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Safwan Hossain

Publications and source records attributed to Safwan Hossain.

At least 19 recordsLinked to original sources

Learning to Strategically Acquire Resources in Competition

We consider multiple agents competing to acquire some costly divisible resource (e.g. shares of a financial asset, compute resources, etc.) over time. Leveraging a standard model for price dynamics, we propose a novel game-theoretic model for this problem, generalizing settings studied in diverse literatures. Our analysis considers different assumptions on the information available to agents. Under partial-information with a common prior (which subsumes complete information as a special case), we establish the existence, uniqueness, and efficient computability of the Bayesian Nash equilibrium (BNE), and bound the price of anarchy. Next and more generally, we consider agents with no common prior learning to act optimally given realistic market feedback from repeated interactions. We provide sufficient conditions on agents doing simultaneous learning dynamics for last-iterate convergence to the BNE. For all settings, we provide simulations based on real financial data to illustrate our theoretical results and offer new insights on strategic behavior in the context of trading and resource acquisition.

cs.GT

Evidence Markets

Modern prediction markets face two limitations that restrict their applicability in a range of settings:~(i)~they reveal what the crowd believes but not the evidence or reasoning behind those beliefs, and~(ii)~they require an event with an external ground truth that resolves at a known future date. We address these twin challenges by introducing evidence markets, a generalization of prediction markets that incentivizes the submission of evidence alongside beliefs and can be endogenously resolved using the crowd-sourced evidence if external resolution is not possible. At its core, the market uses a logarithmic market scoring rule whose liquidity parameter changes dynamically with the accumulated evidence quality. We prove that platform loss is bounded, evidence is rewarded proportional to the current market uncertainty, and can be equivalently implemented through an automated market maker. In the case where the marker resolves endogenously based on submitted evidence, we characterize how withholding evidence shifts a trader's belief about resolution and use it to prove truthful belief and evidence reporting is a always an $\varepsilon$-dominant strategy incentive compatible (DSIC) strategy. To address operational considerations, we propose evidence verification via an LLM-as-a-Judge framework with staking and give an asynchronous execution algorithm that is not bottle-necked by verification. Throughout the work, we use LLM evaluations -- determining which model is best for a given task -- as a salient and representative running example for our proposed market.

cs.GT

The Prosocial Ranking Challenge: Reducing Polarization on Social Media without Sacrificing Engagement

We report the first direct comparisons of multiple alternative social media algorithms on multiple platforms on outcomes of societal interest. We used a browser extension to modify which posts were shown to desktop social media users, randomly assigning 9,386 users to a control group or one of five alternative ranking algorithms which simultaneously altered content across three platforms for six months during the US 2024 presidential election. This reduced our preregistered index of affective polarization by an average of 0.03 standard deviations (p < 0.05), including a 1.5 degree decrease in differences between the 100 point inparty and outparty feeling thermometers. We saw reductions in active use time for Facebook (-0.37 min/day) and Reddit (-0.2 min/day), but an increase of 0.32 min/day (p < 0.01) for X/Twitter. We saw an increase in reports of negative social media experiences but found no effects on well-being, news knowledge, outgroup empathy, perceptions of and support for partisan violence. This implies that bridging content can improve some societal outcomes without necessarily conflicting with the engagement-driven business model of social media.

cs.SI

Information Design With Large Language Models

Information design is typically studied through the lens of Bayesian signaling, where signals shape beliefs purely based on their correlation with the true state of the world. However, behavioral economics and psychology emphasize that human decision-making is more complex and can depend on how information is framed. This paper formalizes a language-based notion of framing and bridges this to the popular Bayesian-persuasion model. We model framing as a possibly non-Bayesian, linguistic way to influence a receiver's prior belief, while a signaling/recommendation scheme can further refine this belief in the classic Bayesian way. A key challenge in systematically optimizing in this framework is the vast space of possible framings and the difficulty of predicting their effects on receivers. Based on growing evidence that Large Language Models (LLMs) can effectively serve as proxies for human behavior, we formulate a theoretical model based on access to a framing-to-belief mapping. This model then enables us to precisely characterize when solely optimizing framing or jointly optimizing framing and signaling is tractable. We substantiate our theoretical analysis with an empirical study that leverages LLMs to optimize over the natural-language framing space using an iterative prompt optimization method combined with analytical solvers for optimal signaling schemes.

