Searcharxiv⌕ Search

arXiv subjects

Sajjad Pakdamansavoji

Publications and source records attributed to Sajjad Pakdamansavoji.

7 recordsLinked to original sources

AnyBox: Efficient Zero-Shot 9DoF Pose Estimation of Boxes for Robotic Manipulation

Recovering the 9D pose of objects, both their 6D pose and 3D dimensions, under clutter and occlusion is a core requirement for warehouse automation, logistics, and manufacturing. Model-based methods are accurate but assume an instance-specific CAD model for every object, which is costly to maintain as inventories change. Model-free and category-level methods relax this assumption, yet they remain vulnerable to the symmetry, weak texture, and heavy occlusion that characterize stacked storage boxes, and they ignore the strong structural priors such scenes provide. We present \textbf{AnyBox}, an efficient zero-shot framework that exploits the geometric regularity of boxes to jointly recover pose and dimensions from a single RGB-D observation. Starting from a canonical category template, AnyBox alternates between pose and scale estimation, using the discrepancy between the reprojected template and the observed mask to drive a binary search over box dimensions. Two lightweight components make this practical: a depth-consistency filter that rejects the implausible hypotheses induced by box symmetry, and an early-stopping rule that replaces the remaining search with a single closed-form update. On public benchmarks and an in-house warehouse dataset, AnyBox improves detection AP by up to 36 points, more than doubling the previous best, and approaches instance-level pipelines that have access to ground-truth CAD models. These gains transfer downstream, raising success by 28\% on a cluttered robotic box-shelving task.

cs.CV↗

Do World Action Models Generalize Better than VLAs? A Robustness Study

Robot action planning in the real world is challenging as it requires not only understanding the current state of the environment but also predicting how it will evolve in response to actions. Vision-language-action (VLA), which repurpose large-scale vision-language models for robot action generation using action experts, have achieved notable success across a variety of robotic tasks. Nevertheless, their performance remains constrained by the scope of their training data, exhibiting limited generalization to unseen scenarios and vulnerability to diverse contextual perturbations. More recently, world models have been revisited as an alternative to VLAs. These models, referred to as world action models (WAMs), are built upon world models that are trained on large corpora of video data to predict future states. With minor adaptations, their latent representation can be decoded into robot actions. It has been suggested that their explicit dynamic prediction capacity, combined with spatiotemporal priors acquired from web-scale video pretraining, enables WAMs to generalize more effectively than VLAs. In this paper, we conduct a comparative study of prominent state-of-the-art VLA policies and recently released WAMs. We evaluate their performance on the LIBERO-Plus and RoboTwin 2.0-Plus benchmarks under various visual and language perturbations. Our results show that WAMs achieve strong robustness, with LingBot-VA reaching 74.2% success rate on RoboTwin 2.0-Plus and Cosmos-Policy achieving 82.2% on LIBERO-Plus. While VLAs such as $π_{0.5}$ can achieve comparable robustness on certain tasks, they typically require extensive training with diverse robotic datasets and varied learning objectives. The evaluation code for the RoboTwin2.0-Plus benchmark is available at: https://robot-robustness.github.io/RoboTwin2.0-Plus/.

cs.RO↗

How VLAs (Really) Work In Open-World Environments

Vision-language-action models (VLAs) have been extensively used in robotics applications, achieving great success in various manipulation problems. More recently, VLAs have been used in long-horizon tasks and evaluated on benchmarks, such as BEHAVIOR1K (B1K), for solving complex household chores. The common metric for measuring progress in such benchmarks is success rate or partial score based on satisfaction of progress-agnostic criteria, meaning only the final states of the objects are considered, regardless of the events that lead to such states. In this paper, we argue that using such evaluation protocols say little about safety aspects of operation and can potentially exaggerate reported performance, undermining core challenges for future real-world deployment. To this end, we conduct a thorough analysis of state-of-the-art models on the B1K Challenge and evaluate policies in terms of robustness via reproducibility and consistency of performance, safety aspects of policies operations, task awareness, and key elements leading to the incompletion of tasks. We then propose evaluation protocols to capture safety violations to better measure the true performance of the policies in more complex and interactive scenarios. At the end, we discuss the limitations of the existing VLAs and motivate future research.

