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Sandilya Sai Garimella

Publications and source records attributed to Sandilya Sai Garimella.

6 recordsLinked to original sources

Mobility-Budget-Constrained Submodular Maximization for Distributed Semantic Multi-Robot Exploration

Multi-robot exploration under communication and mobility constraints requires balancing information gain with reachability. We present a distributed semantic exploration framework that combines Dirichlet mapping, budget-constrained trajectory selection, and Resource-Aware distributed Greedy (RAG) coordination. Each robot clusters frontiers, computes terrain- and heading-aware least-cost paths with a single budget-limited Dijkstra search, and selects feasible paths by marginal information gain, represented by the expected reduction in Dirichlet entropy. Each robot's per-round selection is exact, the team's joint per-round information gain is at least half the centralized optimum, and the bound degrades gracefully under limited communication. Ten-run gridworld ablations show improved coverage, semantic mIoU, and map certainty with lower entropy and traversal cost per unit distance than shortest-distance frontier selection. Budget-sensitivity experiments show that an intermediate budget best balances path reach and receding-horizon execution. In photorealistic full-system simulation against five coordination rules run in their native published forms, the proposed method attains the highest mean coverage and semantic accuracy while being the only one that respects the per-trajectory mobility budget.

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HERCULES: An Open-Source Simulation Framework for Heterogeneous Multi-Robot SLAM, Collaborative Perception, and Exploration

We present HERCULES, an open-source simulator and data-collection pipeline for heterogeneous multi-robot autonomy. Built upon the Unreal Engine 5 (UE5)-based simulators AirSim and Cosys-AirSim, HERCULES resolves key architectural limitations of prior frameworks to enable concurrent unmanned aerial and ground vehicle (UAV-UGV) operation in large-scale, photorealistic, dynamic environments. It introduces a new waypoint-tracking UGV controller that mirrors existing UAV control interfaces, and provides a shared navigation stack for mapping, traversability analysis, planning, and control across heterogeneous platforms. Expanding inherited sensor suites, it adds physics-based long-wave infrared (LWIR) cameras and configurable night-vision modes for degraded visual environments. HERCULES provides lightweight APIs, ROS 2 wrappers, and rigorous time synchronization across sensors and platforms, and brings state-of-the-art game-engine capabilities into robotics simulation, integrating intelligent agents such as pedestrians, traffic, and wildlife with high-fidelity dynamic phenomena, including fire, flooding, and crop disease spread. HERCULES runs in two modes: passively, replaying offline-designed trajectories to generate reproducible multi-modal datasets, and actively, running an online planner in closed loop from live observations. Our experiments in heterogeneous multi-robot SLAM, collaborative perception, and exploration, using both HERCULES-generated data and active closed-loop execution, demonstrate its utility for advancing heterogeneous multi-robot autonomy. We publicly release our source code, experiment code, documentation, and datasets, including a heterogeneous multi-robot SLAM benchmark collected with two UAVs and two UGVs across kilometer-scale desert, forest, and city environments, at https://lunarlab-gatech.github.io/HERCULES-website.

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Communication- and Computation-Efficient Distributed Submodular Optimization in Robot Mesh Networks

We provide a communication- and computation-efficient method for distributed submodular optimization in robot mesh networks. Submodularity is a property of diminishing returns that arises in active information gathering such as mapping, surveillance, and target tracking. Our method, Resource-Aware distributed Greedy (RAG), introduces a new distributed optimization paradigm that enables scalable and near-optimal action coordination. To this end, RAG requires each robot to make decisions based only on information received from and about their neighbors. In contrast, the current paradigms allow the relay of information about all robots across the network. As a result, RAG's decision-time scales linearly with the network size, while state-of-the-art near-optimal submodular optimization algorithms scale cubically. We also characterize how the designed mesh-network topology affects RAG's approximation performance. Our analysis implies that sparser networks favor scalability without proportionally compromising approximation performance: while RAG's decision time scales linearly with network size, the gain in approximation performance scales sublinearly. We demonstrate RAG's performance in simulated scenarios of area detection with up to 45 robots, simulating realistic robot-to-robot (r2r) communication speeds such as the 0.25 Mbps speed of the Digi XBee 3 Zigbee 3.0. In the simulations, RAG enables real-time planning, up to three orders of magnitude faster than competitive near-optimal algorithms, while also achieving superior mean coverage performance. To enable the simulations, we extend the high-fidelity and photo-realistic simulator AirSim by integrating a scalable collaborative autonomy pipeline to tens of robots and simulating r2r communication delays. Our code is available at https://github.com/UM-iRaL/Resource-Aware-Coordination-AirSim.

