SearcharxivSearch

arXiv subjects

Saaduddin Mahmud

Publications and source records attributed to Saaduddin Mahmud.

15 recordsLinked to original sources

Targeting World Models to Compromise Robot Learning Pipelines

World models have recently seen a rapid growth in both their popularity and capability as more data efficient tools for generating robot training data or simulating real world environments, with many works proposing their integration into the robot learning pipeline. While highly practical, in this work we demonstrate that world models introduce a uniquely stealthy and effective data poisoning entry point into the robot learning supply chain that can result in the deployment of unsafe or otherwise compromised robotic policies despite training on seemingly safe ground truth training data. In contrast to traditional data poisoning techniques which directly implant dangerous trajectories into sold or uploaded datasets, our novel attack methods inject malicious prompts or compromising transition dynamics into visibly safe teleoperated datasets which are only activated once fed through a world model as input. This can result in the generation of synthetic, dangerous robot training trajectories and subsequently unsafe or compromised robot policies. We demonstrate the effectiveness of our attacks against both state of the art action conditioned and text conditioned world models, showing a full end-to-end backdoor on a downstream DRL policy and a proof-of-concept for the VLA setting. Overall these findings necessitate research into more secure world models and reevaluating their position within the robot learning supply chain.

cs.RO

Colosseum: Auditing Collusion in Cooperative Multi-Agent Systems

Multi-agent systems, where LLM agents communicate through free-form language, enable sophisticated coordination for solving complex cooperative tasks. This surfaces a unique safety problem when a group of agents forms a coalition and colludes to pursue secondary goals and degrade the joint objective. In this paper, we present Colosseum, a framework for auditing LLM agents' collusive behavior in multi-agent settings. We ground how agents cooperate through a formal multi-agent decision-making framework and measure action-based collusive behavior in actions via regret relative to the cooperative optimum and compare it with communication-based collusive behavior. Colosseum enables audits of LLM agents for collusion under benign settings, different coalition objectives, persuasion tactics, and network topologies. We then introduce a new behavioral probe by creating secret communication channels between agents, showing that most out-of-the-box models exhibit a propensity to collude under this probe, which we term emergent collusion. Furthermore, we discover ``collusion on paper'' when agents plan to collude in text but often pick non-collusive actions. Colosseum provides a new way to audit collusion in cooperative multi-agent systems while presenting observations about how collusion emerges, what affects collusion efficacy, and which strategies may mitigate it.

cs.MA

Verification Required: The Impact of Information Credibility on AI Persuasion

Agents powered by large language models (LLMs) are increasingly deployed in settings where communication shapes high-stakes decisions, making a principled understanding of strategic communication essential. Prior work largely studies either unverifiable cheap-talk or fully verifiable disclosure, failing to capture realistic domains in which information has probabilistic credibility. We introduce MixTalk, a strategic communication game for LLM-to-LLM interaction that models information credibility. In MixTalk, a sender agent strategically combines verifiable and unverifiable claims to communicate private information, while a receiver agent allocates a limited budget to costly verification and infers the underlying state from prior beliefs, claims, and verification outcomes. We evaluate state-of-the-art LLM agents in large-scale tournaments across three realistic deployment settings, revealing their strengths and limitations in reasoning about information credibility and the explicit behavior that shapes these interactions. Finally, we propose Tournament Oracle Policy Distillation (TOPD), an offline method that distills tournament oracle policy from interaction logs and deploys it in-context at inference time. Our results show that TOPD significantly improves receiver robustness to persuasion.

cs.CL

Terrarium: Revisiting the Blackboard for Multi-Agent Safety, Privacy, and Security Studies

