SearcharxivSearch

arXiv subjects

Sami Haddadin

Publications and source records attributed to Sami Haddadin.

At least 19 recordsLinked to original sources

From Continuous Design to Delay-Aware Discrete Synthesis: Guaranteed High-Bandwidth Joint Control for PMSM Drives

The increasing dynamic demands of modern robotic joints require current controllers to achieve high bandwidth over wide operating ranges of speed, acceleration, and torque, where communication, computation, and discrete-time effects can no longer be neglected. Conventional PMSM current controllers are typically designed in continuous time and subsequently discretized, leaving the sampling frequency and the impact of implementation delays largely to heuristic selection and iterative validation. This paper introduces a task-aware, delay-extended discrete-time joint model that explicitly accounts for physical communication and computation delays and enables direct synthesis of a discrete PI current controller with prescribed bandwidth and delay guarantees throughout the operating envelope. The framework analytically determines the minimum required sampling frequency, controller gains, and DC-link voltage needed to satisfy the specified motor and joint performance. Simulations across a range of dynamic requirements validate the methodology and demonstrate substantially reduced sampling-frequency and DC-link-voltage requirements compared with conventional continuous-time-based design. Experiments on a newly developed custom robotic joint further validate the proposed framework under real embedded implementation conditions.

cs.RO

G-MAPP: GPU-accelerated Multi-Agent Planning and Perception for Reactive Motion Generation

Reactive motion generation in unstructured environments remains an open challenge in robotics. Due to the computational complexity of collision-free motion generation, existing methods either generate global trajectories for static scenarios, or employ models that make conservative assumptions about the environment. This paper identifies the primary bottleneck as the runtime performance demand of planning on high-fidelity environments, and the temporal integration between the perception and planning modules. Therefore, we propose a framework that does not compromise on runtime performance and world representations for perception and planning by accelerating world modeling and vector-field based planning using the GPU. This allows us to achieve faster parallel state exploration for quasi-global trajectory planning, and tighter coupling of the perception-action loop in real-time for dynamic cluttered environments with off-the-shelf depth sensors. We quantitatively evaluate the computation-time and success rate differences for the CPU and GPU versions of our planner, and perform qualitative evaluations of our coupled framework using real-world experiments on a 7-DoF Franka Emika robot. Experimental results demonstrate that our GPU-based framework achieves up to a 5x speedup over the CPU version and successfully avoids collisions across both trivial and challenging physical world scenarios.

cs.RO

Optimal Control Approach for Non-prehensile Ball Juggling Using a 7-DoF Manipulator

Non-prehensile object manipulation skills are important for real-world robot interactions, enabling highly dynamic tasks such as balancing a glass on a tray or the controlled sliding of items on a table. Among such tasks, those characterised by high-speed manipulation requirements and general sensitivity of the resulting hybrid dynamics are particularly hard to accomplish. Within these, juggling can be seen as a highly challenging maneuver to be solved. The key to robotic juggling is achieving dynamic stabilisation of an underactuated object. Since the object does not possess the ability of self-correction, its stability is entirely dependent on the forces applied to it. This creates a system that is sensitive to control inputs, where timing is critical to continuously counteract deviations and maintain the desired behavior. We develop a systematic method to control a 7-degree-of-freedom manipulator performing non-prehensile ball juggling with a tool. Our primary contribution is a model-based framework for generating juggling trajectories and stabilizing a periodic juggling motion for this hybrid system. The framework incorporates a two-stage optimal control approach to compute the underlying feasible motion patterns required for stable juggling. Offline-computed trajectories are then organised to enable real-time error correction without solving optimal control problems online. We demonstrate the effectiveness of the resulting controller by first evaluating its performance in a simulation environment and performing an experiment using a Franka Emika Panda robot.

cs.RO

Energy-Based Injury Protection Database: Including Shearing Contact Thresholds for Hand and Finger Using Porcine Surrogates

