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Sajad Saeedi

Publications and source records attributed to Sajad Saeedi.

At least 37 records · Page 2Linked to original sources

Sensor Integration and Performance Optimizations for Mineral Exploration using Large-scale Hybrid Multirotor UAVs

In this paper, the focus is on improving the efficiency and precision of mineral data collection using UAVs by addressing key challenges associated with sensor integration. These challenges include mitigating electromagnetic interference, reducing vibration noise, and ensuring consistent sensor performance during flight. The paper demonstrates how innovative approaches to these issues can significantly transform UAV-assisted mineral data collection. Through meticulous design, testing, and evaluation, the study presents experimental evidence of the efficacy of these methods in collecting mineral data via UAVs. The advancements achieved in this research enable the UAV platform to remain airborne up to 6$\times$ longer than standard battery-powered multirotors, while still gathering high-quality mineral data. This leads to increased operational efficiency and reduced costs in UAV-based mineral data-gathering processes

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DIO: Dataset of 3D Mesh Models of Indoor Objects for Robotics and Computer Vision Applications

The creation of accurate virtual models of real-world objects is imperative to robotic simulations and applications such as computer vision, artificial intelligence, and machine learning. This paper documents the different methods employed for generating a database of mesh models of real-world objects. These methods address the tedious and time-intensive process of manually generating the models using CAD software. Essentially, DSLR/phone cameras were employed to acquire images of target objects. These images were processed using a photogrammetry software known as Meshroom to generate a dense surface reconstruction of the scene. The result produced by Meshroom was edited and simplified using MeshLab, a mesh-editing software to produce the final model. Based on the obtained models, this process was effective in modelling the geometry and texture of real-world objects with high fidelity. An active 3D scanner was also utilized to accelerate the process for large objects. All generated models and captured images are made available on the website of the project.

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A Robot Web for Distributed Many-Device Localisation

We show that a distributed network of robots or other devices which make measurements of each other can collaborate to globally localise via efficient ad-hoc peer to peer communication. Our Robot Web solution is based on Gaussian Belief Propagation on the fundamental non-linear factor graph describing the probabilistic structure of all of the observations robots make internally or of each other, and is flexible for any type of robot, motion or sensor. We define a simple and efficient communication protocol which can be implemented by the publishing and reading of web pages or other asynchronous communication technologies. We show in simulations with up to 1000 robots interacting in arbitrary patterns that our solution convergently achieves global accuracy as accurate as a centralised non-linear factor graph solver while operating with high distributed efficiency of computation and communication. Via the use of robust factors in GBP, our method is tolerant to a high percentage of faults in sensor measurements or dropped communication packets.

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MR.CAP: Multi-Robot Joint Control and Planning for Object Transport

With the recent influx in demand for multi-robot systems throughout industry and academia, there is an increasing need for faster, robust, and generalizable path planning algorithms. Similarly, given the inherent connection between control algorithms and multi-robot path planners, there is in turn an increased demand for fast, efficient, and robust controllers. We propose a scalable joint path planning and control algorithm for multi-robot systems with constrained behaviours based on factor graph optimization. We demonstrate our algorithm on a series of hardware and simulated experiments. Our algorithm is consistently able to recover from disturbances and avoid obstacles while outperforming state-of-the-art methods in optimization time, path deviation, and inter-robot errors. See the code and supplementary video for experiments.

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Autonomous Aerial Delivery Vehicles, a Survey of Techniques on how Aerial Package Delivery is Achieved

Autonomous aerial delivery vehicles have gained significant interest in the last decade. This has been enabled by technological advancements in aerial manipulators and novel grippers with enhanced force to weight ratios. Furthermore, improved control schemes and vehicle dynamics are better able to model the payload and improved perception algorithms to detect key features within the unmanned aerial vehicle's (UAV) environment. In this survey, a systematic review of the technological advancements and open research problems of autonomous aerial delivery vehicles is conducted. First, various types of manipulators and grippers are discussed in detail, along with dynamic modelling and control methods. Then, landing on static and dynamic platforms is discussed. Subsequently, risks such as weather conditions, state estimation and collision avoidance to ensure safe transit is considered. Finally, delivery UAV routing is investigated which categorises the topic into two areas: drone operations and drone-truck collaborative operations.

