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Sabine Süsstrunk

Publications and source records attributed to Sabine Süsstrunk.

At least 37 records · Page 2Linked to original sources

Volumetric Temporal Texture Synthesis for Smoke Stylization using Neural Cellular Automata

Artistic stylization of 3D volumetric smoke data is still a challenge in computer graphics due to the difficulty of ensuring spatiotemporal consistency given a reference style image, and that within reasonable time and computational resources. In this work, we introduce Volumetric Neural Cellular Automata (VNCA), a novel model for efficient volumetric style transfer that synthesizes, in real-time, multi-view consistent stylizing features on the target smoke with temporally coherent transitions between stylized simulation frames. VNCA synthesizes a 3D texture volume with color and density stylization and dynamically aligns this volume with the intricate motion patterns of the smoke simulation under the Eulerian framework. Our approach replaces the explicit fluid advection modeling and the inter-frame smoothing terms with the self-emerging motion of the underlying cellular automaton, thus reducing the training time by over an order of magnitude. Beyond smoke simulations, we demonstrate the versatility of our approach by showcasing its applicability to mesh stylization.

eess.IV↗

On the Impact of Hard Adversarial Instances on Overfitting in Adversarial Training

Adversarial training is a popular method to robustify models against adversarial attacks. However, it exhibits much more severe overfitting than training on clean inputs. In this work, we investigate this phenomenon from the perspective of training instances, i.e., training input-target pairs. Based on a quantitative metric measuring the relative difficulty of an instance in the training set, we analyze the model's behavior on training instances of different difficulty levels. This lets us demonstrate that the decay in generalization performance of adversarial training is a result of fitting hard adversarial instances. We theoretically verify our observations for both linear and general nonlinear models, proving that models trained on hard instances have worse generalization performance than ones trained on easy instances, and that this generalization gap increases with the size of the adversarial budget. Finally, we investigate solutions to mitigate adversarial overfitting in several scenarios, including fast adversarial training and fine-tuning a pretrained model with additional data. Our results demonstrate that using training data adaptively improves the model's robustness.

cs.LG↗

AdaNCA: Neural Cellular Automata As Adaptors For More Robust Vision Transformer

Vision Transformers (ViTs) demonstrate remarkable performance in image classification through visual-token interaction learning, particularly when equipped with local information via region attention or convolutions. Although such architectures improve the feature aggregation from different granularities, they often fail to contribute to the robustness of the networks. Neural Cellular Automata (NCA) enables the modeling of global visual-token representations through local interactions, with its training strategies and architecture design conferring strong generalization ability and robustness against noisy input. In this paper, we propose Adaptor Neural Cellular Automata (AdaNCA) for Vision Transformers that uses NCA as plug-and-play adaptors between ViT layers, thus enhancing ViT's performance and robustness against adversarial samples as well as out-of-distribution inputs. To overcome the large computational overhead of standard NCAs, we propose Dynamic Interaction for more efficient interaction learning. Using our analysis of AdaNCA placement and robustness improvement, we also develop an algorithm for identifying the most effective insertion points for AdaNCA. With less than a 3% increase in parameters, AdaNCA contributes to more than 10% absolute improvement in accuracy under adversarial attacks on the ImageNet1K benchmark. Moreover, we demonstrate with extensive evaluations across eight robustness benchmarks and four ViT architectures that AdaNCA, as a plug-and-play module, consistently improves the robustness of ViTs.

cs.CV↗

Unlocking Comics: The AI4VA Dataset for Visual Understanding

In the evolving landscape of deep learning, there is a pressing need for more comprehensive datasets capable of training models across multiple modalities. Concurrently, in digital humanities, there is a growing demand to leverage technology for diverse media adaptation and creation, yet limited by sparse datasets due to copyright and stylistic constraints. Addressing this gap, our paper presents a novel dataset comprising Franco-Belgian comics from the 1950s annotated for tasks including depth estimation, semantic segmentation, saliency detection, and character identification. It consists of two distinct and consistent styles and incorporates object concepts and labels taken from natural images. By including such diverse information across styles, this dataset not only holds promise for computational creativity but also offers avenues for the digitization of art and storytelling innovation. This dataset is a crucial component of the AI4VA Workshop Challenges~\url{https://sites.google.com/view/ai4vaeccv2024}, where we specifically explore depth and saliency. Dataset details at \url{https://github.com/IVRL/AI4VA}.

cs.CV↗

Controlling the Fidelity and Diversity of Deep Generative Models via Pseudo Density