While robotics research continues to propose strategies for collision avoidance in human-robot interaction, the reality of constrained environments and future humanoid systems makes contact inevitable. To mitigate injury risks, energy-constraining control approaches are commonly used, often relying on safety thresholds derived from blunt impact data in EN ISO 10218-2:2025. However, this dataset does not extend to edged or pointed collisions. Without scalable, clinically grounded datasets covering diverse contact scenarios, safety validation remains limited. Previous studies have laid the groundwork by assessing surrogate-based velocity and mass limits across various geometries, focusing on perpendicular impacts. This study expands those datasets by including shearing contact scenarios in unconstrained collisions, revealing that collision angle significantly affects injury outcomes. Notably, unconstrained shearing contacts result in fewer injuries than perpendicular ones. By reevaluating all prior porcine surrogate data, we establish energy thresholds across geometries and contact types, forming the first energy-based Injury Protection Database. This enables the development of meaningful energy-limiting controllers that ensure safety across a wide range of realistic collision events.

cs.RO

Bridging the Sim-to-Real Gap with multipanda ros2: A Real-Time ROS2 Framework for Multimanual Systems

We present $multipanda\_ros2$, a novel open-source ROS2 architecture for multi-robot control of Franka Robotics robots. Leveraging ros2 control, this framework provides native ROS2 interfaces for controlling any number of robots from a single process. Our core contributions address key challenges in real-time torque control, including interaction control and robot-environment modeling. A central focus of this work is sustaining a 1kHz control frequency, a necessity for real-time control and a minimum frequency required by safety standards. Moreover, we introduce a controllet-feature design pattern that enables controller-switching delays of $\le 2$ ms, facilitating reproducible benchmarking and complex multi-robot interaction scenarios. To bridge the simulation-to-reality (sim2real) gap, we integrate a high-fidelity MuJoCo simulation with quantitative metrics for both kinematic accuracy and dynamic consistency (torques, forces, and control errors). Furthermore, we demonstrate that real-world inertial parameter identification can significantly improve force and torque accuracy, providing a methodology for iterative physics refinement. Our work extends approaches from soft robotics to rigid dual-arm, contact-rich tasks, showcasing a promising method to reduce the sim2real gap and providing a robust, reproducible platform for advanced robotics research.

cs.RO

Just in time Informed Trees: Manipulability-Aware Asymptotically Optimized Motion Planning

In high-dimensional robotic path planning, traditional sampling-based methods often struggle to efficiently identify both feasible and optimal paths in complex, multi-obstacle environments. This challenge is intensified in robotic manipulators, where the risk of kinematic singularities and self-collisions further complicates motion efficiency and safety. To address these issues, we introduce the Just-in-Time Informed Trees (JIT*) algorithm, an enhancement over Effort Informed Trees (EIT*), designed to improve path planning through two core modules: the Just-in-Time module and the Motion Performance module. The Just-in-Time module includes "Just-in-Time Edge," which dynamically refines edge connectivity, and "Just-in-Time Sample," which adjusts sampling density in bottleneck areas to enable faster initial path discovery. The Motion Performance module balances manipulability and trajectory cost through dynamic switching, optimizing motion control while reducing the risk of singularities. Comparative analysis shows that JIT* consistently outperforms traditional sampling-based planners across $\mathbb{R}^4$ to $\mathbb{R}^{16}$ dimensions. Its effectiveness is further demonstrated in single-arm and dual-arm manipulation tasks, with experimental results available in a video at https://youtu.be/nL1BMHpMR7c.

cs.RO

Learning a Shape-adaptive Assist-as-needed Rehabilitation Policy from Therapist-informed Input

Therapist-in-the-loop robotic rehabilitation has shown great promise in enhancing rehabilitation outcomes by integrating the strengths of therapists and robotic systems. However, its broader adoption remains limited due to insufficient safe interaction and limited adaptation capability. This article proposes a novel telerobotics-mediated framework that enables therapists to intuitively and safely deliver assist-as-needed~(AAN) therapy based on two primary contributions. First, our framework encodes the therapist-informed corrective force into via-points in a latent space, allowing the therapist to provide only minimal assistance while encouraging patient maintaining own motion preferences. Second, a shape-adaptive ANN rehabilitation policy is learned to partially and progressively deform the reference trajectory for movement therapy based on encoded patient motion preferences and therapist-informed via-points. The effectiveness of the proposed shape-adaptive AAN strategy was validated on a telerobotic rehabilitation system using two representative tasks. The results demonstrate its practicality for remote AAN therapy and its superiority over two state-of-the-art methods in reducing corrective force and improving movement smoothness.

