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Sanjay Shakkottai

Publications and source records attributed to Sanjay Shakkottai.

At least 37 records · Page 2Linked to original sources

Bandits with Mean Bounds

We study a variant of the bandit problem where side information in the form of bounds on the mean of each arm is provided. We prove that these translate to tighter estimates of subgaussian factors and develop novel algorithms that exploit these estimates. In the linear setting, we present the Restricted-set OFUL (R-OFUL) algorithm that additionally uses the geometric properties of the problem to (potentially) restrict the set of arms being played and reduce exploration rates for suboptimal arms. In the stochastic case, we propose the non-optimistic Global Under-Explore (GLUE) algorithm which employs the inferred subgaussian estimates to adapt the rate of exploration for the arms. We analyze the regret of R-OFUL and GLUE, showing that our regret upper bounds are never worse than that of the standard OFUL and UCB algorithms respectively. Further, we also consider a practically motivated setting of learning from confounded logs where mean bounds appear naturally.

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Bandits with Stochastic Experts: Constant Regret, Empirical Experts and Episodes

We study a variant of the contextual bandit problem where an agent can intervene through a set of stochastic expert policies. Given a fixed context, each expert samples actions from a fixed conditional distribution. The agent seeks to remain competitive with the 'best' among the given set of experts. We propose the Divergence-based Upper Confidence Bound (D-UCB) algorithm that uses importance sampling to share information across experts and provide horizon-independent constant regret bounds that only scale linearly in the number of experts. We also provide the Empirical D-UCB (ED-UCB) algorithm that can function with only approximate knowledge of expert distributions. Further, we investigate the episodic setting where the agent interacts with an environment that changes over episodes. Each episode can have different context and reward distributions resulting in the best expert changing across episodes. We show that by bootstrapping from $\mathcal{O}\left(N\log\left(NT^2\sqrt{E}\right)\right)$ samples, ED-UCB guarantees a regret that scales as $\mathcal{O}\left(E(N+1) + \frac{N\sqrt{E}}{T^2}\right)$ for $N$ experts over $E$ episodes, each of length $T$. We finally empirically validate our findings through simulations.

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Semantic Image Inversion and Editing using Rectified Stochastic Differential Equations

Generative models transform random noise into images; their inversion aims to transform images back to structured noise for recovery and editing. This paper addresses two key tasks: (i) inversion and (ii) editing of a real image using stochastic equivalents of rectified flow models (such as Flux). Although Diffusion Models (DMs) have recently dominated the field of generative modeling for images, their inversion presents faithfulness and editability challenges due to nonlinearities in drift and diffusion. Existing state-of-the-art DM inversion approaches rely on training of additional parameters or test-time optimization of latent variables; both are expensive in practice. Rectified Flows (RFs) offer a promising alternative to diffusion models, yet their inversion has been underexplored. We propose RF inversion using dynamic optimal control derived via a linear quadratic regulator. We prove that the resulting vector field is equivalent to a rectified stochastic differential equation. Additionally, we extend our framework to design a stochastic sampler for Flux. Our inversion method allows for state-of-the-art performance in zero-shot inversion and editing, outperforming prior works in stroke-to-image synthesis and semantic image editing, with large-scale human evaluations confirming user preference.

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Blocking Bandits

We consider a novel stochastic multi-armed bandit setting, where playing an arm makes it unavailable for a fixed number of time slots thereafter. This models situations where reusing an arm too often is undesirable (e.g. making the same product recommendation repeatedly) or infeasible (e.g. compute job scheduling on machines). We show that with prior knowledge of the rewards and delays of all the arms, the problem of optimizing cumulative reward does not admit any pseudo-polynomial time algorithm (in the number of arms) unless randomized exponential time hypothesis is false, by mapping to the PINWHEEL scheduling problem. Subsequently, we show that a simple greedy algorithm that plays the available arm with the highest reward is asymptotically $(1-1/e)$ optimal. When the rewards are unknown, we design a UCB based algorithm which is shown to have $c \log T + o(\log T)$ cumulative regret against the greedy algorithm, leveraging the free exploration of arms due to the unavailability. Finally, when all the delays are equal the problem reduces to Combinatorial Semi-bandits providing us with a lower bound of $c' \log T+ ω(\log T)$.

