which improves upon previous predictive measures, allowing for previous real-world task performance to be used in predicting future mission performance.

cs.RO↗

Moral-Trust Violation vs Performance-Trust Violation by a Robot: Which Hurts More?

In recent years a modern conceptualization of trust in human-robot interaction (HRI) was introduced by Ullman et al.\cite{ullman2018does}. This new conceptualization of trust suggested that trust between humans and robots is multidimensional, incorporating both performance aspects (i.e., similar to the trust in human-automation interaction) and moral aspects (i.e., similar to the trust in human-human interaction). But how does a robot violating each of these different aspects of trust affect human trust in a robot? How does trust in robots change when a robot commits a moral-trust violation compared to a performance-trust violation? And whether physiological signals have the potential to be used for assessing gain/loss of each of these two trust aspects in a human. We aim to design an experiment to study the effects of performance-trust violation and moral-trust violation separately in a search and rescue task. We want to see whether two failures of a robot with equal magnitudes would affect human trust differently if one failure is due to a performance-trust violation and the other is a moral-trust violation.

cs.RO↗

Towards Mobile Multi-Task Manipulation in a Confined and Integrated Environment with Irregular Objects

The FetchIt! Mobile Manipulation Challenge, held at the IEEE International Conference on Robots and Automation (ICRA) in May 2019, offered an environment with complex and integrated task sets, irregular objects, confined space, and machining, introducing new challenges in the mobile manipulation domain. Here we describe our efforts to address these challenges by demonstrating the assembly of a kit of mechanical parts in a caddy. In addition to implementation details, we examine the issues in this task set extensively, and we discuss our software architecture in the hope of providing a base for other researchers. To evaluate performance and consistency, we conducted 20 full runs, then examined failure cases with possible solutions. We conclude by identifying future research directions to address the open challenges.

cs.RO↗

Benchmark for Skill Learning from Demonstration: Impact of User Experience, Task Complexity, and Start Configuration on Performance

In this work, we contribute a large-scale study benchmarking the performance of multiple motion-based learning from demonstration approaches. Given the number and diversity of existing methods, it is critical that comprehensive empirical studies be performed comparing the relative strengths of these learning techniques. In particular, we evaluate four different approaches based on properties an end user may desire for real-world tasks. To perform this evaluation, we collected data from nine participants, across four different manipulation tasks with varying starting conditions. The resulting demonstrations were used to train 180 task models and evaluated on 720 task reproductions on a physical robot. Our results detail how i) complexity of the task, ii) the expertise of the human demonstrator, and iii) the starting configuration of the robot affect task performance. The collected dataset of demonstrations, robot executions, and evaluations are being made publicly available. Research insights and guidelines are also provided to guide future research and deployment choices about these approaches.

cs.RO↗

Skill Acquisition via Automated Multi-Coordinate Cost Balancing

We propose a learning framework, named Multi-Coordinate Cost Balancing (MCCB), to address the problem of acquiring point-to-point movement skills from demonstrations. MCCB encodes demonstrations simultaneously in multiple differential coordinates that specify local geometric properties. MCCB generates reproductions by solving a convex optimization problem with a multi-coordinate cost function and linear constraints on the reproductions, such as initial, target, and via points. Further, since the relative importance of each coordinate system in the cost function might be unknown for a given skill, MCCB learns optimal weighting factors that balance the cost function. We demonstrate the effectiveness of MCCB via detailed experiments conducted on one handwriting dataset and three complex skill datasets.

cs.RO↗

Visuospatial Skill Learning for Robots

A novel skill learning approach is proposed that allows a robot to acquire human-like visuospatial skills for object manipulation tasks. Visuospatial skills are attained by observing spatial relationships among objects through demonstrations. The proposed Visuospatial Skill Learning (VSL) is a goal-based approach that focuses on achieving a desired goal configuration of objects relative to one another while maintaining the sequence of operations. VSL is capable of learning and generalizing multi-operation skills from a single demonstration, while requiring minimum prior knowledge about the objects and the environment. In contrast to many existing approaches, VSL offers simplicity, efficiency and user-friendly human-robot interaction. We also show that VSL can be easily extended towards 3D object manipulation tasks, simply by employing point cloud processing techniques. In addition, a robot learning framework, VSL-SP, is proposed by integrating VSL, Imitation Learning, and a conventional planning method. In VSL-SP, the sequence of performed actions are learned using VSL, while the sensorimotor skills are learned using a conventional trajectory-based learning approach. such integration easily extends robot capabilities to novel situations, even by users without programming ability. In VSL-SP the internal planner of VSL is integrated with an existing action-level symbolic planner. Using the underlying constraints of the task and extracted symbolic predicates, identified by VSL, symbolic representation of the task is updated. Therefore the planner maintains a generalized representation of each skill as a reusable action, which can be used in planning and performed independently during the learning phase. The proposed approach is validated through several real-world experiments.

cs.RO↗