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Sanbao Su

Publications and source records attributed to Sanbao Su.

7 recordsLinked to original sources

TGIF: Text-Guided Layer Fusion Mitigates Hallucination in Multimodal LLMs

Multimodal large language models (MLLMs) typically rely on a single late-layer feature from a frozen vision encoder, leaving the encoder's rich hierarchy of visual cues under-utilized. MLLMs still suffer from visually ungrounded hallucinations, often relying on language priors rather than image evidence. While many prior mitigation strategies operate on the text side, they leave the visual representation unchanged and do not exploit the rich hierarchy of features encoded across vision layers. Existing multi-layer fusion methods partially address this limitation but remain static, applying the same layer mixture regardless of the query. In this work, we introduce TGIF (Text-Guided Inter-layer Fusion), a lightweight module that treats encoder layers as depth-wise "experts" and predicts a prompt-dependent fusion of visual features. TGIF follows the principle of direct external fusion, requires no vision-encoder updates, and adds minimal overhead. Integrated into LLaVA-1.5-7B, TGIF provides consistent improvements across hallucination, OCR, and VQA benchmarks, while preserving or improving performance on ScienceQA, GQA, and MMBench. These results suggest that query-conditioned, hierarchy-aware fusion is an effective way to strengthen visual grounding and reduce hallucination in modern MLLMs. Code: https://github.com/Linchenchen/TGIF.

cs.CV

$α$-OCC: Uncertainty-Aware Camera-based 3D Semantic Occupancy Prediction

In the realm of autonomous vehicle perception, comprehending 3D scenes is paramount for tasks such as planning and mapping. Camera-based 3D Semantic Occupancy Prediction (OCC) aims to infer scene geometry and semantics from limited observations. While it has gained popularity due to affordability and rich visual cues, existing methods often neglect the inherent uncertainty in models. To address this, we propose an uncertainty-aware OCC method ($α$-OCC). We first introduce Depth-UP, an uncertainty propagation framework that improves geometry completion by up to 11.58\% and semantic segmentation by up to 12.95\% across various OCC models. For uncertainty quantification (UQ), we propose the hierarchical conformal prediction (HCP) method, effectively handling the high-level class imbalance in OCC datasets. On the geometry level, the novel KL-based score function significantly improves the occupied recall (45\%) of safety-critical classes with minimal performance overhead (3.4\% reduction). On UQ, our HCP achieves smaller prediction set sizes while maintaining the defined coverage guarantee. Compared with baselines, it reduces up to 92\% set size, with 18\% further reduction when integrated with Depth-UP. Our contributions advance OCC accuracy and robustness, marking a noteworthy step forward in autonomous perception systems.

cs.CV

What is the Solution for State-Adversarial Multi-Agent Reinforcement Learning?

Various methods for Multi-Agent Reinforcement Learning (MARL) have been developed with the assumption that agents' policies are based on accurate state information. However, policies learned through Deep Reinforcement Learning (DRL) are susceptible to adversarial state perturbation attacks. In this work, we propose a State-Adversarial Markov Game (SAMG) and make the first attempt to investigate different solution concepts of MARL under state uncertainties. Our analysis shows that the commonly used solution concepts of optimal agent policy and robust Nash equilibrium do not always exist in SAMGs. To circumvent this difficulty, we consider a new solution concept called robust agent policy, where agents aim to maximize the worst-case expected state value. We prove the existence of robust agent policy for finite state and finite action SAMGs. Additionally, we propose a Robust Multi-Agent Adversarial Actor-Critic (RMA3C) algorithm to learn robust policies for MARL agents under state uncertainties. Our experiments demonstrate that our algorithm outperforms existing methods when faced with state perturbations and greatly improves the robustness of MARL policies. Our code is public on https://songyanghan.github.io/what_is_solution/.

