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Sangheon Park

Publications and source records attributed to Sangheon Park.

6 recordsLinked to original sources

Frame-Level Pansori Mode Classification with Complementary Audio Representations

Pansori is a traditional Korean vocal genre whose mode system (jo) is defined not by scale alone but by the entanglement of pitch collection, microtonal ornament (sigimsae), and vocal timbre. In this study, we introduce a 46-hour frame-level pansori mode annotation, expert-labeled across all five canonical batang, and evaluate four complementary input representations (mel spectrogram, F0 contour, MIDI piano roll, and a multi-cultural SSL encoder) under two split strategies designed to detect shortcut learning. Across the three well-represented modes, performance degrades by only 2.1--3.6 points of F1 when entire works are held out, indicating that the models learn mode-relevant features rather than memorizing repertoire. Per-class results further show that source separation removes the percussion cue on which changjo depends, and that generic multi-cultural pre-training fails specifically on the Ujo--Gyemyeonjo distinction. Qualitative analysis of cross-modal disagreement recovers musicologically documented phenomena and agrees with published score-based analyses of modern changjak pansori.

cs.SD

From Prompting to Describing: A Cross-Cultural Study of Language for AI-Generated Music

Text-to-music (TTM) generation systems allow users to create music through natural language prompts, yet it is unclear whether the descriptive language used to prompt aligns with descriptive language used to summarize or describe heard music. We pair 200 real-world Udio prompts with their generated audio and free-form descriptions collected from English- (n = 70) and Korean-speaking (n = 78) listeners, and contribute a human-derived taxonomy of musical prompting vocabulary grounded in real user data. Using this framework, alongside word- and vector-level analyses, we find a consistent structural asymmetry: prompts are dominated by Genre and Story/Narrative language. Genre terms propagate most reliably from prompt to perception, while narrative-heavy prompts are the strongest predictor of semantic misalignment. A preliminary cross-cultural comparison further suggests that description profiles vary across listener populations along narrative, functional, and affective dimensions, raising questions about whether current TTM systems, trained on aggregated English-centric corpora, can accommodate the full diversity of how people naturally express musical ideas.

cs.SD

Dance to Music Generation leveraging Pre-training with Unpaired data and Contrastive Alignment

Dance-to-music generation is a promising task for applications such as choreography support and automatic accompaniment, where temporal coordination between body movement and sound is essential. In particular, using human joint positions as the motion representation is attractive because they explicitly capture body dynamics while being lightweight, privacy-preserving, and easy to integrate with motion capture and pose-estimation pipelines. A central challenge in this setting, however, is the scarcity of high-quality paired dance-music data, since collecting accurately synchronized pairs is costly and often constrained by copyright and performance rights. This makes it difficult to train end-to-end models solely from paired data. To address this issue, we propose a dance-conditioned music generation framework that efficiently exploits both unpaired and paired data. Our method combines pretrained unimodal encoders for motion and music, beat-guided contrastive pretraining to align their feature spaces, and a ControlNet-style conditioning module on top of a pretrained text-to-audio diffusion model. Experiments on AIST++ demonstrate that the proposed techniques improve both dance-music alignment and audio quality, as confirmed by quantitative and qualitative evaluations. Compared to a state-of-the-art method, our approach achieves superior dance alignment performance and competitive audio quality. Code is available at https://github.com/kmraven/AudioLDM-ControlNet .

cs.SD

MoRGS: Efficient Per-Gaussian Motion Reasoning for Streamable Dynamic 3D Scenes

Online reconstruction of dynamic scenes aims to learn from streaming multi-view inputs under low-latency constraints. The fast training and real-time rendering capabilities of 3D Gaussian Splatting have made on-the-fly reconstruction practically feasible, enabling online 4D reconstruction. However, existing online approaches, despite their efficiency and visual quality, fail to learn per-Gaussian motion that reflects true scene dynamics. Without explicit motion cues, appearance and motion are optimized solely under photometric loss, causing per-Gaussian motion to chase pixel residuals rather than true 3D motion. To address this, we propose MoRGS, an efficient online per-Gaussian motion reasoning framework that explicitly models per-Gaussian motion to improve 4D reconstruction quality. Specifically, we leverage optical flow on a sparse set of key views as lightweight motion cues that regularize per-Gaussian motion beyond photometric supervision. To compensate for the sparsity of flow supervision, we learn a per-Gaussian motion offset field that reconciles discrepancies between projected 3D motion and observed flow across views and time. In addition, we introduce a per-Gaussian motion confidence that separates dynamic from static Gaussians and weights Gaussian attribute residual updates, thereby suppressing redundant motion in static regions for better temporal consistency and accelerating the modeling of large motions. Extensive experiments demonstrate that MoRGS achieves state-of-the-art reconstruction quality and motion fidelity among online methods, while maintaining streamable performance.

cs.CV

NeoLightning: A Modern Reimagination of Gesture-Based Sound Design

This paper introduces NeoLightning, a modern reinterpretation of the Buchla Lightning. NeoLightning preserves the innovative spirit of Don Buchla's "Buchla Lightning" (introduced in the 1990s) while making its gesture-based interaction accessible to contemporary users. While the original Buchla Lightning and many other historical instruments were groundbreaking in their time, they are now largely unsupported, limiting user interaction to indirect experiences. To address this, NeoLightning leverages MediaPipe for deep learning-based gesture recognition and employs Max/MSP and Processing for real-time multimedia processing. The redesigned system offers precise, low-latency gesture recognition and immersive 3D interaction. By merging the creative spirit of the original Lightning with modern advancements, NeoLightning redefines gesture-based musical interaction, expanding possibilities for expressive performance and interactive sound design.

cs.HC

Towards Computational Analysis of Pansori Singing

Pansori is one of the most representative vocal genres of Korean traditional music, which has an elaborated vocal melody line with strong vibrato. Although the music is transmitted orally without any music notation, transcribing pansori music in Western staff notation has been introduced for several purposes, such as documentation of music, education, or research. In this paper, we introduce computational analysis of pansori based on both audio and corresponding transcription, how modern Music Information Retrieval tasks can be used in analyzing traditional music and how it revealed different audio characteristics of what pansori contains.

cs.SD