eess.SY

Tele-rehabilitation with online skill transfer and adaptation in $\mathbb{R}^3 \times \mathit{S}^3$

This paper proposes a tele-teaching framework for the domain of robot-assisted tele-rehabilitation. The system connects two robotic manipulators on therapist and patient side via bilateral teleoperation, enabling a therapist to remotely demonstrate rehabilitation exercises that are executed by the patient-side robot. A 6-DoF Dynamical Movement Primitives formulation is employed to jointly encode translational and rotational motions in $\mathbb{R}^3 \times \mathit{S}^3$ space, ensuring accurate trajectory reproduction. The framework supports smooth transitions between therapist-led guidance and patient passive training, while allowing adaptive adjustment of motion. Experiments with 7-DoF manipulators demonstrate the feasibility of the approach, highlighting its potential for personalized and remotely supervised rehabilitation.

cs.RO

Video-to-BT: Generating Reactive Behavior Trees from Human Demonstration Videos for Robotic Assembly

Modern manufacturing demands robotic assembly systems with enhanced flexibility and reliability. However, traditional approaches often rely on programming tailored to each product by experts for fixed settings, which are inherently inflexible to product changes and lack the robustness to handle variations. As Behavior Trees (BTs) are increasingly used in robotics for their modularity and reactivity, we propose a novel hierarchical framework, Video-to-BT, that seamlessly integrates high-level cognitive planning with low-level reactive control, with BTs serving both as the structured output of planning and as the governing structure for execution. Our approach leverages a Vision-Language Model (VLM) to decompose human demonstration videos into subtasks, from which Behavior Trees are generated. During the execution, the planned BTs combined with real-time scene interpretation enable the system to operate reactively in the dynamic environment, while VLM-driven replanning is triggered upon execution failure. This closed-loop architecture ensures stability and adaptivity. We validate our framework on real-world assembly tasks through a series of experiments, demonstrating high planning reliability, robust performance in long-horizon assembly tasks, and strong generalization across diverse and perturbed conditions. Project website: https://video2bt.github.io/video2bt_page/

cs.RO

Prompt2Auto: From Motion Prompt to Automated Control via Geometry-Invariant One-Shot Gaussian Process Learning

Learning from demonstration allows robots to acquire complex skills from human demonstrations, but conventional approaches often require large datasets and fail to generalize across coordinate transformations. In this paper, we propose Prompt2Auto, a geometry-invariant one-shot Gaussian process (GeoGP) learning framework that enables robots to perform human-guided automated control from a single motion prompt. A dataset-construction strategy based on coordinate transformations is introduced that enforces invariance to translation, rotation, and scaling, while supporting multi-step predictions. Moreover, GeoGP is robust to variations in the user's motion prompt and supports multi-skill autonomy. We validate the proposed approach through numerical simulations with the designed user graphical interface and two real-world robotic experiments, which demonstrate that the proposed method is effective, generalizes across tasks, and significantly reduces the demonstration burden. Project page is available at: https://prompt2auto.github.io

cs.RO

RCM Constraint-Consistent Dynamic Control in Surgical Robots

Robotic-assisted minimally invasive surgery (RAMIS) requires accurate enforcement of the remote center of motion (RCM) constraint to ensure safe tool motion through a trocar. Existing virtual RCM controllers are commonly formulated either at the kinematic level or as task-space objectives, which makes torque-level enforcement under trocar motion and physical interaction difficult to formulate consistently. This paper models the RCM as a rheonomic holonomic constraint and incorporates it into a projection-based inverse-dynamics controller with explicit constrained/free-motion torque decomposition. The resulting formulation unifies kinematic RCM enforcement and task-space tracking at the torque level, while preserving a constraint-consistent structure for residual regulation and null-space compliance. The proposed controller is validated in simulation and on a RAMIS training platform against representative projection-based and constrained-dynamics baselines. Across spiral tracking, varying insertion depth, moving trocar conditions, and human interaction, the method achieves lower RCM residuals and smoother torque profiles while maintaining accurate tool-tip tracking. These results support the use of constraint-consistent torque control for reliable virtual RCM enforcement in surgical robotics. The project page is available at https://rcmpc-cube.github.io

cs.RO

Estimated Informed Anytime Search for Sampling-Based Planning via Adaptive Sampler

