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Sami Haddadin

Publications and source records attributed to Sami Haddadin.

At least 91 records · Page 5Linked to original sources

Contact-aware Shaping and Maintenance of Deformable Linear Objects With Fixtures

Studying the manipulation of deformable linear objects has significant practical applications in industry, including car manufacturing, textile production, and electronics automation. However, deformable linear object manipulation poses a significant challenge in developing planning and control algorithms, due to the precise and continuous control required to effectively manipulate the deformable nature of these objects. In this paper, we propose a new framework to control and maintain the shape of deformable linear objects with two robot manipulators utilizing environmental contacts. The framework is composed of a shape planning algorithm which automatically generates appropriate positions to place fixtures, and an object-centered skill engine which includes task and motion planning to control the motion and force of both robots based on the object status. The status of the deformable linear object is estimated online utilizing visual as well as force information. The framework manages to handle a cable routing task in real-world experiments with two Panda robots and especially achieves contact-aware and flexible clip fixing with challenging fixtures.

cs.RO↗

Towards Language-Based Modulation of Assistive Robots through Multimodal Models

In the field of Geriatronics, enabling effective and transparent communication between humans and robots is crucial for enhancing the acceptance and performance of assistive robots. Our early-stage research project investigates the potential of language-based modulation as a means to improve human-robot interaction. We propose to explore real-time modulation during task execution, leveraging language cues, visual references, and multimodal inputs. By developing transparent and interpretable methods, we aim to enable robots to adapt and respond to language commands, enhancing their usability and flexibility. Through the exchange of insights and knowledge at the workshop, we seek to gather valuable feedback to advance our research and contribute to the development of interactive robotic systems for Geriatronics and beyond.

cs.RO↗

Learning optimal controllers: a dynamical motion primitive approach

Real-time computation of optimal control is a challenging problem and, to solve this difficulty, many frameworks proposed to use learning techniques to learn (possibly sub-optimal) controllers and enable their usage in an online fashion. Among these techniques, the optimal motion framework is a simple, yet powerful technique, that obtained success in many complex real-world applications. The main idea of this approach is to take advantage of dynamic motion primitives, a widely used tool in robotics to learn trajectories from demonstrations. While usually these demonstrations come from humans, the optimal motion framework is based on demonstrations coming from optimal solutions, such as the ones obtained by numeric solvers. As usual in many learning techniques, a drawback of this approach is that it is hard to estimate the suboptimality of learned solutions, since finding easily computable and non-trivial upper bounds to the error between an optimal solution and a learned solution is, in general, unfeasible. However, we show in this paper that it is possible to estimate this error for a broad class of problems. Furthermore, we apply this estimation technique to achieve a novel and more efficient sampling scheme to be used within the optimal motion framework, enabling the usage of this framework in some scenarios where the computational resources are limited.

cs.RO↗

Fast yet predictable braking manoeuvers for real-time robot control

This paper proposes a framework for generating fast, smooth and predictable braking manoeuvers for a controlled robot. The proposed framework integrates two approaches to obtain feasible modal limits for designing braking trajectories. The first approach is real-time capable but conservative considering the usage of the available feasible actuator control region, resulting in longer braking times. In contrast, the second approach maximizes the used braking control inputs at the cost of requiring more time to evaluate larger, feasible modal limits via optimization. Both approaches allow for predicting the robot's stopping trajectory online. In addition, we also formulated and solved a constrained, nonlinear final-time minimization problem to find optimal torque inputs. The optimal solutions were used as a benchmark to evaluate the performance of the proposed predictable braking framework. A comparative study was compiled in simulation versus a classical optimal controller on a 7-DoF robot arm with only three moving joints. The results verified the effectiveness of our proposed framework and its integrated approaches in achieving fast robot braking manoeuvers with accurate online predictions of the stopping trajectories and distances under various braking settings.

cs.RO↗

BSA -- Bi-Stiffness Actuation for optimally exploiting intrinsic compliance and inertial coupling effects in elastic joint robots

Compliance in actuation has been exploited to generate highly dynamic maneuvers such as throwing that take advantage of the potential energy stored in joint springs. However, the energy storage and release could not be well-timed yet. On the contrary, for multi-link systems, the natural system dynamics might even work against the actual goal. With the introduction of variable stiffness actuators, this problem has been partially addressed. With a suitable optimal control strategy, the approximate decoupling of the motor from the link can be achieved to maximize the energy transfer into the distal link prior to launch. However, such continuous stiffness variation is complex and typically leads to oscillatory swing-up motions instead of clear launch sequences. To circumvent this issue, we investigate decoupling for speed maximization with a dedicated novel actuator concept denoted Bi-Stiffness Actuation. With this, it is possible to fully decouple the link from the joint mechanism by a switch-and-hold clutch and simultaneously keep the elastic energy stored. We show that with this novel paradigm, it is not only possible to reach the same optimal performance as with power-equivalent variable stiffness actuation, but even directly control the energy transfer timing. This is a major step forward compared to previous optimal control approaches, which rely on optimizing the full time-series control input.

