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Sainan Liu

Publications and source records attributed to Sainan Liu.

12 recordsLinked to original sources

LAVIFT: Latent-Action-Guided Vision Fine-Tuning for Surgical Interaction Recognition

Understanding instrument-tissue interactions is essential for context-aware surgical AI and autonomous robotic surgery. Pretrained vision-language models (VLMs) and vision encoders offer an alternative to conventional interaction classifiers by transferring broad visual and semantic knowledge. However, adapting them to fine-grained surgical interactions remains challenging: (1) freezing the vision encoder depends entirely on pretrained representations that may retain noise and provide weak spatial localization, while (2) full fine-tuning can improve global semantic alignment without ensuring that the encoder learns meaningful features in the correct action region. We address these limitations by introducing LAViFiT, an end-to-end latent-action-guided framework for vision-language fine-tuning. An inverse dynamics model captures the visual changes induced by each action, while a forward world model drives the encoder to represent action-relevant regions. A patch-level SIG Regularizer further prevents local feature collapse without additional supervision, such as bounding boxes or pseudo-labels. Experiments across multiple encoders and datasets improve recognition and image-text alignment, while representation analyses show stronger grounding over the complete instrument-tissue interaction region and more spatially coherent features.

cs.CV

Repurposing Geometric Foundation Models for Multi-view Diffusion

While recent advances in generative latent spaces have driven substantial progress in single-image generation, the optimal latent space for novel view synthesis (NVS) remains largely unexplored. In particular, NVS requires geometrically consistent generation across viewpoints, but existing approaches typically operate in a view-independent VAE latent space. In this paper, we propose Geometric Latent Diffusion (GLD), a framework that repurposes the geometrically consistent feature space of geometric foundation models as the latent space for multi-view diffusion. We show that these features not only support high-fidelity RGB reconstruction but also encode strong cross-view geometric correspondences, providing a well-suited latent space for NVS. Our experiments demonstrate that GLD outperforms both VAE and RAE on 2D image quality and 3D consistency metrics, while accelerating training by more than 4.4x compared to the VAE latent space. Notably, GLD remains competitive with state-of-the-art methods that leverage large-scale text-to-image pretraining, despite training its diffusion model from scratch without such generative pretraining.

cs.CV

Search2Motion: Training-Free Object-Level Motion Control via Attention-Consensus Search

We present Search2Motion, a training-free framework for object-level motion editing in image-to-video generation. Unlike prior methods requiring trajectories, bounding boxes, masks, or motion fields, Search2Motion adopts target-frame-based control, leveraging first-last-frame motion priors to realize object relocation while preserving scene stability without fine-tuning. Reliable target-frame construction is achieved through semantic-guided object insertion and robust background inpainting. We further show that early-step self-attention maps predict object and camera dynamics, offering interpretable user feedback and motivating ACE-Seed (Attention Consensus for Early-step Seed selection), a lightweight search strategy that improves motion fidelity without look-ahead sampling or external evaluators. Noting that existing benchmarks conflate object and camera motion, we introduce S2M-DAVIS and S2M-OMB for stable-camera, object-only evaluation, alongside FLF2V-obj metrics that isolate object artifacts without requiring ground-truth trajectories. Search2Motion consistently outperforms baselines on FLF2V-obj and VBench.

cs.CV

TrajPred: Trajectory-Conditioned Joint Embedding Prediction for Surgical Instrument-Tissue Interaction Recognition in Vision-Language Models

Recognizing instruments' interactions with tissues is essential for building context-aware AI assistants in robotic surgery. Vision-language models (VLMs) have opened a new avenue for surgical perception and achieved better generalization on a wide range of tasks compared to conventional task-specific deep learning approaches. However, their performance on instrument--tissue interaction recognition remains limited, largely due to two challenges: (1) many models do not effectively leverage temporal information, and (2) alignment between vision and text often misses fine-grained action details. To address these issues, we propose TrajPred, a framework that encodes instrument trajectories to incorporate temporal motion cues and, conditioned on these trajectories, introduces a predictor module to generate visual semantic embeddings that better capture fine-grained action details. We further incorporate prompt tuning and a verb-rephrasing technique to enable smooth adaptation to the instrument--tissue interaction recognition task. Extensive experiments on the public laparoscopic benchmark, CholecT50, show that our method improves both Average Precision and Top-K accuracy. We also investigate whether visual embeddings of instrument--tissue interaction regions align better with the corresponding text by visualizing the cosine similarity between visual and textual embeddings. The visualization results indicate that the proposed method improves alignment between relevant visual and textual representations.