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MI-HGNN: Morphology-Informed Heterogeneous Graph Neural Network for Legged Robot Contact Perception

We present a Morphology-Informed Heterogeneous Graph Neural Network (MI-HGNN) for learning-based contact perception. The architecture and connectivity of the MI-HGNN are constructed from the robot morphology, in which nodes and edges are robot joints and links, respectively. By incorporating the morphology-informed constraints into a neural network, we improve a learning-based approach using model-based knowledge. We apply the proposed MI-HGNN to two contact perception problems, and conduct extensive experiments using both real-world and simulated data collected using two quadruped robots. Our experiments demonstrate the superiority of our method in terms of effectiveness, generalization ability, model efficiency, and sample efficiency. Our MI-HGNN improved the performance of a state-of-the-art model that leverages robot morphological symmetry by 8.4% with only 0.21% of its parameters. Although MI-HGNN is applied to contact perception problems for legged robots in this work, it can be seamlessly applied to other types of multi-body dynamical systems and has the potential to improve other robot learning frameworks. Our code is made publicly available at https://github.com/lunarlab-gatech/Morphology-Informed-HGNN.

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Volume-DROID: A Real-Time Implementation of Volumetric Mapping with DROID-SLAM

This paper presents Volume-DROID, a novel approach for Simultaneous Localization and Mapping (SLAM) that integrates Volumetric Mapping and Differentiable Recurrent Optimization-Inspired Design (DROID). Volume-DROID takes camera images (monocular or stereo) or frames from a video as input and combines DROID-SLAM, point cloud registration, an off-the-shelf semantic segmentation network, and Convolutional Bayesian Kernel Inference (ConvBKI) to generate a 3D semantic map of the environment and provide accurate localization for the robot. The key innovation of our method is the real-time fusion of DROID-SLAM and Convolutional Bayesian Kernel Inference (ConvBKI), achieved through the introduction of point cloud generation from RGB-Depth frames and optimized camera poses. This integration, engineered to enable efficient and timely processing, minimizes lag and ensures effective performance of the system. Our approach facilitates functional real-time online semantic mapping with just camera images or stereo video input. Our paper offers an open-source Python implementation of the algorithm, available at https://github.com/peterstratton/Volume-DROID.

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Dandelion-Picking Legged Robot

Agriculture is currently undergoing a robotics revolution, but robots using wheeled or treads suffer from known disadvantages: they are unable to move over rubble and steep or loose ground, and they trample continuous strips of land thereby reducing the viable crop area. Legged robots offer an alternative, but existing commercial legged robots are complex, expensive, and hard to maintain. We propose the use of multilegged robots using low-degree-of-freedom (low-DoF) legs and demonstrate our approach with a lawn pest control task: picking dandelions using our inexpensive and easy to fabricate BigANT robot. For this task we added an RGB-D camera to the robot. We also rigidly attached a flower picking appendage to the robot chassis. Thanks to the versatility of legs, the robot could be programmed to perform a ``swooping'' motion that allowed this 0-DoF appendage to pluck the flowers. Our results suggest that robots with six or more low-DoF legs may hit a sweet-spot for legged robots designed for agricultural applications by providing enough mobility, stability, and low complexity.

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