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Sabrina McCallum

Publications and source records attributed to Sabrina McCallum.

3 recordsLinked to original sources

GPTNT: Benchmarking Real-Time Collaboration Between Multimodal Agents on Keep Talking And Nobody Explodes

Multimodal models are increasingly deployed to solve tasks collaboratively with humans or other artificial agents. While existing benchmarks show that they possess the fundamental capabilities, the various conditions that coincide when collaborating---time pressure, information asymmetry, and imperfect communication---have traditionally been studied in isolation. To address this gap, we introduce GPTNT, a benchmark built on the cooperative video game Keep Talking and Nobody Explodes, in which two agents must coordinate to defuse procedurally generated bomb puzzles against a live countdown. One agent has access to the bomb but not the instructions for defusing it; the other holds the instructions but cannot see or manipulate the bomb. Neither agent can succeed alone: the task requires contributions from both, and is solvable only through effective, efficient communication. We remove turn-taking proxies or simplifications, instead requiring agents to act asynchronously and communicate in real time. GPTNT is designed to expose how models collaborate versus how they perform alone: the instruction manual, the partner, or both, can optionally be withheld to surface what a model has memorised versus what it derives in the moment. We demonstrate that GPTNT poses a considerable challenge to the state-of-the-art: not one of the closed- and open-source models we test defuses a single bomb in real time, a bar that human players clear. In a range of controlled experiments, we explore where capabilities break down, identifying critical weaknesses in state tracking, efficient acting within the time budget, handling ambiguity, and error recovery. Since it runs on the real game, GPTNT benefits from procedural generation and inherits a living modding community: as models improve, the benchmark can be evolved to remain challenging, rather than being solved once and retired.

cs.AI

FOSSIL: Harnessing Feedback on Suboptimal Samples for Data-Efficient Generalisation with Imitation Learning for Embodied Vision-and-Language Tasks

Current approaches to embodied AI tend to learn policies from expert demonstrations. However, without a mechanism to evaluate the quality of demonstrated actions, they are limited to learning from optimal behaviour, or they risk replicating errors and inefficiencies. While reinforcement learning offers one alternative, the associated exploration typically results in sacrificing data efficiency. This work explores how agents trained with imitation learning can learn robust representations from both optimal and suboptimal demonstrations when given access to constructive language feedback as a means to contextualise different modes of behaviour. We directly provide language feedback embeddings as part of the input sequence into a Transformer-based policy, and optionally complement the traditional next action prediction objective with auxiliary self-supervised learning objectives for feedback prediction. We test our approach on a range of embodied Vision-and-Language tasks in our custom BabyAI-XGen environment and show significant improvements in agents' compositional generalisation abilities and robustness, suggesting that our data-efficient method allows models to successfully convert suboptimal behaviour into learning opportunities. Overall, our results suggest that language feedback is a competitive and intuitive alternative to intermediate scalar rewards for language-specified embodied tasks.

cs.CL

Is Feedback All You Need? Leveraging Natural Language Feedback in Goal-Conditioned Reinforcement Learning

Despite numerous successes, the field of reinforcement learning (RL) remains far from matching the impressive generalisation power of human behaviour learning. One possible way to help bridge this gap be to provide RL agents with richer, more human-like feedback expressed in natural language. To investigate this idea, we first extend BabyAI to automatically generate language feedback from the environment dynamics and goal condition success. Then, we modify the Decision Transformer architecture to take advantage of this additional signal. We find that training with language feedback either in place of or in addition to the return-to-go or goal descriptions improves agents' generalisation performance, and that agents can benefit from feedback even when this is only available during training, but not at inference.

cs.CL