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Santiago Pascual

Publications and source records attributed to Santiago Pascual.

At least 19 recordsLinked to original sources

Speech-DRAME: A Framework for Human-Aligned Benchmarks in Speech Role-Play

Role-play has become a key testbed for generative models, expanding from text-only dialogue to multimodal interaction. Extending role-play to speech captures prosody, emotion, and delivery, but also poses new evaluation challenges. Current pipelines often use audio large language models (ALLMs) as zero-shot judges, which miss paralinguistic cues, collapse multiple aspects into coarse scores, and rely on synthetic speech references that fail to reflect real-world roles. We present Speech-DRAME, a unified framework that contributes at three levels: (i) Speech-DRAME-EvalBench, an evaluation benchmark with bilingual human-annotated data and protocols for training and testing speech evaluation models (SEMs), (ii) DRAME-Eval, a fine-tuned evaluation model, which substantially outperforms zero-shot and few-shot ALLMs, and (iii) Speech-DRAME-RoleBench, a speech role-play benchmark that leverages DRAME-Eval as an automatic judge to compare speech foundation models (SFMs). Speech-DRAME distinguishes between two complementary evaluation strategies: Archetype Evaluation, a top-down approach measuring adherence to broad role archetypes, and Realism Evaluation, a bottom-up approach grounded in real human speech that emphasizes nuanced role quality. Compared to zero-shot ALLM judges, DRAME-Eval achieves stronger agreement with human ratings (Pearson correlation from 0.480 to 0.629 in archetypes, and 0.390 to 0.625 in realism). By integrating transparent benchmark resources, modeling approaches, and system-level evaluation, Speech-DRAME provides the first comprehensive, reproducible foundation for assessing spoken role-play.

cs.SD↗

Sequential Contrastive Audio-Visual Learning

Contrastive learning has emerged as a powerful technique in audio-visual representation learning, leveraging the natural co-occurrence of audio and visual modalities in webscale video datasets. However, conventional contrastive audio-visual learning (CAV) methodologies often rely on aggregated representations derived through temporal aggregation, neglecting the intrinsic sequential nature of the data. This oversight raises concerns regarding the ability of standard approaches to capture and utilize fine-grained information within sequences. In response to this limitation, we propose sequential contrastive audiovisual learning (SCAV), which contrasts examples based on their non-aggregated representation space using multidimensional sequential distances. Audio-visual retrieval experiments with the VGGSound and Music datasets demonstrate the effectiveness of SCAV, with up to 3.5x relative improvements in recall against traditional aggregation-based contrastive learning and other previously proposed methods, which utilize more parameters and data. We also show that models trained with SCAV exhibit a significant degree of flexibility regarding the metric employed for retrieval, allowing us to use a hybrid retrieval approach that is both effective and efficient.

cs.SD↗

Joint Semantic Knowledge Distillation and Masked Acoustic Modeling for Full-band Speech Restoration with Improved Intelligibility

Speech restoration aims at restoring full-band speech with high quality and intelligibility, considering a diverse set of distortions. MaskSR is a recently proposed generative model for this task. As other models of its kind, MaskSR attains high quality but, as we show, intelligibility can be substantially improved. We do so by boosting the speech encoder component of MaskSR with predictions of semantic representations of the target speech, using a pre-trained self-supervised teacher model. Then, a masked language model is conditioned on the learned semantic features to predict acoustic tokens that encode low level spectral details of the target speech. We show that, with the same MaskSR model capacity and inference time, the proposed model, MaskSR2, significantly reduces the word error rate, a typical metric for intelligibility. MaskSR2 also achieves competitive word error rate among other models, while providing superior quality. An ablation study shows the effectiveness of various semantic representations.

cs.SD↗

Masked Generative Video-to-Audio Transformers with Enhanced Synchronicity

Video-to-audio (V2A) generation leverages visual-only video features to render plausible sounds that match the scene. Importantly, the generated sound onsets should match the visual actions that are aligned with them, otherwise unnatural synchronization artifacts arise. Recent works have explored the progression of conditioning sound generators on still images and then video features, focusing on quality and semantic matching while ignoring synchronization, or by sacrificing some amount of quality to focus on improving synchronization only. In this work, we propose a V2A generative model, named MaskVAT, that interconnects a full-band high-quality general audio codec with a sequence-to-sequence masked generative model. This combination allows modeling both high audio quality, semantic matching, and temporal synchronicity at the same time. Our results show that, by combining a high-quality codec with the proper pre-trained audio-visual features and a sequence-to-sequence parallel structure, we are able to yield highly synchronized results on one hand, whilst being competitive with the state of the art of non-codec generative audio models. Sample videos and generated audios are available at https://maskvat.github.io .

