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Sandra Woolley

Publications and source records attributed to Sandra Woolley.

4 recordsLinked to original sources

Trends in AI and Human-AI Interaction in Clinical Trials -- A Hybrid Human-AI Exploration

This paper examines records retrieved from the ClinicalTrials.gov registry to characterize temporal trends in AI terminology and the geographical distribution of AI trials. The work also reports on an exploratory hybrid human-AI approach to analyzing human-AI interaction trends in registered clinical trials. The hybrid workflow comprised a frontier generative AI model (GPT-5.5) and human review to screen and categorize records returned by an AI-focused search. The findings indicate a marked increase in AI-related trials over time, with recent growth in references to machine learning, deep learning, chatbots, GPTs, and large language models. Geographically, China and the United States accounted for the largest numbers of AI-related trials, with notable recent increases in several other countries including Italy, France, Spain, the UK and Turkey (T\"urkiye). In a random sample of 100 records, human and AI classifiers showed good agreement in identifying studies not substantively using AI, but lower agreement in classifying human-AI interaction, particularly where health professional interaction was ambiguous or insufficiently described. Overall, the results suggest that hybrid human-AI screening of clinical trial records is potentially viable, but clearer trial reporting and more precise interaction definitions will benefit the process.

cs.AI

Back to the Future Museum -- Speculative Design for Virtual Citizen-Curated Museums

This forward-looking paper uses speculative design fiction to explore future museum scenarios where citizen curators design and share immersive virtual reality museums populated with tangible heritage artefacts, intangible virtual elements and interactive experiences. The work also explores takeaway 'asset packs' containing 3D artefact models, curation assets, and interactive experiences, and we envisage a visit to the future museum, where the physical and virtual experiences interplay. Finally, the paper considers the implications of this future museum in terms of resources and the potential impacts on traditional museums.

cs.HC

Barriers to device longevity and reuse: A vintage device empirical study

This extended paper contributes a methodology and a detailed analysis of app installation and functionality on a 'vintage' device. Experimental results are presented that demonstrate barriers to the reuse of vintage Apple devices. and solutions are posited. 230 apps across 23 unique app categories were tested to determine if they could be downloaded, installed, and opened, and whether they appeared functional on a vintage Apple device. Only 29 (12.6%) of the apps could be downloaded directly, and in contrast 140 (60.9%) of the apps were downloadable with the aid of another Apple device. In total, 141 (61.3%) of applications downloaded either directly or indirectly were considered functional and capable of running on the device. We discuss measures Apple and developers could take to support legacy device users, prolong device use, enable reuse and, potentially, prevent functional devices from becoming e-waste.

cs.HC

Quantifying Device Usefulness -- How Useful is an Obsolete Device?

Obsolete devices add to the rising levels of electronic waste, a major environmental concern, and a contributing factor to climate change. In recent years, device manufacturers have established environmental commitments and launched initiatives such as supporting the recycling of obsolete devices by making more ways available for consumers to safely dispose of their old devices. However, little support is available for individuals who want to continue using legacy or 'end-of-life' devices and few studies have explored the usefulness of these older devices, the barriers to their continued use and the associated user experiences. With a human-computer interaction lens, this paper reflects on device usefulness as a function of utility and usability, and on the barriers to continued device use and app installation. Additionally, the paper contributes insights from a sequel study that extends on prior work evaluating app functionality of a 'vintage' Apple device with new empirical data on app downloadability and functionality for the same device when newly classified as 'obsolete'. A total of 230 apps, comprising the top 10 free App Store apps for each of 23 categories, were assessed for downloadability and functionality on an Apple iPad Mini tablet. Although only 20 apps (8.7%) could be downloaded directly onto the newly obsolete device, 143 apps (62.2%) could be downloaded with the use of a different non-legacy device. Of these 163 downloadable apps, 131 apps (com-prising 57% of all 230 apps and 80.4% of the downloadable apps) successfully installed, opened, and functioned. This was a decrease of only 4.3% in functional apps (of the 230 total apps) compared to the performance of the device when previously classified as 'vintage'.

cs.HC