A multi-agent system (MAS) powered by large language models (LLMs) can automate tedious user tasks such as meeting scheduling that requires inter-agent collaboration. LLMs enable nuanced protocols that account for unstructured private data, user constraints, and preferences. However, this design introduces new risks, including misalignment and attacks by malicious parties that compromise agents or steal user data. In this paper, we propose the Terrarium framework for fine-grained study on safety, privacy, and security in LLM-based MAS. We repurpose the blackboard design, an early approach in multi-agent systems, to create a modular, configurable testbed for multi-agent collaboration. We identify key attack vectors such as misalignment, malicious agents, compromised communication, and data poisoning. We implement three collaborative MAS scenarios with four representative attacks to demonstrate the framework's flexibility. By providing tools to rapidly prototype, evaluate, and iterate on defenses and designs, Terrarium aims to accelerate progress toward trustworthy multi-agent systems.

cs.AI

Inference-Aware Prompt Optimization for Aligning Black-Box Large Language Models

Prompt optimization methods have demonstrated significant effectiveness in aligning black-box large language models (LLMs). In parallel, inference scaling strategies such as Best-of-N Sampling and Majority Voting have likewise been shown to improve alignment and performance by trading additional computation for better output. However, existing prompt optimization approaches are inference strategy agnostic; that is, they optimize prompts without accounting for the inference strategy. This constitutes a significant methodological gap, as our empirical and theoretical analysis reveals a strong interdependence between these two paradigms. Moreover, we find that user preferences regarding trade-offs among multiple objectives and inference budgets substantially influence the choice of prompt and inference configuration. To address this gap, we introduce a novel unified framework named IAPO (Inference-Aware Prompt Optimization) that jointly optimizes the prompt and inference scale, while being aware of the inference budget and different task objectives. We then develop a fixed-budget training algorithm for IAPO, called PSST (Prompt Scaling via Sequential Trimming), and establish finite-budget guarantees on the error probability. Finally, we evaluate the effectiveness of PSST on six tasks, including multi-objective text generation and reasoning, and demonstrate the critical role of incorporating inference-awareness in aligning black-box LLMs using prompt optimization.

cs.CL

Aligning LLMs on a Budget: Inference-Time Alignment with Heuristic Reward Models

Aligning LLMs with user preferences is crucial for real-world use but often requires costly fine-tuning or expensive inference, forcing trade-offs between alignment quality and computational cost. Existing inference-time methods typically ignore this balance, focusing solely on the optimized policy's performance. We propose HIA (Heuristic-Guided Inference-time Alignment), a tuning-free, black-box-compatible approach that uses a lightweight prompt optimizer, heuristic reward models, and two-stage filtering to reduce inference calls while preserving alignment quality. On real-world prompt datasets, HelpSteer and ComPRed, HIA outperforms best-of-N sampling, beam search, and greedy search baselines in multi-objective, goal-conditioned tasks under the same inference budget. We also find that HIA is effective under low-inference budgets with as little as one or two response queries, offering a practical solution for scalable, personalized LLM deployment.

cs.LG

Distributed Multi-Agent Coordination Using Multi-Modal Foundation Models

Distributed Constraint Optimization Problems (DCOPs) offer a powerful framework for multi-agent coordination but often rely on labor-intensive, manual problem construction. To address this, we introduce VL-DCOPs, a framework that takes advantage of large multimodal foundation models (LFMs) to automatically generate constraints from both visual and linguistic instructions. We then introduce a spectrum of agent archetypes for solving VL-DCOPs: from a neuro-symbolic agent that delegates some of the algorithmic decisions to an LFM, to a fully neural agent that depends entirely on an LFM for coordination. We evaluate these agent archetypes using state-of-the-art LLMs (large language models) and VLMs (vision language models) on three novel VL-DCOP tasks and compare their respective advantages and drawbacks. Lastly, we discuss how this work extends to broader frontier challenges in the DCOP literature.

cs.AI

MAPLE: A Framework for Active Preference Learning Guided by Large Language Models

The advent of large language models (LLMs) has sparked significant interest in using natural language for preference learning. However, existing methods often suffer from high computational burdens, taxing human supervision, and lack of interpretability. To address these issues, we introduce MAPLE, a framework for large language model-guided Bayesian active preference learning. MAPLE leverages LLMs to model the distribution over preference functions, conditioning it on both natural language feedback and conventional preference learning feedback, such as pairwise trajectory rankings. MAPLE also employs active learning to systematically reduce uncertainty in this distribution and incorporates a language-conditioned active query selection mechanism to identify informative and easy-to-answer queries, thus reducing human burden. We evaluate MAPLE's sample efficiency and preference inference quality across two benchmarks, including a real-world vehicle route planning benchmark using OpenStreetMap data. Our results demonstrate that MAPLE accelerates the learning process and effectively improves humans' ability to answer queries.