cs.RO↗

Improving Robotic Manipulation Robustness via NICE Scene Surgery

Learning robust visuomotor policies for robotic manipulation remains a challenge in real-world settings, where visual distractors can significantly degrade performance and safety. In this work, we propose an effective and scalable framework, Naturalistic Inpainting for Context Enhancement (NICE). Our method minimizes out-of-distribution (OOD) gap in imitation learning by increasing visual diversity through construction of new experiences using existing demonstrations. By utilizing image generative frameworks and large language models, NICE performs three editing operations, object replacement, restyling, and removal of distracting (non-target) objects. These changes preserve spatial relationships without obstructing target objects and maintain action-label consistency. Unlike previous approaches, NICE requires no additional robot data collection, simulator access, or custom model training, making it readily applicable to existing robotic datasets. Using real-world scenes, we showcase the capability of our framework in producing photo-realistic scene enhancement. For downstream tasks, we use NICE data to finetune a vision-language model (VLM) for spatial affordance prediction and a vision-language-action (VLA) policy for object manipulation. Our evaluations show that NICE successfully minimizes OOD gaps, resulting in over 20% improvement in accuracy for affordance prediction in highly cluttered scenes. For manipulation tasks, success rate increases on average by 11% when testing in environments populated with distractors in different quantities. Furthermore, we show that our method improves visual robustness, lowering target confusion by 6%, and enhances safety by reducing collision rate by 7%.

cs.RO↗

Distracted Robot: How Visual Clutter Undermine Robotic Manipulation

In this work, we propose an evaluation protocol for examining the performance of robotic manipulation policies in cluttered scenes. Contrary to prior works, we approach evaluation from a psychophysical perspective, therefore we use a unified measure of clutter that accounts for environmental factors as well as the distractors quantity, characteristics, and arrangement. Using this measure, we systematically construct evaluation scenarios in both hyper-realistic simulation and real-world and conduct extensive experimentation on manipulation policies, in particular vision-language-action (VLA) models. Our experiments highlight the significant impact of scene clutter, lowering the performance of the policies, by as much as 34% and show that despite achieving similar average performance across the tasks, different VLA policies have unique vulnerabilities and a relatively low agreement on success scenarios. We further show that our clutter measure is an effective indicator of performance degradation and analyze the impact of distractors in terms of their quantity and occluding influence. At the end, we show that finetuning on enhanced data, although effective, does not equally remedy all negative impacts of clutter on performance.

cs.RO↗

WALDO: Where Unseen Model-based 6D Pose Estimation Meets Occlusion

Accurate 6D object pose estimation is vital for robotics, augmented reality, and scene understanding. For seen objects, high accuracy is often attainable via per-object fine-tuning but generalizing to unseen objects remains a challenge. To address this problem, past arts assume access to CAD models at test time and typically follow a multi-stage pipeline to estimate poses: detect and segment the object, propose an initial pose, and then refine it. Under occlusion, however, the early-stage of such pipelines are prone to errors, which can propagate through the sequential processing, and consequently degrade the performance. To remedy this shortcoming, we propose four novel extensions to model-based 6D pose estimation methods: (i) a dynamic non-uniform dense sampling strategy that focuses computation on visible regions, reducing occlusion-induced errors; (ii) a multi-hypothesis inference mechanism that retains several confidence-ranked pose candidates, mitigating brittle single-path failures; (iii) iterative refinement to progressively improve pose accuracy; and (iv) series of occlusion-focused training augmentations that strengthen robustness and generalization. Furthermore, we propose a new weighted by visibility metric for evaluation under occlusion to minimize the bias in the existing protocols. Via extensive empirical evaluations, we show that our proposed approach achieves more than 5% improvement in accuracy on ICBIN and more than 2% on BOP dataset benchmarks, while achieving approximately 3 times faster inference.

cs.CV↗

Ground Plane Projection for Improved Traffic Analytics at Intersections

Accurate turning movement counts at intersections are important for signal control, traffic management and urban planning. Computer vision systems for automatic turning movement counts typically rely on visual analysis in the image plane of an infrastructure camera. Here we explore potential advantages of back-projecting vehicles detected in one or more infrastructure cameras to the ground plane for analysis in real-world 3D coordinates. For single-camera systems we find that back-projection yields more accurate trajectory classification and turning movement counts. We further show that even higher accuracy can be achieved through weak fusion of back-projected detections from multiple cameras. These results suggeest that traffic should be analyzed on the ground plane, not the image plane

cs.CV↗