cs.SD↗

V2A-Mapper: A Lightweight Solution for Vision-to-Audio Generation by Connecting Foundation Models

Building artificial intelligence (AI) systems on top of a set of foundation models (FMs) is becoming a new paradigm in AI research. Their representative and generative abilities learnt from vast amounts of data can be easily adapted and transferred to a wide range of downstream tasks without extra training from scratch. However, leveraging FMs in cross-modal generation remains under-researched when audio modality is involved. On the other hand, automatically generating semantically-relevant sound from visual input is an important problem in cross-modal generation studies. To solve this vision-to-audio (V2A) generation problem, existing methods tend to design and build complex systems from scratch using modestly sized datasets. In this paper, we propose a lightweight solution to this problem by leveraging foundation models, specifically CLIP, CLAP, and AudioLDM. We first investigate the domain gap between the latent space of the visual CLIP and the auditory CLAP models. Then we propose a simple yet effective mapper mechanism (V2A-Mapper) to bridge the domain gap by translating the visual input between CLIP and CLAP spaces. Conditioned on the translated CLAP embedding, pretrained audio generative FM AudioLDM is adopted to produce high-fidelity and visually-aligned sound. Compared to previous approaches, our method only requires a quick training of the V2A-Mapper. We further analyze and conduct extensive experiments on the choice of the V2A-Mapper and show that a generative mapper is better at fidelity and variability (FD) while a regression mapper is slightly better at relevance (CS). Both objective and subjective evaluation on two V2A datasets demonstrate the superiority of our proposed method compared to current state-of-the-art approaches - trained with 86% fewer parameters but achieving 53% and 19% improvement in FD and CS, respectively.

cs.CV↗

GASS: Generalizing Audio Source Separation with Large-scale Data

Universal source separation targets at separating the audio sources of an arbitrary mix, removing the constraint to operate on a specific domain like speech or music. Yet, the potential of universal source separation is limited because most existing works focus on mixes with predominantly sound events, and small training datasets also limit its potential for supervised learning. Here, we study a single general audio source separation (GASS) model trained to separate speech, music, and sound events in a supervised fashion with a large-scale dataset. We assess GASS models on a diverse set of tasks. Our strong in-distribution results show the feasibility of GASS models, and the competitive out-of-distribution performance in sound event and speech separation shows its generalization abilities. Yet, it is challenging for GASS models to generalize for separating out-of-distribution cinematic and music content. We also fine-tune GASS models on each dataset and consistently outperform the ones without pre-training. All fine-tuned models (except the music separation one) obtain state-of-the-art results in their respective benchmarks.

cs.SD↗

CLIPSonic: Text-to-Audio Synthesis with Unlabeled Videos and Pretrained Language-Vision Models

Recent work has studied text-to-audio synthesis using large amounts of paired text-audio data. However, audio recordings with high-quality text annotations can be difficult to acquire. In this work, we approach text-to-audio synthesis using unlabeled videos and pretrained language-vision models. We propose to learn the desired text-audio correspondence by leveraging the visual modality as a bridge. We train a conditional diffusion model to generate the audio track of a video, given a video frame encoded by a pretrained contrastive language-image pretraining (CLIP) model. At test time, we first explore performing a zero-shot modality transfer and condition the diffusion model with a CLIP-encoded text query. However, we observe a noticeable performance drop with respect to image queries. To close this gap, we further adopt a pretrained diffusion prior model to generate a CLIP image embedding given a CLIP text embedding. Our results show the effectiveness of the proposed method, and that the pretrained diffusion prior can reduce the modality transfer gap. While we focus on text-to-audio synthesis, the proposed model can also generate audio from image queries, and it shows competitive performance against a state-of-the-art image-to-audio synthesis model in a subjective listening test. This study offers a new direction of approaching text-to-audio synthesis that leverages the naturally-occurring audio-visual correspondence in videos and the power of pretrained language-vision models.