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The Gossiping Insert-Eliminate Algorithm for Multi-Agent Bandits

We consider a decentralized multi-agent Multi Armed Bandit (MAB) setup consisting of $N$ agents, solving the same MAB instance to minimize individual cumulative regret. In our model, agents collaborate by exchanging messages through pairwise gossip style communications on an arbitrary connected graph. We develop two novel algorithms, where each agent only plays from a subset of all the arms. Agents use the communication medium to recommend only arm-IDs (not samples), and thus update the set of arms from which they play. We establish that, if agents communicate $Ω(\log(T))$ times through any connected pairwise gossip mechanism, then every agent's regret is a factor of order $N$ smaller compared to the case of no collaborations. Furthermore, we show that the communication constraints only have a second order effect on the regret of our algorithm. We then analyze this second order term of the regret to derive bounds on the regret-communication tradeoffs. Finally, we empirically evaluate our algorithm and conclude that the insights are fundamental and not artifacts of our bounds. We also show a lower bound which gives that the regret scaling obtained by our algorithm cannot be improved even in the absence of any communication constraints. Our results thus demonstrate that even a minimal level of collaboration among agents greatly reduces regret for all agents.

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Collaborative Multi-Agent Heterogeneous Multi-Armed Bandits

The study of collaborative multi-agent bandits has attracted significant attention recently. In light of this, we initiate the study of a new collaborative setting, consisting of $N$ agents such that each agent is learning one of $M$ stochastic multi-armed bandits to minimize their group cumulative regret. We develop decentralized algorithms which facilitate collaboration between the agents under two scenarios. We characterize the performance of these algorithms by deriving the per agent cumulative regret and group regret upper bounds. We also prove lower bounds for the group regret in this setting, which demonstrates the near-optimal behavior of the proposed algorithms.

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Provable Multi-Task Representation Learning by Two-Layer ReLU Neural Networks

An increasingly popular machine learning paradigm is to pretrain a neural network (NN) on many tasks offline, then adapt it to downstream tasks, often by re-training only the last linear layer of the network. This approach yields strong downstream performance in a variety of contexts, demonstrating that multitask pretraining leads to effective feature learning. Although several recent theoretical studies have shown that shallow NNs learn meaningful features when either (i) they are trained on a {\em single} task or (ii) they are {\em linear}, very little is known about the closer-to-practice case of {\em nonlinear} NNs trained on {\em multiple} tasks. In this work, we present the first results proving that feature learning occurs during training with a nonlinear model on multiple tasks. Our key insight is that multi-task pretraining induces a pseudo-contrastive loss that favors representations that align points that typically have the same label across tasks. Using this observation, we show that when the tasks are binary classification tasks with labels depending on the projection of the data onto an $r$-dimensional subspace within the $d\gg r$-dimensional input space, a simple gradient-based multitask learning algorithm on a two-layer ReLU NN recovers this projection, allowing for generalization to downstream tasks with sample and neuron complexity independent of $d$. In contrast, we show that with high probability over the draw of a single task, training on this single task cannot guarantee to learn all $r$ ground-truth features.

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In-Context Learning with Transformers: Softmax Attention Adapts to Function Lipschitzness

A striking property of transformers is their ability to perform in-context learning (ICL), a machine learning framework in which the learner is presented with a novel context during inference implicitly through some data, and tasked with making a prediction in that context. As such, that learner must adapt to the context without additional training. We explore the role of softmax attention in an ICL setting where each context encodes a regression task. We show that an attention unit learns a window that it uses to implement a nearest-neighbors predictor adapted to the landscape of the pretraining tasks. Specifically, we show that this window widens with decreasing Lipschitzness and increasing label noise in the pretraining tasks. We also show that on low-rank, linear problems, the attention unit learns to project onto the appropriate subspace before inference. Further, we show that this adaptivity relies crucially on the softmax activation and thus cannot be replicated by the linear activation often studied in prior theoretical analyses.

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RB-Modulation: Training-Free Personalization of Diffusion Models using Stochastic Optimal Control

We propose Reference-Based Modulation (RB-Modulation), a new plug-and-play solution for training-free personalization of diffusion models. Existing training-free approaches exhibit difficulties in (a) style extraction from reference images in the absence of additional style or content text descriptions, (b) unwanted content leakage from reference style images, and (c) effective composition of style and content. RB-Modulation is built on a novel stochastic optimal controller where a style descriptor encodes the desired attributes through a terminal cost. The resulting drift not only overcomes the difficulties above, but also ensures high fidelity to the reference style and adheres to the given text prompt. We also introduce a cross-attention-based feature aggregation scheme that allows RB-Modulation to decouple content and style from the reference image. With theoretical justification and empirical evidence, our framework demonstrates precise extraction and control of content and style in a training-free manner. Further, our method allows a seamless composition of content and style, which marks a departure from the dependency on external adapters or ControlNets.