Path planning in robotics often involves solving continuously valued, high-dimensional problems. Popular informed approaches include graph-based searches, such as A*, and sampling-based methods, such as Informed RRT*, which utilize informed set and anytime strategies to expedite path optimization incrementally. Informed sampling-based planners define informed sets as subsets of the problem domain based on the current best solution cost. However, when no solution is found, these planners re-sample and explore the entire configuration space, which is time-consuming and computationally expensive. This article introduces Multi-Informed Trees (MIT*), a novel planner that constructs estimated informed sets based on prior admissible solution costs before finding the initial solution, thereby accelerating the initial convergence rate. Moreover, MIT* employs an adaptive sampler that dynamically adjusts the sampling strategy based on the exploration process. Furthermore, MIT* utilizes length-related adaptive sparse collision checks to guide lazy reverse search. These features enhance path cost efficiency and computation times while ensuring high success rates in confined scenarios. Through a series of simulations and real-world experiments, it is confirmed that MIT* outperforms existing single-query, sampling-based planners for problems in R^4 to R^16 and has been successfully applied to real-world robot manipulation tasks. A video showcasing our experimental results is available at: https://youtu.be/30RsBIdexTU

cs.RO

Elliptical K-Nearest Neighbors -- Path Optimization via Coulomb's Law and Invalid Vertices in C-space Obstacles

Path planning has long been an important and active research area in robotics. To address challenges in high-dimensional motion planning, this study introduces the Force Direction Informed Trees (FDIT*), a sampling-based planner designed to enhance speed and cost-effectiveness in pathfinding. FDIT* builds upon the state-of-the-art informed sampling planner, the Effort Informed Trees (EIT*), by capitalizing on often-overlooked information in invalid vertices. It incorporates principles of physical force, particularly Coulomb's law. This approach proposes the elliptical $k$-nearest neighbors search method, enabling fast convergence navigation and avoiding high solution cost or infeasible paths by exploring more problem-specific search-worthy areas. It demonstrates benefits in search efficiency and cost reduction, particularly in confined, high-dimensional environments. It can be viewed as an extension of nearest neighbors search techniques. Fusing invalid vertex data with physical dynamics facilitates force-direction-based search regions, resulting in an improved convergence rate to the optimum. FDIT* outperforms existing single-query, sampling-based planners on the tested problems in R^4 to R^16 and has been demonstrated on a real-world mobile manipulation task.

cs.RO

Tree-Based Grafting Approach for Bidirectional Motion Planning with Local Subsets Optimization

Bidirectional motion planning often reduces planning time compared to its unidirectional counterparts. It requires connecting the forward and reverse search trees to form a continuous path. However, this process could fail and restart the asymmetric bidirectional search due to the limitations of lazy-reverse search. To address this challenge, we propose Greedy GuILD Grafting Trees (G3T*), a novel path planner that grafts invalid edge connections at both ends to re-establish tree-based connectivity, enabling rapid path convergence. G3T* employs a greedy approach using the minimum Lebesgue measure of guided incremental local densification (GuILD) subsets to optimize paths efficiently. Furthermore, G3T* dynamically adjusts the sampling distribution between the informed set and GuILD subsets based on historical and current cost improvements, ensuring asymptotic optimality. These features enhance the forward search's growth towards the reverse tree, achieving faster convergence and lower solution costs. Benchmark experiments across dimensions from R^2 to R^8 and real-world robotic evaluations demonstrate G3T*'s superior performance compared to existing single-query sampling-based planners. A video showcasing our experimental results is available at: https://youtu.be/3mfCRL5SQIU

cs.RO

APT*: Asymptotically Optimal Motion Planning via Adaptively Prolated Elliptical R-Nearest Neighbors

