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Sanjiban Choudhury

Publications and source records attributed to Sanjiban Choudhury.

At least 19 recordsLinked to original sources

X-Sim: Cross-Embodiment Learning via Real-to-Sim-to-Real

Human videos offer a scalable way to train robot manipulation policies, but lack the action labels needed by standard imitation learning algorithms. Existing cross-embodiment approaches try to map human motion to robot actions, but often fail when the embodiments differ significantly. We propose X-Sim, a real-to-sim-to-real framework that uses object motion as a dense and transferable signal for learning robot policies. X-Sim starts by reconstructing a photorealistic simulation from an RGBD human video and tracking object trajectories to define object-centric rewards. These rewards are used to train a reinforcement learning (RL) policy in simulation. The learned policy is then distilled into an image-conditioned diffusion policy using synthetic rollouts rendered with varied viewpoints and lighting. To transfer to the real world, X-Sim introduces an online domain adaptation technique that aligns real and simulated observations during deployment. Importantly, X-Sim does not require any robot teleoperation data. We evaluate it across 5 manipulation tasks in 2 environments and show that it: (1) improves task progress by 30% on average over hand-tracking and sim-to-real baselines, (2) matches behavior cloning with 10x less data collection time, and (3) generalizes to new camera viewpoints and test-time changes. Code and videos are available at https://portal-cornell.github.io/X-Sim/.

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MOSAIC: Modular Foundation Models for Assistive and Interactive Cooking

We present MOSAIC, a modular architecture for coordinating multiple robots to (a) interact with users using natural language and (b) manipulate an open vocabulary of everyday objects. MOSAIC employs modularity at several levels: it leverages multiple large-scale pre-trained models for high-level tasks like language and image recognition, while using streamlined modules designed for low-level task-specific control. This decomposition allows us to reap the complementary benefits of foundation models as well as precise, more specialized models. Pieced together, our system is able to scale to complex tasks that involve coordinating multiple robots and humans. First, we unit-test individual modules with 180 episodes of visuomotor picking, 60 episodes of human motion forecasting, and 46 online user evaluations of the task planner. We then extensively evaluate MOSAIC with 60 end-to-end trials. We discuss crucial design decisions, limitations of the current system, and open challenges in this domain. The project's website is at https://portal-cornell.github.io/MOSAIC/

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A Smooth Sea Never Made a Skilled SAILOR: Robust Imitation via Learning to Search

The fundamental limitation of the behavioral cloning (BC) approach to imitation learning is that it only teaches an agent what the expert did at states the expert visited. This means that when a BC agent makes a mistake which takes them out of the support of the demonstrations, they often don't know how to recover from it. In this sense, BC is akin to giving the agent the fish -- giving them dense supervision across a narrow set of states -- rather than teaching them to fish: to be able to reason independently about achieving the expert's outcome even when faced with unseen situations at test-time. In response, we explore learning to search (L2S) from expert demonstrations, i.e. learning the components required to, at test time, plan to match expert outcomes, even after making a mistake. These include (1) a world model and (2) a reward model. We carefully ablate the set of algorithmic and design decisions required to combine these and other components for stable and sample/interaction-efficient learning of recovery behavior without additional human corrections. Across a dozen visual manipulation tasks from three benchmarks, our approach SAILOR consistently out-performs state-of-the-art Diffusion Policies trained via BC on the same data. Furthermore, scaling up the amount of demonstrations used for BC by 5-10x still leaves a performance gap. We find that SAILOR can identify nuanced failures and is robust to reward hacking. Our code is available at https://github.com/arnavkj1995/SAILOR .

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All Roads Lead to Likelihood: The Value of Reinforcement Learning in Fine-Tuning

From a first-principles perspective, it may seem odd that the strongest results in foundation model fine-tuning (FT) are achieved via a relatively complex, two-stage training procedure. Specifically, one first trains a reward model (RM) on some dataset (e.g., human preferences) before using it to provide online feedback as part of a downstream reinforcement learning (RL) procedure, rather than directly optimizing the policy parameters on said dataset via offline maximum likelihood estimation. In fact, from an information-theoretic perspective, we can only lose information via passing through a reward model and cannot create any new information via on-policy sampling. To explain this discrepancy, we scrutinize several hypotheses on the value of RL in FT through both theoretical and empirical lenses. Of the hypotheses considered, we find the most support for the explanation that on problems with a generation-verification gap, (1) it is relatively easy to learn the relatively simple RM (verifier) from the preference data. Then, (2) the downstream RL procedure only returns policies (generators) that are optimal for such relatively simple verifiers. Thus, end-to-end, two-stage online FT only has to search over a reduced subset of the full space of policies, requiring less data than offline FT.