We introduce an approach to bias deep generative models, such as GANs and diffusion models, towards generating data with either enhanced fidelity or increased diversity. Our approach involves manipulating the distribution of training and generated data through a novel metric for individual samples, named pseudo density, which is based on the nearest-neighbor information from real samples. Our approach offers three distinct techniques to adjust the fidelity and diversity of deep generative models: 1) Per-sample perturbation, enabling precise adjustments for individual samples towards either more common or more unique characteristics; 2) Importance sampling during model inference to enhance either fidelity or diversity in the generated data; 3) Fine-tuning with importance sampling, which guides the generative model to learn an adjusted distribution, thus controlling fidelity and diversity. Furthermore, our fine-tuning method demonstrates the ability to improve the Frechet Inception Distance (FID) for pre-trained generative models with minimal iterations.

cs.LG↗

Data Augmentation via Latent Diffusion for Saliency Prediction

Saliency prediction models are constrained by the limited diversity and quantity of labeled data. Standard data augmentation techniques such as rotating and cropping alter scene composition, affecting saliency. We propose a novel data augmentation method for deep saliency prediction that edits natural images while preserving the complexity and variability of real-world scenes. Since saliency depends on high-level and low-level features, our approach involves learning both by incorporating photometric and semantic attributes such as color, contrast, brightness, and class. To that end, we introduce a saliency-guided cross-attention mechanism that enables targeted edits on the photometric properties, thereby enhancing saliency within specific image regions. Experimental results show that our data augmentation method consistently improves the performance of various saliency models. Moreover, leveraging the augmentation features for saliency prediction yields superior performance on publicly available saliency benchmarks. Our predictions align closely with human visual attention patterns in the edited images, as validated by a user study.

cs.CV↗

TempSAL -- Uncovering Temporal Information for Deep Saliency Prediction

Deep saliency prediction algorithms complement the object recognition features, they typically rely on additional information, such as scene context, semantic relationships, gaze direction, and object dissimilarity. However, none of these models consider the temporal nature of gaze shifts during image observation. We introduce a novel saliency prediction model that learns to output saliency maps in sequential time intervals by exploiting human temporal attention patterns. Our approach locally modulates the saliency predictions by combining the learned temporal maps. Our experiments show that our method outperforms the state-of-the-art models, including a multi-duration saliency model, on the SALICON benchmark. Our code will be publicly available on GitHub.

cs.CV↗

Emergent Dynamics in Neural Cellular Automata

Neural Cellular Automata (NCA) models are trainable variations of traditional Cellular Automata (CA). Emergent motion in the patterns created by NCA has been successfully applied to synthesize dynamic textures. However, the conditions required for an NCA to display dynamic patterns remain unexplored. Here, we investigate the relationship between the NCA architecture and the emergent dynamics of the trained models. Specifically, we vary the number of channels in the cell state and the number of hidden neurons in the MultiLayer Perceptron (MLP), and draw a relationship between the combination of these two variables and the motion strength between successive frames. Our analysis reveals that the disparity and proportionality between these two variables have a strong correlation with the emergent dynamics in the NCA output. We thus propose a design principle for creating dynamic NCA.

cs.CV↗

NoiseNCA: Noisy Seed Improves Spatio-Temporal Continuity of Neural Cellular Automata

Neural Cellular Automata (NCA) is a class of Cellular Automata where the update rule is parameterized by a neural network that can be trained using gradient descent. In this paper, we focus on NCA models used for texture synthesis, where the update rule is inspired by partial differential equations (PDEs) describing reaction-diffusion systems. To train the NCA model, the spatio-temporal domain is discretized, and Euler integration is used to numerically simulate the PDE. However, whether a trained NCA truly learns the continuous dynamic described by the corresponding PDE or merely overfits the discretization used in training remains an open question. We study NCA models at the limit where space-time discretization approaches continuity. We find that existing NCA models tend to overfit the training discretization, especially in the proximity of the initial condition, also called "seed". To address this, we propose a solution that utilizes uniform noise as the initial condition. We demonstrate the effectiveness of our approach in preserving the consistency of NCA dynamics across a wide range of spatio-temporal granularities. Our improved NCA model enables two new test-time interactions by allowing continuous control over the speed of pattern formation and the scale of the synthesized patterns. We demonstrate this new NCA feature in our interactive online demo. Our work reveals that NCA models can learn continuous dynamics and opens new venues for NCA research from a dynamical system's perspective.