cs.GT

Learning to Play Multi-Follower Bayesian Stackelberg Games

In a multi-follower Bayesian Stackelberg game, a leader plays a mixed strategy over $L$ actions to which $n\ge 1$ followers, each having one of $K$ possible private types, best respond. The leader's optimal strategy depends on the distribution of the followers' private types. We study an online learning version of this problem: a leader interacts for $T$ rounds with $n$ followers with types sampled from an unknown distribution every round. The leader's goal is to minimize regret, defined as the difference between the cumulative utility of the optimal strategy and that of the actually chosen strategies. We design learning algorithms for the leader under different feedback settings. Under type feedback, where the leader observes the followers' types after each round, we design algorithms that achieve $O\big(\sqrt{\min(L\log(nKA T), nK ) \cdot T} \big)$ regret for independent type distributions and $O\big(\sqrt{\min(L\log(nKA T), K^n ) \cdot T} \big)$ regret for general type distributions. Interestingly, those bounds do not grow with $n$ at a polynomial rate. Under action feedback, where the leader only observes the followers' actions, we design algorithms with $O( \min(\sqrt{ n^L K^L A^{2L} L T \log T}, K^n\sqrt{ T } \log T ) )$ regret. We also provide a lower bound of $Ω(\sqrt{\min(L, nK)T})$, almost matching the type-feedback upper bounds.

cs.GT

Strategic Hypothesis Testing

We examine hypothesis testing within a principal-agent framework, where a strategic agent, holding private beliefs about the effectiveness of a product, submits data to a principal who decides on approval. The principal employs a hypothesis testing rule, aiming to pick a p-value threshold that balances false positives and false negatives while anticipating the agent's incentive to maximize expected profitability. Building on prior work, we develop a game-theoretic model that captures how the agent's participation and reporting behavior respond to the principal's statistical decision rule. Despite the complexity of the interaction, we show that the principal's errors exhibit clear monotonic behavior when segmented by an efficiently computable critical p-value threshold, leading to an interpretable characterization of their optimal p-value threshold. We empirically validate our model and these insights using publicly available data on drug approvals. Overall, our work offers a comprehensive perspective on strategic interactions within the hypothesis testing framework, providing technical and regulatory insights.

cs.LG

Strategic Classification With Externalities

We propose a new variant of the strategic classification problem: a principal reveals a classifier, and $n$ agents report their (possibly manipulated) features to be classified. Motivated by real-world applications, our model crucially allows the manipulation of one agent to affect another; that is, it explicitly captures inter-agent externalities. The principal-agent interactions are formally modeled as a Stackelberg game, with the resulting agent manipulation dynamics captured as a simultaneous game. We show that under certain assumptions, the pure Nash Equilibrium of this agent manipulation game is unique and can be efficiently computed. Leveraging this result, PAC learning guarantees are established for the learner: informally, we show that it is possible to learn classifiers that minimize loss on the distribution, even when a random number of agents are manipulating their way to a pure Nash Equilibrium. We also comment on the optimization of such classifiers through gradient-based approaches. This work sets the theoretical foundations for a more realistic analysis of classifiers that are robust against multiple strategic actors interacting in a common environment.

cs.GT

Computing Voting Rules with Elicited Incomplete Votes

Motivated by the difficulty of specifying complete ordinal preferences over a large set of $m$ candidates, we study voting rules that are computable by querying voters about $t < m$ candidates. Generalizing prior works that focused on specific instances of this problem, our paper fully characterizes the set of positional scoring rules that can be computed for any $1 \leq t < m$, which, notably, does not include plurality. We then extend this to show a similar impossibility result for single transferable vote (elimination voting). These negative results are information-theoretic and agnostic to the number of queries. Finally, for scoring rules that are computable with limited-sized queries, we give parameterized upper and lower bounds on the number of such queries a deterministic or randomized algorithm must make to determine the score-maximizing candidate. While there is no gap between our bounds for deterministic algorithms, identifying the exact query complexity for randomized algorithms is a challenging open problem, of which we solve one special case.