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Beyond First-Order Tweedie: Solving Inverse Problems using Latent Diffusion

Sampling from the posterior distribution poses a major computational challenge in solving inverse problems using latent diffusion models. Common methods rely on Tweedie's first-order moments, which are known to induce a quality-limiting bias. Existing second-order approximations are impractical due to prohibitive computational costs, making standard reverse diffusion processes intractable for posterior sampling. This paper introduces Second-order Tweedie sampler from Surrogate Loss (STSL), a novel sampler that offers efficiency comparable to first-order Tweedie with a tractable reverse process using second-order approximation. Our theoretical results reveal that the second-order approximation is lower bounded by our surrogate loss that only requires $O(1)$ compute using the trace of the Hessian, and by the lower bound we derive a new drift term to make the reverse process tractable. Our method surpasses SoTA solvers PSLD and P2L, achieving 4X and 8X reduction in neural function evaluations, respectively, while notably enhancing sampling quality on FFHQ, ImageNet, and COCO benchmarks. In addition, we show STSL extends to text-guided image editing and addresses residual distortions present from corrupted images in leading text-guided image editing methods. To our best knowledge, this is the first work to offer an efficient second-order approximation in solving inverse problems using latent diffusion and editing real-world images with corruptions.

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A Lyapunov Theory for Finite-Sample Guarantees of Asynchronous Q-Learning and TD-Learning Variants

This paper develops an unified framework to study finite-sample convergence guarantees of a large class of value-based asynchronous reinforcement learning (RL) algorithms. We do this by first reformulating the RL algorithms as \textit{Markovian Stochastic Approximation} (SA) algorithms to solve fixed-point equations. We then develop a Lyapunov analysis and derive mean-square error bounds on the convergence of the Markovian SA. Based on this result, we establish finite-sample mean-square convergence bounds for asynchronous RL algorithms such as $Q$-learning, $n$-step TD, TD$(λ)$, and off-policy TD algorithms including V-trace. As a by-product, by analyzing the convergence bounds of $n$-step TD and TD$(λ)$, we provide theoretical insights into the bias-variance trade-off, i.e., efficiency of bootstrapping in RL. This was first posed as an open problem in (Sutton, 1999).

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Solving Linear Inverse Problems Provably via Posterior Sampling with Latent Diffusion Models

We present the first framework to solve linear inverse problems leveraging pre-trained latent diffusion models. Previously proposed algorithms (such as DPS and DDRM) only apply to pixel-space diffusion models. We theoretically analyze our algorithm showing provable sample recovery in a linear model setting. The algorithmic insight obtained from our analysis extends to more general settings often considered in practice. Experimentally, we outperform previously proposed posterior sampling algorithms in a wide variety of problems including random inpainting, block inpainting, denoising, deblurring, destriping, and super-resolution.

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MAML and ANIL Provably Learn Representations

Recent empirical evidence has driven conventional wisdom to believe that gradient-based meta-learning (GBML) methods perform well at few-shot learning because they learn an expressive data representation that is shared across tasks. However, the mechanics of GBML have remained largely mysterious from a theoretical perspective. In this paper, we prove that two well-known GBML methods, MAML and ANIL, as well as their first-order approximations, are capable of learning common representation among a set of given tasks. Specifically, in the well-known multi-task linear representation learning setting, they are able to recover the ground-truth representation at an exponentially fast rate. Moreover, our analysis illuminates that the driving force causing MAML and ANIL to recover the underlying representation is that they adapt the final layer of their model, which harnesses the underlying task diversity to improve the representation in all directions of interest. To the best of our knowledge, these are the first results to show that MAML and/or ANIL learn expressive representations and to rigorously explain why they do so.

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Exploiting Shared Representations for Personalized Federated Learning

Deep neural networks have shown the ability to extract universal feature representations from data such as images and text that have been useful for a variety of learning tasks. However, the fruits of representation learning have yet to be fully-realized in federated settings. Although data in federated settings is often non-i.i.d. across clients, the success of centralized deep learning suggests that data often shares a global feature representation, while the statistical heterogeneity across clients or tasks is concentrated in the labels. Based on this intuition, we propose a novel federated learning framework and algorithm for learning a shared data representation across clients and unique local heads for each client. Our algorithm harnesses the distributed computational power across clients to perform many local-updates with respect to the low-dimensional local parameters for every update of the representation. We prove that this method obtains linear convergence to the ground-truth representation with near-optimal sample complexity in a linear setting, demonstrating that it can efficiently reduce the problem dimension for each client. This result is of interest beyond federated learning to a broad class of problems in which we aim to learn a shared low-dimensional representation among data distributions, for example in meta-learning and multi-task learning. Further, extensive experimental results show the empirical improvement of our method over alternative personalized federated learning approaches in federated environments with heterogeneous data.

