Searcharxiv⌕ Search

arXiv subjects

Sangmin Lee

Publications and source records attributed to Sangmin Lee.

At least 55 records · Page 3Linked to original sources

NTIRE 2025 Challenge on Efficient Burst HDR and Restoration: Datasets, Methods, and Results

This paper reviews the NTIRE 2025 Efficient Burst HDR and Restoration Challenge, which aims to advance efficient multi-frame high dynamic range (HDR) and restoration techniques. The challenge is based on a novel RAW multi-frame fusion dataset, comprising nine noisy and misaligned RAW frames with various exposure levels per scene. Participants were tasked with developing solutions capable of effectively fusing these frames while adhering to strict efficiency constraints: fewer than 30 million model parameters and a computational budget under 4.0 trillion FLOPs. A total of 217 participants registered, with six teams finally submitting valid solutions. The top-performing approach achieved a PSNR of 43.22 dB, showcasing the potential of novel methods in this domain. This paper provides a comprehensive overview of the challenge, compares the proposed solutions, and serves as a valuable reference for researchers and practitioners in efficient burst HDR and restoration.

eess.IV↗

SocialGesture: Delving into Multi-person Gesture Understanding

Previous research in human gesture recognition has largely overlooked multi-person interactions, which are crucial for understanding the social context of naturally occurring gestures. This limitation in existing datasets presents a significant challenge in aligning human gestures with other modalities like language and speech. To address this issue, we introduce SocialGesture, the first large-scale dataset specifically designed for multi-person gesture analysis. SocialGesture features a diverse range of natural scenarios and supports multiple gesture analysis tasks, including video-based recognition and temporal localization, providing a valuable resource for advancing the study of gesture during complex social interactions. Furthermore, we propose a novel visual question answering (VQA) task to benchmark vision language models'(VLMs) performance on social gesture understanding. Our findings highlight several limitations of current gesture recognition models, offering insights into future directions for improvement in this field. SocialGesture is available at huggingface.co/datasets/IrohXu/SocialGesture.

cs.CV↗

Quantum walk based Monte Carlo simulation for photon interaction cross sections

High-energy physics simulations traditionally rely on classical Monte Carlo methods to model complex particle interactions, often incurring significant computational costs. In this paper, we introduce a novel quantum-enhanced simulation framework that integrates discrete-time quantum walks with quantum amplitude estimation to model photon interaction cross sections. By mapping the probabilistic transport process of 10 MeV photons in a water medium onto a quantum circuit and focusing on Compton scattering as the dominant attenuation mechanism, we demonstrate that our approach reproduces classical probability distributions with high fidelity. Simulation results obtained via the IBM Qiskit quantum simulator reveal a quadratic speedup in amplitude estimation compared to conventional Monte Carlo methods. Our framework not only validates the feasibility of employing quantum algorithms for high-energy physics simulations but also offers a scalable pathway toward incorporating multiple interaction channels and secondary particle production. These findings underscore the potential of quantum-enhanced methods to overcome the computational bottlenecks inherent in large-scale particle physics simulations.

quant-ph↗

GaussianMotion: End-to-End Learning of Animatable Gaussian Avatars with Pose Guidance from Text

In this paper, we introduce GaussianMotion, a novel human rendering model that generates fully animatable scenes aligned with textual descriptions using Gaussian Splatting. Although existing methods achieve reasonable text-to-3D generation of human bodies using various 3D representations, they often face limitations in fidelity and efficiency, or primarily focus on static models with limited pose control. In contrast, our method generates fully animatable 3D avatars by combining deformable 3D Gaussian Splatting with text-to-3D score distillation, achieving high fidelity and efficient rendering for arbitrary poses. By densely generating diverse random poses during optimization, our deformable 3D human model learns to capture a wide range of natural motions distilled from a pose-conditioned diffusion model in an end-to-end manner. Furthermore, we propose Adaptive Score Distillation that effectively balances realistic detail and smoothness to achieve optimal 3D results. Experimental results demonstrate that our approach outperforms existing baselines by producing high-quality textures in both static and animated results, and by generating diverse 3D human models from various textual inputs.

cs.CV↗

Classical eikonal from Magnus expansion

In a classical scattering problem, the classical eikonal is defined as the generator of the canonical transformation that maps in-states to out-states. It can be regarded as the classical limit of the log of the quantum S-matrix. In a classical analog of the Born approximation in quantum mechanics, the classical eikonal admits an expansion in oriented tree graphs, where oriented edges denote retarded/advanced worldline propagators. The Magnus expansion, which takes the log of a time-ordered exponential integral, offers an efficient method to compute the coefficients of the tree graphs to all orders. We exploit a Hopf algebra structure behind the Magnus expansion to develop a fast algorithm which can compute the tree coefficients up to the 12th order (over half a million trees) in less than an hour. In a relativistic setting, our methods can be applied to the post-Minkowskian (PM) expansion for gravitational binaries in the worldline formalism. We demonstrate the methods by computing the 3PM eikonal and find agreement with previous results based on amplitude methods. Importantly, the Magnus expansion yields a finite eikonal, while the naïve eikonal based on the time-symmetric propagator is infrared-divergent from 3PM on.