cs.GT

JacNet: Learning Functions with Structured Jacobians

Neural networks are trained to learn an approximate mapping from an input domain to a target domain. Incorporating prior knowledge about true mappings is critical to learning a useful approximation. With current architectures, it is challenging to enforce structure on the derivatives of the input-output mapping. We propose to use a neural network to directly learn the Jacobian of the input-output function, which allows easy control of the derivative. We focus on structuring the derivative to allow invertibility and also demonstrate that other useful priors, such as $k$-Lipschitz, can be enforced. Using this approach, we can learn approximations to simple functions that are guaranteed to be invertible and easily compute the inverse. We also show similar results for 1-Lipschitz functions.

cs.LG

Multi-Sender Persuasion: A Computational Perspective

We consider the multi-sender persuasion problem: multiple players with informational advantage signal to convince a single self-interested actor to take certain actions. This problem generalizes the seminal Bayesian Persuasion framework and is ubiquitous in computational economics, multi-agent learning, and multi-objective machine learning. The core solution concept here is the Nash equilibrium of senders' signaling policies. Theoretically, we prove that finding an equilibrium in general is PPAD-Hard; in fact, even computing a sender's best response is NP-Hard. Given these intrinsic difficulties, we turn to finding local Nash equilibria. We propose a novel differentiable neural network to approximate this game's non-linear and discontinuous utilities. Complementing this with the extra-gradient algorithm, we discover local equilibria that Pareto dominates full-revelation equilibria and those found by existing neural networks. Broadly, our theoretical and empirical contributions are of interest to a large class of economic problems.

cs.AI

Social Environment Design

Artificial Intelligence (AI) holds promise as a technology that can be used to improve government and economic policy-making. This paper proposes a new research agenda towards this end by introducing Social Environment Design, a general framework for the use of AI for automated policy-making that connects with the Reinforcement Learning, EconCS, and Computational Social Choice communities. The framework seeks to capture general economic environments, includes voting on policy objectives, and gives a direction for the systematic analysis of government and economic policy through AI simulation. We highlight key open problems for future research in AI-based policy-making. By solving these challenges, we hope to achieve various social welfare objectives, thereby promoting more ethical and responsible decision making.

cs.AI

Equilibrium of Data Markets with Externality

We model real-world data markets, where sellers post fixed prices and buyers are free to purchase from any set of sellers, as a simultaneous game. A key component here is the negative externality buyers induce on one another due to data purchases. Starting with a simple setting where buyers know their valuations a priori, we characterize both the existence and welfare properties of the pure Nash equilibrium in the presence of such externality. While the outcomes are bleak without any intervention, mirroring the limitations of current data markets, we prove that for a standard class of externality functions, platforms intervening through a transaction cost can lead to a pure equilibrium with strong welfare guarantees. We next consider a more realistic setting where buyers learn their valuations over time through market interactions. Our intervention is feasible here as well, and we consider learning algorithms to achieve low regret concerning both individual and cumulative utility metrics. Lastly, we analyze the promises of this intervention under a much richer externality model.

cs.GT

A Persuasive Approach to Combating Misinformation

Bayesian Persuasion is proposed as a tool for social media platforms to combat the spread of misinformation. Since platforms can use machine learning to predict the popularity and misinformation features of to-be-shared posts, and users are largely motivated to share popular content, platforms can strategically signal this informational advantage to change user beliefs and persuade them not to share misinformation. We characterize the optimal signaling scheme with imperfect predictions as a linear program and give sufficient and necessary conditions on the classifier to ensure optimal platform utility is non-decreasing and continuous. Next, this interaction is considered under a performative model, wherein platform intervention affects the user's future behaviour. The convergence and stability of optimal signaling under this performative process are fully characterized. Lastly, we experimentally validate that our approach significantly reduces misinformation in both the single round and performative setting and discuss the broader scope of using information design to combat misinformation.

