Searcharxiv⌕ Search

arXiv subjects

Sai Raj Kishore Perla

Publications and source records attributed to Sai Raj Kishore Perla.

5 recordsLinked to original sources

Functionalization via Structure Completion and Motion Rectification

Acquisition and creation of 3D assets have been largely view- or appearance-driven. As a result, existing digital 3D models often lack the requisite structural components to function as intended, such as joints, supports, interiors, or interaction elements. At the same time, even human-annotated motions are frequently error-prone, leading to physically implausible behavior. We introduce object functionalization, a novel task aimed at transforming visually plausible but non-functional 3D models into functional and physically operable ones. We formulate functionalization as a graph completion problem over a new functional graph representation, where labeled nodes represent object parts, labeled edges encode functional and contact relations, and movable nodes carry motion attributes, so that structural functional deficiencies manifest as missing nodes or incorrect edges. We develop a neural Graph Functionalizer (GraFu) to complete an incomplete graph representing a non-functional 3D object. The completed graph then drives a geometry realization stage that instantiates predicted connectors and structural elements in 3D, with the compelling side effect of rectifying erroneous human-annotated and predicted motions. To support training and evaluation, focusing on furniture as a rich and challenging target category, we introduce FurFun-233, a dataset of 233 paired non-functional and functionalized furniture models. On PartNet-Mobility ("zero-shot") and HSSD test sets, our method matches state-of-the-art methods in motion prediction accuracy while substantially improving functionality in terms of collision and connectivity. Project page: https://mingrui-zhao.github.io/Functionalization/

cs.CV↗

Advances in Neural 3D Mesh Texturing: A Survey

Texturing 3D meshes plays a vital role in determining the visual realism of digital objects and scenes. Although recent generative 3D approaches based on Neural Radiance Fields and Gaussian Splatting can produce textured assets directly, polygonal meshes remain the core representation across modeling, animation, visual effects, and gaming pipelines. Neural 3D mesh texturing therefore continues to be an essential and active area of research. In this survey, we present a comprehensive review of recent advances in neural 3D mesh texturing, covering methods for texture synthesis, transfer, and completion. We first summarize key foundations in mesh geometry, texture mapping, differentiable rendering, and neural generative models, and then organize the literature into a unified taxonomy spanning early GAN-based methods to modern diffusion-based pipelines. We further analyze common architectures and supervision strategies, review datasets and evaluation protocols, and discuss emerging applications, practical/commercial systems, and open challenges. Together, these insights provide a structured perspective on the current landscape and help guide future developments in learning-based 3D mesh texturing.

cs.CV↗

ASIA: Adaptive 3D Segmentation using Few Image Annotations

We introduce ASIA (Adaptive 3D Segmentation using few Image Annotations), a novel framework that enables segmentation of possibly non-semantic and non-text-describable "parts" in 3D. Our segmentation is controllable through a few user-annotated in-the-wild images, which are easier to collect than multi-view images, less demanding to annotate than 3D models, and more precise than potentially ambiguous text descriptions. Our method leverages the rich priors of text-to-image diffusion models, such as Stable Diffusion (SD), to transfer segmentations from image space to 3D, even when the annotated and target objects differ significantly in geometry or structure. During training, we optimize a text token for each segment and fine-tune our model with a novel cross-view part correspondence loss. At inference, we segment multi-view renderings of the 3D mesh, fuse the labels in UV-space via voting, refine them with our novel Noise Optimization technique, and finally map the UV-labels back onto the mesh. ASIA provides a practical and generalizable solution for both semantic and non-semantic 3D segmentation tasks, outperforming existing methods by a noticeable margin in both quantitative and qualitative evaluations.

cs.CV↗

EASI-Tex: Edge-Aware Mesh Texturing from Single Image

We present a novel approach for single-image mesh texturing, which employs a diffusion model with judicious conditioning to seamlessly transfer an object's texture from a single RGB image to a given 3D mesh object. We do not assume that the two objects belong to the same category, and even if they do, there can be significant discrepancies in their geometry and part proportions. Our method aims to rectify the discrepancies by conditioning a pre-trained Stable Diffusion generator with edges describing the mesh through ControlNet, and features extracted from the input image using IP-Adapter to generate textures that respect the underlying geometry of the mesh and the input texture without any optimization or training. We also introduce Image Inversion, a novel technique to quickly personalize the diffusion model for a single concept using a single image, for cases where the pre-trained IP-Adapter falls short in capturing all the details from the input image faithfully. Experimental results demonstrate the efficiency and effectiveness of our edge-aware single-image mesh texturing approach, coined EASI-Tex, in preserving the details of the input texture on diverse 3D objects, while respecting their geometry.

cs.CV↗

Flatten-T Swish: a thresholded ReLU-Swish-like activation function for deep learning

Activation functions are essential for deep learning methods to learn and perform complex tasks such as image classification. Rectified Linear Unit (ReLU) has been widely used and become the default activation function across the deep learning community since 2012. Although ReLU has been popular, however, the hard zero property of the ReLU has heavily hindered the negative values from propagating through the network. Consequently, the deep neural network has not been benefited from the negative representations. In this work, an activation function called Flatten-T Swish (FTS) that leverage the benefit of the negative values is proposed. To verify its performance, this study evaluates FTS with ReLU and several recent activation functions. Each activation function is trained using MNIST dataset on five different deep fully connected neural networks (DFNNs) with depth vary from five to eight layers. For a fair evaluation, all DFNNs are using the same configuration settings. Based on the experimental results, FTS with a threshold value, T=-0.20 has the best overall performance. As compared with ReLU, FTS (T=-0.20) improves MNIST classification accuracy by 0.13%, 0.70%, 0.67%, 1.07% and 1.15% on wider 5 layers, slimmer 5 layers, 6 layers, 7 layers and 8 layers DFNNs respectively. Apart from this, the study also noticed that FTS converges twice as fast as ReLU. Although there are other existing activation functions are also evaluated, this study elects ReLU as the baseline activation function.

cs.NE↗