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Sanjeev Khanna

Publications and source records attributed to Sanjeev Khanna.

At least 55 records · Page 3Linked to original sources

Sublinear Time Hypergraph Sparsification via Cut and Edge Sampling Queries

The problem of sparsifying a graph or a hypergraph while approximately preserving its cut structure has been extensively studied and has many applications. In a seminal work, Benczúr and Karger (1996) showed that given any $n$-vertex undirected weighted graph $G$ and a parameter $\varepsilon \in (0,1)$, there is a near-linear time algorithm that outputs a weighted subgraph $G'$ of $G$ of size $\tilde{O}(n/\varepsilon^2)$ such that the weight of every cut in $G$ is preserved to within a $(1 \pm \varepsilon)$-factor in $G'$. The graph $G'$ is referred to as a {\em $(1 \pm \varepsilon)$-approximate cut sparsifier} of $G$. Subsequent recent work has obtained a similar result for the more general problem of hypergraph cut sparsifiers. However, all known sparsification algorithms require $Ω(n + m)$ time where $n$ denotes the number of vertices and $m$ denotes the number of hyperedges in the hypergraph. Since $m$ can be exponentially large in $n$, a natural question is if it is possible to create a hypergraph cut sparsifier in time polynomial in $n$, {\em independent of the number of edges}. We resolve this question in the affirmative, giving the first sublinear time algorithm for this problem, given appropriate query access to the hypergraph.

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Near-linear Size Hypergraph Cut Sparsifiers

Cuts in graphs are a fundamental object of study, and play a central role in the study of graph algorithms. The problem of sparsifying a graph while approximately preserving its cut structure has been extensively studied and has many applications. In a seminal work, Benczúr and Karger (1996) showed that given any $n$-vertex undirected weighted graph $G$ and a parameter $\varepsilon \in (0,1)$, there is a near-linear time algorithm that outputs a weighted subgraph $G'$ of $G$ of size $\tilde{O}(n/\varepsilon^2)$ such that the weight of every cut in $G$ is preserved to within a $(1 \pm \varepsilon)$-factor in $G'$. The graph $G'$ is referred to as a {\em $(1 \pm \varepsilon)$-approximate cut sparsifier} of $G$. A natural question is if such cut-preserving sparsifiers also exist for hypergraphs. Kogan and Krauthgamer (2015) initiated a study of this question and showed that given any weighted hypergraph $H$ where the cardinality of each hyperedge is bounded by $r$, there is a polynomial-time algorithm to find a $(1 \pm \varepsilon)$-approximate cut sparsifier of $H$ of size $\tilde{O}(\frac{nr}{\varepsilon^2})$. Since $r$ can be as large as $n$, in general, this gives a hypergraph cut sparsifier of size $\tilde{O}(n^2/\varepsilon^2)$, which is a factor $n$ larger than the Benczúr-Karger bound for graphs. It has been an open question whether or not Benczúr-Karger bound is achievable on hypergraphs. In this work, we resolve this question in the affirmative by giving a new polynomial-time algorithm for creating hypergraph sparsifiers of size $\tilde{O}(n/\varepsilon^2)$.

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An Efficient PTAS for Stochastic Load Balancing with Poisson Jobs

We give the first polynomial-time approximation scheme (PTAS) for the stochastic load balancing problem when the job sizes follow Poisson distributions. This improves upon the 2-approximation algorithm due to Goel and Indyk (FOCS'99). Moreover, our approximation scheme is an efficient PTAS that has a running time double exponential in $1/ε$ but nearly-linear in $n$, where $n$ is the number of jobs and $ε$ is the target error. Previously, a PTAS (not efficient) was only known for jobs that obey exponential distributions (Goel and Indyk, FOCS'99). Our algorithm relies on several probabilistic ingredients including some (seemingly) new results on scaling and the so-called "focusing effect" of maximum of Poisson random variables which might be of independent interest.

