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Sanjit K. Kaul

Publications and source records attributed to Sanjit K. Kaul.

At least 19 recordsLinked to original sources

Learning To Communicate Over An Unknown Shared Network

As robots (edge-devices, agents) find uses in an increasing number of settings and edge-cloud resources become pervasive, wireless networks will often be shared by flows of data traffic that result from communication between agents and corresponding edge-cloud. In such settings, agent communicating with the edge-cloud is unaware of state of network resource, which evolves in response to not just agent's own communication at any given time but also to communication by other agents, which stays unknown to the agent. We address challenge of an agent learning a policy that allows it to decide whether or not to communicate with its cloud node, using limited feedback it obtains from its own attempts to communicate, to optimize its utility. The policy generalizes well to any number of other agents sharing the network and must not be trained for any particular network configuration. Our proposed policy is a DRL model Query Net (QNet) that we train using a proposed simulation-to-real framework. Our simulation model has just one parameter and is agnostic to specific configurations of any wireless network. It allows training an agent's policy over a wide range of outcomes that an agent's communication with its edge-cloud node may face when using a shared network, by suitably randomizing the simulation parameter. We propose a learning algorithm that addresses challenges observed in training QNet. We validate our simulation-to-real driven approach through experiments conducted on real wireless networks including WiFi and cellular. We compare QNet with other policies to demonstrate its efficacy. WiFi experiments involved as few as five agents, resulting in barely any contention for the network, to as many as fifty agents, resulting in severe contention. The cellular experiments spanned a broad range of network conditions, with baseline RTT ranging from a low of 0.07 second to a high of 0.83 second.

cs.MA↗

Spectrum Sharing For Information Freshness: A Repeated Games Perspective

We consider selfish sources that send updates to a monitor over a shared wireless access. The sources would like to minimize the age of their information at the monitor. Our goal is to devise strategies that incentivize such sources to use the shared spectrum cooperatively. Earlier work has modeled such a setting using a non-cooperative one-shot game, played over a single access slot, and has shown that under certain access settings the dominant strategy of each source is to transmit in any slot, resulting in packet collisions between the sources' transmissions and causing all of them to be decoded in error at the monitor. We capture the interaction of the sources over an infinitely many medium access slots using infinitely repeated games. We investigate strategies that enable cooperation resulting in an efficient use of the wireless access, while disincentivizing any source from unilaterally deviating from the strategy. Formally, we are interested in strategies that are a subgame perfect Nash equilibrium (SPNE). We begin by investigating the properties of the one-stage (slot) optimal and access-fair correlated strategies. We then consider their many-slot variants, the age-fair and access-fair strategies, in the infinitely repeated game model. We prove that the access-fair and age-fair strategies are SPNEs for when collision slots are longer than successful transmission slots. Otherwise, neither is a SPNE. We end with simulations that shed light on a possible SPNE for the latter case.

cs.NI↗

ACP+: An Age Control Protocol for the Internet

We present ACP+, an age control protocol, which is a transport layer protocol that regulates the rate at which update packets from a source are sent over the Internet to a monitor. The source would like to keep the average age of sensed information at the monitor to a minimum, given the network conditions. Extensive experimentation helps us shed light on age control over the current Internet and its implications for sources sending updates over a shared wireless access to monitors in the cloud. We also show that many congestion control algorithms proposed over the years for the Transmission Control Protocol (TCP), including hybrid approaches that achieve higher throughputs at lower delays than traditional loss-based congestion control, are unsuitable for age control.

cs.NI↗

A Deep Learning Approach To Estimation Using Measurements Received Over a Network

We propose a novel deep neural network (DNN) based approximation architecture to learn estimates of measurements. We detail an algorithm that enables training of the DNN. The DNN estimator only uses measurements, if and when they are received over a communication network. The measurements are communicated over a network as packets, at a rate unknown to the estimator. Packets may suffer drops and need retransmission. They may suffer waiting delays as they traverse a network path. Works on estimation often assume knowledge of the dynamic model of the measured system, which may not be available in practice. The DNN estimator doesn't assume knowledge of the dynamic system model or the communication network. It doesn't require a history of measurements, often used by other works. The DNN estimator results in significantly smaller average estimation error than the commonly used Time-varying Kalman Filter and the Unscented Kalman Filter, in simulations of linear and nonlinear dynamic systems. The DNN need not be trained separately for different communications network settings. It is robust to errors in estimation of network delays that occur due to imperfect time synchronization between the measurement source and the estimator. Last but not the least, our simulations shed light on the rate of updates that result in low estimation error.

cs.LG↗

Coexistence of Age Sensitive Traffic and High Throughput Flows: Does Prioritization Help?