cs.RO↗

A Solution to Slosh-free Robot Trajectory Optimization

This paper is about fast slosh free fluid transportation. Existing approaches are either computationally heavy or only suitable for specific robots and container shapes. We model the end effector as a point mass suspended by a spherical pendulum and study the requirements for slosh free motion and the validity of the point mass model. In this approach, slosh free trajectories are generated by controlling the pendulum's pivot and simulating the motion of the point mass. We cast the trajectory optimization problem as a quadratic program; this strategy can be used to obtain valid control inputs. Through simulations and experiments on a 7 DoF Franka Emika Panda robot we validate the effectiveness of the proposed approach.

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Towards Task-Specific Modular Gripper Fingers: Automatic Production of Fingertip Mechanics

The number of sequential tasks a single gripper can perform is significantly limited by its design. In many cases, changing the gripper fingers is required to successfully conduct multiple consecutive tasks. For this reason, several robotic tool change systems have been introduced that allow an automatic changing of the entire end-effector. However, many situations require only the modification or the change of the fingertip, making the exchange of the entire gripper uneconomic. In this paper, we introduce a paradigm for automatic task-specific fingertip production. The setup used in the proposed framework consists of a production and task execution unit, containing a robotic manipulator, and two 3D printers - autonomously producing the gripper fingers. It also consists of a second manipulator that uses a quick-exchange mechanism to pick up the printed fingertips and evaluates gripping performance. The setup is experimentally validated by conducting automatic production of three different fingertips and executing graspstability tests as well as multiple pick- and insertion tasks, with and without position offsets - using these fingertips. The proposed paradigm, indeed, goes beyond fingertip production and serves as a foundation for a fully automatic fingertip design, production and application pipeline - potentially improving manufacturing flexibility and representing a new production paradigm: tactile 3D manufacturing.

cs.RO↗

LATTE: LAnguage Trajectory TransformEr

Natural language is one of the most intuitive ways to express human intent. However, translating instructions and commands towards robotic motion generation and deployment in the real world is far from being an easy task. The challenge of combining a robot's inherent low-level geometric and kinodynamic constraints with a human's high-level semantic instructions traditionally is solved using task-specific solutions with little generalizability between hardware platforms, often with the use of static sets of target actions and commands. This work instead proposes a flexible language-based framework that allows a user to modify generic robotic trajectories. Our method leverages pre-trained language models (BERT and CLIP) to encode the user's intent and target objects directly from a free-form text input and scene images, fuses geometrical features generated by a transformer encoder network, and finally outputs trajectories using a transformer decoder, without the need of priors related to the task or robot information. We significantly extend our own previous work presented in Bucker et al. by expanding the trajectory parametrization space to 3D and velocity as opposed to just XY movements. In addition, we now train the model to use actual images of the objects in the scene for context (as opposed to textual descriptions), and we evaluate the system in a diverse set of scenarios beyond manipulation, such as aerial and legged robots. Our simulated and real-life experiments demonstrate that our transformer model can successfully follow human intent, modifying the shape and speed of trajectories within multiple environments. Codebase available at: https://github.com/arthurfenderbucker/LaTTe-Language-Trajectory-TransformEr.git

cs.RO↗

Human-to-Robot Manipulability Domain Adaptation with Parallel Transport and Manifold-Aware ICP

Manipulability ellipsoids efficiently capture the human pose and reveal information about the task at hand. Their use in task-dependent robot teaching - particularly their transfer from a teacher to a learner - can advance emulation of human-like motion. Although in recent literature focus is shifted towards manipulability transfer between two robots, the adaptation to the capabilities of the other kinematic system is to date not addressed and research in transfer from human to robot is still in its infancy. This work presents a novel manipulability domain adaptation method for the transfer of manipulability information to the domain of another kinematic system. As manipulability matrices/ellipsoids are symmetric positive-definite (SPD) they can be viewed as points on the Riemannian manifold of SPD matrices. We are the first to address the problem of manipulability transfer from the perspective of point cloud registration. We propose a manifold-aware Iterative Closest Point algorithm (ICP) with parallel transport initialization. Furthermore, we introduce a correspondence matching heuristic for manipulability ellipsoids based on inherent geometric features. We confirm our method in simulation experiments with 2-DoF manipulators as well as 7-DoF models representing the human-arm kinematics.