cs.SD↗

Mono-to-stereo through parametric stereo generation

Generating a stereophonic presentation from a monophonic audio signal is a challenging open task, especially if the goal is to obtain a realistic spatial imaging with a specific panning of sound elements. In this work, we propose to convert mono to stereo by means of predicting parametric stereo (PS) parameters using both nearest neighbor and deep network approaches. In combination with PS, we also propose to model the task with generative approaches, allowing to synthesize multiple and equally-plausible stereo renditions from the same mono signal. To achieve this, we consider both autoregressive and masked token modelling approaches. We provide evidence that the proposed PS-based models outperform a competitive classical decorrelation baseline and that, within a PS prediction framework, modern generative models outshine equivalent non-generative counterparts. Overall, our work positions both PS and generative modelling as strong and appealing methodologies for mono-to-stereo upmixing. A discussion of the limitations of these approaches is also provided.

cs.SD↗

Adversarial Permutation Invariant Training for Universal Sound Separation

Universal sound separation consists of separating mixes with arbitrary sounds of different types, and permutation invariant training (PIT) is used to train source agnostic models that do so. In this work, we complement PIT with adversarial losses but find it challenging with the standard formulation used in speech source separation. We overcome this challenge with a novel I-replacement context-based adversarial loss, and by training with multiple discriminators. Our experiments show that by simply improving the loss (keeping the same model and dataset) we obtain a non-negligible improvement of 1.4 dB SI-SNRi in the reverberant FUSS dataset. We also find adversarial PIT to be effective at reducing spectral holes, ubiquitous in mask-based separation models, which highlights the potential relevance of adversarial losses for source separation.

cs.SD↗

Full-band General Audio Synthesis with Score-based Diffusion

Recent works have shown the capability of deep generative models to tackle general audio synthesis from a single label, producing a variety of impulsive, tonal, and environmental sounds. Such models operate on band-limited signals and, as a result of an autoregressive approach, they are typically conformed by pre-trained latent encoders and/or several cascaded modules. In this work, we propose a diffusion-based generative model for general audio synthesis, named DAG, which deals with full-band signals end-to-end in the waveform domain. Results show the superiority of DAG over existing label-conditioned generators in terms of both quality and diversity. More specifically, when compared to the state of the art, the band-limited and full-band versions of DAG achieve relative improvements that go up to 40 and 65%, respectively. We believe DAG is flexible enough to accommodate different conditioning schemas while providing good quality synthesis.

cs.SD↗

Universal Speech Enhancement with Score-based Diffusion

Removing background noise from speech audio has been the subject of considerable effort, especially in recent years due to the rise of virtual communication and amateur recordings. Yet background noise is not the only unpleasant disturbance that can prevent intelligibility: reverb, clipping, codec artifacts, problematic equalization, limited bandwidth, or inconsistent loudness are equally disturbing and ubiquitous. In this work, we propose to consider the task of speech enhancement as a holistic endeavor, and present a universal speech enhancement system that tackles 55 different distortions at the same time. Our approach consists of a generative model that employs score-based diffusion, together with a multi-resolution conditioning network that performs enhancement with mixture density networks. We show that this approach significantly outperforms the state of the art in a subjective test performed by expert listeners. We also show that it achieves competitive objective scores with just 4-8 diffusion steps, despite not considering any particular strategy for fast sampling. We hope that both our methodology and technical contributions encourage researchers and practitioners to adopt a universal approach to speech enhancement, possibly framing it as a generative task.

cs.SD↗

On loss functions and evaluation metrics for music source separation

We investigate which loss functions provide better separations via benchmarking an extensive set of those for music source separation. To that end, we first survey the most representative audio source separation losses we identified, to later consistently benchmark them in a controlled experimental setup. We also explore using such losses as evaluation metrics, via cross-correlating them with the results of a subjective test. Based on the observation that the standard signal-to-distortion ratio metric can be misleading in some scenarios, we study alternative evaluation metrics based on the considered losses.

cs.SD↗

Upsampling layers for music source separation

Upsampling artifacts are caused by problematic upsampling layers and due to spectral replicas that emerge while upsampling. Also, depending on the used upsampling layer, such artifacts can either be tonal artifacts (additive high-frequency noise) or filtering artifacts (substractive, attenuating some bands). In this work we investigate the practical implications of having upsampling artifacts in the resulting audio, by studying how different artifacts interact and assessing their impact on the models' performance. To that end, we benchmark a large set of upsampling layers for music source separation: different transposed and subpixel convolution setups, different interpolation upsamplers (including two novel layers based on stretch and sinc interpolation), and different wavelet-based upsamplers (including a novel learnable wavelet layer). Our results show that filtering artifacts, associated with interpolation upsamplers, are perceptually preferrable, even if they tend to achieve worse objective scores.