cs.AI

Collaborative Multi-Object Tracking with Conformal Uncertainty Propagation

Object detection and multiple object tracking (MOT) are essential components of self-driving systems. Accurate detection and uncertainty quantification are both critical for onboard modules, such as perception, prediction, and planning, to improve the safety and robustness of autonomous vehicles. Collaborative object detection (COD) has been proposed to improve detection accuracy and reduce uncertainty by leveraging the viewpoints of multiple agents. However, little attention has been paid to how to leverage the uncertainty quantification from COD to enhance MOT performance. In this paper, as the first attempt to address this challenge, we design an uncertainty propagation framework called MOT-CUP. Our framework first quantifies the uncertainty of COD through direct modeling and conformal prediction, and propagates this uncertainty information into the motion prediction and association steps. MOT-CUP is designed to work with different collaborative object detectors and baseline MOT algorithms. We evaluate MOT-CUP on V2X-Sim, a comprehensive collaborative perception dataset, and demonstrate a 2% improvement in accuracy and a 2.67X reduction in uncertainty compared to the baselines, e.g. SORT and ByteTrack. In scenarios characterized by high occlusion levels, our MOT-CUP demonstrates a noteworthy $4.01\%$ improvement in accuracy. MOT-CUP demonstrates the importance of uncertainty quantification in both COD and MOT, and provides the first attempt to improve the accuracy and reduce the uncertainty in MOT based on COD through uncertainty propagation. Our code is public on https://coperception.github.io/MOT-CUP/.

cs.CV

Robust Multi-Agent Reinforcement Learning with State Uncertainty

In real-world multi-agent reinforcement learning (MARL) applications, agents may not have perfect state information (e.g., due to inaccurate measurement or malicious attacks), which challenges the robustness of agents' policies. Though robustness is getting important in MARL deployment, little prior work has studied state uncertainties in MARL, neither in problem formulation nor algorithm design. Motivated by this robustness issue and the lack of corresponding studies, we study the problem of MARL with state uncertainty in this work. We provide the first attempt to the theoretical and empirical analysis of this challenging problem. We first model the problem as a Markov Game with state perturbation adversaries (MG-SPA) by introducing a set of state perturbation adversaries into a Markov Game. We then introduce robust equilibrium (RE) as the solution concept of an MG-SPA. We conduct a fundamental analysis regarding MG-SPA such as giving conditions under which such a robust equilibrium exists. Then we propose a robust multi-agent Q-learning (RMAQ) algorithm to find such an equilibrium, with convergence guarantees. To handle high-dimensional state-action space, we design a robust multi-agent actor-critic (RMAAC) algorithm based on an analytical expression of the policy gradient derived in the paper. Our experiments show that the proposed RMAQ algorithm converges to the optimal value function; our RMAAC algorithm outperforms several MARL and robust MARL methods in multiple multi-agent environments when state uncertainty is present. The source code is public on \url{https://github.com/sihongho/robust_marl_with_state_uncertainty}.

cs.LG

Uncertainty Quantification of Collaborative Detection for Self-Driving

Sharing information between connected and autonomous vehicles (CAVs) fundamentally improves the performance of collaborative object detection for self-driving. However, CAVs still have uncertainties on object detection due to practical challenges, which will affect the later modules in self-driving such as planning and control. Hence, uncertainty quantification is crucial for safety-critical systems such as CAVs. Our work is the first to estimate the uncertainty of collaborative object detection. We propose a novel uncertainty quantification method, called Double-M Quantification, which tailors a moving block bootstrap (MBB) algorithm with direct modeling of the multivariant Gaussian distribution of each corner of the bounding box. Our method captures both the epistemic uncertainty and aleatoric uncertainty with one inference pass based on the offline Double-M training process. And it can be used with different collaborative object detectors. Through experiments on the comprehensive collaborative perception dataset, we show that our Double-M method achieves more than 4X improvement on uncertainty score and more than 3% accuracy improvement, compared with the state-of-the-art uncertainty quantification methods. Our code is public on https://coperception.github.io/double-m-quantification.

cs.CV

Stable and Efficient Shapley Value-Based Reward Reallocation for Multi-Agent Reinforcement Learning of Autonomous Vehicles

With the development of sensing and communication technologies in networked cyber-physical systems (CPSs), multi-agent reinforcement learning (MARL)-based methodologies are integrated into the control process of physical systems and demonstrate prominent performance in a wide array of CPS domains, such as connected autonomous vehicles (CAVs). However, it remains challenging to mathematically characterize the improvement of the performance of CAVs with communication and cooperation capability. When each individual autonomous vehicle is originally self-interest, we can not assume that all agents would cooperate naturally during the training process. In this work, we propose to reallocate the system's total reward efficiently to motivate stable cooperation among autonomous vehicles. We formally define and quantify how to reallocate the system's total reward to each agent under the proposed transferable utility game, such that communication-based cooperation among multi-agents increases the system's total reward. We prove that Shapley value-based reward reallocation of MARL locates in the core if the transferable utility game is a convex game. Hence, the cooperation is stable and efficient and the agents should stay in the coalition or the cooperating group. We then propose a cooperative policy learning algorithm with Shapley value reward reallocation. In experiments, compared with several literature algorithms, we show the improvement of the mean episode system reward of CAV systems using our proposed algorithm.

cs.GT