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Sublinear Algorithms and Lower Bounds for Metric TSP Cost Estimation

We consider the problem of designing sublinear time algorithms for estimating the cost of a minimum metric traveling salesman (TSP) tour. Specifically, given access to a $n \times n$ distance matrix $D$ that specifies pairwise distances between $n$ points, the goal is to estimate the TSP cost by performing only sublinear (in the size of $D$) queries. For the closely related problem of estimating the weight of a metric minimum spanning tree (MST), it is known that for any $\varepsilon > 0$, there exists an $\tilde{O}(n/\varepsilon^{O(1)})$ time algorithm that returns a $(1 + \varepsilon)$-approximate estimate of the MST cost. This result immediately implies an $\tilde{O}(n/\varepsilon^{O(1)})$ time algorithm to estimate the TSP cost to within a $(2 + \varepsilon)$ factor for any $\varepsilon > 0$. However, no $o(n^2)$ time algorithms are known to approximate metric TSP to a factor that is strictly better than $2$. On the other hand, there were also no known barriers that rule out the existence of $(1 + \varepsilon)$-approximate estimation algorithms for metric TSP with $\tilde{O}(n)$ time for any fixed $\varepsilon > 0$. In this paper, we make progress on both algorithms and lower bounds for estimating metric TSP cost. We also show that the problem of estimating metric TSP cost is closely connected to the problem of estimating the size of a maximum matching in a graph.

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Near-Perfect Recovery in the One-Dimensional Latent Space Model

Suppose a graph $G$ is stochastically created by uniformly sampling vertices along a line segment and connecting each pair of vertices with a probability that is a known decreasing function of their distance. We ask if it is possible to reconstruct the actual positions of the vertices in $G$ by only observing the generated unlabeled graph. We study this question for two natural edge probability functions -- one where the probability of an edge decays exponentially with the distance and another where this probability decays only linearly. We initiate our study with the weaker goal of recovering only the order in which vertices appear on the line segment. For a segment of length $n$ and a precision parameter $δ$, we show that for both exponential and linear decay edge probability functions, there is an efficient algorithm that correctly recovers (up to reflection symmetry) the order of all vertices that are at least $δ$ apart, using only $\tilde{O}(\frac{n}{δ^ 2})$ samples (vertices). Building on this result, we then show that $O(\frac{n^2 \log n}{δ^2})$ vertices (samples) are sufficient to additionally recover the location of each vertex on the line to within a precision of $δ$. We complement this result with an $Ω(\frac{n^{1.5}}δ)$ lower bound on samples needed for reconstructing positions (even by a computationally unbounded algorithm), showing that the task of recovering positions is information-theoretically harder than recovering the order. We give experimental results showing that our algorithm recovers the positions of almost all points with high accuracy.

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Network Formation under Random Attack and Probabilistic Spread

We study a network formation game where agents receive benefits by forming connections to other agents but also incur both direct and indirect costs from the formed connections. Specifically, once the agents have purchased their connections, an attack starts at a randomly chosen vertex in the network and spreads according to the independent cascade model with a fixed probability, destroying any infected agents. The utility or welfare of an agent in our game is defined to be the expected size of the agent's connected component post-attack minus her expenditure in forming connections. Our goal is to understand the properties of the equilibrium networks formed in this game. Our first result concerns the edge density of equilibrium networks. A network connection increases both the likelihood of remaining connected to other agents after an attack as well the likelihood of getting infected by a cascading spread of infection. We show that the latter concern primarily prevails and any equilibrium network in our game contains only $O(n\log n)$ edges where $n$ denotes the number of agents. On the other hand, there are equilibrium networks that contain $Ω(n)$ edges showing that our edge density bound is tight up to a logarithmic factor. Our second result shows that the presence of attack and its spread through a cascade does not significantly lower social welfare as long as the network is not too dense. We show that any non-trivial equilibrium network with $O(n)$ edges has $Θ(n^2)$ social welfare, asymptotically similar to the social welfare guarantee in the game without any attacks.

