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Sailik Sengupta

Publications and source records attributed to Sailik Sengupta.

26 records · Page 2Linked to original sources

Multi-agent Reinforcement Learning in Bayesian Stackelberg Markov Games for Adaptive Moving Target Defense

The field of cybersecurity has mostly been a cat-and-mouse game with the discovery of new attacks leading the way. To take away an attacker's advantage of reconnaissance, researchers have proposed proactive defense methods such as Moving Target Defense (MTD). To find good movement strategies, researchers have modeled MTD as leader-follower games between the defender and a cyber-adversary. We argue that existing models are inadequate in sequential settings when there is incomplete information about a rational adversary and yield sub-optimal movement strategies. Further, while there exists an array of work on learning defense policies in sequential settings for cyber-security, they are either unpopular due to scalability issues arising out of incomplete information or tend to ignore the strategic nature of the adversary simplifying the scenario to use single-agent reinforcement learning techniques. To address these concerns, we propose (1) a unifying game-theoretic model, called the Bayesian Stackelberg Markov Games (BSMGs), that can model uncertainty over attacker types and the nuances of an MTD system and (2) a Bayesian Strong Stackelberg Q-learning (BSS-Q) approach that can, via interaction, learn the optimal movement policy for BSMGs within a reasonable time. We situate BSMGs in the landscape of incomplete-information Markov games and characterize the notion of Strong Stackelberg Equilibrium (SSE) in them. We show that our learning approach converges to an SSE of a BSMG and then highlight that the learned movement policy (1) improves the state-of-the-art in MTD for web-application security and (2) converges to an optimal policy in MTD domains with incomplete information about adversaries even when prior information about rewards and transitions is absent.

cs.GT↗

A Survey of Moving Target Defenses for Network Security

Network defenses based on traditional tools, techniques, and procedures fail to account for the attacker's inherent advantage present due to the static nature of network services and configurations. To take away this asymmetric advantage, Moving Target Defense (MTD) continuously shifts the configuration of the underlying system, in turn reducing the success rate of cyberattacks. In this survey, we analyze the recent advancements made in the development of MTDs and define categorizations that capture the key aspects of such defenses. We first categorize these defenses into different sub-classes depending on what they move, when they move and how they move. In trying to answer the latter question, we showcase the use of domain knowledge and game-theoretic modeling can help the defender come up with effective and efficient movement strategies. Second, to understand the practicality of these defense methods, we discuss how various MTDs have been implemented and find that networking technologies such as Software Defined Networking and Network Function Virtualization act as key enablers for implementing these dynamic defenses. We then briefly highlight MTD test-beds and case-studies to aid readers who want to examine or deploy existing MTD techniques. Third, our survey categorizes proposed MTDs based on the qualitative and quantitative metrics they utilize to evaluate their effectiveness in terms of security and performance. We use well-defined metrics such as risk analysis and performance costs for qualitative evaluation and metrics based on Confidentiality, Integrity, Availability (CIA), attack representation, QoS impact, and targeted threat models for quantitative evaluation. Finally, we show that our categorization of MTDs is effective in identifying novel research areas and highlight directions for future research.

cs.CR↗

MTDeep: Boosting the Security of Deep Neural Nets Against Adversarial Attacks with Moving Target Defense

Present attack methods can make state-of-the-art classification systems based on deep neural networks misclassify every adversarially modified test example. The design of general defense strategies against a wide range of such attacks still remains a challenging problem. In this paper, we draw inspiration from the fields of cybersecurity and multi-agent systems and propose to leverage the concept of Moving Target Defense (MTD) in designing a meta-defense for 'boosting' the robustness of an ensemble of deep neural networks (DNNs) for visual classification tasks against such adversarial attacks. To classify an input image, a trained network is picked randomly from this set of networks by formulating the interaction between a Defender (who hosts the classification networks) and their (Legitimate and Malicious) users as a Bayesian Stackelberg Game (BSG). We empirically show that this approach, MTDeep, reduces misclassification on perturbed images in various datasets such as MNIST, FashionMNIST, and ImageNet while maintaining high classification accuracy on legitimate test images. We then demonstrate that our framework, being the first meta-defense technique, can be used in conjunction with any existing defense mechanism to provide more resilience against adversarial attacks that can be afforded by these defense mechanisms. Lastly, to quantify the increase in robustness of an ensemble-based classification system when we use MTDeep, we analyze the properties of a set of DNNs and introduce the concept of differential immunity that formalizes the notion of attack transferability.

cs.LG↗

Markov Game Modeling of Moving Target Defense for Strategic Detection of Threats in Cloud Networks

