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Saeed Reza Kheradpisheh

Publications and source records attributed to Saeed Reza Kheradpisheh.

23 records · Page 2Linked to original sources

STDP-based spiking deep convolutional neural networks for object recognition

Previous studies have shown that spike-timing-dependent plasticity (STDP) can be used in spiking neural networks (SNN) to extract visual features of low or intermediate complexity in an unsupervised manner. These studies, however, used relatively shallow architectures, and only one layer was trainable. Another line of research has demonstrated - using rate-based neural networks trained with back-propagation - that having many layers increases the recognition robustness, an approach known as deep learning. We thus designed a deep SNN, comprising several convolutional (trainable with STDP) and pooling layers. We used a temporal coding scheme where the most strongly activated neurons fire first, and less activated neurons fire later or not at all. The network was exposed to natural images. Thanks to STDP, neurons progressively learned features corresponding to prototypical patterns that were both salient and frequent. Only a few tens of examples per category were required and no label was needed. After learning, the complexity of the extracted features increased along the hierarchy, from edge detectors in the first layer to object prototypes in the last layer. Coding was very sparse, with only a few thousands spikes per image, and in some cases the object category could be reasonably well inferred from the activity of a single higher-order neuron. More generally, the activity of a few hundreds of such neurons contained robust category information, as demonstrated using a classifier on Caltech 101, ETH-80, and MNIST databases. We also demonstrate the superiority of STDP over other unsupervised techniques such as random crops (HMAX) or auto-encoders. Taken together, our results suggest that the combination of STDP with latency coding may be a key to understanding the way that the primate visual system learns, its remarkable processing speed and its low energy consumption.

cs.CV↗

Object categorization in finer levels requires higher spatial frequencies, and therefore takes longer

The human visual system contains a hierarchical sequence of modules that take part in visual perception at different levels of abstraction, i.e., superordinate, basic, and subordinate levels. One important question is to identify the "entry" level at which the visual representation is commenced in the process of object recognition. For a long time, it was believed that the basic level had advantage over two others; a claim that has been challenged recently. Here we used a series of psychophysics experiments, based on a rapid presentation paradigm, as well as two computational models, with bandpass filtered images to study the processing order of the categorization levels. In these experiments, we investigated the type of visual information required for categorizing objects in each level by varying the spatial frequency bands of the input image. The results of our psychophysics experiments and computational models are consistent. They indicate that the different spatial frequency information had different effects on object categorization in each level. In the absence of high frequency information, subordinate and basic level categorization are performed inaccurately, while superordinate level is performed well. This means that, low frequency information is sufficient for superordinate level, but not for the basic and subordinate levels. These finer levels require high frequency information, which appears to take longer to be processed, leading to longer reaction times. Finally, to avoid the ceiling effect, we evaluated the robustness of the results by adding different amounts of noise to the input images and repeating the experiments. As expected, the categorization accuracy decreased and the reaction time increased significantly, but the trends were the same.This shows that our results are not due to a ceiling effect.

q-bio.NC↗

Bio-inspired Unsupervised Learning of Visual Features Leads to Robust Invariant Object Recognition

Retinal image of surrounding objects varies tremendously due to the changes in position, size, pose, illumination condition, background context, occlusion, noise, and nonrigid deformations. But despite these huge variations, our visual system is able to invariantly recognize any object in just a fraction of a second. To date, various computational models have been proposed to mimic the hierarchical processing of the ventral visual pathway, with limited success. Here, we show that the association of both biologically inspired network architecture and learning rule significantly improves the models' performance when facing challenging invariant object recognition problems. Our model is an asynchronous feedforward spiking neural network. When the network is presented with natural images, the neurons in the entry layers detect edges, and the most activated ones fire first, while neurons in higher layers are equipped with spike timing-dependent plasticity. These neurons progressively become selective to intermediate complexity visual features appropriate for object categorization. The model is evaluated on 3D-Object and ETH-80 datasets which are two benchmarks for invariant object recognition, and is shown to outperform state-of-the-art models, including DeepConvNet and HMAX. This demonstrates its ability to accurately recognize different instances of multiple object classes even under various appearance conditions (different views, scales, tilts, and backgrounds). Several statistical analysis techniques are used to show that our model extracts class specific and highly informative features.

cs.CV↗

Deep Networks Can Resemble Human Feed-forward Vision in Invariant Object Recognition

Deep convolutional neural networks (DCNNs) have attracted much attention recently, and have shown to be able to recognize thousands of object categories in natural image databases. Their architecture is somewhat similar to that of the human visual system: both use restricted receptive fields, and a hierarchy of layers which progressively extract more and more abstracted features. Yet it is unknown whether DCNNs match human performance at the task of view-invariant object recognition, whether they make similar errors and use similar representations for this task, and whether the answers depend on the magnitude of the viewpoint variations. To investigate these issues, we benchmarked eight state-of-the-art DCNNs, the HMAX model, and a baseline shallow model and compared their results to those of humans with backward masking. Unlike in all previous DCNN studies, we carefully controlled the magnitude of the viewpoint variations to demonstrate that shallow nets can outperform deep nets and humans when variations are weak. When facing larger variations, however, more layers were needed to match human performance and error distributions, and to have representations that are consistent with human behavior. A very deep net with 18 layers even outperformed humans at the highest variation level, using the most human-like representations.

cs.CV↗

Humans and deep networks largely agree on which kinds of variation make object recognition harder

View-invariant object recognition is a challenging problem, which has attracted much attention among the psychology, neuroscience, and computer vision communities. Humans are notoriously good at it, even if some variations are presumably more difficult to handle than others (e.g. 3D rotations). Humans are thought to solve the problem through hierarchical processing along the ventral stream, which progressively extracts more and more invariant visual features. This feed-forward architecture has inspired a new generation of bio-inspired computer vision systems called deep convolutional neural networks (DCNN), which are currently the best algorithms for object recognition in natural images. Here, for the first time, we systematically compared human feed-forward vision and DCNNs at view-invariant object recognition using the same images and controlling for both the kinds of transformation as well as their magnitude. We used four object categories and images were rendered from 3D computer models. In total, 89 human subjects participated in 10 experiments in which they had to discriminate between two or four categories after rapid presentation with backward masking. We also tested two recent DCNNs on the same tasks. We found that humans and DCNNs largely agreed on the relative difficulties of each kind of variation: rotation in depth is by far the hardest transformation to handle, followed by scale, then rotation in plane, and finally position. This suggests that humans recognize objects mainly through 2D template matching, rather than by constructing 3D object models, and that DCNNs are not too unreasonable models of human feed-forward vision. Also, our results show that the variation levels in rotation in depth and scale strongly modulate both humans' and DCNNs' recognition performances. We thus argue that these variations should be controlled in the image datasets used in vision research.

cs.CV↗