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A New Algorithm for Decremental Single-Source Shortest Paths with Applications to Vertex-Capacitated Flow and Cut Problems

We study the vertex-decremental Single-Source Shortest Paths (SSSP) problem: given an undirected graph $G=(V,E)$ with lengths $\ell(e)\geq 1$ on its edges and a source vertex $s$, we need to support (approximate) shortest-path queries in $G$, as $G$ undergoes vertex deletions. In a shortest-path query, given a vertex $v$, we need to return a path connecting $s$ to $v$, whose length is at most $(1+ε)$ times the length of the shortest such path, where $ε$ is a given accuracy parameter. The problem has many applications, for example to flow and cut problems in vertex-capacitated graphs. Our main result is a randomized algorithm for vertex-decremental SSSP with total expected update time $O(n^{2+o(1)}\log L)$, that responds to each shortest-path query in $O(n\log L)$ time in expectation, returning a $(1+ε)$-approximate shortest path. The algorithm works against an adaptive adversary. The main technical ingredient of our algorithm is an $\tilde O(|E(G)|+ n^{1+o(1)})$-time algorithm to compute a \emph{core decomposition} of a given dense graph $G$, which allows us to compute short paths between pairs of query vertices in $G$ efficiently. We believe that this core decomposition algorithm may be of independent interest. We use our result for vertex-decremental SSSP to obtain $(1+ε)$-approximation algorithms for maximum $s$-$t$ flow and minimum $s$-$t$ cut in vertex-capacitated graphs, in expected time $n^{2+o(1)}$, and an $O(\log^4n)$-approximation algorithm for the vertex version of the sparsest cut problem with expected running time $n^{2+o(1)}$. These results improve upon the previous best known results for these problems in the regime where $m= ω(n^{1.5 + o(1)})$.

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Polynomial Pass Lower Bounds for Graph Streaming Algorithms

We present new lower bounds that show that a polynomial number of passes are necessary for solving some fundamental graph problems in the streaming model of computation. For instance, we show that any streaming algorithm that finds a weighted minimum $s$-$t$ cut in an $n$-vertex undirected graph requires $n^{2-o(1)}$ space unless it makes $n^{Ω(1)}$ passes over the stream. To prove our lower bounds, we introduce and analyze a new four-player communication problem that we refer to as the hidden-pointer chasing problem. This is a problem in spirit of the standard pointer chasing problem with the key difference that the pointers in this problem are hidden to players and finding each one of them requires solving another communication problem, namely the set intersection problem. Our lower bounds for graph problems are then obtained by reductions from the hidden-pointer chasing problem. Our hidden-pointer chasing problem appears flexible enough to find other applications and is therefore interesting in its own right. To showcase this, we further present an interesting application of this problem beyond streaming algorithms. Using a reduction from hidden-pointer chasing, we prove that any algorithm for submodular function minimization needs to make $n^{2-o(1)}$ value queries to the function unless it has a polynomial degree of adaptivity.

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Sublinear Algorithms for $(Δ+ 1)$ Vertex Coloring