cs.RO↗

Reshaping Robot Trajectories Using Natural Language Commands: A Study of Multi-Modal Data Alignment Using Transformers

Natural language is the most intuitive medium for us to interact with other people when expressing commands and instructions. However, using language is seldom an easy task when humans need to express their intent towards robots, since most of the current language interfaces require rigid templates with a static set of action targets and commands. In this work, we provide a flexible language-based interface for human-robot collaboration, which allows a user to reshape existing trajectories for an autonomous agent. We take advantage of recent advancements in the field of large language models (BERT and CLIP) to encode the user command, and then combine these features with trajectory information using multi-modal attention transformers. We train the model using imitation learning over a dataset containing robot trajectories modified by language commands, and treat the trajectory generation process as a sequence prediction problem, analogously to how language generation architectures operate. We evaluate the system in multiple simulated trajectory scenarios, and show a significant performance increase of our model over baseline approaches. In addition, our real-world experiments with a robot arm show that users significantly prefer our natural language interface over traditional methods such as kinesthetic teaching or cost-function programming. Our study shows how the field of robotics can take advantage of large pre-trained language models towards creating more intuitive interfaces between robots and machines. Project webpage: https://arthurfenderbucker.github.io/NL_trajectory_reshaper/

cs.RO↗

Coordinate Invariant User-Guided Constrained Path Planning with Reactive Rapidly Expanding Plane-Oriented Escaping Trees

As collaborative robots move closer to human environments, motion generation and reactive planning strategies that allow for elaborate task execution with minimal easy-to-implement guidance whilst coping with changes in the environment is of paramount importance. In this paper, we present a novel approach for generating real-time motion plans for point-to-point tasks using a single successful human demonstration. Our approach is based on screw linear interpolation,which allows us to respect the underlying geometric constraints that characterize the task and are implicitly present in the demonstration. We also integrate an original reactive collision avoidance approach with our planner. We present extensive experimental results to demonstrate that with our approach,by using a single demonstration of moving one block, we can generate motion plans for complex tasks like stacking multiple blocks (in a dynamic environment). Analogous generalization abilities are also shown for tasks like pouring and loading shelves. For the pouring task, we also show that a demonstration given for one-armed pouring can be used for planning pouring with a dual-armed manipulator of different kinematic structure.

cs.RO↗

ISO/TS 15066: How Different Interpretations Affect Risk Assessment

The current technical specification ISO/TS15066:2016(E) for safe human-robot interaction contains logically conflicting definitions for the contact between human and robot. This may result in different interpretations for the contact classification and thus no unique outcome can be expected, which may even cause a risk to the human. In previous work, we showed a first set of implications. This paper addresses the possible interpretations of a collision scenario as a result of the varying interpretations for a risk assessment. With an experiment including four commercially available robot systems we demonstrate the procedure of the risk assessment following the different interpretations of the TS. The results indicate possible incorrect use of the technical specification, which we believe needs to be resolved in future revisions. For this, we suggest tools in form of a decision tree and constrained collision force maps, which enable a simple, unambiguous risk assessment for HRI.

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Towards Remote Robotic Competitions: An Internet-Connected Task Board and Dashboard

In this work we present a platform to assess robot platform skills using an internet-of-things (IoT) task board device to aggregate performances across remote sites. We demonstrate a concept for a modular, scale-able device and web dashboard enabling remote competitions as an alternative to in-person robot competitions. We share data from nine robot platforms located across four continents in three manipulation task categories of object localization, object insertion, and component disassembly through an organized international robot competition - the Robothon Grand Challenge. This paper discusses the design of an electronic task board, the strategies implemented by the top-performing teams and compares their results with a benchmark solution to the presented task board. Through this platform, we demonstrate fully remote, online competitions can generate innovative robotic solutions and tested a tool for measuring remote performances. Using the open-sourced task board code and design files, the reader can reproduce the benchmark solution or configure the platform for their own use case and share their results transparently without transporting their robot platform.

