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Samuel Barrett

Publications and source records attributed to Samuel Barrett.

3 recordsLinked to original sources

Coachable agents for interactive gameplay

Reinforcement learning has proven to be a valuable tool in the creation of advanced AI and robotic systems, contributing to everything from game playing to robotics to foundation models. Through trial-and-error, these AI systems typically learn one, near-optimal behavior to solve their tasks. However, there are many use cases in which one would like to assert some level of control, preferably in real time, over how the task is solved. We refer to these modifications of a core task as styles. We combine universal value function approximators (UVFAs) with carefully selected training scenarios, learning algorithms, and data augmentation to create a framework for coaching agents that exhibit styles in complex domains. We demonstrate the framework's application in the AAA video games Horizon Forbidden West and Gran Turismo, and in an open-source humanoid test domain. Despite the different nature of the domains -- car racing, stylized game combat, and humanoid walking -- each agent shows strong coherence to the style requests while still satisfying the main task in its domain. Importantly, the techniques outlined in this paper allow an end user to choose the final behavior at run time, giving them flexible control over the final executed performance.

cs.AI

Event Tables for Efficient Experience Replay

Experience replay (ER) is a crucial component of many deep reinforcement learning (RL) systems. However, uniform sampling from an ER buffer can lead to slow convergence and unstable asymptotic behaviors. This paper introduces Stratified Sampling from Event Tables (SSET), which partitions an ER buffer into Event Tables, each capturing important subsequences of optimal behavior. We prove a theoretical advantage over the traditional monolithic buffer approach and combine SSET with an existing prioritized sampling strategy to further improve learning speed and stability. Empirical results in challenging MiniGrid domains, benchmark RL environments, and a high-fidelity car racing simulator demonstrate the advantages and versatility of SSET over existing ER buffer sampling approaches.

cs.LG

Transformer Grammars: Augmenting Transformer Language Models with Syntactic Inductive Biases at Scale

We introduce Transformer Grammars (TGs), a novel class of Transformer language models that combine (i) the expressive power, scalability, and strong performance of Transformers and (ii) recursive syntactic compositions, which here are implemented through a special attention mask and deterministic transformation of the linearized tree. We find that TGs outperform various strong baselines on sentence-level language modeling perplexity, as well as on multiple syntax-sensitive language modeling evaluation metrics. Additionally, we find that the recursive syntactic composition bottleneck which represents each sentence as a single vector harms perplexity on document-level language modeling, providing evidence that a different kind of memory mechanism -- one that is independent of composed syntactic representations -- plays an important role in current successful models of long text.

cs.CL