Any graph with maximum degree $Δ$ admits a proper vertex coloring with $Δ+ 1$ colors that can be found via a simple sequential greedy algorithm in linear time and space. But can one find such a coloring via a sublinear algorithm? We answer this fundamental question in the affirmative for several canonical classes of sublinear algorithms including graph streaming, sublinear time, and massively parallel computation (MPC) algorithms. In particular, we design: * A single-pass semi-streaming algorithm in dynamic streams using $\tilde{O}(n)$ space. The only known semi-streaming algorithm prior to our work was a folklore O(log n)-pass algorithm obtained by simulating classical distributed algorithms in the streaming model. * A sublinear-time algorithm in the standard query model that allows neighbor queries and pair queries using $\tilde{O}(n\sqrt{n})$ time. We further show that any algorithm that outputs a valid coloring with sufficiently large constant probability requires $Ω(n\sqrt{n})$ time. No non-trivial sublinear time algorithms were known prior to our work. * A parallel algorithm in the massively parallel computation (MPC) model using $\tilde{O}(n)$ memory per machine and $O(1)$ MPC rounds. Our number of rounds significantly improves upon the recent $O(\log\logΔ\cdot\log^*{(n)})$-round algorithm of Parter [ICALP 2018]. At the core of our results is a remarkably simple meta-algorithm for the $(Δ+1)$ coloring problem: Sample $O(\log{n})$ colors for each vertex from the $Δ+1$ colors; find a proper coloring of the graph using only the sampled colors. We prove that the sampled set of colors with high probability contains a proper coloring of the input graph. The sublinear algorithms are then obtained by designing efficient algorithms for finding a proper coloring of the graph from the sampled colors in the corresponding models.

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A Simple Sublinear-Time Algorithm for Counting Arbitrary Subgraphs via Edge Sampling

In the subgraph counting problem, we are given a input graph $G(V, E)$ and a target graph $H$; the goal is to estimate the number of occurrences of $H$ in $G$. Our focus here is on designing sublinear-time algorithms for approximately counting occurrences of $H$ in $G$ in the setting where the algorithm is given query access to $G$. This problem has been studied in several recent papers which primarily focused on specific families of graphs $H$ such as triangles, cliques, and stars. However, not much is known about approximate counting of arbitrary graphs $H$. This is in sharp contrast to the closely related subgraph enumeration problem that has received significant attention in the database community as the database join problem. The AGM bound shows that the maximum number of occurrences of any arbitrary subgraph $H$ in a graph $G$ with $m$ edges is $O(m^{ρ(H)})$, where $ρ(H)$ is the fractional edge-cover of $H$, and enumeration algorithms with matching runtime are known for any $H$. We bridge this gap between subgraph counting and subgraph enumeration by designing a sublinear-time algorithm that can estimate the number of any arbitrary subgraph $H$ in $G$, denoted by $\#H$, to within a $(1\pm ε)$-approximation w.h.p. in $O(\frac{m^{ρ(H)}}{\#H}) \cdot poly(\log{n},1/ε)$ time. Our algorithm is allowed the standard set of queries for general graphs, namely degree queries, pair queries and neighbor queries, plus an additional edge-sample query that returns an edge chosen uniformly at random. The performance of our algorithm matches those of Eden et.al. [FOCS 2015, STOC 2018] for counting triangles and cliques and extend them to all choices of subgraph $H$ under the additional assumption of edge-sample queries. We further show that our algorithm works for the more general database join size estimation problem and prove a matching lower bound for this problem.

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Stochastic Submodular Cover with Limited Adaptivity

In the submodular cover problem, we are given a non-negative monotone submodular function $f$ over a ground set $E$ of items, and the goal is to choose a smallest subset $S \subseteq E$ such that $f(S) = Q$ where $Q = f(E)$. In the stochastic version of the problem, we are given $m$ stochastic items which are different random variables that independently realize to some item in $E$, and the goal is to find a smallest set of stochastic items whose realization $R$ satisfies $f(R) = Q$. The problem captures as a special case the stochastic set cover problem and more generally, stochastic covering integer programs. We define an $r$-round adaptive algorithm to be an algorithm that chooses a permutation of all available items in each round $k \in [r]$, and a threshold $τ_k$, and realizes items in the order specified by the permutation until the function value is at least $τ_k$. The permutation for each round $k$ is chosen adaptively based on the realization in the previous rounds, but the ordering inside each round remains fixed regardless of the realizations seen inside the round. Our main result is that for any integer $r$, there exists a poly-time $r$-round adaptive algorithm for stochastic submodular cover whose expected cost is $\tilde{O}(Q^{{1}/{r}})$ times the expected cost of a fully adaptive algorithm. Prior to our work, such a result was not known even for the case of $r=1$ and when $f$ is the coverage function. On the other hand, we show that for any $r$, there exist instances of the stochastic submodular cover problem where no $r$-round adaptive algorithm can achieve better than $Ω(Q^{{1}/{r}})$ approximation to the expected cost of a fully adaptive algorithm. Our lower bound result holds even for coverage function and for algorithms with unbounded computational power.

