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Sanjog Chhetri Sapkota

Publications and source records attributed to Sanjog Chhetri Sapkota.

2 recordsLinked to original sources

EEG Right & Left Voluntary Hand Movement-based Virtual Brain-Computer Interfacing Keyboard Using Hybrid Deep Learning Approach

Brain-machine interfaces (BMIs), particularly those based on electroencephalography (EEG), offer promising solutions for assisting individuals with motor disabilities. However, challenges in reliably interpreting EEG signals for specific tasks, such as simulating keystrokes, persist due to the complexity and variability of brain activity. Current EEG-based BMIs face limitations in adaptability, usability, and robustness, especially in applications like virtual keyboards, as traditional machine-learning models struggle to handle high-dimensional EEG data effectively. To address these gaps, we developed an EEG-based BMI system capable of accurately identifying voluntary keystrokes, specifically leveraging right and left voluntary hand movements. Using a publicly available EEG dataset, the signals were pre-processed with band-pass filtering, segmented into 22-electrode arrays, and refined into event-related potential (ERP) windows, resulting in a 19x200 feature array categorized into three classes: resting state (0), 'd' key press (1), and 'l' key press (2). Our approach employs a hybrid neural network architecture with BiGRU-Attention as the proposed model for interpreting EEG signals, achieving superior test accuracy of 90% and a mean accuracy of 91% in 10-fold stratified cross-validation. This performance outperforms traditional ML methods like Support Vector Machines (SVMs) and Naive Bayes, as well as advanced architectures such as Transformers, CNN-Transformer hybrids, and EEGNet. Finally, the BiGRU-Attention model is integrated into a real-time graphical user interface (GUI) to simulate and predict keystrokes from brain activity. Our work demonstrates how deep learning can advance EEG-based BMI systems by addressing the challenges of signal interpretation and classification.

eess.SP↗

An Exploration of Effects of Dark Mode on University Students: A Human Computer Interface Analysis

This research dives into exploring the dark mode effects on students of a university. Research is carried out implementing the dark mode in e-Learning sites and its impact on behavior of the users. Students are spending more time in front of the screen for their studies especially after the pandemic. The blue light from the screen during late hours affects circadian rhythm of the body which negatively impacts the health of humans including eye strain and headache. The difficulty that students faced during the time of interacting with various e-Learning sites especially during late hours was analyzed using different techniques of HCI like survey, interview, evaluation methods and principles of design. Dark mode is an option which creates a pseudo inverted adaptable interface by changing brighter elements of UI into a dim-lit friendly environment. It is said that using dark mode will lessen the amount of blue light emitted and benefit students who suffer from eye strain. Students' interactions with dark mode were investigated using a survey, and an e-learning site with a dark mode theme was created. Based on the students' comments, researchers looked into the effects of dark mode on HCI in e-learning sites. The findings indicate that students have a clear preference for dark mode: 79.7% of survey participants preferred dark mode on their phones, and 61.7% said they would be interested in seeing this feature added to e-learning websites.

cs.HC↗