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InfoNCE Loss Provably Learns Cluster-Preserving Representations

The goal of contrasting learning is to learn a representation that preserves underlying clusters by keeping samples with similar content, e.g. the ``dogness'' of a dog, close to each other in the space generated by the representation. A common and successful approach for tackling this unsupervised learning problem is minimizing the InfoNCE loss associated with the training samples, where each sample is associated with their augmentations (positive samples such as rotation, crop) and a batch of negative samples (unrelated samples). To the best of our knowledge, it was unanswered if the representation learned by minimizing the InfoNCE loss preserves the underlying data clusters, as it only promotes learning a representation that is faithful to augmentations, i.e., an image and its augmentations have the same representation. Our main result is to show that the representation learned by InfoNCE with a finite number of negative samples is also consistent with respect to clusters in the data, under the condition that the augmentation sets within clusters may be non-overlapping but are close and intertwined, relative to the complexity of the learning function class.

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Beyond Uniform Smoothness: A Stopped Analysis of Adaptive SGD

This work considers the problem of finding a first-order stationary point of a non-convex function with potentially unbounded smoothness constant using a stochastic gradient oracle. We focus on the class of $(L_0,L_1)$-smooth functions proposed by Zhang et al. (ICLR'20). Empirical evidence suggests that these functions more closely captures practical machine learning problems as compared to the pervasive $L_0$-smoothness. This class is rich enough to include highly non-smooth functions, such as $\exp(L_1 x)$ which is $(0,\mathcal{O}(L_1))$-smooth. Despite the richness, an emerging line of works achieves the $\widetilde{\mathcal{O}}(\frac{1}{\sqrt{T}})$ rate of convergence when the noise of the stochastic gradients is deterministically and uniformly bounded. This noise restriction is not required in the $L_0$-smooth setting, and in many practical settings is either not satisfied, or results in weaker convergence rates with respect to the noise scaling of the convergence rate. We develop a technique that allows us to prove $\mathcal{O}(\frac{\mathrm{poly}\log(T)}{\sqrt{T}})$ convergence rates for $(L_0,L_1)$-smooth functions without assuming uniform bounds on the noise support. The key innovation behind our results is a carefully constructed stopping time $τ$ which is simultaneously "large" on average, yet also allows us to treat the adaptive step sizes before $τ$ as (roughly) independent of the gradients. For general $(L_0,L_1)$-smooth functions, our analysis requires the mild restriction that the multiplicative noise parameter $σ_1 < 1$. For a broad subclass of $(L_0,L_1)$-smooth functions, our convergence rate continues to hold when $σ_1 \geq 1$. By contrast, we prove that many algorithms analyzed by prior works on $(L_0,L_1)$-smooth optimization diverge with constant probability even for smooth and strongly-convex functions when $σ_1 > 1$.

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A Theoretical Justification for Image Inpainting using Denoising Diffusion Probabilistic Models

We provide a theoretical justification for sample recovery using diffusion based image inpainting in a linear model setting. While most inpainting algorithms require retraining with each new mask, we prove that diffusion based inpainting generalizes well to unseen masks without retraining. We analyze a recently proposed popular diffusion based inpainting algorithm called RePaint (Lugmayr et al., 2022), and show that it has a bias due to misalignment that hampers sample recovery even in a two-state diffusion process. Motivated by our analysis, we propose a modified RePaint algorithm we call RePaint$^+$ that provably recovers the underlying true sample and enjoys a linear rate of convergence. It achieves this by rectifying the misalignment error present in drift and dispersion of the reverse process. To the best of our knowledge, this is the first linear convergence result for a diffusion based image inpainting algorithm.

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Robust Multi-Agent Bandits Over Undirected Graphs

We consider a multi-agent multi-armed bandit setting in which $n$ honest agents collaborate over a network to minimize regret but $m$ malicious agents can disrupt learning arbitrarily. Assuming the network is the complete graph, existing algorithms incur $O( (m + K/n) \log (T) / Δ)$ regret in this setting, where $K$ is the number of arms and $Δ$ is the arm gap. For $m \ll K$, this improves over the single-agent baseline regret of $O(K\log(T)/Δ)$. In this work, we show the situation is murkier beyond the case of a complete graph. In particular, we prove that if the state-of-the-art algorithm is used on the undirected line graph, honest agents can suffer (nearly) linear regret until time is doubly exponential in $K$ and $n$. In light of this negative result, we propose a new algorithm for which the $i$-th agent has regret $O( ( d_{\text{mal}}(i) + K/n) \log(T)/Δ)$ on any connected and undirected graph, where $d_{\text{mal}}(i)$ is the number of $i$'s neighbors who are malicious. Thus, we generalize existing regret bounds beyond the complete graph (where $d_{\text{mal}}(i) = m$), and show the effect of malicious agents is entirely local (in the sense that only the $d_{\text{mal}}(i)$ malicious agents directly connected to $i$ affect its long-term regret).

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