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Testing Graph Clusterability: Algorithms and Lower Bounds

We consider the problem of testing graph cluster structure: given access to a graph $G=(V, E)$, can we quickly determine whether the graph can be partitioned into a few clusters with good inner conductance, or is far from any such graph? This is a generalization of the well-studied problem of testing graph expansion, where one wants to distinguish between the graph having good expansion (i.e.\ being a good single cluster) and the graph having a sparse cut (i.e.\ being a union of at least two clusters). A recent work of Czumaj, Peng, and Sohler (STOC'15) gave an ingenious sublinear time algorithm for testing $k$-clusterability in time $\tilde{O}(n^{1/2} \text{poly}(k))$: their algorithm implicitly embeds a random sample of vertices of the graph into Euclidean space, and then clusters the samples based on estimates of Euclidean distances between the points. This yields a very efficient testing algorithm, but only works if the cluster structure is very strong: it is necessary to assume that the gap between conductances of accepted and rejected graphs is at least logarithmic in the size of the graph $G$. In this paper we show how one can leverage more refined geometric information, namely angles as opposed to distances, to obtain a sublinear time tester that works even when the gap is a sufficiently large constant. Our tester is based on the singular value decomposition of a natural matrix derived from random walk transition probabilities from a small sample of seed nodes. We complement our algorithm with a matching lower bound on the query complexity of testing clusterability. Our lower bound is based on a novel property testing problem, which we analyze using Fourier analytic tools. As a byproduct of our techniques, we also achieve new lower bounds for the problem of approximating MAX-CUT value in sublinear time.

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Tight Bounds on the Round Complexity of the Distributed Maximum Coverage Problem

We study the maximum $k$-set coverage problem in the following distributed setting. A collection of sets $S_1,\ldots,S_m$ over a universe $[n]$ is partitioned across $p$ machines and the goal is to find $k$ sets whose union covers the most number of elements. The computation proceeds in synchronous rounds. In each round, all machines simultaneously send a message to a central coordinator who then communicates back to all machines a summary to guide the computation for the next round. At the end, the coordinator outputs the answer. The main measures of efficiency in this setting are the approximation ratio of the returned solution, the communication cost of each machine, and the number of rounds of computation. Our main result is an asymptotically tight bound on the tradeoff between these measures for the distributed maximum coverage problem. We first show that any $r$-round protocol for this problem either incurs a communication cost of $ k \cdot m^{Ω(1/r)}$ or only achieves an approximation factor of $k^{Ω(1/r)}$. This implies that any protocol that simultaneously achieves good approximation ratio ($O(1)$ approximation) and good communication cost ($\widetilde{O}(n)$ communication per machine), essentially requires logarithmic (in $k$) number of rounds. We complement our lower bound result by showing that there exist an $r$-round protocol that achieves an $\frac{e}{e-1}$-approximation (essentially best possible) with a communication cost of $k \cdot m^{O(1/r)}$ as well as an $r$-round protocol that achieves a $k^{O(1/r)}$-approximation with only $\widetilde{O}(n)$ communication per each machine (essentially best possible). We further use our results in this distributed setting to obtain new bounds for the maximum coverage problem in two other main models of computation for massive datasets, namely, the dynamic streaming model and the MapReduce model.