hep-th↗

Watch Video, Catch Keyword: Context-aware Keyword Attention for Moment Retrieval and Highlight Detection

The goal of video moment retrieval and highlight detection is to identify specific segments and highlights based on a given text query. With the rapid growth of video content and the overlap between these tasks, recent works have addressed both simultaneously. However, they still struggle to fully capture the overall video context, making it challenging to determine which words are most relevant. In this paper, we present a novel Video Context-aware Keyword Attention module that overcomes this limitation by capturing keyword variation within the context of the entire video. To achieve this, we introduce a video context clustering module that provides concise representations of the overall video context, thereby enhancing the understanding of keyword dynamics. Furthermore, we propose a keyword weight detection module with keyword-aware contrastive learning that incorporates keyword information to enhance fine-grained alignment between visual and textual features. Extensive experiments on the QVHighlights, TVSum, and Charades-STA benchmarks demonstrate that our proposed method significantly improves performance in moment retrieval and highlight detection tasks compared to existing approaches. Our code is available at: https://github.com/VisualAIKHU/Keyword-DETR

cs.CV↗

A Selective Secure Precoding Framework for MU-MIMO Rate-Splitting Multiple Access Networks Under Limited CSIT

In this paper, we propose a robust and adaptable secure precoding framework designed to encapsulate a intricate scenario where legitimate users have different information security: secure private or normal public information. Leveraging rate-splitting multiple access (RSMA), we formulate the sum secrecy spectral efficiency (SE) maximization problem in downlink multi-user multiple-input multiple-output (MIMO) systems with multi-eavesdropper. To resolve the challenges including the heterogeneity of security, non-convexity, and non-smoothness of the problem, we initially approximate the problem using a LogSumExp technique. Subsequently, we derive the first-order optimality condition in the form of a generalized eigenvalue problem. We utilize a power iteration-based method to solve the condition, thereby achieving a superior local optimal solution. The proposed algorithm is further extended to a more realistic scenario involving limited channel state information at the transmitter (CSIT). To effectively utilize the limited channel information, we employ a conditional average rate approach. Handling the conditional average by deriving useful bounds, we establish a lower bound for the objective function under the conditional average. Then we apply the similar optimization method as for the perfect CSIT case. In simulations, we validate the proposed algorithm in terms of the sum secrecy SE.

cs.IT↗

Unleashing In-context Learning of Autoregressive Models for Few-shot Image Manipulation

Text-guided image manipulation has experienced notable advancement in recent years. In order to mitigate linguistic ambiguity, few-shot learning with visual examples has been applied for instructions that are underrepresented in the training set, or difficult to describe purely in language. However, learning from visual prompts requires strong reasoning capability, which diffusion models are struggling with. To address this issue, we introduce a novel multi-modal autoregressive model, dubbed $\textbf{InstaManip}$, that can $\textbf{insta}$ntly learn a new image $\textbf{manip}$ulation operation from textual and visual guidance via in-context learning, and apply it to new query images. Specifically, we propose an innovative group self-attention mechanism to break down the in-context learning process into two separate stages -- learning and applying, which simplifies the complex problem into two easier tasks. We also introduce a relation regularization method to further disentangle image transformation features from irrelevant contents in exemplar images. Extensive experiments suggest that our method surpasses previous few-shot image manipulation models by a notable margin ($\geq$19% in human evaluation). We also find our model can be further boosted by increasing the number or diversity of exemplar images.

cs.CV↗

EP-SAM: Weakly Supervised Histopathology Segmentation via Enhanced Prompt with Segment Anything