We study the coexistence of high throughput traffic flows with status update flows that require timely delivery of updates. A mix of these flows share an end-to-end path that includes a WiFi access network followed by paths over the Internet to a server in the cloud. Using real-world experiments, we show that commonly used methods of prioritization (DSCP at the IP layer and EDCA at the 802.11 MAC layer) in networks are highly effective in isolating status update flows from the impact of high throughput flows in the absence of WiFi access contention, say when all flows originate from the same WiFi client. Prioritization, however, isn't as effective in the presence of contention that results from the throughput and status update flows sharing WiFi. This results in prioritized status update flows suffering from a time-average age of information at the destination server that is about the same as when all flows have the same priority.

cs.NI↗

Coexistence of Age and Throughput Optimizing Networks: A Spectrum Sharing Game

We investigate the coexistence of an age optimizing network (AON) and a throughput optimizing network (TON) that share a common spectrum band. We consider two modes of long run coexistence: (a) networks compete with each other for spectrum access, causing them to interfere and (b) networks cooperate to achieve non-interfering access. To model competition, we define a non-cooperative stage game parameterized by the average age of the AON at the beginning of the stage, derive its mixed strategy Nash equilibrium (MSNE), and analyze the evolution of age and throughput over an infinitely repeated game in which each network plays the MSNE at every stage. Cooperation uses a coordination device that performs a coin toss during each stage to select the network that must access the medium. Networks use the grim trigger punishment strategy, reverting to playing the MSNE every stage forever if the other disobeys the device. We determine if there exists a subgame perfect equilibrium, i.e., the networks obey the device forever as they find cooperation beneficial. We show that networks choose to cooperate only when they consist of a sufficiently small number of nodes, otherwise they prefer to disobey the device and compete.

cs.GT↗

An Empirical Study of Ageing in the Cloud

We quantify, over inter-continental paths, the ageing of TCP packets, throughput and delay for different TCP congestion control algorithms containing a mix of loss-based, delay-based and hybrid congestion control algorithms. In comparing these TCP variants to ACP+, an improvement over ACP, we shed better light on the ability of ACP+ to deliver timely updates over fat pipes and long paths. ACP+ estimates the network conditions on the end-to-end path and adapts the rate of status updates to minimize age. It achieves similar average age as the best (age wise) performing TCP algorithm but at end-to-end throughputs that are two orders of magnitude smaller. We also quantify the significant improvements that ACP+ brings to age control over a shared multiaccess channel.

cs.NI↗

Age of Information: An Introduction and Survey

We summarize recent contributions in the broad area of age of information (AoI). In particular, we describe the current state of the art in the design and optimization of low-latency cyberphysical systems and applications in which sources send time-stamped status updates to interested recipients. These applications desire status updates at the recipients to be as timely as possible; however, this is typically constrained by limited system resources. We describe AoI timeliness metrics and present general methods of AoI evaluation analysis that are applicable to a wide variety of sources and systems. Starting from elementary single-server queues, we apply these AoI methods to a range of increasingly complex systems, including energy harvesting sensors transmitting over noisy channels, parallel server systems, queueing networks, and various single-hop and multi-hop wireless networks. We also explore how update age is related to MMSE methods of sampling, estimation and control of stochastic processes. The paper concludes with a review of efforts to employ age optimization in cyberphysical applications.

cs.IT↗

Intelligent Querying for Target Tracking in Camera Networks using Deep Q-Learning with n-Step Bootstrapping

