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Samuel D. Johnson

Publications and source records attributed to Samuel D. Johnson.

6 recordsLinked to original sources

Prospects for Quantum Computation in Propellant Design: Assessing the Stability of Cyclic Ozone in Nanoscale Confinement

Cyclic ozone additives have the potential to markedly increase the specific impulse of rocket fuel. This would translate to greater efficiency and reduced costs for space lift by granting more payload per rocket. While practical efforts to capture this isomer have been unsuccessful, it is possible that cyclic ozone would be stabilized in confined geometries. The required synthetic methods are nonetheless difficult to design and require theory-driven inputs that lie beyond the scope of classical methods. Quantum computation has the potential to enable these calculations, though the underlying hardware requirements remain unclear for many practical applications. We present an end-to-end analysis of how quantum methods could support efforts to isolate cyclic ozone via fullerene encapsulation. Our discussion extends beyond asymptotic complexity, reporting both logical- and physical-level resource estimates for ground-state energy determination via quantum phase estimation (QPE), computed using multiple independent resource estimation stacks - Azure Quantum Resource Estimator (AzureQRE), PennyLane's resource estimation framework, and MIT Lincoln Lab's pyLIQTR toolkit - to cross-check resource estimates and bracket realistic overheads. Taken collectively, these data delineate a plausible scale for realistic, computationally-aided molecular design efforts using fault-tolerant quantum computation.

quant-ph

Quantum Resources Required for Binding Affinity Calculations of Amyloid beta

Amyloid beta, an intrinsically disordered protein, plays a seemingly important but not well-understood role in neurodegenerative diseases like Alzheimer's disease. A key feature of amyloid beta, which could lead to potential therapeutic intervention pathways, is its binding affinity to certain metal centers, like iron and copper. Numerically calculating such binding affinities is a computationally challenging task, involving strongly correlated metal centers. A key bottleneck in understanding the binding affinity is obtaining estimates of the ground state energy. Quantum computers have the potential to accelerate such calculations but it is important to understand the quantum resources required. In this work, we detail a computational workflow for binding affinity calculations for amyloid beta utilizing quantum algorithms, providing estimated quantum resources required, at both the logical and hardware level.

quant-ph

Quantum computing for corrosion-resistant materials and anti-corrosive coatings design

Corrosion is a pervasive issue that impacts the structural integrity and performance of materials across various industries, imposing a significant economic impact globally. In fields like aerospace and defense, developing corrosion-resistant materials is critical, but progress is often hindered by the complexities of material-environment interactions. While computational methods have advanced in designing corrosion inhibitors and corrosion-resistant materials, they fall short in understanding the fundamental corrosion mechanisms due to the highly correlated nature of the systems involved. This paper explores the potential of leveraging quantum computing to accelerate the design of corrosion inhibitors and corrosion-resistant materials, with a particular focus on magnesium and niobium alloys. We investigate the quantum computing resources required for high-fidelity electronic ground-state energy estimation (GSEE), which will be used in our hybrid classical-quantum workflow. Representative computational models for magnesium and niobium alloys show that 2292 to 38598 logical qubits and $(1.04$ to $1962) \times 10^{13}$ T-gates are required for simulating the ground-state energy of these systems under the first quantization encoding using plane waves basis.

quant-ph

Strategic Seeding of Rival Opinions

We present a network influence game that models players strategically seeding the opinions of nodes embedded in a social network. A social learning dynamic, whereby nodes repeatedly update their opinions to resemble those of their neighbors, spreads the seeded opinions through the network. After a fixed period of time, the dynamic halts and each player's utility is determined by the relative strength of the opinions held by each node in the network vis-a-vis the other players. We show that the existence of a pure Nash equilibrium cannot be guaranteed in general. However, if the dynamics are allowed to progress for a sufficient amount of time so that a consensus among all of the nodes is obtained, then the existence of a pure Nash equilibrium can be guaranteed. The computational complexity of finding a pure strategy best response is shown to be NP-complete, but can be efficiently approximated to within a (1 - 1/e) factor of optimal by a simple greedy algorithm.

cs.GT

Inequality and Network Formation Games

This paper addresses the matter of inequality in network formation games. We employ a quantity that we are calling the Nash Inequality Ratio (NIR), defined as the maximal ratio between the highest and lowest costs incurred to individual agents in a Nash equilibrium strategy, to characterize the extent to which inequality is possible in equilibrium. We give tight upper bounds on the NIR for the network formation games of Fabrikant et al. (PODC '03) and Ehsani et al. (SPAA '11). With respect to the relationship between equality and social efficiency, we show that, contrary to common expectations, efficiency does not necessarily come at the expense of increased inequality.

cs.GT

Algorithm Instance Games

This paper introduces algorithm instance games (AIGs) as a conceptual classification applying to games in which outcomes are resolved from joint strategies algorithmically. For such games, a fundamental question asks: How do the details of the algorithm's description influence agents' strategic behavior? We analyze two versions of an AIG based on the set-cover optimization problem. In these games, joint strategies correspond to instances of the set-cover problem, with each subset (of a given universe of elements) representing the strategy of a single agent. Outcomes are covers computed from the joint strategies by a set-cover algorithm. In one variant of this game, outcomes are computed by a deterministic greedy algorithm, and the other variant utilizes a non-deterministic form of the greedy algorithm. We characterize Nash equilibrium strategies for both versions of the game, finding that agents' strategies can vary considerably between the two settings. In particular, we find that the version of the game based on the deterministic algorithm only admits Nash equilibrium in which agents choose strategies (i.e., subsets) containing at most one element, with no two agents picking the same element. On the other hand, in the version of the game based on the non-deterministic algorithm, Nash equilibrium strategies can include agents with zero, one, or every element, and the same element can appear in the strategies of multiple agents.

cs.GT