This work proposes a novel approach beyond supervised learning for effective pathological image analysis, addressing the challenge of limited robust labeled data. Pathological diagnosis of diseases like cancer has conventionally relied on the evaluation of morphological features by physicians and pathologists. However, recent advancements in compute-aided diagnosis (CAD) systems are gaining significant attention as diagnostic support tools. Although the advancement of deep learning has improved CAD significantly, segmentation models typically require large pixel-level annotated dataset, and such labeling is expensive. Existing studies not based on supervised approaches still struggle with limited generalization, and no practical approach has emerged yet. To address this issue, we present a weakly supervised semantic segmentation (WSSS) model by combining class activation map and Segment Anything Model (SAM)-based pseudo-labeling. For effective pretraining, we adopt the SAM-a foundation model that is pretrained on large datasets and operates in zero-shot configurations using only coarse prompts. The proposed approach transfer enhanced Attention Dropout Layer's knowledge to SAM, thereby generating pseudo-labels. To demonstrate the superiority of the proposed method, experimental studies are conducted on histopathological breast cancer datasets. The proposed method outperformed other WSSS methods across three datasets, demonstrating its efficiency by achieving this with only 12GB of GPU memory during training. Our code is available at : https://github.com/QI-NemoSong/EP-SAM

cs.CV↗

Towards Social AI: A Survey on Understanding Social Interactions

Social interactions form the foundation of human societies. Artificial intelligence has made significant progress in certain areas, but enabling machines to seamlessly understand social interactions remains an open challenge. It is important to address this gap by endowing machines with social capabilities. We identify three key capabilities needed for effective social understanding: 1) understanding multimodal social cues, 2) understanding multi-party dynamics, and 3) understanding beliefs. Building upon these foundations, we classify and review existing machine learning works on social understanding from the perspectives of verbal, non-verbal, and multimodal social cues. The verbal branch focuses on understanding linguistic signals such as speaker intent, dialogue sentiment, and commonsense reasoning. The non-verbal branch addresses techniques for perceiving social meaning from visual behaviors such as body gestures, gaze patterns, and facial expressions. The multimodal branch covers approaches that integrate verbal and non-verbal multimodal cues to holistically interpret social interactions such as recognizing emotions, conversational dynamics, and social situations. By reviewing the scope and limitations of current approaches and benchmarks, we aim to clarify the development trajectory and illuminate the path towards more comprehensive intelligence for social understanding. We hope this survey will spur further research interest and insights into this area.

cs.HC↗

CAD: Memory Efficient Convolutional Adapter for Segment Anything

The Foundation model for image segmentation, Segment Anything (SAM), has been actively researched in various fields since its proposal. Various researches have been proposed to adapt SAM to specific domains, with one notable approach involving the addition and training of lightweight adapter modules. While adapter-based fine-tuning approaches have reported parameter efficiency and significant performance improvements, they face a often overlooked issue: the excessive consumption of GPU memory relative to the number of trainable parameters. Addressing this issue, this paper proposes a memory-efficient parallel convolutional adapter architecture. This architecture connects in parallel with SAM's image encoder, eliminating the need to store activations and gradients of the image encoder during model training. Our proposed architecture demonstrated competitive experimental results while using less than half the GPU memory compared to SAM Adapter, indicating its value as an alternative to simple decoder fine-tuning when hardware limitations preclude adapter-based learning. Our code implementation is available at our github.

cs.CV↗

Leveraging Object Priors for Point Tracking

Point tracking is a fundamental problem in computer vision with numerous applications in AR and robotics. A common failure mode in long-term point tracking occurs when the predicted point leaves the object it belongs to and lands on the background or another object. We identify this as the failure to correctly capture objectness properties in learning to track. To address this limitation of prior work, we propose a novel objectness regularization approach that guides points to be aware of object priors by forcing them to stay inside the the boundaries of object instances. By capturing objectness cues at training time, we avoid the need to compute object masks during testing. In addition, we leverage contextual attention to enhance the feature representation for capturing objectness at the feature level more effectively. As a result, our approach achieves state-of-the-art performance on three point tracking benchmarks, and we further validate the effectiveness of our components via ablation studies. The source code is available at: https://github.com/RehgLab/tracking_objectness

cs.CV↗

Massive twistor worldline in electromagnetic fields

We study the (ambi-)twistor model for spinning particles interacting via electromagnetic field, as a toy model for studying classical dynamics of gravitating bodies including effects of both spins to all orders. We compute the momentum kick and spin kick up to one-loop order and show precisely how they are encoded in the classical eikonal. The all-orders-in-spin effects are encoded as a dynamical implementation of the Newman-Janis shift, and we find that the expansion in both spins can be resummed to simple expressions in special kinematic configurations, at least up to one-loop order. We confirm that the classical eikonal can be understood as the generator of canonical transformations that map the in-states of a scattering process to the out-states. We also remark that cut contributions for converting worldline propagators from time-symmetric to retarded amount to the iterated action of the leading eikonal at one-loop order.

hep-th↗

Defining Neural Network Architecture through Polytope Structures of Dataset

Current theoretical and empirical research in neural networks suggests that complex datasets require large network architectures for thorough classification, yet the precise nature of this relationship remains unclear. This paper tackles this issue by defining upper and lower bounds for neural network widths, which are informed by the polytope structure of the dataset in question. We also delve into the application of these principles to simplicial complexes and specific manifold shapes, explaining how the requirement for network width varies in accordance with the geometric complexity of the dataset. Moreover, we develop an algorithm to investigate a converse situation where the polytope structure of a dataset can be inferred from its corresponding trained neural networks. Through our algorithm, it is established that popular datasets such as MNIST, Fashion-MNIST, and CIFAR10 can be efficiently encapsulated using no more than two polytopes with a small number of faces.