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Parallel Reinforcement Learning Simulation for Visual Quadrotor Navigation

Reinforcement learning (RL) is an agent-based approach for teaching robots to navigate within the physical world. Gathering data for RL is known to be a laborious task, and real-world experiments can be risky. Simulators facilitate the collection of training data in a quicker and more cost-effective manner. However, RL frequently requires a significant number of simulation steps for an agent to become skilful at simple tasks. This is a prevalent issue within the field of RL-based visual quadrotor navigation where state dimensions are typically very large and dynamic models are complex. Furthermore, rendering images and obtaining physical properties of the agent can be computationally expensive. To solve this, we present a simulation framework, built on AirSim, which provides efficient parallel training. Building on this framework, Ape-X is modified to incorporate decentralised training of AirSim environments to make use of numerous networked computers. Through experiments we were able to achieve a reduction in training time from 3.9 hours to 11 minutes using the aforementioned framework and a total of 74 agents and two networked computers. Further details including a github repo and videos about our project, PRL4AirSim, can be found at https://sites.google.com/view/prl4airsim/home

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Pareto Frontier Approximation Network (PA-Net) to Solve Bi-objective TSP

The travelling salesperson problem (TSP) is a classic resource allocation problem used to find an optimal order of doing a set of tasks while minimizing (or maximizing) an associated objective function. It is widely used in robotics for applications such as planning and scheduling. In this work, we solve TSP for two objectives using reinforcement learning (RL). Often in multi-objective optimization problems, the associated objective functions can be conflicting in nature. In such cases, the optimality is defined in terms of Pareto optimality. A set of these Pareto optimal solutions in the objective space form a Pareto front (or frontier). Each solution has its trade-off. We present the Pareto frontier approximation network (PA-Net), a network that generates good approximations of the Pareto front for the bi-objective travelling salesperson problem (BTSP). Firstly, BTSP is converted into a constrained optimization problem. We then train our network to solve this constrained problem using the Lagrangian relaxation and policy gradient. With PA-Net we improve the performance over an existing deep RL-based method. The average improvement in the hypervolume metric, which is used to measure the optimality of the Pareto front, is 2.3%. At the same time, PA-Net has 4.5x faster inference time. Finally, we present the application of PA-Net to find optimal visiting order in a robotic navigation task/coverage planning. Our code is available on the project website.

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Deep Direct Visual Servoing of Tendon-Driven Continuum Robots

Vision-based control provides a significant potential for the end-point positioning of continuum robots under physical sensing limitations. Traditional visual servoing requires feature extraction and tracking followed by full or partial pose estimation, limiting the controller's efficiency. We hypothesize that employing deep learning models and implementing direct visual servoing can effectively resolve the issue by eliminating such intermediate steps, enabling control of a continuum robot without requiring an exact system model. This paper presents the control of a single-section tendon-driven continuum robot using a modified VGG-16 deep learning network and an eye-in-hand direct visual servoing approach. The proposed algorithm is first developed in Blender software using only one input image of the target and then implemented on a real robot. The convergence and accuracy of the results in normal, shadowed, and occluded scenes demonstrate the effectiveness and robustness of the proposed controller.

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Systematic Comparison of Path Planning Algorithms using PathBench

Path planning is an essential component of mobile robotics. Classical path planning algorithms, such as wavefront and rapidly-exploring random tree (RRT) are used heavily in autonomous robots. With the recent advances in machine learning, development of learning-based path planning algorithms has been experiencing rapid growth. An unified path planning interface that facilitates the development and benchmarking of existing and new algorithms is needed. This paper presents PathBench, a platform for developing, visualizing, training, testing, and benchmarking of existing and future, classical and learning-based path planning algorithms in 2D and 3D grid world environments. Many existing path planning algorithms are supported; e.g. A*, Dijkstra, waypoint planning networks, value iteration networks, gated path planning networks; and integrating new algorithms is easy and clearly specified. The benchmarking ability of PathBench is explored in this paper by comparing algorithms across five different hardware systems and three different map types, including built-in PathBench maps, video game maps, and maps from real world databases. Metrics, such as path length, success rate, and computational time, were used to evaluate algorithms. Algorithmic analysis was also performed on a real world robot to demonstrate PathBench's support for Robot Operating System (ROS). PathBench is open source.