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Better and Simpler Error Analysis of the Sinkhorn-Knopp Algorithm for Matrix Scaling

Given a non-negative $n \times m$ real matrix $A$, the {\em matrix scaling} problem is to determine if it is possible to scale the rows and columns so that each row and each column sums to a specified target value for it. This problem arises in many algorithmic applications, perhaps most notably as a preconditioning step in solving a linear system of equations. One of the most natural and by now classical approach to matrix scaling is the Sinkhorn-Knopp algorithm (also known as the RAS method) where one alternately scales either all rows or all columns to meet the target values. In addition to being extremely simple and natural, another appeal of this procedure is that it easily lends itself to parallelization. A central question is to understand the rate of convergence of the Sinkhorn-Knopp algorithm. In this paper, we present an elementary convergence analysis for the Sinkhorn-Knopp algorithm that improves upon the previous best bound. In a nutshell, our approach is to show a simple bound on the number of iterations needed so that the KL-divergence between the current row-sums and the target row-sums drops below a specified threshold $δ$, and then connect the KL-divergence with $\ell_1$ and $\ell_2$ distances. For $\ell_1$, we can use Pinsker's inequality. For $\ell_2$, we develop a strengthening of Pinsker's inequality, called (KL vs $\ell_1/\ell_2$) in the paper, which lower bounds the KL-divergence by a combination of $\ell_1$ and $\ell_2$ distance. This inequality may be of independent interest. The idea of studying Sinkhorn-Knopp convergence via KL-divergence is not new and has indeed been previously explored. Our contribution is an elementary, self-contained presentation of this approach and an interesting new inequality that yields a significantly stronger convergence guarantee for the extensively studied $\ell_2$-error.

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Randomized Composable Coresets for Matching and Vertex Cover

A common approach for designing scalable algorithms for massive data sets is to distribute the computation across, say $k$, machines and process the data using limited communication between them. A particularly appealing framework here is the simultaneous communication model whereby each machine constructs a small representative summary of its own data and one obtains an approximate/exact solution from the union of the representative summaries. If the representative summaries needed for a problem are small, then this results in a communication-efficient and round-optimal protocol. While many fundamental graph problems admit efficient solutions in this model, two prominent problems are notably absent from the list of successes, namely, the maximum matching problem and the minimum vertex cover problem. Indeed, it was shown recently that for both these problems, even achieving a polylog$(n)$ approximation requires essentially sending the entire input graph from each machine. The main insight of our work is that the intractability of matching and vertex cover in the simultaneous communication model is inherently connected to an adversarial partitioning of the underlying graph across machines. We show that when the underlying graph is randomly partitioned across machines, both these problems admit randomized composable coresets of size $\widetilde{O}(n)$ that yield an $\widetilde{O}(1)$-approximate solution. This results in an $\widetilde{O}(1)$-approximation simultaneous protocol for these problems with $\widetilde{O}(nk)$ total communication when the input is randomly partitioned across $k$ machines. We further prove the optimality of our results. Finally, by a standard application of composable coresets, our results also imply MapReduce algorithms with the same approximation guarantee in one or two rounds of communication

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The Stochastic Matching Problem: Beating Half with a Non-Adaptive Algorithm

In the stochastic matching problem, we are given a general (not necessarily bipartite) graph $G(V,E)$, where each edge in $E$ is realized with some constant probability $p > 0$ and the goal is to compute a bounded-degree (bounded by a function depending only on $p$) subgraph $H$ of $G$ such that the expected maximum matching size in $H$ is close to the expected maximum matching size in $G$. The algorithms in this setting are considered non-adaptive as they have to choose the subgraph $H$ without knowing any information about the set of realized edges in $G$. Originally motivated by an application to kidney exchange, the stochastic matching problem and its variants have received significant attention in recent years. The state-of-the-art non-adaptive algorithms for stochastic matching achieve an approximation ratio of $\frac{1}{2}-ε$ for any $ε> 0$, naturally raising the question that if $1/2$ is the limit of what can be achieved with a non-adaptive algorithm. In this work, we resolve this question by presenting the first algorithm for stochastic matching with an approximation guarantee that is strictly better than $1/2$: the algorithm computes a subgraph $H$ of $G$ with the maximum degree $O(\frac{\log{(1/ p)}}{p})$ such that the ratio of expected size of a maximum matching in realizations of $H$ and $G$ is at least $1/2+δ_0$ for some absolute constant $δ_0 > 0$. The degree bound on $H$ achieved by our algorithm is essentially the best possible (up to an $O(\log{(1/p)})$ factor) for any constant factor approximation algorithm, since an $Ω(\frac{1}{p})$ degree in $H$ is necessary for a vertex to acquire at least one incident edge in a realization.