cs.CV↗

Mesh Neural Cellular Automata

Texture modeling and synthesis are essential for enhancing the realism of virtual environments. Methods that directly synthesize textures in 3D offer distinct advantages to the UV-mapping-based methods as they can create seamless textures and align more closely with the ways textures form in nature. We propose Mesh Neural Cellular Automata (MeshNCA), a method that directly synthesizes dynamic textures on 3D meshes without requiring any UV maps. MeshNCA is a generalized type of cellular automata that can operate on a set of cells arranged on non-grid structures such as the vertices of a 3D mesh. MeshNCA accommodates multi-modal supervision and can be trained using different targets such as images, text prompts, and motion vector fields. Only trained on an Icosphere mesh, MeshNCA shows remarkable test-time generalization and can synthesize textures on unseen meshes in real time. We conduct qualitative and quantitative comparisons to demonstrate that MeshNCA outperforms other 3D texture synthesis methods in terms of generalization and producing high-quality textures. Moreover, we introduce a way of grafting trained MeshNCA instances, enabling interpolation between textures. MeshNCA allows several user interactions including texture density/orientation controls, grafting/regenerate brushes, and motion speed/direction controls. Finally, we implement the forward pass of our MeshNCA model using the WebGL shading language and showcase our trained models in an online interactive demo, which is accessible on personal computers and smartphones and is available at https://meshnca.github.io.

cs.CV↗

DSI2I: Dense Style for Unpaired Image-to-Image Translation

Unpaired exemplar-based image-to-image (UEI2I) translation aims to translate a source image to a target image domain with the style of a target image exemplar, without ground-truth input-translation pairs. Existing UEI2I methods represent style using one vector per image or rely on semantic supervision to define one style vector per object. Here, in contrast, we propose to represent style as a dense feature map, allowing for a finer-grained transfer to the source image without requiring any external semantic information. We then rely on perceptual and adversarial losses to disentangle our dense style and content representations. To stylize the source content with the exemplar style, we extract unsupervised cross-domain semantic correspondences and warp the exemplar style to the source content. We demonstrate the effectiveness of our method on four datasets using standard metrics together with a localized style metric we propose, which measures style similarity in a class-wise manner. Our results show that the translations produced by our approach are more diverse, preserve the source content better, and are closer to the exemplars when compared to the state-of-the-art methods. Project page: https://github.com/IVRL/dsi2i

cs.CV↗

OMH: Structured Sparsity via Optimally Matched Hierarchy for Unsupervised Semantic Segmentation

Unsupervised Semantic Segmentation (USS) involves segmenting images without relying on predefined labels, aiming to alleviate the burden of extensive human labeling. Existing methods utilize features generated by self-supervised models and specific priors for clustering. However, their clustering objectives are not involved in the optimization of the features during training. Additionally, due to the lack of clear class definitions in USS, the resulting segments may not align well with the clustering objective. In this paper, we introduce a novel approach called Optimally Matched Hierarchy (OMH) to simultaneously address the above issues. The core of our method lies in imposing structured sparsity on the feature space, which allows the features to encode information with different levels of granularity. The structure of this sparsity stems from our hierarchy (OMH). To achieve this, we learn a soft but sparse hierarchy among parallel clusters through Optimal Transport. Our OMH yields better unsupervised segmentation performance compared to existing USS methods. Our extensive experiments demonstrate the benefits of OMH when utilizing our differentiable paradigm. We will make our code publicly available.

cs.CV↗

NEMTO: Neural Environment Matting for Novel View and Relighting Synthesis of Transparent Objects

We propose NEMTO, the first end-to-end neural rendering pipeline to model 3D transparent objects with complex geometry and unknown indices of refraction. Commonly used appearance modeling such as the Disney BSDF model cannot accurately address this challenging problem due to the complex light paths bending through refractions and the strong dependency of surface appearance on illumination. With 2D images of the transparent object as input, our method is capable of high-quality novel view and relighting synthesis. We leverage implicit Signed Distance Functions (SDF) to model the object geometry and propose a refraction-aware ray bending network to model the effects of light refraction within the object. Our ray bending network is more tolerant to geometric inaccuracies than traditional physically-based methods for rendering transparent objects. We provide extensive evaluations on both synthetic and real-world datasets to demonstrate our high-quality synthesis and the applicability of our method.

cs.CV↗

InNeRF360: Text-Guided 3D-Consistent Object Inpainting on 360-degree Neural Radiance Fields