cs.LG↗

Modeling Multimodal Social Interactions: New Challenges and Baselines with Densely Aligned Representations

Understanding social interactions involving both verbal and non-verbal cues is essential for effectively interpreting social situations. However, most prior works on multimodal social cues focus predominantly on single-person behaviors or rely on holistic visual representations that are not aligned to utterances in multi-party environments. Consequently, they are limited in modeling the intricate dynamics of multi-party interactions. In this paper, we introduce three new challenging tasks to model the fine-grained dynamics between multiple people: speaking target identification, pronoun coreference resolution, and mentioned player prediction. We contribute extensive data annotations to curate these new challenges in social deduction game settings. Furthermore, we propose a novel multimodal baseline that leverages densely aligned language-visual representations by synchronizing visual features with their corresponding utterances. This facilitates concurrently capturing verbal and non-verbal cues pertinent to social reasoning. Experiments demonstrate the effectiveness of the proposed approach with densely aligned multimodal representations in modeling fine-grained social interactions. Project website: https://sangmin-git.github.io/projects/MMSI.

cs.CV↗

Talk3D: High-Fidelity Talking Portrait Synthesis via Personalized 3D Generative Prior

Recent methods for audio-driven talking head synthesis often optimize neural radiance fields (NeRF) on a monocular talking portrait video, leveraging its capability to render high-fidelity and 3D-consistent novel-view frames. However, they often struggle to reconstruct complete face geometry due to the absence of comprehensive 3D information in the input monocular videos. In this paper, we introduce a novel audio-driven talking head synthesis framework, called Talk3D, that can faithfully reconstruct its plausible facial geometries by effectively adopting the pre-trained 3D-aware generative prior. Given the personalized 3D generative model, we present a novel audio-guided attention U-Net architecture that predicts the dynamic face variations in the NeRF space driven by audio. Furthermore, our model is further modulated by audio-unrelated conditioning tokens which effectively disentangle variations unrelated to audio features. Compared to existing methods, our method excels in generating realistic facial geometries even under extreme head poses. We also conduct extensive experiments showing our approach surpasses state-of-the-art benchmarks in terms of both quantitative and qualitative evaluations.

cs.CV↗

Learning to Visually Localize Sound Sources from Mixtures without Prior Source Knowledge

The goal of the multi-sound source localization task is to localize sound sources from the mixture individually. While recent multi-sound source localization methods have shown improved performance, they face challenges due to their reliance on prior information about the number of objects to be separated. In this paper, to overcome this limitation, we present a novel multi-sound source localization method that can perform localization without prior knowledge of the number of sound sources. To achieve this goal, we propose an iterative object identification (IOI) module, which can recognize sound-making objects in an iterative manner. After finding the regions of sound-making objects, we devise object similarity-aware clustering (OSC) loss to guide the IOI module to effectively combine regions of the same object but also distinguish between different objects and backgrounds. It enables our method to perform accurate localization of sound-making objects without any prior knowledge. Extensive experimental results on the MUSIC and VGGSound benchmarks show the significant performance improvements of the proposed method over the existing methods for both single and multi-source. Our code is available at: https://github.com/VisualAIKHU/NoPrior_MultiSSL

cs.CV↗

Cross-domain Sound Recognition for Efficient Underwater Data Analysis

This paper presents a novel deep learning approach for analyzing massive underwater acoustic data by leveraging a model trained on a broad spectrum of non-underwater (aerial) sounds. Recognizing the challenge in labeling vast amounts of underwater data, we propose a two-fold methodology to accelerate this labor-intensive procedure. The first part of our approach involves PCA and UMAP visualization of the underwater data using the feature vectors of an aerial sound recognition model. This enables us to cluster the data in a two dimensional space and listen to points within these clusters to understand their defining characteristics. This innovative method simplifies the process of selecting candidate labels for further training. In the second part, we train a neural network model using both the selected underwater data and the non-underwater dataset. We conducted a quantitative analysis to measure the precision, recall, and F1 score of our model for recognizing airgun sounds, a common type of underwater sound. The F1 score achieved by our model exceeded 84.3%, demonstrating the effectiveness of our approach in analyzing underwater acoustic data. The methodology presented in this paper holds significant potential to reduce the amount of labor required in underwater data analysis and opens up new possibilities for further research in the field of cross-domain data analysis.

cs.SD↗