cs.LG

Causal Explanations for Sequential Decision Making Under Uncertainty

We introduce a novel framework for causal explanations of stochastic, sequential decision-making systems built on the well-studied structural causal model paradigm for causal reasoning. This single framework can identify multiple, semantically distinct explanations for agent actions -- something not previously possible. In this paper, we establish exact methods and several approximation techniques for causal inference on Markov decision processes using this framework, followed by results on the applicability of the exact methods and some run time bounds. We discuss several scenarios that illustrate the framework's flexibility and the results of experiments with human subjects that confirm the benefits of this approach.

cs.AI

Learning Cooperation and Online Planning Through Simulation and Graph Convolutional Network

Multi-agent Markov Decision Process (MMDP) has been an effective way of modelling sequential decision making algorithms for multi-agent cooperative environments. A number of algorithms based on centralized and decentralized planning have been developed in this domain. However, dynamically changing environment, coupled with exponential size of the state and joint action space, make it difficult for these algorithms to provide both efficiency and scalability. Recently, Centralized planning algorithm FV-MCTS-MP and decentralized planning algorithm \textit{Alternate maximization with Behavioural Cloning} (ABC) have achieved notable performance in solving MMDPs. However, they are not capable of adapting to dynamically changing environments and accounting for the lack of communication among agents, respectively. Against this background, we introduce a simulation based online planning algorithm, that we call SiCLOP, for multi-agent cooperative environments. Specifically, SiCLOP tailors Monte Carlo Tree Search (MCTS) and uses Coordination Graph (CG) and Graph Neural Network (GCN) to learn cooperation and provides real time solution of a MMDP problem. It also improves scalability through an effective pruning of action space. Additionally, unlike FV-MCTS-MP and ABC, SiCLOP supports transfer learning, which enables learned agents to operate in different environments. We also provide theoretical discussion about the convergence property of our algorithm within the context of multi-agent settings. Finally, our extensive empirical results show that SiCLOP significantly outperforms the state-of-the-art online planning algorithms.

cs.AI

An Artificial Bee Colony Based Algorithm for Continuous Distributed Constraint Optimization Problems

Distributed Constraint Optimization Problems (DCOPs) are a frequently used framework in which a set of independent agents choose values from their respective discrete domains to maximize their utility. Although this formulation is typically appropriate, there are a number of real-world applications in which the decision variables are continuous-valued and the constraints are represented in functional form. To address this, Continuous Distributed Constraint Optimization Problems (C-DCOPs), an extension of the DCOPs paradigm, have recently grown the interest of the multi-agent systems field. To date, among different approaches, population-based algorithms are shown to be most effective for solving C-DCOPs. Considering the potential of population-based approaches, we propose a new C-DCOPs solver inspired by a well-known population-based algorithm Artificial Bee Colony (ABC). Additionally, we provide a new exploration method that aids in the further improvement of the algorithm's solution quality. Finally, We theoretically prove that our approach is an anytime algorithm and empirically show it produces significantly better results than the state-of-the-art C-DCOPs algorithms.

