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Saeed Boorboor

Publications and source records attributed to Saeed Boorboor.

7 recordsLinked to original sources

AI Agents and the Future of VIS

Recent advances in agents (i.e., autonomous, goal-driven AI systems that iteratively observe, act, and learn from their environments) offer a fundamentally different approach from traditional AI models that passively respond to input. These AI agents are rapidly reshaping how we approach data-intensive tasks and providing new opportunities for the VIS community. Imagine an agent autonomously generating visualizations to analyze complex data, discovering patterns collaboratively, testing hypotheses, and communicating visual insights at a speed and scale beyond human capability. Yet, the emergence of these powerful systems raises critical questions that the VIS community must address: Could autonomous agents eventually replace human data scientists, and if not, how might they best collaborate? Are current visualization techniques and interfaces, originally designed for human analysts, suitable for agent interactions? How can VIS designers effectively integrate agents into their workflows without compromising human agency? And to what extent should agents help shape and educate the next generation of visualization researchers? Through a mix of keynote talks, paper presentations, and an agentic VIS challenge, this workshop invites researchers and practitioners to share innovative ideas, explore these questions, and discuss strategies to transform the impact of VIS for a future where human and AI agents co-exist.

cs.HC

Marks, Channels, and Dead Ends: Stop Running Graphical Perception Studies and Start Modeling Visualizations as Images

Graphical perception studies are the visualization community's preferred tool for evaluating visualizations. By measuring how accurately people interpret arrangements of visual marks and channels, they aim to establish best practices for visual encoding. We argue that this model is fundamentally flawed, and no amount of additional empirical studies will fix it. Visualization theory frames effectiveness at the level of the encoder: which data-to-visual mappings work best in a given context. Human perception, however, operates as a fundamentally different decoder at the level of retinal images. This encoder-decoder asymmetry means that experimental results and guidelines can be poor predictors of perceptual performance. Moreover, the image reaching the visual system emerges from interactions among encoding rules, input data, and micro-design parameters--factors largely invisible to encoding theory. Consequently, small changes in data distributions or design variations can substantially alter perception even when the nominal encoding remains unchanged. We argue that visualizations should instead be studied as images and evaluated using computational models of human vision that take pixels as input. Such models capture the perceptual representations the visual system actually constructs, shifting evaluation toward the decoder rather than abstract encoding specifications. This approach is scalable, human-grounded, and sensitive to emergent image properties that both encoding theory and graphical perception studies miss. We first describe weaknesses of the current paradigm and propose a theory of visualization perception grounded in summary-statistical accounts of vision. We then show how image-based vision models can predict visualization discriminability in scatterplots while reproducing established results. We close by outlining a research agenda for vision-based visualization evaluation.

cs.HC

Explainable XR: Understanding User Behaviors of XR Environments using LLM-assisted Analytics Framework

We present Explainable XR, an end-to-end framework for analyzing user behavior in diverse eXtended Reality (XR) environments by leveraging Large Language Models (LLMs) for data interpretation assistance. Existing XR user analytics frameworks face challenges in handling cross-virtuality - AR, VR, MR - transitions, multi-user collaborative application scenarios, and the complexity of multimodal data. Explainable XR addresses these challenges by providing a virtuality-agnostic solution for the collection, analysis, and visualization of immersive sessions. We propose three main components in our framework: (1) A novel user data recording schema, called User Action Descriptor (UAD), that can capture the users' multimodal actions, along with their intents and the contexts; (2) a platform-agnostic XR session recorder, and (3) a visual analytics interface that offers LLM-assisted insights tailored to the analysts' perspectives, facilitating the exploration and analysis of the recorded XR session data. We demonstrate the versatility of Explainable XR by demonstrating five use-case scenarios, in both individual and collaborative XR applications across virtualities. Our technical evaluation and user studies show that Explainable XR provides a highly usable analytics solution for understanding user actions and delivering multifaceted, actionable insights into user behaviors in immersive environments.

cs.HC

Submerse: Visualizing Storm Surge Flooding Simulations in Immersive Display Ecologies

