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Sai-Kit Yeung

Publications and source records attributed to Sai-Kit Yeung.

64 records · Page 4Linked to original sources

ShellNet: Efficient Point Cloud Convolutional Neural Networks using Concentric Shells Statistics

Deep learning with 3D data has progressed significantly since the introduction of convolutional neural networks that can handle point order ambiguity in point cloud data. While being able to achieve good accuracies in various scene understanding tasks, previous methods often have low training speed and complex network architecture. In this paper, we address these problems by proposing an efficient end-to-end permutation invariant convolution for point cloud deep learning. Our simple yet effective convolution operator named ShellConv uses statistics from concentric spherical shells to define representative features and resolve the point order ambiguity, allowing traditional convolution to perform on such features. Based on ShellConv we further build an efficient neural network named ShellNet to directly consume the point clouds with larger receptive fields while maintaining less layers. We demonstrate the efficacy of ShellNet by producing state-of-the-art results on object classification, object part segmentation, and semantic scene segmentation while keeping the network very fast to train.

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Rotation Invariant Convolutions for 3D Point Clouds Deep Learning

Recent progresses in 3D deep learning has shown that it is possible to design special convolution operators to consume point cloud data. However, a typical drawback is that rotation invariance is often not guaranteed, resulting in networks being trained with data augmented with rotations. In this paper, we introduce a novel convolution operator for point clouds that achieves rotation invariance. Our core idea is to use low-level rotation invariant geometric features such as distances and angles to design a convolution operator for point cloud learning. The well-known point ordering problem is also addressed by a binning approach seamlessly built into the convolution. This convolution operator then serves as the basic building block of a neural network that is robust to point clouds under 6DoF transformations such as translation and rotation. Our experiment shows that our method performs with high accuracy in common scene understanding tasks such as object classification and segmentation. Compared to previous works, most importantly, our method is able to generalize and achieve consistent results across different scenarios in which training and testing can contain arbitrary rotations.

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Real-time Progressive 3D Semantic Segmentation for Indoor Scene

The widespread adoption of autonomous systems such as drones and assistant robots has created a need for real-time high-quality semantic scene segmentation. In this paper, we propose an efficient yet robust technique for on-the-fly dense reconstruction and semantic segmentation of 3D indoor scenes. To guarantee (near) real-time performance, our method is built atop an efficient super-voxel clustering method and a conditional random field with higher-order constraints from structural and object cues, enabling progressive dense semantic segmentation without any precomputation. We extensively evaluate our method on different indoor scenes including kitchens, offices, and bedrooms in the SceneNN and ScanNet datasets and show that our technique consistently produces state-of-the-art segmentation results in both qualitative and quantitative experiments.

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JSIS3D: Joint Semantic-Instance Segmentation of 3D Point Clouds with Multi-Task Pointwise Networks and Multi-Value Conditional Random Fields

Deep learning techniques have become the to-go models for most vision-related tasks on 2D images. However, their power has not been fully realised on several tasks in 3D space, e.g., 3D scene understanding. In this work, we jointly address the problems of semantic and instance segmentation of 3D point clouds. Specifically, we develop a multi-task pointwise network that simultaneously performs two tasks: predicting the semantic classes of 3D points and embedding the points into high-dimensional vectors so that points of the same object instance are represented by similar embeddings. We then propose a multi-value conditional random field model to incorporate the semantic and instance labels and formulate the problem of semantic and instance segmentation as jointly optimising labels in the field model. The proposed method is thoroughly evaluated and compared with existing methods on different indoor scene datasets including S3DIS and SceneNN. Experimental results showed the robustness of the proposed joint semantic-instance segmentation scheme over its single components. Our method also achieved state-of-the-art performance on semantic segmentation.

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Pointwise Convolutional Neural Networks

Deep learning with 3D data such as reconstructed point clouds and CAD models has received great research interests recently. However, the capability of using point clouds with convolutional neural network has been so far not fully explored. In this paper, we present a convolutional neural network for semantic segmentation and object recognition with 3D point clouds. At the core of our network is pointwise convolution, a new convolution operator that can be applied at each point of a point cloud. Our fully convolutional network design, while being surprisingly simple to implement, can yield competitive accuracy in both semantic segmentation and object recognition task.