The processing and storage of critical data in large-scale cloud networks necessitate the need for scalable security solutions. It has been shown that deploying all possible security measures incurs a cost on performance by using up valuable computing and networking resources which are the primary selling points for cloud service providers. Thus, there has been a recent interest in developing Moving Target Defense (MTD) mechanisms that helps one optimize the joint objective of maximizing security while ensuring that the impact on performance is minimized. Often, these techniques model the problem of multi-stage attacks by stealthy adversaries as a single-step attack detection game using graph connectivity measures as a heuristic to measure performance, thereby (1) losing out on valuable information that is inherently present in graph-theoretic models designed for large cloud networks, and (2) coming up with certain strategies that have asymmetric impacts on performance. In this work, we leverage knowledge in attack graphs of a cloud network in formulating a zero-sum Markov Game and use the Common Vulnerability Scoring System (CVSS) to come up with meaningful utility values for this game. Then, we show that the optimal strategy of placing detecting mechanisms against an adversary is equivalent to computing the mixed Min-max Equilibrium of the Markov Game. We compare the gains obtained by using our method to other techniques presently used in cloud network security, thereby showing its effectiveness. Finally, we highlight how the method was used for a small real-world cloud system.

cs.AI↗

Imagining an Engineer: On GAN-Based Data Augmentation Perpetuating Biases

The use of synthetic data generated by Generative Adversarial Networks (GANs) has become quite a popular method to do data augmentation for many applications. While practitioners celebrate this as an economical way to get more synthetic data that can be used to train downstream classifiers, it is not clear that they recognize the inherent pitfalls of this technique. In this paper, we aim to exhort practitioners against deriving any false sense of security against data biases based on data augmentation. To drive this point home, we show that starting with a dataset consisting of head-shots of engineering researchers, GAN-based augmentation "imagines" synthetic engineers, most of whom have masculine features and white skin color (inferred from a human subject study conducted on Amazon Mechanical Turk). This demonstrates how biases inherent in the training data are reinforced, and sometimes even amplified, by GAN-based data augmentation; it should serve as a cautionary tale for the lay practitioners.

cs.LG↗

Adaptive MTD Security using Markov Game Modeling

Large scale cloud networks consist of distributed networking and computing elements that process critical information and thus security is a key requirement for any environment. Unfortunately, assessing the security state of such networks is a challenging task and the tools used in the past by security experts such as packet filtering, firewall, Intrusion Detection Systems (IDS) etc., provide a reactive security mechanism. In this paper, we introduce a Moving Target Defense (MTD) based proactive security framework for monitoring attacks which lets us identify and reason about multi-stage attacks that target software vulnerabilities present in a cloud network. We formulate the multi-stage attack scenario as a two-player zero-sum Markov Game (between the attacker and the network administrator) on attack graphs. The rewards and transition probabilities are obtained by leveraging the expert knowledge present in the Common Vulnerability Scoring System (CVSS). Our framework identifies an attacker's optimal policy and places countermeasures to ensure that this attack policy is always detected, thus forcing the attacker to use a sub-optimal policy with higher cost.

cs.CR↗

Moving Target Defense for Web Applications using Bayesian Stackelberg Games

The present complexity in designing web applications makes software security a difficult goal to achieve. An attacker can explore a deployed service on the web and attack at his/her own leisure. Moving Target Defense (MTD) in web applications is an effective mechanism to nullify this advantage of their reconnaissance but the framework demands a good switching strategy when switching between multiple configurations for its web-stack. To address this issue, we propose modeling of a real-world MTD web application as a repeated Bayesian game. We then formulate an optimization problem that generates an effective switching strategy while considering the cost of switching between different web-stack configurations. To incorporate this model into a developed MTD system, we develop an automated system for generating attack sets of Common Vulnerabilities and Exposures (CVEs) for input attacker types with predefined capabilities. Our framework obtains realistic reward values for the players (defenders and attackers) in this game by using security domain expertise on CVEs obtained from the National Vulnerability Database (NVD). We also address the issue of prioritizing vulnerabilities that when fixed, improves the security of the MTD system. Lastly, we demonstrate the robustness of our proposed model by evaluating its performance when there is uncertainty about input attacker information.

cs.CR↗

Compliant Conditions for Polynomial Time Approximation of Operator Counts

In this paper, we develop a computationally simpler version of the operator count heuristic for a particular class of domains. The contribution of this abstract is threefold, we (1) propose an efficient closed form approximation to the operator count heuristic using the Lagrangian dual; (2) leverage compressed sensing techniques to obtain an integer approximation for operator counts in polynomial time; and (3) discuss the relationship of the proposed formulation to existing heuristics and investigate properties of domains where such approaches appear to be useful.

cs.AI↗