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Learning Robotic Manipulation Skills Using an Adaptive Force-Impedance Action Space

Intelligent agents must be able to think fast and slow to perform elaborate manipulation tasks. Reinforcement Learning (RL) has led to many promising results on a range of challenging decision-making tasks. However, in real-world robotics, these methods still struggle, as they require large amounts of expensive interactions and have slow feedback loops. On the other hand, fast human-like adaptive control methods can optimize complex robotic interactions, yet fail to integrate multimodal feedback needed for unstructured tasks. In this work, we propose to factor the learning problem in a hierarchical learning and adaption architecture to get the best of both worlds. The framework consists of two components, a slow reinforcement learning policy optimizing the task strategy given multimodal observations, and a fast, real-time adaptive control policy continuously optimizing the motion, stability, and effort of the manipulator. We combine these components through a bio-inspired action space that we call AFORCE. We demonstrate the new action space on a contact-rich manipulation task on real hardware and evaluate its performance on three simulated manipulation tasks. Our experiments show that AFORCE drastically improves sample efficiency while reducing energy consumption and improving safety.

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SyReNets: Symbolic Residual Neural Networks

Despite successful seminal works on passive systems in the literature, learning free-form physical laws for controlled dynamical systems given experimental data is still an open problem. For decades, symbolic mathematical equations and system identification were the golden standards. Unfortunately, a set of assumptions about the properties of the underlying system is required, which makes the model very rigid and unable to adapt to unforeseen changes in the physical system. Neural networks, on the other hand, are known universal function approximators but are prone to over-fit, limited accuracy, and bias problems, which makes them alone unreliable candidates for such tasks. In this paper, we propose SyReNets, an approach that leverages neural networks for learning symbolic relations to accurately describe dynamic physical systems from data. It explores a sequence of symbolic layers that build, in a residual manner, mathematical relations that describes a given desired output from input variables. We apply it to learn the symbolic equation that describes the Lagrangian of a given physical system. We do this by only observing random samples of position, velocity, and acceleration as input and torque as output. Therefore, using the Lagrangian as a latent representation from which we derive torque using the Euler-Lagrange equations. The approach is evaluated using a simulated controlled double pendulum and compared with neural networks, genetic programming, and traditional system identification. The results demonstrate that, compared to neural networks and genetic programming, SyReNets converges to representations that are more accurate and precise throughout the state space. Despite having slower convergence than traditional system identification, similar to neural networks, the approach remains flexible enough to adapt to an unforeseen change in the physical system structure.

cs.LG↗

How to Make Deep RL Work in Practice

In recent years, challenging control problems became solvable with deep reinforcement learning (RL). To be able to use RL for large-scale real-world applications, a certain degree of reliability in their performance is necessary. Reported results of state-of-the-art algorithms are often difficult to reproduce. One reason for this is that certain implementation details influence the performance significantly. Commonly, these details are not highlighted as important techniques to achieve state-of-the-art performance. Additionally, techniques from supervised learning are often used by default but influence the algorithms in a reinforcement learning setting in different and not well-understood ways. In this paper, we investigate the influence of certain initialization, input normalization, and adaptive learning techniques on the performance of state-of-the-art RL algorithms. We make suggestions which of those techniques to use by default and highlight areas that could benefit from a solution specifically tailored to RL.

cs.LG↗

Learning Vision-based Reactive Policies for Obstacle Avoidance

In this paper, we address the problem of vision-based obstacle avoidance for robotic manipulators. This topic poses challenges for both perception and motion generation. While most work in the field aims at improving one of those aspects, we provide a unified framework for approaching this problem. The main goal of this framework is to connect perception and motion by identifying the relationship between the visual input and the corresponding motion representation. To this end, we propose a method for learning reactive obstacle avoidance policies. We evaluate our method on goal-reaching tasks for single and multiple obstacles scenarios. We show the ability of the proposed method to efficiently learn stable obstacle avoidance strategies at a high success rate, while maintaining closed-loop responsiveness required for critical applications like human-robot interaction.

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Tracking Holistic Object Representations

Recent advances in visual tracking are based on siamese feature extractors and template matching. For this category of trackers, latest research focuses on better feature embeddings and similarity measures. In this work, we focus on building holistic object representations for tracking. We propose a framework that is designed to be used on top of previous trackers without any need for further training of the siamese network. The framework leverages the idea of obtaining additional object templates during the tracking process. Since the number of stored templates is limited, our method only keeps the most diverse ones. We achieve this by providing a new diversity measure in the space of siamese features. The obtained representation contains information beyond the ground truth object location provided to the system. It is then useful for tracking itself but also for further tasks which require a visual understanding of objects. Strong empirical results on tracking benchmarks indicate that our method can improve the performance and robustness of the underlying trackers while barely reducing their speed. In addition, our method is able to match current state-of-the-art results, while using a simpler and older network architecture and running three times faster.

cs.CV↗