cs.MA

On Population-Based Algorithms for Distributed Constraint Optimization Problems

Distributed Constraint Optimization Problems (DCOPs) are a widely studied class of optimization problems in which interaction between a set of cooperative agents are modeled as a set of constraints. DCOPs are NP-hard and significant effort has been devoted to developing methods for finding incomplete solutions. In this paper, we study an emerging class of such incomplete algorithms that are broadly termed as population-based algorithms. The main characteristic of these algorithms is that they maintain a population of candidate solutions of a given problem and use this population to cover a large area of the search space and to avoid local-optima. In recent years, this class of algorithms has gained significant attention due to their ability to produce high-quality incomplete solutions. With the primary goal of further improving the quality of solutions compared to the state-of-the-art incomplete DCOP algorithms, we present two new population-based algorithms in this paper. Our first approach, Anytime Evolutionary DCOP or AED, exploits evolutionary optimization meta-heuristics to solve DCOPs. We also present a novel anytime update mechanism that gives AED its anytime property. While in our second contribution, we show that population-based approaches can be combined with local search approaches. Specifically, we develop an algorithm called DPSA based on the Simulated Annealing meta-heuristic. We empirically evaluate these two algorithms to illustrate their respective effectiveness in different settings against the state-of-the-art incomplete DCOP algorithms including all existing population-based algorithms in a wide variety of benchmarks. Our evaluation shows AED and DPSA markedly outperform the state-of-the-art and produce up to 75% improved solutions.

cs.AI

Learning Optimal Temperature Region for Solving Mixed Integer Functional DCOPs

Distributed Constraint Optimization Problems (DCOPs) are an important framework for modeling coordinated decision-making problems in multi-agent systems with a set of discrete variables. Later works have extended DCOPs to model problems with a set of continuous variables, named Functional DCOPs (F-DCOPs). In this paper, we combine both of these frameworks into the Mixed Integer Functional DCOP (MIF-DCOP) framework that can deal with problems regardless of their variables' type. We then propose a novel algorithm $-$ Distributed Parallel Simulated Annealing (DPSA), where agents cooperatively learn the optimal parameter configuration for the algorithm while also solving the given problem using the learned knowledge. Finally, we empirically evaluate our approach in DCOP, F-DCOP, and MIF-DCOP settings and show that DPSA produces solutions of significantly better quality than the state-of-the-art non-exact algorithms in their corresponding settings.

cs.MA

A Particle Swarm Based Algorithm for Functional Distributed Constraint Optimization Problems

Distributed Constraint Optimization Problems (DCOPs) are a widely studied constraint handling framework. The objective of a DCOP algorithm is to optimize a global objective function that can be described as the aggregation of a number of distributed constraint cost functions. In a DCOP, each of these functions is defined by a set of discrete variables. However, in many applications, such as target tracking or sleep scheduling in sensor networks, continuous valued variables are more suited than the discrete ones. Considering this, Functional DCOPs (F-DCOPs) have been proposed that is able to explicitly model a problem containing continuous variables. Nevertheless, the state-of-the-art F-DCOPs approaches experience onerous memory or computation overhead. To address this issue, we propose a new F-DCOP algorithm, namely Particle Swarm Based F-DCOP (PFD), which is inspired by a meta-heuristic, Particle Swarm Optimization (PSO). Although it has been successfully applied to many continuous optimization problems, the potential of PSO has not been utilized in F-DCOPs. To be exact, PFD devises a distributed method of solution construction while significantly reducing the computation and memory requirements. Moreover, we theoretically prove that PFD is an anytime algorithm. Finally, our empirical results indicate that PFD outperforms the state-of-the-art approaches in terms of solution quality and computation overhead.

cs.MA

AED: An Anytime Evolutionary DCOP Algorithm

Evolutionary optimization is a generic population-based metaheuristic that can be adapted to solve a wide variety of optimization problems and has proven very effective for combinatorial optimization problems. However, the potential of this metaheuristic has not been utilized in Distributed Constraint Optimization Problems (DCOPs), a well-known class of combinatorial optimization problems prevalent in Multi-Agent Systems. In this paper, we present a novel population-based algorithm, Anytime Evolutionary DCOP (AED), that uses evolutionary optimization to solve DCOPs. In AED, the agents cooperatively construct an initial set of random solutions and gradually improve them through a new mechanism that considers an optimistic approximation of local benefits. Moreover, we present a new anytime update mechanism for AED that identifies the best among a distributed set of candidate solutions and notifies all the agents when a new best is found. In our theoretical analysis, we prove that AED is anytime. Finally, we present empirical results indicating AED outperforms the state-of-the-art DCOP algorithms in terms of solution quality.

cs.MA