Optimal path planning aims to determine a sequence of states from a start to a goal while accounting for planning objectives. Popular methods often integrate fixed batch sizes and neglect information on obstacles, which is not problem-specific. This study introduces Adaptively Prolated Trees (APT*), a novel sampling-based motion planner that extends based on Force Direction Informed Trees (FDIT*), integrating adaptive batch-sizing and elliptical $r$-nearest neighbor modules to dynamically modulate the path searching process based on environmental feedback. APT* adjusts batch sizes based on the hypervolume of the informed sets and considers vertices as electric charges that obey Coulomb's law to define virtual forces via neighbor samples, thereby refining the prolate nearest neighbor selection. These modules employ non-linear prolate methods to adaptively adjust the electric charges of vertices for force definition, thereby improving the convergence rate with lower solution costs. Comparative analyses show that APT* outperforms existing single-query sampling-based planners in dimensions from $\mathbb{R}^4$ to $\mathbb{R}^{16}$, and it was further validated through a real-world robot manipulation task. A video showcasing our experimental results is available at: https://youtu.be/gCcUr8LiEw4

cs.RO

Direction Informed Trees (DIT*): Optimal Path Planning via Direction Filter and Direction Cost Heuristic

Optimal path planning requires finding a series of feasible states from the starting point to the goal to optimize objectives. Popular path planning algorithms, such as Effort Informed Trees (EIT*), employ effort heuristics to guide the search. Effective heuristics are accurate and computationally efficient, but achieving both can be challenging due to their conflicting nature. This paper proposes Direction Informed Trees (DIT*), a sampling-based planner that focuses on optimizing the search direction for each edge, resulting in goal bias during exploration. We define edges as generalized vectors and integrate similarity indexes to establish a directional filter that selects the nearest neighbors and estimates direction costs. The estimated direction cost heuristics are utilized in edge evaluation. This strategy allows the exploration to share directional information efficiently. DIT* convergence faster than existing single-query, sampling-based planners on tested problems in R^4 to R^16 and has been demonstrated in real-world environments with various planning tasks. A video showcasing our experimental results is available at: https://youtu.be/2SX6QT2NOek

cs.RO

Streaming Generated Gaussian Process Experts for Online Learning and Control: Extended Version

Gaussian Processes (GPs), as a nonparametric learning method, offer flexible modeling capabilities and calibrated uncertainty quantification for function approximations. Additionally, GPs support online learning by efficiently incorporating new data with polynomial-time computation, making them well-suited for safety-critical dynamical systems that require rapid adaptation. However, the inference and online updates of exact GPs, when processing streaming data, incur cubic computation time and quadratic storage memory complexity, limiting their scalability to large datasets in real-time settings. In this paper, we propose a streaming kernel-induced progressively generated expert framework of Gaussian processes (SkyGP) that addresses both computational and memory constraints by maintaining a bounded set of experts, while inheriting the learning performance guarantees from exact Gaussian processes. Furthermore, two SkyGP variants are introduced, each tailored to a specific objective, either maximizing prediction accuracy (SkyGP-Dense) or improving computational efficiency (SkyGP-Fast). The effectiveness of SkyGP is validated through extensive benchmarks and real-time control experiments demonstrating its superior performance compared to state-of-the-art approaches.

cs.LG

Scalable Learning of High-Dimensional Demonstrations with Composition of Linear Parameter Varying Dynamical Systems

Learning from Demonstration (LfD) techniques enable robots to learn and generalize tasks from user demonstrations, eliminating the need for coding expertise among end-users. One established technique to implement LfD in robots is to encode demonstrations in a stable Dynamical System (DS). However, finding a stable dynamical system entails solving an optimization problem with bilinear matrix inequality (BMI) constraints, a non-convex problem which, depending on the number of scalar constraints and variables, demands significant computational resources and is susceptible to numerical issues such as floating-point errors. To address these challenges, we propose a novel compositional approach that enhances the applicability and scalability of learning stable DSs with BMIs.

cs.RO