We propose InNeRF360, an automatic system that accurately removes text-specified objects from 360-degree Neural Radiance Fields (NeRF). The challenge is to effectively remove objects while inpainting perceptually consistent content for the missing regions, which is particularly demanding for existing NeRF models due to their implicit volumetric representation. Moreover, unbounded scenes are more prone to floater artifacts in the inpainted region than frontal-facing scenes, as the change of object appearance and background across views is more sensitive to inaccurate segmentations and inconsistent inpainting. With a trained NeRF and a text description, our method efficiently removes specified objects and inpaints visually consistent content without artifacts. We apply depth-space warping to enforce consistency across multiview text-encoded segmentations, and then refine the inpainted NeRF model using perceptual priors and 3D diffusion-based geometric priors to ensure visual plausibility. Through extensive experiments in segmentation and inpainting on 360-degree and frontal-facing NeRFs, we show that our approach is effective and enhances NeRF's editability. Project page: https://ivrl.github.io/InNeRF360.

cs.CV↗

Efficient Temporally-Aware DeepFake Detection using H.264 Motion Vectors

Video DeepFakes are fake media created with Deep Learning (DL) that manipulate a person's expression or identity. Most current DeepFake detection methods analyze each frame independently, ignoring inconsistencies and unnatural movements between frames. Some newer methods employ optical flow models to capture this temporal aspect, but they are computationally expensive. In contrast, we propose using the related but often ignored Motion Vectors (MVs) and Information Masks (IMs) from the H.264 video codec, to detect temporal inconsistencies in DeepFakes. Our experiments show that this approach is effective and has minimal computational costs, compared with per-frame RGB-only methods. This could lead to new, real-time temporally-aware DeepFake detection methods for video calls and streaming.

cs.CV↗

Exploiting the Signal-Leak Bias in Diffusion Models

There is a bias in the inference pipeline of most diffusion models. This bias arises from a signal leak whose distribution deviates from the noise distribution, creating a discrepancy between training and inference processes. We demonstrate that this signal-leak bias is particularly significant when models are tuned to a specific style, causing sub-optimal style matching. Recent research tries to avoid the signal leakage during training. We instead show how we can exploit this signal-leak bias in existing diffusion models to allow more control over the generated images. This enables us to generate images with more varied brightness, and images that better match a desired style or color. By modeling the distribution of the signal leak in the spatial frequency and pixel domains, and including a signal leak in the initial latent, we generate images that better match expected results without any additional training.

cs.CV↗

Vision Transformer Adapters for Generalizable Multitask Learning

We introduce the first multitasking vision transformer adapters that learn generalizable task affinities which can be applied to novel tasks and domains. Integrated into an off-the-shelf vision transformer backbone, our adapters can simultaneously solve multiple dense vision tasks in a parameter-efficient manner, unlike existing multitasking transformers that are parametrically expensive. In contrast to concurrent methods, we do not require retraining or fine-tuning whenever a new task or domain is added. We introduce a task-adapted attention mechanism within our adapter framework that combines gradient-based task similarities with attention-based ones. The learned task affinities generalize to the following settings: zero-shot task transfer, unsupervised domain adaptation, and generalization without fine-tuning to novel domains. We demonstrate that our approach outperforms not only the existing convolutional neural network-based multitasking methods but also the vision transformer-based ones. Our project page is at \url{https://ivrl.github.io/VTAGML}.

cs.CV↗

Dense Multitask Learning to Reconfigure Comics

In this paper, we develop a MultiTask Learning (MTL) model to achieve dense predictions for comics panels to, in turn, facilitate the transfer of comics from one publication channel to another by assisting authors in the task of reconfiguring their narratives. Our MTL method can successfully identify the semantic units as well as the embedded notion of 3D in comic panels. This is a significantly challenging problem because comics comprise disparate artistic styles, illustrations, layouts, and object scales that depend on the authors creative process. Typically, dense image-based prediction techniques require a large corpus of data. Finding an automated solution for dense prediction in the comics domain, therefore, becomes more difficult with the lack of ground-truth dense annotations for the comics images. To address these challenges, we develop the following solutions: 1) we leverage a commonly-used strategy known as unsupervised image-to-image translation, which allows us to utilize a large corpus of real-world annotations; 2) we utilize the results of the translations to develop our multitasking approach that is based on a vision transformer backbone and a domain transferable attention module; 3) we study the feasibility of integrating our MTL dense-prediction method with an existing retargeting method, thereby reconfiguring comics.

cs.CV↗