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Sanghyun Seo

Publications and source records attributed to Sanghyun Seo.

7 recordsLinked to original sources

Privacy-Preserving Action Recognition: Taxonomy, Methods, and Privacy-Utility Trade-offs

Video surveillance in public safety, healthcare, and smart environments has made continuous human monitoring routine, raising real risks to personal identity and appearance. Privacy-preserving action recognition (PPAR) tackles the tension between the utility of video understanding and this exposure, and has drawn fast-growing interest. However, existing surveys remain narrow. Most catalog a single mechanism family, predate recent adversarial and hybrid work, or barely address evaluation. The result is a fragmented literature with incompatible threat models, inconsistent metrics, and no shared evaluation standard. We address this with a PRISMA-guided review of 32 peer-reviewed papers (2018--2026) drawn from 885 screened records. Methods sort into five families, namely adversarial learning (52%), skeleton-based (20%), cryptographic (12%), differential privacy (8%), and hybrid (8%), each with distinct privacy, utility, and efficiency trade-offs. Evaluation is the weak point. Only 10% of papers adopt a formal privacy definition, 65% rely on ad-hoc metrics, and 40% report an inconsistently defined cMAP. The trade-offs are steep. Skeleton methods reach about 85% accuracy but drop appearance, adversarial methods hold near 80% utility at moderate privacy (cMAP 0.9 to 0.3--0.5), and differential privacy often falls below 70%. Harder conditions stay under-tested, with fewer than 15% of papers checking cross-dataset generalization, under 10% testing adaptive attackers, and real-time edge deployment nearly untouched. We contribute a two-dimensional privacy-space taxonomy, a formal threat model, a comparative trade-off analysis, the PPAR Unified Evaluation Protocol, and a roadmap centered on benchmark standardization. With this grounding, we argue PPAR can move from prototypes toward deployment, with lessons extending to face recognition and medical imaging.

cs.CV↗

Make VLM Recognize Visual Hallucination on Cartoon Character Image with Pose Information

Leveraging large-scale Text-to-Image (TTI) models have become a common technique for generating exemplar or training dataset in the fields of image synthesis, video editing, 3D reconstruction. However, semantic structural visual hallucinations involving perceptually severe defects remain a concern, especially in the domain of non-photorealistic rendering (NPR) such as cartoons and pixelization-style character. To detect these hallucinations in NPR, We propose a novel semantic structural hallucination detection system using Vision-Language Model (VLM). Our approach is to leverage the emerging capability of large language model, in-context learning which denotes that VLM has seen some examples by user for specific downstream task, here hallucination detection. Based on in-context learning, we introduce pose-aware in-context visual learning (PA-ICVL) which improve the overall performance of VLM by further inputting visual data beyond prompts, RGB images and pose information. By incorporating pose guidance, we enable VLMs to make more accurate decisions. Experimental results demonstrate significant improvements in identifying visual hallucinations compared to baseline methods relying solely on RGB images. Within selected two VLMs, GPT-4v, Gemini pro vision, our proposed PA-ICVL improves the hallucination detection with 50% to 78%, 57% to 80%, respectively. This research advances a capability of TTI models toward real-world applications by mitigating visual hallucinations via in-context visual learning, expanding their potential in non-photorealistic domains. In addition, it showcase how users can boost the downstream-specialized capability of open VLM by harnessing additional conditions. We collect synthetic cartoon-hallucination dataset with TTI models, this dataset and final tuned VLM will be publicly available.

cs.CV↗

EXAONE 4.0: Unified Large Language Models Integrating Non-reasoning and Reasoning Modes

This technical report introduces EXAONE 4.0, which integrates a Non-reasoning mode and a Reasoning mode to achieve both the excellent usability of EXAONE 3.5 and the advanced reasoning abilities of EXAONE Deep. To pave the way for the agentic AI era, EXAONE 4.0 incorporates essential features such as agentic tool use, and its multilingual capabilities are extended to support Spanish in addition to English and Korean. The EXAONE 4.0 model series consists of two sizes: a mid-size 32B model optimized for high performance, and a small-size 1.2B model designed for on-device applications. The EXAONE 4.0 demonstrates superior performance compared to open-weight models in its class and remains competitive even against frontier-class models. The models are publicly available for research purposes and can be easily downloaded via https://huggingface.co/LGAI-EXAONE.

