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Samantha Aziz

Publications and source records attributed to Samantha Aziz.

8 recordsLinked to original sources

Privacy Enhancement for Gaze Data Using a Noise-Infused Autoencoder

We present a privacy-enhancing mechanism for gaze signals using a latent-noise autoencoder that prevents users from being re-identified across play sessions without their consent, while retaining the usability of the data for benign tasks. We evaluate privacy-utility trade-offs across biometric identification and gaze prediction tasks, showing that our approach significantly reduces biometric identifiability with minimal utility degradation. Unlike prior methods in this direction, our framework retains physiologically plausible gaze patterns suitable for downstream use, which produces favorable privacy-utility trade-off. This work advances privacy in gaze-based systems by providing a usable and effective mechanism for protecting sensitive gaze data.

cs.CV

Exploring the Uncoordinated Privacy Protections of Eye Tracking and VR Motion Data for Unauthorized User Identification

Virtual reality (VR) sensors capture large amounts of user data, including body motion and eye tracking, that contain personally identifying information. While privacy-enhancing techniques can obfuscate this data, incomplete privacy protections risk privacy leakage, which may allow adversaries to leverage unprotected data to identify users without consent. This work examines the extent to which unprotected body motion data can undermine privacy protections for eye tracking data, and vice versa, to enable user identification in VR. These findings highlight a privacy consideration at the intersection of eye tracking and VR, and emphasize the need for privacy protections that address these technologies comprehensively.

cs.HC

Evaluating Eye Tracking Signal Quality with Real-time Gaze Interaction Simulation

We present a real-time gaze-based interaction simulation methodology using an offline dataset to evaluate the eye-tracking signal quality. This study employs three fundamental eye-movement classification algorithms to identify physiological fixations from the eye-tracking data. We introduce the Rank-1 fixation selection approach to identify the most stable fixation period nearest to a target, referred to as the trigger-event. Our evaluation explores how varying constraints impact the definition of trigger-events and evaluates the eye-tracking signal quality of defined trigger-events. Results show that while the dispersion threshold-based algorithm identifies trigger-events more accurately, the Kalman filter-based classification algorithm performs better in eye-tracking signal quality, as demonstrated through a user-centric quality assessment using user- and error-percentile tiers. Despite median user-level performance showing minor differences across algorithms, significant variability in signal quality across participants highlights the importance of algorithm selection to ensure system reliability.

cs.HC

Evaluation of Eye Tracking Signal Quality for Virtual Reality Applications: A Case Study in the Meta Quest Pro

We present an extensive, in-depth analysis of the eye tracking capabilities of the Meta Quest Pro virtual reality headset using a dataset of eye movement recordings collected from 78 participants. In addition to presenting classical signal quality metrics--spatial accuracy, spatial precision and linearity--in ideal settings, we also study the impact of background luminance and headset slippage on device performance. We additionally present a user-centered analysis of eye tracking signal quality, where we highlight the potential differences in user experience as a function of device performance. This work contributes to a growing understanding of eye tracking signal quality in virtual reality headsets, where the performance of applications such as gaze-based interaction, foveated rendering, and social gaze are directly dependent on the quality of eye tracking signal.

cs.HC

Assessing the Privacy Risk of Cross-Platform Identity Linkage using Eye Movement Biometrics

The recent emergence of ubiquitous, multi-platform eye tracking has raised user privacy concerns over re-identification across platforms, where a person is re-identified across multiple eye tracking-enabled platforms using personally identifying information that is implicitly expressed through their eye movement. We present an empirical investigation quantifying a modern eye movement biometric model's ability to link subject identities across three different eye tracking devices using eye movement signals from each device. We show that a state-of-the art eye movement biometrics model demonstrates above-chance levels of biometric performance (34.99% equal error rate, 15% rank-1 identification rate) when linking user identities across one pair of devices, but not for the other. Considering these findings, we also discuss the impact that eye tracking signal quality has on the model's ability to meaningfully associate a subject's identity between two substantially different eye tracking devices. Our investigation advances a fundamental understanding of the privacy risks for identity linkage across platforms by employing both quantitative and qualitative measures of biometric performance, including a visualization of the model's ability to distinguish genuine and imposter authentication attempts across platforms.

cs.HC

A Mechanistic Transform Model for Synthesizing Eye Movement Data with Improved Realism

This manuscript demonstrates an improved model-based approach for synthetic degradation of previously captured eye movement signals. Signals recorded on a high-quality eye tracking sensor are transformed such that their resulting eye tracking signal quality is similar to recordings captured on a low-quality target device. The proposed model improves the realism of the degraded signals versus prior approaches by introducing a mechanism for degrading spatial accuracy and temporal precision. Moreover, a percentile-matching technique is demonstrated for mimicking the relative distributional structure of the signal quality characteristics of the target data set. The model is demonstrated to improve realism on a per-feature and per-recording basis using data from an EyeLink 1000 eye tracker and an SMI eye tracker embedded within a virtual reality platform. The model improves the median classification accuracy performance metric by 35.7% versus the benchmark model towards the ideal metric of 50%. This paper also expands the literature by providing an application-agnostic realism assessment workflow for synthetically generated eye movement signals.

cs.HC

GazeBaseVR, a large-scale, longitudinal, binocular eye-tracking dataset collected in virtual reality

We present GazeBaseVR, a large-scale, longitudinal, binocular eye-tracking (ET) dataset collected at 250 Hz with an ET-enabled virtual-reality (VR) headset. GazeBaseVR comprises 5,020 binocular recordings from a diverse population of 407 college-aged participants. Participants were recorded up to six times each over a 26-month period, each time performing a series of five different ET tasks: (1) a vergence task, (2) a horizontal smooth pursuit task, (3) a video-viewing task, (4) a self-paced reading task, and (5) a random oblique saccade task. Many of these participants have also been recorded for two previously published datasets with different ET devices, and some participants were recorded before and after COVID-19 infection and recovery. GazeBaseVR is suitable for a wide range of research on ET data in VR devices, especially eye movement biometrics due to its large population and longitudinal nature. In addition to ET data, additional participant details are provided to enable further research on topics such as fairness.

cs.HC