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Samuel Cho

Publications and source records attributed to Samuel Cho.

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HEAL: Brain-inspired Hyperdimensional Efficient Active Learning

Drawing inspiration from the outstanding learning capability of our human brains, Hyperdimensional Computing (HDC) emerges as a novel computing paradigm, and it leverages high-dimensional vector presentation and operations for brain-like lightweight Machine Learning (ML). Practical deployments of HDC have significantly enhanced the learning efficiency compared to current deep ML methods on a broad spectrum of applications. However, boosting the data efficiency of HDC classifiers in supervised learning remains an open question. In this paper, we introduce Hyperdimensional Efficient Active Learning (HEAL), a novel Active Learning (AL) framework tailored for HDC classification. HEAL proactively annotates unlabeled data points via uncertainty and diversity-guided acquisition, leading to a more efficient dataset annotation and lowering labor costs. Unlike conventional AL methods that only support classifiers built upon deep neural networks (DNN), HEAL operates without the need for gradient or probabilistic computations. This allows it to be effortlessly integrated with any existing HDC classifier architecture. The key design of HEAL is a novel approach for uncertainty estimation in HDC classifiers through a lightweight HDC ensemble with prior hypervectors. Additionally, by exploiting hypervectors as prototypes (i.e., compact representations), we develop an extra metric for HEAL to select diverse samples within each batch for annotation. Our evaluation shows that HEAL surpasses a diverse set of baselines in AL quality and achieves notably faster acquisition than many BNN-powered or diversity-guided AL methods, recording 11 times to 40,000 times speedup in acquisition runtime per batch.

cs.LG

Mean-Field Game Analysis of SIR Model with Social Distancing

The current COVID-19 pandemic has proven that proper control and prevention of infectious disease require creating and enforcing the appropriate public policies. One critical policy imposed by the policymakers is encouraging the population to practice social distancing (i.e. controlling the contact rate among the population). Here we pose a mean-field game model of individuals each choosing a dynamic strategy of making contacts, given the trade-off of gaining utility but also risking infection from additional contacts. We compute and compare the mean-field equilibrium (MFE) strategy, which assumes each individual acting selfishly to maximize its own utility, to the socially optimal strategy, which maximizes the total utility of the population. We prove that the optimal decision of the infected is always to make more contacts than the level at which it would be socially optimal, which reinforces the important role of public policy to reduce contacts of the infected (e.g. quarantining, sick paid leave). Additionally, we include cost to incentivize people to change strategies, when computing the socially optimal strategies. We find that with this cost, policies reducing contacts of the infected should be further enforced after the peak of the epidemic has passed. Lastly, we compute the price of anarchy (PoA) of this system, to understand the conditions under which large discrepancies between the MFE and socially optimal strategies arise, which is when intervening public policy would be most effective.

q-bio.PE

Wide and deep volumetric residual networks for volumetric image classification

3D shape models that directly classify objects from 3D information have become more widely implementable. Current state of the art models rely on deep convolutional and inception models that are resource intensive. Residual neural networks have been demonstrated to be easier to optimize and do not suffer from vanishing/exploding gradients observed in deep networks. Here we implement a residual neural network for 3D object classification of the 3D Princeton ModelNet dataset. Further, we show that widening network layers dramatically improves accuracy in shallow residual nets, and residual neural networks perform comparable to state-of-the-art 3D shape net models, and we show that widening network layers improves classification accuracy. We provide extensive training and architecture parameters providing a better understanding of available network architectures for use in 3D object classification.

cs.CV