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Samuel Grossman

Publications and source records attributed to Samuel Grossman.

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Affinity Tailor: Dynamic Locality-Aware Scheduling at Scale

Modern large multicore systems often run multiple workloads that share CPUs under schedulers such as Linux CFS. To keep CPUs busy, these schedulers load-balance runnable work, causing each workload to execute on many cores. This weakens locality at the microarchitectural level: workloads lose reuse in caches, branch predictors, and prefetchers, and interfere more with one another - especially on chiplet-based systems, where spreading execution across cores also spreads it across LLC boundaries. A natural alternative is strict CPU partitioning, but hard partitions leave capacity idle when workloads do not fully use their reserved CPUs. We present Affinity Tailor, a userspace-guided kernel scheduling system built on a key insight: the kernel can preserve locality for workloads that share CPUs by treating demand-sized, topologically compact CPU sets as affinity hints rather than hard partitions. A userspace controller estimates each workload's CPU demand online and assigns a preferred CPU set sized to that demand, chosen to be as disjoint as possible from other workloads while spanning as few LLC domains as possible. The kernel then uses this set as an affinity hint, steering threads toward those CPUs while still allowing execution elsewhere when needed to preserve utilization. Deployed at Google, Affinity Tailor delivers geometric-mean per-CPU throughput gains of 12% on chiplet-based systems and 3% on non-chiplet systems over Linux CFS. Furthermore, faster execution reduces memory residency, yielding per-GB throughput gains of 3-7%. Our findings suggest that future schedulers should treat spatial locality as a first-class objective, even at the expense of work-conservation.

cs.OS

A New Frontier for Pull-Based Graph Processing

The trade-off between pull-based and push-based graph processing engines is well-understood. On one hand, pull-based engines can achieve higher throughput because their workloads are read-dominant, rather than write-dominant, and can proceed without synchronization between threads. On the other hand, push-based engines are much better able to take advantage of the frontier optimization, which leverages the fact that often only a small subset of the graph needs to be accessed to complete an iteration of a graph processing application. Hybrid engines attempt to overcome this trade-off by dynamically switching between push and pull, but there are two key disadvantages with this approach. First, applications must be implemented twice (once for push and once for pull), and second, processing throughput is reduced for iterations that run with push. We propose a radically different solution: rebuild the frontier optimization entirely such that it is well-suited for a pull-based engine. In doing so, we remove the only advantage that a push-based engine had over a pull-based engine, making it possible to eliminate the push-based engine entirely. We introduce Wedge, a pull-only graph processing framework that transforms the traditional source-oriented vertex-based frontier into a pull-friendly format called the Wedge Frontier. The transformation itself is expensive even when parallelized, so we introduce two key optimizations to make it practical. First, we perform the transformation only when the resulting Wedge Frontier is sufficiently sparse. Second, we coarsen the granularity of the representation of elements in the Wedge Frontier. These optimizations respectively improve Wedge's performance by up to 5x and 2x, enabling it to outperform Grazelle, Ligra, and GraphMat respectively by up to 2.8x, 4.9x, and 185.5x.

cs.DC