cs.GT

Proportionally Fair Online Allocation of Public Goods with Predictions

We design online algorithms for the fair allocation of public goods to a set of $N$ agents over a sequence of $T$ rounds and focus on improving their performance using predictions. In the basic model, a public good arrives in each round, the algorithm learns every agent's value for the good, and must irrevocably decide the amount of investment in the good without exceeding a total budget of $B$ across all rounds. The algorithm can utilize (potentially inaccurate) predictions of each agent's total value for all the goods to arrive. We measure the performance of the algorithm using a proportional fairness objective, which informally demands that every group of agents be rewarded in proportion to its size and the cohesiveness of its preferences. In the special case of binary agent preferences and a unit budget, we show that $O(\log N)$ proportional fairness can be achieved without using any predictions, and that this is optimal even if perfectly accurate predictions were available. However, for general preferences and budget no algorithm can achieve better than $Θ(T/B)$ proportional fairness without predictions. We show that algorithms with (reasonably accurate) predictions can do much better, achieving $Θ(\log (T/B))$ proportional fairness. We also extend this result to a general model in which a batch of $L$ public goods arrive in each round and achieve $O(\log (\min(N,L) \cdot T/B))$ proportional fairness. Our exact bounds are parametrized as a function of the error in the predictions and the performance degrades gracefully with increasing errors.

cs.GT

Exploring Text Specific and Blackbox Fairness Algorithms in Multimodal Clinical NLP

Clinical machine learning is increasingly multimodal, collected in both structured tabular formats and unstructured forms such as freetext. We propose a novel task of exploring fairness on a multimodal clinical dataset, adopting equalized odds for the downstream medical prediction tasks. To this end, we investigate a modality-agnostic fairness algorithm - equalized odds post processing - and compare it to a text-specific fairness algorithm: debiased clinical word embeddings. Despite the fact that debiased word embeddings do not explicitly address equalized odds of protected groups, we show that a text-specific approach to fairness may simultaneously achieve a good balance of performance and classical notions of fairness. We hope that our paper inspires future contributions at the critical intersection of clinical NLP and fairness. The full source code is available here: https://github.com/johntiger1/multimodal_fairness

cs.CL

Fair Algorithms for Multi-Agent Multi-Armed Bandits

We propose a multi-agent variant of the classical multi-armed bandit problem, in which there are $N$ agents and $K$ arms, and pulling an arm generates a (possibly different) stochastic reward for each agent. Unlike the classical multi-armed bandit problem, the goal is not to learn the "best arm"; indeed, each agent may perceive a different arm to be the best for her personally. Instead, we seek to learn a fair distribution over the arms. Drawing on a long line of research in economics and computer science, we use the Nash social welfare as our notion of fairness. We design multi-agent variants of three classic multi-armed bandit algorithms and show that they achieve sublinear regret, which is now measured in terms of the lost Nash social welfare.

cs.GT

The Effect of Strategic Noise in Linear Regression

We build on an emerging line of work which studies strategic manipulations in training data provided to machine learning algorithms. Specifically, we focus on the ubiquitous task of linear regression. Prior work focused on the design of strategyproof algorithms, which aim to prevent such manipulations altogether by aligning the incentives of data sources. However, algorithms used in practice are often not strategyproof, which induces a strategic game among the agents. We focus on a broad class of non-strategyproof algorithms for linear regression, namely $\ell_p$ norm minimization ($p > 1$) with convex regularization. We show that when manipulations are bounded, every algorithm in this class admits a unique pure Nash equilibrium outcome. We also shed light on the structure of this equilibrium by uncovering a surprising connection between strategyproof algorithms and pure Nash equilibria of non-strategyproof algorithms in a broader setting, which may be of independent interest. Finally, we analyze the quality of equilibria under these algorithms in terms of the price of anarchy.

cs.GT

Generative Adversarial Networks for text using word2vec intermediaries

Generative adversarial networks (GANs) have shown considerable success, especially in the realistic generation of images. In this work, we apply similar techniques for the generation of text. We propose a novel approach to handle the discrete nature of text, during training, using word embeddings. Our method is agnostic to vocabulary size and achieves competitive results relative to methods with various discrete gradient estimators.

cs.CL