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Motion Tracks: A Unified Representation for Human-Robot Transfer in Few-Shot Imitation Learning

Teaching robots to autonomously complete everyday tasks remains a challenge. Imitation Learning (IL) is a powerful approach that imbues robots with skills via demonstrations, but is limited by the labor-intensive process of collecting teleoperated robot data. Human videos offer a scalable alternative, but it remains difficult to directly train IL policies from them due to the lack of robot action labels. To address this, we propose to represent actions as short-horizon 2D trajectories on an image. These actions, or motion tracks, capture the predicted direction of motion for either human hands or robot end-effectors. We instantiate an IL policy called Motion Track Policy (MT-pi) which receives image observations and outputs motion tracks as actions. By leveraging this unified, cross-embodiment action space, MT-pi completes tasks with high success given just minutes of human video and limited additional robot demonstrations. At test time, we predict motion tracks from two camera views, recovering 6DoF trajectories via multi-view synthesis. MT-pi achieves an average success rate of 86.5% across 4 real-world tasks, outperforming state-of-the-art IL baselines which do not leverage human data or our action space by 40%, and generalizes to scenarios seen only in human videos. Code and videos are available on our website https://portal-cornell.github.io/motion_track_policy/.

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Imitation Learning from a Single Temporally Misaligned Video

We examine the problem of learning sequential tasks from a single visual demonstration. A key challenge arises when demonstrations are temporally misaligned due to variations in timing, differences in embodiment, or inconsistencies in execution. Existing approaches treat imitation as a distribution-matching problem, aligning individual frames between the agent and the demonstration. However, we show that such frame-level matching fails to enforce temporal ordering or ensure consistent progress. Our key insight is that matching should instead be defined at the level of sequences. We propose that perfect matching occurs when one sequence successfully covers all the subgoals in the same order as the other sequence. We present ORCA (ORdered Coverage Alignment), a dense per-timestep reward function that measures the probability of the agent covering demonstration frames in the correct order. On temporally misaligned demonstrations, we show that agents trained with the ORCA reward achieve $4.5$x improvement ($0.11 \rightarrow 0.50$ average normalized returns) for Meta-world tasks and $6.6$x improvement ($6.55 \rightarrow 43.3$ average returns) for Humanoid-v4 tasks compared to the best frame-level matching algorithms. We also provide empirical analysis showing that ORCA is robust to varying levels of temporal misalignment. Our code is available at https://github.com/portal-cornell/orca/

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Multi-Turn Code Generation Through Single-Step Rewards

We address the problem of code generation from multi-turn execution feedback. Existing methods either generate code without feedback or use complex, hierarchical reinforcement learning to optimize multi-turn rewards. We propose a simple yet scalable approach, $μ$Code, that solves multi-turn code generation using only single-step rewards. Our key insight is that code generation is a one-step recoverable MDP, where the correct code can be recovered from any intermediate code state in a single turn. $μ$Code iteratively trains both a generator to provide code solutions conditioned on multi-turn execution feedback and a verifier to score the newly generated code. Experimental evaluations show that our approach achieves significant improvements over the state-of-the-art baselines. We provide analysis of the design choices of the reward models and policy, and show the efficacy of $μ$Code at utilizing the execution feedback. Our code is available at https://github.com/portal-cornell/muCode.

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Imitation Learning via Focused Satisficing

Imitation learning often assumes that demonstrations are close to optimal according to some fixed, but unknown, cost function. However, according to satisficing theory, humans often choose acceptable behavior based on their personal (and potentially dynamic) levels of aspiration, rather than achieving (near-) optimality. For example, a lunar lander demonstration that successfully lands without crashing might be acceptable to a novice despite being slow or jerky. Using a margin-based objective to guide deep reinforcement learning, our focused satisficing approach to imitation learning seeks a policy that surpasses the demonstrator's aspiration levels -- defined over trajectories or portions of trajectories -- on unseen demonstrations without explicitly learning those aspirations. We show experimentally that this focuses the policy to imitate the highest quality (portions of) demonstrations better than existing imitation learning methods, providing much higher rates of guaranteed acceptability to the demonstrator, and competitive true returns on a range of environments.

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Distilling Realizable Students from Unrealizable Teachers

We study policy distillation under privileged information, where a student policy with only partial observations must learn from a teacher with full-state access. A key challenge is information asymmetry: the student cannot directly access the teacher's state space, leading to distributional shifts and policy degradation. Existing approaches either modify the teacher to produce realizable but sub-optimal demonstrations or rely on the student to explore missing information independently, both of which are inefficient. Our key insight is that the student should strategically interact with the teacher --querying only when necessary and resetting from recovery states --to stay on a recoverable path within its own observation space. We introduce two methods: (i) an imitation learning approach that adaptively determines when the student should query the teacher for corrections, and (ii) a reinforcement learning approach that selects where to initialize training for efficient exploration. We validate our methods in both simulated and real-world robotic tasks, demonstrating significant improvements over standard teacher-student baselines in training efficiency and final performance. The project website is available at : https://portal-cornell.github.io/CritiQ_ReTRy/