Surveillance camera networks are a useful infrastructure for various visual analytics applications, where high-level inferences and predictions could be made based on target tracking across the network. Most multi-camera tracking works focus on target re-identification and trajectory association problems to track the target. However, since camera networks can generate enormous amount of video data, inefficient schemes for making re-identification or trajectory association queries can incur prohibitively large computational requirements. In this paper, we address the problem of intelligent scheduling of re-identification queries in a multi-camera tracking setting. To this end, we formulate the target tracking problem in a camera network as an MDP and learn a reinforcement learning based policy that selects a camera for making a re-identification query. The proposed approach to camera selection does not assume the knowledge of the camera network topology but the resulting policy implicitly learns it. We have also shown that such a policy can be learnt directly from data. Using the NLPR MCT and the Duke MTMC multi-camera multi-target tracking benchmarks, we empirically show that the proposed approach substantially reduces the number of frames queried.

cs.CV↗

Timely Updates By Multiple Sources: The M/M/1 Queue Revisited

Multiple sources submit updates to a monitor through an M/M/1 queue. A stochastic hybrid system (SHS) approach is used to derive the average age of information (AoI) for an individual source as a function of the offered load of that source and the competing update traffic offered by other sources. This work corrects an error in a prior analysis. By numerical evaluation, this error is observed to be small and qualitatively insignificant.

cs.IT↗

Age of Information in Uncoordinated Unslotted Updating

Sensor sources submit updates to a monitor through an unslotted, uncoordinated, unreliable multiple access collision channel. The channel is unreliable; a collision-free transmission is received successfully at the monitor with some transmission success probability. For an infinite-user model in which the sensors collectively transmit updates as a Poisson process and each update has an independent exponential transmission time, a stochastic hybrid system (SHS) approach is used to derive the average age of information (AoI) as a function of the offered load and the transmission success probability. The analysis is then extended to evaluate the individual age of a selected source. When the number of sources and update transmission rate grow large in fixed proportion, the limiting asymptotic individual age is shown to provide an accurate individual age approximation for a small number of sources.

cs.IT↗

A Non-Cooperative Multiple Access Game for Timely Updates

We consider a network of selfish nodes that would like to minimize the age of their updates at the other nodes. The nodes send their updates over a shared spectrum using a CSMA/CA based access mechanism. We model the resulting competition as a non-cooperative one-shot multiple access game and investigate equilibrium strategies for two distinct medium access settings (a) collisions are shorter than successful transmissions and (b) collisions are longer. We investigate competition in a CSMA/CA slot, where a node may choose to transmit or stay idle. We find that medium access settings exert strong incentive effects on the nodes. We show that when collisions are shorter, transmit is a weakly dominant strategy. This leads to all nodes transmitting in the CSMA/CA slot, therefore guaranteeing a collision. In contrast, when collisions are longer, no weakly dominant strategy exists and under certain conditions on the ages at the beginning of the slot, we derive the mixed strategy Nash equilibrium.

cs.GT↗

Is two greater than one?: Analyzing Multipath TCP over Dual-LTE in the Wild

Multipath TCP (MPTCP) is a standardized TCP extension which allows end-hosts to simultaneously exploit all of their network interfaces. The recent proliferation of dual-SIM mobile phones makes multi-LTE MPTCP setup an attractive option. We perform extensive measurements of MPTCP over two LTE connections in low and high-speed mobility scenarios over five months, both in controlled and in-the-wild environments. Our findings indicate that MPTCP performance decreases at high speeds due to increased frequency of signal strength drops and handovers. Both LTE paths experience frequent changes which result in a sub-optimal subflow utilization. We also find that while path changes are unpredictable, their impact on MPTCP follows a deterministic trend. Finally, we show that both application traffic patterns and congestion control variants impact MPTCP adaptability at high speeds.

cs.NI↗

Minimizing Age in Gateway Based Update Systems

We consider a network of status updating sensors whose updates are collected and sent to a monitor by a gateway. The monitor desires as fresh as possible updates from the network of sensors. The gateway may either poll a sensor for its status update or it may transmit collected sensor updates to the monitor. We derive the average age at the monitor for such a setting. We observe that increasing the frequency of transmissions to the monitor has the upside of resetting sensor age at the monitor to smaller values. However, it increases the length of time that elapses before a sensor is polled again. This motivates our investigation of policies that fix the number of sensors s the gateway polls before transmitting to the monitor. For any s, we show that when sensor transmission times to the gateway are independent and identically distributed (iid), for independent but possibly non-identical transmission times to the monitor, it is optimal to poll a sensor with the maximum age at the gateway first. Also, under simplifying assumptions, the optimal value of s increases as the square root of the number of sensors. For non-identical sensor transmission times, we consider a policy that polls a sensor such that the resulting average change in age is minimized. We compare our policy proposals with other policies, over a wide selection of transmission time distributions.