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On Estimating Maximum Matching Size in Graph Streams

We study the problem of estimating the maximum matching size in graphs whose edges are revealed in a streaming manner. We consider both insertion-only streams and dynamic streams and present new upper and lower bound results for both models. On the upper bound front, we show that an $α$-approximate estimate of the matching size can be computed in dynamic streams using $\widetilde{O}({n^2/α^4})$ space, and in insertion-only streams using $\widetilde{O}(n/α^2)$-space. On the lower bound front, we prove that any $α$-approximation algorithm for estimating matching size in dynamic graph streams requires $Ω(\sqrt{n}/α^{2.5})$ bits of space, even if the underlying graph is both sparse and has arboricity bounded by $O(α)$. We further improve our lower bound to $Ω(n/α^2)$ in the case of dense graphs. Furthermore, we prove that a $(1+ε)$-approximation to matching size in insertion-only streams requires RS$(n) \cdot n^{1-O(ε)}$ space; here, RS${n}$ denotes the maximum number of edge-disjoint induced matchings of size $Θ(n)$ in an $n$-vertex graph. It is a major open problem to determine the value of RS$(n)$, and current results leave open the possibility that RS$(n)$ may be as large as $n/\log n$. We also show how to avoid the dependency on the parameter RS$(n)$ in proving lower bound for dynamic streams and present a near-optimal lower bound of $n^{2-O(ε)}$ for $(1+ε)$-approximation in this model. Using a well-known connection between matching size and matrix rank, all our lower bounds also hold for the problem of estimating matrix rank. In particular our results imply a near-optimal $n^{2-O(ε)}$ bit lower bound for $(1+ε)$-approximation of matrix ranks for dense matrices in dynamic streams, answering an open question of Li and Woodruff (STOC 2016).

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Strategic Network Formation with Attack and Immunization

Strategic network formation arises where agents receive benefit from connections to other agents, but also incur costs for forming links. We consider a new network formation game that incorporates an adversarial attack, as well as immunization against attack. An agent's benefit is the expected size of her connected component post-attack, and agents may also choose to immunize themselves from attack at some additional cost. Our framework is a stylized model of settings where reachability rather than centrality is the primary concern and vertices vulnerable to attacks may reduce risk via costly measures. In the reachability benefit model without attack or immunization, the set of equilibria is the empty graph and any tree. The introduction of attack and immunization changes the game dramatically; new equilibrium topologies emerge, some more sparse and some more dense than trees. We show that, under a mild assumption on the adversary, every equilibrium network with $n$ agents contains at most $2n-4$ edges for $n\geq 4$. So despite permitting topologies denser than trees, the amount of overbuilding is limited. We also show that attack and immunization don't significantly erode social welfare: every non-trivial equilibrium with respect to several adversaries has welfare at least as that of any equilibrium in the attack-free model. We complement our theory with simulations demonstrating fast convergence of a new bounded rationality dynamic which generalizes linkstable best response but is considerably more powerful in our game. The simulations further elucidate the wide variety of asymmetric equilibria and demonstrate topological consequences of the dynamics e.g. heavy-tailed degree distributions. Finally, we report on a behavioral experiment on our game with over 100 participants, where despite the complexity of the game, the resulting network was surprisingly close to equilibrium.

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