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Non-Adversarial Inverse Reinforcement Learning via Successor Feature Matching

In inverse reinforcement learning (IRL), an agent seeks to replicate expert demonstrations through interactions with the environment. Traditionally, IRL is treated as an adversarial game, where an adversary searches over reward models, and a learner optimizes the reward through repeated RL procedures. This game-solving approach is both computationally expensive and difficult to stabilize. In this work, we propose a novel approach to IRL by direct policy optimization: exploiting a linear factorization of the return as the inner product of successor features and a reward vector, we design an IRL algorithm by policy gradient descent on the gap between the learner and expert features. Our non-adversarial method does not require learning a reward function and can be solved seamlessly with existing actor-critic RL algorithms. Remarkably, our approach works in state-only settings without expert action labels, a setting which behavior cloning (BC) cannot solve. Empirical results demonstrate that our method learns from as few as a single expert demonstration and achieves improved performance on various control tasks.

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Efficient Imitation under Misspecification

We consider the problem of imitation learning under misspecification: settings where the learner is fundamentally unable to replicate expert behavior everywhere. This is often true in practice due to differences in observation space and action space expressiveness (e.g. perceptual or morphological differences between robots and humans). Given the learner must make some mistakes in the misspecified setting, interaction with the environment is fundamentally required to figure out which mistakes are particularly costly and lead to compounding errors. However, given the computational cost and safety concerns inherent in interaction, we'd like to perform as little of it as possible while ensuring we've learned a strong policy. Accordingly, prior work has proposed a flavor of efficient inverse reinforcement learning algorithms that merely perform a computationally efficient local search procedure with strong guarantees in the realizable setting. We first prove that under a novel structural condition we term reward-agnostic policy completeness, these sorts of local-search based IRL algorithms are able to avoid compounding errors. We then consider the question of where we should perform local search in the first place, given the learner may not be able to "walk on a tightrope" as well as the expert in the misspecified setting. We prove that in the misspecified setting, it is beneficial to broaden the set of states on which local search is performed to include those reachable by good policies the learner can actually play. We then experimentally explore a variety of sources of misspecification and how offline data can be used to effectively broaden where we perform local search from.

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One-Shot Imitation under Mismatched Execution

Human demonstrations as prompts are a powerful way to program robots to do long-horizon manipulation tasks. However, translating these demonstrations into robot-executable actions presents significant challenges due to execution mismatches in movement styles and physical capabilities. Existing methods for human-robot translation either depend on paired data, which is infeasible to scale, or rely heavily on frame-level visual similarities that often break down in practice. To address these challenges, we propose RHyME, a novel framework that automatically pairs human and robot trajectories using sequence-level optimal transport cost functions. Given long-horizon robot demonstrations, RHyME synthesizes semantically equivalent human videos by retrieving and composing short-horizon human clips. This approach facilitates effective policy training without the need for paired data. RHyME successfully imitates a range of cross-embodiment demonstrators, both in simulation and with a real human hand, achieving over 50% increase in task success compared to previous methods. We release our code and datasets at https://portal-cornell.github.io/rhyme/.

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Process Reward Models for LLM Agents: Practical Framework and Directions

We introduce Agent Process Reward Models (AgentPRM), a simple and scalable framework for training LLM agents to continually improve through interactions. AgentPRM follows a lightweight actor-critic paradigm, using Monte Carlo rollouts to compute reward targets and optimize policies. It requires minimal modifications to existing RLHF pipelines, making it easy to integrate at scale. Beyond AgentPRM, we propose InversePRM, which learns process rewards directly from demonstrations without explicit outcome supervision. We also explore key challenges and opportunities, including exploration, process reward shaping, and model-predictive reasoning. We evaluate on ALFWorld benchmark, show that small 3B models trained with AgentPRM and InversePRM outperform strong GPT-4o baselines, and analyze test-time scaling, reward hacking, and more. Our code is available at: https://github.com/sanjibanc/agent_prm.

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Robotouille: An Asynchronous Planning Benchmark for LLM Agents

Effective asynchronous planning, or the ability to efficiently reason and plan over states and actions that must happen in parallel or sequentially, is essential for agents that must account for time delays, reason over diverse long-horizon tasks, and collaborate with other agents. While large language model (LLM) agents show promise in high-level task planning, current benchmarks focus primarily on short-horizon tasks and do not evaluate such asynchronous planning capabilities. We introduce Robotouille, a challenging benchmark environment designed to test LLM agents' ability to handle long-horizon asynchronous scenarios. Our synchronous and asynchronous datasets capture increasingly complex planning challenges that go beyond existing benchmarks, requiring agents to manage overlapping tasks and interruptions. Our results show that ReAct (gpt4-o) achieves 47% on synchronous tasks but only 11% on asynchronous tasks, highlighting significant room for improvement. We further analyze failure modes, demonstrating the need for LLM agents to better incorporate long-horizon feedback and self-audit their reasoning during task execution. Code is available at https://github.com/portal-cornell/robotouille.