cs.IT↗

Coexistence of Age and Throughput Optimizing Networks: A Game Theoretic Approach

Real-time monitoring applications have Internet-of-Things (IoT) devices sense and communicate information (status updates) to a monitoring facility. Such applications desire the status updates available at the monitor to be fresh and would like to minimize the age of delivered updates. Networks of such devices may share wireless spectrum with WiFi networks. Often, they use a CSMA/CA based medium access similar to WiFi. However, unlike them, a WiFi network would like to provide high throughputs for its users. We model the coexistence of such networks as a repeated game with two players, an age optimizing network (AON) and a throughput optimizing network (TON), where an AON aims to minimize the age of updates and a TON seeks to maximize throughput. We define the stage game, parameterized by the average age of the AON at the beginning of the stage, and derive its mixed strategy Nash equilibrium (MSNE). We study the evolution of the equilibrium strategies over time, when players play the MSNE in each stage, and the resulting average discounted payoffs of the networks. It turns out that it is more favorable for a TON to share spectrum with an AON in comparison to sharing with another TON. The key to this lies in the MSNE strategy of the AON that occasionally refrains all its nodes from transmitting during a stage. Such stages allow the TON competition free access to the medium.

cs.GT↗

ACP: An End-to-End Transport Protocol for Delivering Fresh Updates in the Internet-of-Things

The next generation of networks must support billions of connected devices in the Internet-of-Things (IoT). To support IoT applications, sources sense and send their measurement updates over the Internet to a monitor (control station) for real-time monitoring and actuation. Ideally, these updates would be delivered at a high rate, only constrained by the sensing rate supported by the sources. However, given network constraints, such a rate may lead to delays in delivery of updates at the monitor that make the freshest update at the monitor unacceptably old for the application. We propose a novel transport layer protocol, namely the Age Control Protocol (ACP), that enables timely delivery of such updates to monitors, in a network-transparent manner. ACP allows the source to adapt its rate of updates to dynamic network conditions such that the average age of the sensed information at the monitor is minimized. We detail the protocol and the proposed control algorithm. We demonstrate its efficacy using extensive simulations and real-world experiments, which have a source send its updates over the Internet to a monitor on another continent.

cs.NI↗

A Reinforcement Learning Approach to Target Tracking in a Camera Network

Target tracking in a camera network is an important task for surveillance and scene understanding. The task is challenging due to disjoint views and illumination variation in different cameras. In this direction, many graph-based methods were proposed using appearance-based features. However, the appearance information fades with high illumination variation in the different camera FOVs. We, in this paper, use spatial and temporal information as the state of the target to learn a policy that predicts the next camera given the current state. The policy is trained using Q-learning and it does not assume any information about the topology of the camera network. We will show that the policy learns the camera network topology. We demonstrate the performance of the proposed method on the NLPR MCT dataset.

cs.CV↗

Optimizing City-Wide White-Fi Networks in TV White Spaces

White-Fi refers to WiFi deployed in the TV white spaces. Unlike its ISM band counterparts, White-Fi must obey requirements that protect TV reception. As a result, optimization of citywide White-Fi networks faces the challenges of heterogeneous channel availability and link quality, over location. The former is because, at any location, channels in use by TV networks are not available for use by White-Fi. The latter is because the link quality achievable at a White-Fi receiver is determined by not only its link gain to its transmitter but also by its link gains to TV transmitters and its transmitter's link gains to TV receivers. In this work, we model the medium access control (MAC) throughput of a White-Fi network. We propose heuristic algorithms to optimize the throughput, given the described heterogeneity. The algorithms assign power, access probability, and channels to nodes in the network, under the constraint that reception at TV receivers is not compromised. We evaluate the efficacy of our approach over example city-wide White-Fi networks deployed over Denver and Columbus (respectively, low and high channel availability) in the USA, and compare with assignments cognizant of heterogeneity to a lesser degree, for example, akin to FCC regulations.

cs.NI↗