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Far-UVC Disinfection with Robotic Mobile Manipulator

The COVID-19 pandemic has demonstrated the need for a more effective and efficient disinfection approach to combat infectious diseases. Ultraviolet germicidal irradiation (UVGI) is a proven mean for disinfection and sterilization and has been integrated into handheld devices and autonomous mobile robots. Existing UVGI robots which are commonly equipped with uncovered lamps that emit intense ultraviolet radiation suffer from: inability to be used in human presence, shadowing of objects, and long disinfection time. These robots also have a high operational cost. This paper introduces a cost-effective germicidal system that utilizes UVGI to disinfect pathogens, such as viruses, bacteria, and fungi, on high contact surfaces (e.g. doors and tables). This system is composed of a team of 5-DOF mobile manipulators with end-effectors that are equipped with far-UVC excimer lamps. The design of the system is discussed with emphasis on path planning, coverage planning, and scene understanding. Evaluations of the UVGI system using simulations and irradiance models are also included.

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RL-PGO: Reinforcement Learning-based Planar Pose-Graph Optimization

The objective of pose SLAM or pose-graph optimization (PGO) is to estimate the trajectory of a robot given odometric and loop closing constraints. State-of-the-art iterative approaches typically involve the linearization of a non-convex objective function and then repeatedly solve a set of normal equations. Furthermore, these methods may converge to a local minima yielding sub-optimal results. In this work, we present to the best of our knowledge the first Deep Reinforcement Learning (DRL) based environment and proposed agent for 2D pose-graph optimization. We demonstrate that the pose-graph optimization problem can be modeled as a partially observable Markov Decision Process and evaluate performance on real-world and synthetic datasets. The proposed agent outperforms state-of-the-art solver g2o on challenging instances where traditional nonlinear least-squares techniques may fail or converge to unsatisfactory solutions. Experimental results indicate that iterative-based solvers bootstrapped with the proposed approach allow for significantly higher quality estimations. We believe that reinforcement learning-based PGO is a promising avenue to further accelerate research towards globally optimal algorithms. Thus, our work paves the way to new optimization strategies in the 2D pose SLAM domain.

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PathBench: A Benchmarking Platform for Classical and Learned Path Planning Algorithms

Path planning is a key component in mobile robotics. A wide range of path planning algorithms exist, but few attempts have been made to benchmark the algorithms holistically or unify their interface. Moreover, with the recent advances in deep neural networks, there is an urgent need to facilitate the development and benchmarking of such learning-based planning algorithms. This paper presents PathBench, a platform for developing, visualizing, training, testing, and benchmarking of existing and future, classical and learned 2D and 3D path planning algorithms, while offering support for Robot Oper-ating System (ROS). Many existing path planning algorithms are supported; e.g. A*, wavefront, rapidly-exploring random tree, value iteration networks, gated path planning networks; and integrating new algorithms is easy and clearly specified. We demonstrate the benchmarking capability of PathBench by comparing implemented classical and learned algorithms for metrics, such as path length, success rate, computational time and path deviation. These evaluations are done on built-in PathBench maps and external path planning environments from video games and real world databases. PathBench is open source.

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Waypoint Planning Networks

With the recent advances in machine learning, path planning algorithms are also evolving; however, the learned path planning algorithms often have difficulty competing with success rates of classic algorithms. We propose waypoint planning networks (WPN), a hybrid algorithm based on LSTMs with a local kernel - a classic algorithm such as A*, and a global kernel using a learned algorithm. WPN produces a more computationally efficient and robust solution. We compare WPN against A*, as well as related works including motion planning networks (MPNet) and value iteration networks (VIN). In this paper, the design and experiments have been conducted for 2D environments. Experimental results outline the benefits of WPN, both in efficiency and generalization. It is shown that WPN's search space is considerably less than A*, while being able to generate near optimal results. Additionally, WPN works on partial maps, unlike A* which needs the full map in advance. The code is available online.