cs.CV

Unifi3D: A Study on 3D Representations for Generation and Reconstruction in a Common Framework

Following rapid advancements in text and image generation, research has increasingly shifted towards 3D generation. Unlike the well-established pixel-based representation in images, 3D representations remain diverse and fragmented, encompassing a wide variety of approaches such as voxel grids, neural radiance fields, signed distance functions, point clouds, or octrees, each offering distinct advantages and limitations. In this work, we present a unified evaluation framework designed to assess the performance of 3D representations in reconstruction and generation. We compare these representations based on multiple criteria: quality, computational efficiency, and generalization performance. Beyond standard model benchmarking, our experiments aim to derive best practices over all steps involved in the 3D generation pipeline, including preprocessing, mesh reconstruction, compression with autoencoders, and generation. Our findings highlight that reconstruction errors significantly impact overall performance, underscoring the need to evaluate generation and reconstruction jointly. We provide insights that can inform the selection of suitable 3D models for various applications, facilitating the development of more robust and application-specific solutions in 3D generation. The code for our framework is available at https://github.com/isl-org/unifi3d.

cs.GR

SurgXBench: Explainable Vision-Language Model Benchmark for Surgery

Innovations in digital intelligence are transforming robotic surgery with more informed decision-making. Real-time awareness of surgical instrument presence and actions (e.g., cutting tissue) is essential for such systems. Yet, despite decades of research, most machine learning models for this task are trained on small datasets and still struggle to generalize. Recently, vision-Language Models (VLMs) have brought transformative advances in reasoning across visual and textual modalities. Their unprecedented generalization capabilities suggest great potential for advancing intelligent robotic surgery. However, surgical VLMs remain under-explored, and existing models show limited performance, highlighting the need for benchmark studies to assess their capabilities and limitations and to inform future development. To this end, we benchmark the zero-shot performance of several advanced VLMs on two public robotic-assisted laparoscopic datasets for instrument and action classification. Beyond standard evaluation, we integrate explainable AI to visualize VLM attention and uncover causal explanations behind their predictions. This provides a previously underexplored perspective in this field for evaluating the reliability of model predictions. We also propose several explainability analysis-based metrics to complement standard evaluations. Our analysis reveals that surgical VLMs, despite domain-specific training, often rely on weak contextual cues rather than clinically relevant visual evidence, highlighting the need for stronger visual and reasoning supervision in surgical applications.

cs.CV

PISA Experiments: Exploring Physics Post-Training for Video Diffusion Models by Watching Stuff Drop

Large-scale pre-trained video generation models excel in content creation but are not reliable as physically accurate world simulators out of the box. This work studies the process of post-training these models for accurate world modeling through the lens of the simple, yet fundamental, physics task of modeling object freefall. We show state-of-the-art video generation models struggle with this basic task, despite their visually impressive outputs. To remedy this problem, we find that fine-tuning on a relatively small amount of simulated videos is effective in inducing the dropping behavior in the model, and we can further improve results through a novel reward modeling procedure we introduce. Our study also reveals key limitations of post-training in generalization and distribution modeling. Additionally, we release a benchmark for this task that may serve as a useful diagnostic tool for tracking physical accuracy in large-scale video generative model development.

cs.CV

CtRNet-X: Camera-to-Robot Pose Estimation in Real-world Conditions Using a Single Camera

Camera-to-robot calibration is crucial for vision-based robot control and requires effort to make it accurate. Recent advancements in markerless pose estimation methods have eliminated the need for time-consuming physical setups for camera-to-robot calibration. While the existing markerless pose estimation methods have demonstrated impressive accuracy without the need for cumbersome setups, they rely on the assumption that all the robot joints are visible within the camera's field of view. However, in practice, robots usually move in and out of view, and some portion of the robot may stay out-of-frame during the whole manipulation task due to real-world constraints, leading to a lack of sufficient visual features and subsequent failure of these approaches. To address this challenge and enhance the applicability to vision-based robot control, we propose a novel framework capable of estimating the robot pose with partially visible robot manipulators. Our approach leverages the Vision-Language Models for fine-grained robot components detection, and integrates it into a keypoint-based pose estimation network, which enables more robust performance in varied operational conditions. The framework is evaluated on both public robot datasets and self-collected partial-view datasets to demonstrate our robustness and generalizability. As a result, this method is effective for robot pose estimation in a wider range of real-world manipulation scenarios.