cs.SD↗

Adversarial Auto-Encoding for Packet Loss Concealment

Communication technologies like voice over IP operate under constrained real-time conditions, with voice packets being subject to delays and losses from the network. In such cases, the packet loss concealment (PLC) algorithm reconstructs missing frames until a new real packet is received. Recently, autoregressive deep neural networks have been shown to surpass the quality of signal processing methods for PLC, specially for long-term predictions beyond 60 ms. In this work, we propose a non-autoregressive adversarial auto-encoder, named PLAAE, to perform real-time PLC in the waveform domain. PLAAE has a causal convolutional structure, and it learns in an auto-encoder fashion to reconstruct signals with gaps, with the help of an adversarial loss. During inference, it is able to predict smooth and coherent continuations of such gaps in a single feed-forward step, as opposed to autoregressive models. Our evaluation highlights the superiority of PLAAE over two classic PLCs and two deep autoregressive models in terms of spectral and intonation reconstruction, perceptual quality, and intelligibility.

cs.SD↗

On tuning consistent annealed sampling for denoising score matching

Score-based generative models provide state-of-the-art quality for image and audio synthesis. Sampling from these models is performed iteratively, typically employing a discretized series of noise levels and a predefined scheme. In this note, we first overview three common sampling schemes for models trained with denoising score matching. Next, we focus on one of them, consistent annealed sampling, and study its hyper-parameter boundaries. We then highlight a possible formulation of such hyper-parameter that explicitly considers those boundaries and facilitates tuning when using few or a variable number of steps. Finally, we highlight some connections of the formulation with other sampling schemes.

cs.LG↗

Upsampling artifacts in neural audio synthesis

A number of recent advances in neural audio synthesis rely on upsampling layers, which can introduce undesired artifacts. In computer vision, upsampling artifacts have been studied and are known as checkerboard artifacts (due to their characteristic visual pattern). However, their effect has been overlooked so far in audio processing. Here, we address this gap by studying this problem from the audio signal processing perspective. We first show that the main sources of upsampling artifacts are: (i) the tonal and filtering artifacts introduced by problematic upsampling operators, and (ii) the spectral replicas that emerge while upsampling. We then compare different upsampling layers, showing that nearest neighbor upsamplers can be an alternative to the problematic (but state-of-the-art) transposed and subpixel convolutions which are prone to introduce tonal artifacts.

cs.SD↗

SESQA: semi-supervised learning for speech quality assessment

Automatic speech quality assessment is an important, transversal task whose progress is hampered by the scarcity of human annotations, poor generalization to unseen recording conditions, and a lack of flexibility of existing approaches. In this work, we tackle these problems with a semi-supervised learning approach, combining available annotations with programmatically generated data, and using 3 different optimization criteria together with 5 complementary auxiliary tasks. Our results show that such a semi-supervised approach can cut the error of existing methods by more than 36%, while providing additional benefits in terms of reusable features or auxiliary outputs. Improvement is further corroborated with an out-of-sample test showing promising generalization capabilities.

eess.AS↗

Automatic multitrack mixing with a differentiable mixing console of neural audio effects

Applications of deep learning to automatic multitrack mixing are largely unexplored. This is partly due to the limited available data, coupled with the fact that such data is relatively unstructured and variable. To address these challenges, we propose a domain-inspired model with a strong inductive bias for the mixing task. We achieve this with the application of pre-trained sub-networks and weight sharing, as well as with a sum/difference stereo loss function. The proposed model can be trained with a limited number of examples, is permutation invariant with respect to the input ordering, and places no limit on the number of input sources. Furthermore, it produces human-readable mixing parameters, allowing users to manually adjust or refine the generated mix. Results from a perceptual evaluation involving audio engineers indicate that our approach generates mixes that outperform baseline approaches. To the best of our knowledge, this work demonstrates the first approach in learning multitrack mixing conventions from real-world data at the waveform level, without knowledge of the underlying mixing parameters.

eess.AS↗