We present Submerse, an end-to-end framework for visualizing flooding scenarios on large and immersive display ecologies. Specifically, we reconstruct a surface mesh from input flood simulation data and generate a to-scale 3D virtual scene by incorporating geographical data such as terrain, textures, buildings, and additional scene objects. To optimize computation and memory performance for large simulation datasets, we discretize the data on an adaptive grid using dynamic quadtrees and support level-of-detail based rendering. Moreover, to provide a perception of flooding direction for a time instance, we animate the surface mesh by synthesizing water waves. As interaction is key for effective decision-making and analysis, we introduce two novel techniques for flood visualization in immersive systems: (1) an automatic scene-navigation method using optimal camera viewpoints generated for marked points-of-interest based on the display layout, and (2) an AR-based focus+context technique using an auxiliary display system. Submerse is developed in collaboration between computer scientists and atmospheric scientists. We evaluate the effectiveness of our system and application by conducting workshops with emergency managers, domain experts, and concerned stakeholders in the Stony Brook Reality Deck, an immersive gigapixel facility, to visualize a superstorm flooding scenario in New York City.

cs.HC

Geometry-Aware Planar Embedding of Treelike Structures

The growing complexity of spatial and structural information in 3D data makes data inspection and visualization a challenging task. We describe a method to create a planar embedding of 3D treelike structures using their skeleton representations. Our method maintains the original geometry, without overlaps, to the best extent possible, allowing exploration of the topology within a single view. We present a novel camera view generation method which maximizes the visible geometric attributes (segment shape and relative placement between segments). Camera views are created for individual segments and are used to determine local bending angles at each node by projecting them to 2D. The final embedding is generated by minimizing an energy function (the weights of which are user adjustable) based on branch length and the 2D angles, while avoiding intersections. The user can also interactively modify segment placement within the 2D embedding, and the overall embedding will update accordingly. A global to local interactive exploration is provided using hierarchical camera views that are created for subtrees within the structure. We evaluate our method both qualitatively and quantitatively and demonstrate our results by constructing planar visualizations of line data (traced neurons) and volume data (CT vascular and bronchial data

cs.GR

NeuRegenerate: A Framework for Visualizing Neurodegeneration

Recent advances in high-resolution microscopy have allowed scientists to better understand the underlying brain connectivity. However, due to the limitation that biological specimens can only be imaged at a single timepoint, studying changes to neural projections is limited to general observations using population analysis. In this paper, we introduce NeuRegenerate, a novel end-to-end framework for the prediction and visualization of changes in neural fiber morphology within a subject, for specified age-timepoints.To predict projections, we present neuReGANerator, a deep-learning network based on cycle-consistent generative adversarial network (cycleGAN) that translates features of neuronal structures in a region, across age-timepoints, for large brain microscopy volumes. We improve the reconstruction quality of neuronal structures by implementing a density multiplier and a new loss function, called the hallucination loss.Moreover, to alleviate artifacts that occur due to tiling of large input volumes, we introduce a spatial-consistency module in the training pipeline of neuReGANerator. We show that neuReGANerator has a reconstruction accuracy of 94% in predicting neuronal structures. Finally, to visualize the predicted change in projections, NeuRegenerate offers two modes: (1) neuroCompare to simultaneously visualize the difference in the structures of the neuronal projections, across the age timepoints, and (2) neuroMorph, a vesselness-based morphing technique to interactively visualize the transformation of the structures from one age-timepoint to the other. Our framework is designed specifically for volumes acquired using wide-field microscopy. We demonstrate our framework by visualizing the structural changes in neuronal fibers within the cholinergic system of the mouse brain between a young and old specimen.

cs.LG

Crowdsourcing Lung Nodules Detection and Annotation

We present crowdsourcing as an additional modality to aid radiologists in the diagnosis of lung cancer from clinical chest computed tomography (CT) scans. More specifically, a complete workflow is introduced which can help maximize the sensitivity of lung nodule detection by utilizing the collective intelligence of the crowd. We combine the concept of overlapping thin-slab maximum intensity projections (TS-MIPs) and cine viewing to render short videos that can be outsourced as an annotation task to the crowd. These videos are generated by linearly interpolating overlapping TS-MIPs of CT slices through the depth of each quadrant of a patient's lung. The resultant videos are outsourced to an online community of non-expert users who, after a brief tutorial, annotate suspected nodules in these video segments. Using our crowdsourcing workflow, we achieved a lung nodule detection sensitivity of over 90% for 20 patient CT datasets (containing 178 lung nodules with sizes between 1-30mm), and only 47 false positives from a total of 1021 annotations on nodules of all sizes (96% sensitivity for nodules$>$4mm). These results show that crowdsourcing can be a robust and scalable modality to aid radiologists in screening for lung cancer, directly or in combination with computer-aided detection (CAD) algorithms. For CAD algorithms, the presented workflow can provide highly accurate training data to overcome the high false-positive rate (per scan) problem. We also provide, for the first time, analysis on nodule size and position which can help improve CAD algorithms.

cs.CV