cs.RO

BAA-NGP: Bundle-Adjusting Accelerated Neural Graphics Primitives

Implicit neural representations have become pivotal in robotic perception, enabling robots to comprehend 3D environments from 2D images. Given a set of camera poses and associated images, the models can be trained to synthesize novel, unseen views. To successfully navigate and interact in dynamic settings, robots require the understanding of their spatial surroundings driven by unassisted reconstruction of 3D scenes and camera poses from real-time video footage. Existing approaches like COLMAP and bundle-adjusting neural radiance field methods take hours to days to process due to the high computational demands of feature matching, dense point sampling, and training of a multi-layer perceptron structure with a large number of parameters. To address these challenges, we propose a framework called bundle-adjusting accelerated neural graphics primitives (BAA-NGP) which leverages accelerated sampling and hash encoding to expedite automatic pose refinement/estimation and 3D scene reconstruction. Experimental results demonstrate 10 to 20 x speed improvement compared to other bundle-adjusting neural radiance field methods without sacrificing the quality of pose estimation. The github repository can be found here https://github.com/IntelLabs/baa-ngp.

cs.CV

Image Sculpting: Precise Object Editing with 3D Geometry Control

We present Image Sculpting, a new framework for editing 2D images by incorporating tools from 3D geometry and graphics. This approach differs markedly from existing methods, which are confined to 2D spaces and typically rely on textual instructions, leading to ambiguity and limited control. Image Sculpting converts 2D objects into 3D, enabling direct interaction with their 3D geometry. Post-editing, these objects are re-rendered into 2D, merging into the original image to produce high-fidelity results through a coarse-to-fine enhancement process. The framework supports precise, quantifiable, and physically-plausible editing options such as pose editing, rotation, translation, 3D composition, carving, and serial addition. It marks an initial step towards combining the creative freedom of generative models with the precision of graphics pipelines.

cs.GR

BASED: Bundle-Adjusting Surgical Endoscopic Dynamic Video Reconstruction using Neural Radiance Fields

Reconstruction of deformable scenes from endoscopic videos is important for many applications such as intraoperative navigation, surgical visual perception, and robotic surgery. It is a foundational requirement for realizing autonomous robotic interventions for minimally invasive surgery. However, previous approaches in this domain have been limited by their modular nature and are confined to specific camera and scene settings. Our work adopts the Neural Radiance Fields (NeRF) approach to learning 3D implicit representations of scenes that are both dynamic and deformable over time, and furthermore with unknown camera poses. We demonstrate this approach on endoscopic surgical scenes from robotic surgery. This work removes the constraints of known camera poses and overcomes the drawbacks of the state-of-the-art unstructured dynamic scene reconstruction technique, which relies on the static part of the scene for accurate reconstruction. Through several experimental datasets, we demonstrate the versatility of our proposed model to adapt to diverse camera and scene settings, and show its promise for both current and future robotic surgical systems.

cs.CV

Towards Panoptic 3D Parsing for Single Image in the Wild

Performing single image holistic understanding and 3D reconstruction is a central task in computer vision. This paper presents an integrated system that performs dense scene labeling, object detection, instance segmentation, depth estimation, 3D shape reconstruction, and 3D layout estimation for indoor and outdoor scenes from a single RGB image. We name our system panoptic 3D parsing (Panoptic3D) in which panoptic segmentation ("stuff" segmentation and "things" detection/segmentation) with 3D reconstruction is performed. We design a stage-wise system, Panoptic3D (stage-wise), where a complete set of annotations is absent. Additionally, we present an end-to-end pipeline, Panoptic3D (end-to-end), trained on a synthetic dataset with a full set of annotations. We show results on both indoor (3D-FRONT) and outdoor (COCO and Cityscapes) scenes. Our proposed panoptic 3D parsing framework points to a promising direction in computer vision. Panoptic3D can be applied to a variety of applications, including autonomous driving, mapping, robotics, design, computer graphics, robotics, human-computer interaction, and augmented reality.

cs.CV