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Santiago Berrezueta-Guzman

Publications and source records attributed to Santiago Berrezueta-Guzman.

23 records · Page 2Linked to original sources

Assessing Teamwork Dynamics in Software Development Projects

This study investigates teamwork dynamics in student software development projects through a mixed-method approach combining quantitative analysis of GitLab commit logs and qualitative survey data. We analyzed individual contributions across six project phases, comparing self-reported and actual contributions to measure discrepancies. Additionally, a survey captured insights on team leadership, conflict resolution, communication practices, and workload perceptions. Findings reveal that teams with minimal contribution discrepancies achieved higher project grades and exam pass rates. In contrast, teams with more significant discrepancies experienced lower performance, potentially due to role clarity and communication issues. These results underscore the value of shared leadership, structured conflict resolution, and regular feedback in fostering effective teamwork, offering educators strategies to enhance collaboration in software engineering education through self-reflection and balanced workload allocation.

cs.SE↗

Task-Based Role-Playing VR Game for Supporting Intellectual Disability Therapies

Intellectual Disability (ID) is characterized by deficits in intellectual functioning and adaptive behavior, necessitating customized therapeutic interventions to improve daily life skills. This paper presents the development and evaluation of Space Exodus, a task-based role-playing Virtual Reality (VR) game designed to support therapy for children with ID. The game integrates everyday life scenarios into an immersive environment to enhance skill acquisition and transfer. Functional tests and preliminary experiments demonstrated the system's stability, usability, and adaptability, with 70--80\% of participants demonstrating successful skill transfer to new challenges. Challenges, such as VR discomfort, controller misoperation, and task complexity, were identified, emphasizing the need for ergonomic improvements and adaptive guidance. The results provide empirical evidence supporting VR as a promising tool in ID therapy. Future work will focus on refining gameplay mechanics, enhancing user guidance, and expanding accessibility to broader populations.

cs.HC↗

Code Collaborate: Dissecting Team Dynamics in First-Semester Programming Students

Understanding collaboration patterns in introductory programming courses is essential, as teamwork is a critical skill in computer science. In professional environments, software development relies on effective teamwork, navigating diverse perspectives, and contributing to shared goals. This paper offers a comprehensive analysis of the factors influencing team efficiency and project success, providing actionable insights to enhance the effectiveness of collaborative programming education. By analyzing version control data, survey responses, and performance metrics, the study highlights the collaboration trends that emerge as first-semester students develop a 2D game project. Results indicate that students often slightly overestimate their contributions, with more engaged individuals more likely to acknowledge mistakes. Team performance shows no significant variation based on nationality or gender composition, though teams that disbanded frequently consisted of lone wolves, highlighting collaboration challenges and the need for strengthened teamwork skills. Presentations closely reflected individual project contributions, with active students excelling in evaluative questioning and performing better on the final exam. Additionally, the complete absence of plagiarism underscores the effectiveness of proactive academic integrity measures, reinforcing honest collaboration in educational settings.

cs.SE↗

Interactive Learning in Computer Science Education Supported by a Discord Chatbot

Enhancing interaction and feedback collection in a first-semester computer science course poses a significant challenge due to students' diverse needs and engagement levels. To address this issue, we created and integrated a command-based chatbot on the course communication server on Discord. The DiscordBot enables students to provide feedback on course activities through short surveys, such as exercises, quizzes, and lectures, facilitating stress-free communication with instructors. It also supports attendance tracking and introduces lectures before they start. The research demonstrates the effectiveness of the DiscordBot as a communication tool. The ongoing feedback allowed course instructors to dynamically adjust and improve the difficulty level of upcoming activities and promote discussion in subsequent tutor sessions. The data collected reveal that students can accurately perceive the activities' difficulty and expected results, providing insights not possible through traditional end-of-semester surveys. Students reported that interaction with the DiscordBot was easy and expressed a desire to continue using it in future semesters. This responsive approach ensures the course meets the evolving needs of students, thereby enhancing their overall learning experience.

cs.AI↗

Exploring the Efficacy of Robotic Assistants with ChatGPT and Claude in Enhancing ADHD Therapy: Innovating Treatment Paradigms

Attention Deficit Hyperactivity Disorder (ADHD) is a neurodevelopmental condition characterized by inattention, hyperactivity, and impulsivity, which can significantly impact an individual's daily functioning and quality of life. Occupational therapy plays a crucial role in managing ADHD by fostering the development of skills needed for daily living and enhancing an individual's ability to participate fully in school, home, and social situations. Recent studies highlight the potential of integrating Large Language Models (LLMs) like ChatGPT and Socially Assistive Robots (SAR) to improve psychological treatments. This integration aims to overcome existing limitations in mental health therapy by providing tailored support and adapting to the unique needs of this sensitive group. However, there remains a significant gap in research exploring the combined use of these advanced technologies in ADHD therapy, suggesting an opportunity for novel therapeutic approaches. Thus, we integrated two advanced language models, ChatGPT-4 Turbo and Claude-3 Opus, into a robotic assistant to explore how well each model performs in robot-assisted interactions. Additionally, we have compared their performance in a simulated therapy scenario to gauge their effectiveness against a clinically validated customized model. The results of this study show that ChatGPT-4 Turbo excelled in performance and responsiveness, making it suitable for time-sensitive applications. Claude-3 Opus, on the other hand, showed strengths in understanding, coherence, and ethical considerations, prioritizing safe and engaging interactions. Both models demonstrated innovation and adaptability, but ChatGPT-4 Turbo offered greater ease of integration and broader language support. The selection between them hinges on the specific demands of ADHD therapy.

cs.AI↗