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Cain: Automatic Code Generation for Simultaneous Convolutional Kernels on Focal-plane Sensor-processors

Focal-plane Sensor-processors (FPSPs) are a camera technology that enable low power, high frame rate computation, making them suitable for edge computation. Unfortunately, these devices' limited instruction sets and registers make developing complex algorithms difficult. In this work, we present Cain - a compiler that targets SCAMP-5, a general-purpose FPSP - which generates code from multiple convolutional kernels. As an example, given the convolutional kernels for an MNIST digit recognition neural network, Cain produces code that is half as long, when compared to the other available compilers for SCAMP-5.

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AnalogNet: Convolutional Neural Network Inference on Analog Focal Plane Sensor Processors

We present a high-speed, energy-efficient Convolutional Neural Network (CNN) architecture utilising the capabilities of a unique class of devices known as analog Focal Plane Sensor Processors (FPSP), in which the sensor and the processor are embedded together on the same silicon chip. Unlike traditional vision systems, where the sensor array sends collected data to a separate processor for processing, FPSPs allow data to be processed on the imaging device itself. This unique architecture enables ultra-fast image processing and high energy efficiency, at the expense of limited processing resources and approximate computations. In this work, we show how to convert standard CNNs to FPSP code, and demonstrate a method of training networks to increase their robustness to analog computation errors. Our proposed architecture, coined AnalogNet, reaches a testing accuracy of 96.9% on the MNIST handwritten digits recognition task, at a speed of 2260 FPS, for a cost of 0.7 mJ per frame.

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BIT-VO: Visual Odometry at 300 FPS using Binary Features from the Focal Plane

Focal-plane Sensor-processor (FPSP) is a next-generation camera technology which enables every pixel on the sensor chip to perform computation in parallel, on the focal plane where the light intensity is captured. SCAMP-5 is a general-purpose FPSP used in this work and it carries out computations in the analog domain before analog to digital conversion. By extracting features from the image on the focal plane, data which is digitized and transferred is reduced. As a consequence, SCAMP-5 offers a high frame rate while maintaining low energy consumption. Here, we present BIT-VO, which is, to the best of our knowledge, the first 6 Degrees of Freedom visual odometry algorithm which utilises the FPSP. Our entire system operates at 300 FPS in a natural scene, using binary edges and corner features detected by the SCAMP-5.

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InteriorNet: Mega-scale Multi-sensor Photo-realistic Indoor Scenes Dataset

Datasets have gained an enormous amount of popularity in the computer vision community, from training and evaluation of Deep Learning-based methods to benchmarking Simultaneous Localization and Mapping (SLAM). Without a doubt, synthetic imagery bears a vast potential due to scalability in terms of amounts of data obtainable without tedious manual ground truth annotations or measurements. Here, we present a dataset with the aim of providing a higher degree of photo-realism, larger scale, more variability as well as serving a wider range of purposes compared to existing datasets. Our dataset leverages the availability of millions of professional interior designs and millions of production-level furniture and object assets -- all coming with fine geometric details and high-resolution texture. We render high-resolution and high frame-rate video sequences following realistic trajectories while supporting various camera types as well as providing inertial measurements. Together with the release of the dataset, we will make executable program of our interactive simulator software as well as our renderer available at https://interiornetdataset.github.io. To showcase the usability and uniqueness of our dataset, we show benchmarking results of both sparse and dense SLAM algorithms.

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SLAMBench2: Multi-Objective Head-to-Head Benchmarking for Visual SLAM

SLAM is becoming a key component of robotics and augmented reality (AR) systems. While a large number of SLAM algorithms have been presented, there has been little effort to unify the interface of such algorithms, or to perform a holistic comparison of their capabilities. This is a problem since different SLAM applications can have different functional and non-functional requirements. For example, a mobile phonebased AR application has a tight energy budget, while a UAV navigation system usually requires high accuracy. SLAMBench2 is a benchmarking framework to evaluate existing and future SLAM systems, both open and close source, over an extensible list of datasets, while using a comparable and clearly specified list of performance metrics. A wide variety of existing SLAM algorithms and datasets is supported, e.g. ElasticFusion, InfiniTAM, ORB-SLAM2, OKVIS, and integrating new ones is straightforward and clearly specified by the framework. SLAMBench2 is a publicly-available software framework which represents a starting point for quantitative, comparable and validatable experimental research to investigate trade-offs across SLAM systems.

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