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Sai Rajeswar

Publications and source records attributed to Sai Rajeswar.

44 records · Page 3Linked to original sources

Touch-based Curiosity for Sparse-Reward Tasks

Robots in many real-world settings have access to force/torque sensors in their gripper and tactile sensing is often necessary in tasks that involve contact-rich motion. In this work, we leverage surprise from mismatches in touch feedback to guide exploration in hard sparse-reward reinforcement learning tasks. Our approach, Touch-based Curiosity (ToC), learns what visible objects interactions are supposed to "feel" like. We encourage exploration by rewarding interactions where the expectation and the experience don't match. In our proposed method, an initial task-independent exploration phase is followed by an on-task learning phase, in which the original interactions are relabeled with on-task rewards. We test our approach on a range of touch-intensive robot arm tasks (e.g. pushing objects, opening doors), which we also release as part of this work. Across multiple experiments in a simulated setting, we demonstrate that our method is able to learn these difficult tasks through sparse reward and curiosity alone. We compare our cross-modal approach to single-modality (touch- or vision-only) approaches as well as other curiosity-based methods and find that our method performs better and is more sample-efficient.

cs.LG↗

Pix2Shape: Towards Unsupervised Learning of 3D Scenes from Images using a View-based Representation

We infer and generate three-dimensional (3D) scene information from a single input image and without supervision. This problem is under-explored, with most prior work relying on supervision from, e.g., 3D ground-truth, multiple images of a scene, image silhouettes or key-points. We propose Pix2Shape, an approach to solve this problem with four components: (i) an encoder that infers the latent 3D representation from an image, (ii) a decoder that generates an explicit 2.5D surfel-based reconstruction of a scene from the latent code (iii) a differentiable renderer that synthesizes a 2D image from the surfel representation, and (iv) a critic network trained to discriminate between images generated by the decoder-renderer and those from a training distribution. Pix2Shape can generate complex 3D scenes that scale with the view-dependent on-screen resolution, unlike representations that capture world-space resolution, i.e., voxels or meshes. We show that Pix2Shape learns a consistent scene representation in its encoded latent space and that the decoder can then be applied to this latent representation in order to synthesize the scene from a novel viewpoint. We evaluate Pix2Shape with experiments on the ShapeNet dataset as well as on a novel benchmark we developed, called 3D-IQTT, to evaluate models based on their ability to enable 3d spatial reasoning. Qualitative and quantitative evaluation demonstrate Pix2Shape's ability to solve scene reconstruction, generation, and understanding tasks.

cs.CV↗

Adversarial Computation of Optimal Transport Maps

Computing optimal transport maps between high-dimensional and continuous distributions is a challenging problem in optimal transport (OT). Generative adversarial networks (GANs) are powerful generative models which have been successfully applied to learn maps across high-dimensional domains. However, little is known about the nature of the map learned with a GAN objective. To address this problem, we propose a generative adversarial model in which the discriminator's objective is the $2$-Wasserstein metric. We show that during training, our generator follows the $W_2$-geodesic between the initial and the target distributions. As a consequence, it reproduces an optimal map at the end of training. We validate our approach empirically in both low-dimensional and high-dimensional continuous settings, and show that it outperforms prior methods on image data.

cs.LG↗

Augmented CycleGAN: Learning Many-to-Many Mappings from Unpaired Data

Learning inter-domain mappings from unpaired data can improve performance in structured prediction tasks, such as image segmentation, by reducing the need for paired data. CycleGAN was recently proposed for this problem, but critically assumes the underlying inter-domain mapping is approximately deterministic and one-to-one. This assumption renders the model ineffective for tasks requiring flexible, many-to-many mappings. We propose a new model, called Augmented CycleGAN, which learns many-to-many mappings between domains. We examine Augmented CycleGAN qualitatively and quantitatively on several image datasets.

cs.LG↗

Hierarchical Adversarially Learned Inference

We propose a novel hierarchical generative model with a simple Markovian structure and a corresponding inference model. Both the generative and inference model are trained using the adversarial learning paradigm. We demonstrate that the hierarchical structure supports the learning of progressively more abstract representations as well as providing semantically meaningful reconstructions with different levels of fidelity. Furthermore, we show that minimizing the Jensen-Shanon divergence between the generative and inference network is enough to minimize the reconstruction error. The resulting semantically meaningful hierarchical latent structure discovery is exemplified on the CelebA dataset. There, we show that the features learned by our model in an unsupervised way outperform the best handcrafted features. Furthermore, the extracted features remain competitive when compared to several recent deep supervised approaches on an attribute prediction task on CelebA. Finally, we leverage the model's inference network to achieve state-of-the-art performance on a semi-supervised variant of the MNIST digit classification task.

stat.ML↗

A Deep Reinforcement Learning Chatbot (Short Version)

We present MILABOT: a deep reinforcement learning chatbot developed by the Montreal Institute for Learning Algorithms (MILA) for the Amazon Alexa Prize competition. MILABOT is capable of conversing with humans on popular small talk topics through both speech and text. The system consists of an ensemble of natural language generation and retrieval models, including neural network and template-based models. By applying reinforcement learning to crowdsourced data and real-world user interactions, the system has been trained to select an appropriate response from the models in its ensemble. The system has been evaluated through A/B testing with real-world users, where it performed significantly better than other systems. The results highlight the potential of coupling ensemble systems with deep reinforcement learning as a fruitful path for developing real-world, open-domain conversational agents.

cs.CL↗

Adversarial Generation of Natural Language

Generative Adversarial Networks (GANs) have gathered a lot of attention from the computer vision community, yielding impressive results for image generation. Advances in the adversarial generation of natural language from noise however are not commensurate with the progress made in generating images, and still lag far behind likelihood based methods. In this paper, we take a step towards generating natural language with a GAN objective alone. We introduce a simple baseline that addresses the discrete output space problem without relying on gradient estimators and show that it is able to achieve state-of-the-art results on a Chinese poem generation dataset. We present quantitative results on generating sentences from context-free and probabilistic context-free grammars, and qualitative language modeling results. A conditional version is also described that can generate sequences conditioned on sentence characteristics.

cs.CL↗

A hypothesize-and-verify framework for Text Recognition using Deep Recurrent Neural Networks

Deep LSTM is an ideal candidate for text recognition. However text recognition involves some initial image processing steps like segmentation of lines and words which can induce error to the recognition system. Without segmentation, learning very long range context is difficult and becomes computationally intractable. Therefore, alternative soft decisions are needed at the pre-processing level. This paper proposes a hybrid text recognizer using a deep recurrent neural network with multiple layers of abstraction and long range context along with a language model to verify the performance of the deep neural network. In this paper we construct a multi-hypotheses tree architecture with candidate segments of line sequences from different segmentation algorithms at its different branches. The deep neural network is trained on perfectly segmented data and tests each of the candidate segments, generating unicode sequences. In the verification step, these unicode sequences are validated using a sub-string match with the language model and best first search is used to find the best possible combination of alternative hypothesis from the tree structure. Thus the verification framework using language models eliminates wrong segmentation outputs and filters recognition errors.

cs.CV↗