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A Robust 3D-2D Interactive Tool for Scene Segmentation and Annotation

Recent advances of 3D acquisition devices have enabled large-scale acquisition of 3D scene data. Such data, if completely and well annotated, can serve as useful ingredients for a wide spectrum of computer vision and graphics works such as data-driven modeling and scene understanding, object detection and recognition. However, annotating a vast amount of 3D scene data remains challenging due to the lack of an effective tool and/or the complexity of 3D scenes (e.g. clutter, varying illumination conditions). This paper aims to build a robust annotation tool that effectively and conveniently enables the segmentation and annotation of massive 3D data. Our tool works by coupling 2D and 3D information via an interactive framework, through which users can provide high-level semantic annotation for objects. We have experimented our tool and found that a typical indoor scene could be well segmented and annotated in less than 30 minutes by using the tool, as opposed to a few hours if done manually. Along with the tool, we created a dataset of over a hundred 3D scenes associated with complete annotations using our tool. The tool and dataset are available at www.scenenn.net.

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Towards Building an RGBD-M Scanner

We present a portable device to capture both shape and reflectance of an indoor scene. Consisting of a Kinect, an IR camera and several IR LEDs, our device allows the user to acquire data in a similar way as he/she scans with a single Kinect. Scene geometry is reconstructed by KinectFusion. To estimate reflectance from incomplete and noisy observations, 3D vertices of the same material are identified by our material segmentation propagation algorithm. Then BRDF observations at these vertices are merged into a more complete and accurate BRDF for the material. Effectiveness of our device is demonstrated by quality results on real-world scenes.

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A Closed-Form Solution to Tensor Voting: Theory and Applications

We prove a closed-form solution to tensor voting (CFTV): given a point set in any dimensions, our closed-form solution provides an exact, continuous and efficient algorithm for computing a structure-aware tensor that simultaneously achieves salient structure detection and outlier attenuation. Using CFTV, we prove the convergence of tensor voting on a Markov random field (MRF), thus termed as MRFTV, where the structure-aware tensor at each input site reaches a stationary state upon convergence in structure propagation. We then embed structure-aware tensor into expectation maximization (EM) for optimizing a single linear structure to achieve efficient and robust parameter estimation. Specifically, our EMTV algorithm optimizes both the tensor and fitting parameters and does not require random sampling consensus typically used in existing robust statistical techniques. We performed quantitative evaluation on its accuracy and robustness, showing that EMTV performs better than the original TV and other state-of-the-art techniques in fundamental matrix estimation for multiview stereo matching. The extensions of CFTV and EMTV for extracting multiple and nonlinear structures are underway. An addendum is included in this arXiv version.

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Superpixelizing Binary MRF for Image Labeling Problems

Superpixels have become prevalent in computer vision. They have been used to achieve satisfactory performance at a significantly smaller computational cost for various tasks. People have also combined superpixels with Markov random field (MRF) models. However, it often takes additional effort to formulate MRF on superpixel-level, and to the best of our knowledge there exists no principled approach to obtain this formulation. In this paper, we show how generic pixel-level binary MRF model can be solved in the superpixel space. As the main contribution of this paper, we show that a superpixel-level MRF can be derived from the pixel-level MRF by substituting the superpixel representation of the pixelwise label into the original pixel-level MRF energy. The resultant superpixel-level MRF energy also remains submodular for a submodular pixel-level MRF. The derived formula hence gives us a handy way to formulate MRF energy in superpixel-level. In the experiments, we demonstrate the efficacy of our approach on several computer vision problems.

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A Compact Linear Programming Relaxation for Binary Sub-modular MRF

We propose a novel compact linear programming (LP) relaxation for binary sub-modular MRF in the context of object segmentation. Our model is obtained by linearizing an $l_1^+$-norm derived from the quadratic programming (QP) form of the MRF energy. The resultant LP model contains significantly fewer variables and constraints compared to the conventional LP relaxation of the MRF energy. In addition, unlike QP which can produce ambiguous labels, our model can be viewed as a quasi-total-variation minimization problem, and it can therefore preserve the discontinuities in the labels. We further establish a relaxation bound between our LP model and the conventional LP model. In the experiments, we demonstrate our method for the task of interactive object segmentation. Our LP model outperforms QP when converting the continuous labels to binary labels using different threshold values on the entire Oxford interactive segmentation dataset. The computational complexity of our LP is of the same order as that of the QP, and it is significantly lower than the conventional LP relaxation.

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