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Aligning LLMs with Domain Invariant Reward Models

Aligning large language models (LLMs) to human preferences is challenging in domains where preference data is unavailable. We address the problem of learning reward models for such target domains by leveraging feedback collected from simpler source domains, where human preferences are easier to obtain. Our key insight is that, while domains may differ significantly, human preferences convey \emph{domain-agnostic} concepts that can be effectively captured by a reward model. We propose \method, a framework that trains domain-invariant reward models by optimizing a dual loss: a domain loss that minimizes the divergence between source and target distribution, and a source loss that optimizes preferences on the source domain. We show \method is a general approach that we evaluate and analyze across 4 distinct settings: (1) Cross-lingual transfer (accuracy: $0.621 \rightarrow 0.661$), (2) Clean-to-noisy (accuracy: $0.671 \rightarrow 0.703$), (3) Few-shot-to-full transfer (accuracy: $0.845 \rightarrow 0.920$), and (4) Simple-to-complex tasks transfer (correlation: $0.508 \rightarrow 0.556$). Our code, models and data are available at \url{https://github.com/portal-cornell/dial}.

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Query-Efficient Planning with Language Models

Planning in complex environments requires an agent to efficiently query a world model to find a feasible sequence of actions from start to goal. Recent work has shown that Large Language Models (LLMs), with their rich prior knowledge and reasoning capabilities, can potentially help with planning by searching over promising states and adapting to feedback from the world. In this paper, we propose and study two fundamentally competing frameworks that leverage LLMs for query-efficient planning. The first uses LLMs as a heuristic within a search-based planner to select promising nodes to expand and propose promising actions. The second uses LLMs as a generative planner to propose an entire sequence of actions from start to goal, query a world model, and adapt based on feedback. We show that while both approaches improve upon comparable baselines, using an LLM as a generative planner results in significantly fewer interactions. Our key finding is that the LLM as a planner can more rapidly adapt its planning strategies based on immediate feedback than LLM as a heuristic. We present evaluations and ablations on Robotouille and PDDL planning benchmarks and discuss connections to existing theory on query-efficient planning algorithms. Code is available at https://github.com/portal-cornell/llms-for-planning

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APRICOT: Active Preference Learning and Constraint-Aware Task Planning with LLMs

Home robots performing personalized tasks must adeptly balance user preferences with environmental affordances. We focus on organization tasks within constrained spaces, such as arranging items into a refrigerator, where preferences for placement collide with physical limitations. The robot must infer user preferences based on a small set of demonstrations, which is easier for users to provide than extensively defining all their requirements. While recent works use Large Language Models (LLMs) to learn preferences from user demonstrations, they encounter two fundamental challenges. First, there is inherent ambiguity in interpreting user actions, as multiple preferences can often explain a single observed behavior. Second, not all user preferences are practically feasible due to geometric constraints in the environment. To address these challenges, we introduce APRICOT, a novel approach that merges LLM-based Bayesian active preference learning with constraint-aware task planning. APRICOT refines its generated preferences by actively querying the user and dynamically adapts its plan to respect environmental constraints. We evaluate APRICOT on a dataset of diverse organization tasks and demonstrate its effectiveness in real-world scenarios, showing significant improvements in both preference satisfaction and plan feasibility. The project website is at https://portal-cornell.github.io/apricot/

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Better than Your Teacher: LLM Agents that learn from Privileged AI Feedback

While large language models (LLMs) show impressive decision-making abilities, current methods lack a mechanism for automatic self-improvement from errors during task execution. We propose LEAP, an iterative fine-tuning framework that continually improves LLM agents using feedback from AI expert teachers. Our key insight is to equip the expert teachers with a privileged state -- information that is available during training but hidden at test time. This allows even weak experts to provide precise guidance, significantly improving the student agent's performance without access to privileged information at test time. We evaluate LEAP on diverse decision-making benchmarks, including text-based games (ALFWorld), web navigation (WebShop), and interactive coding (Intercode Bash). Our experiments show that LEAP (1) outperforms behavior cloning and ReAct baselines (2) enables weak student models (e.g., Llama3-8B) to exceed the performance of strong teacher models (GPT4-o), and (3) allows weak models to self-improve using privileged versions of themselves. We also provide a theoretical analysis showing that LEAP's success hinges on balancing privileged information with the student's realizability, which we empirically validate. Our code is available at https://leap-llm.github.io

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