cs.CL↗

MultiFloodSynth: Multi-Annotated Flood Synthetic Dataset Generation

In this paper, we present synthetic data generation framework for flood hazard detection system. For high fidelity and quality, we characterize several real-world properties into virtual world and simulate the flood situation by controlling them. For the sake of efficiency, recent generative models in image-to-3D and urban city synthesis are leveraged to easily composite flood environments so that we avoid data bias due to the hand-crafted manner. Based on our framework, we build the flood synthetic dataset with 5 levels, dubbed MultiFloodSynth which contains rich annotation types like normal map, segmentation, 3D bounding box for a variety of downstream task. In experiments, our dataset demonstrate the enhanced performance of flood hazard detection with on-par realism compared with real dataset.

cs.CV↗

ToonAging: Face Re-Aging upon Artistic Portrait Style Transfer

Face re-aging is a prominent field in computer vision and graphics, with significant applications in photorealistic domains such as movies, advertising, and live streaming. Recently, the need to apply face re-aging to non-photorealistic images, like comics, illustrations, and animations, has emerged as an extension in various entertainment sectors. However, the lack of a network that can seamlessly edit the apparent age in NPR images has limited these tasks to a naive, sequential approach. This often results in unpleasant artifacts and a loss of facial attributes due to domain discrepancies. In this paper, we introduce a novel one-stage method for face re-aging combined with portrait style transfer, executed in a single generative step. We leverage existing face re-aging and style transfer networks, both trained within the same PR domain. Our method uniquely fuses distinct latent vectors, each responsible for managing aging-related attributes and NPR appearance. By adopting an exemplar-based approach, our method offers greater flexibility compared to domain-level fine-tuning approaches, which typically require separate training or fine-tuning for each domain. This effectively addresses the limitation of requiring paired datasets for re-aging and domain-level, data-driven approaches for stylization. Our experiments show that our model can effortlessly generate re-aged images while simultaneously transferring the style of examples, maintaining both natural appearance and controllability.

cs.CV↗

Minecraft-ify: Minecraft Style Image Generation with Text-guided Image Editing for In-Game Application

In this paper, we first present the character texture generation system \textit{Minecraft-ify}, specified to Minecraft video game toward in-game application. Ours can generate face-focused image for texture mapping tailored to 3D virtual character having cube manifold. While existing projects or works only generate texture, proposed system can inverse the user-provided real image, or generate average/random appearance from learned distribution. Moreover, it can be manipulated with text-guidance using StyleGAN and StyleCLIP. These features provide a more extended user experience with enlarged freedom as a user-friendly AI-tool. Project page can be found at https://gh-bumsookim.github.io/Minecraft-ify/

cs.CV↗

Firefly-Algorithm Supported Scheme to Detect COVID-19 Lesion in Lung CT Scan Images using Shannon Entropy and Markov-Random-Field

The pneumonia caused by Coronavirus disease (COVID-19) is one of major global threat and a number of detection and treatment procedures are suggested by the researchers for COVID-19. The proposed work aims to suggest an automated image processing scheme to extract the COVID-19 lesion from the lung CT scan images (CTI) recorded from the patients. This scheme implements the following procedures; (i) Image pre-processing to enhance the COVID-19 lesions, (ii) Image post-processing to extract the lesions, and (iii) Execution of a relative analysis between the extracted lesion segment and the Ground-Truth-Image (GTI). This work implements Firefly Algorithm and Shannon Entropy (FA+SE) based multi-threshold to enhance the pneumonia lesion and implements Markov-Random-Field (MRF) segmentation to extract the lesions with better accuracy. The proposed scheme is tested and validated using a class of COVID-19 CTI obtained from the existing image datasets and the experimental outcome is appraised to authenticate the clinical significance of the proposed scheme. The proposed work helped to attain a mean accuracy of >92% during COVID-19 lesion segmentation and in future, it can be used to examine the real clinical lung CTI of COVID-19 patients.

eess.IV↗