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Santu Rana

Publications and source records attributed to Santu Rana.

At least 37 records · Page 2Linked to original sources

Novel Kernel Models and Exact Representor Theory for Neural Networks Beyond the Over-Parameterized Regime

This paper presents two models of neural-networks and their training applicable to neural networks of arbitrary width, depth and topology, assuming only finite-energy neural activations; and a novel representor theory for neural networks in terms of a matrix-valued kernel. The first model is exact (un-approximated) and global, casting the neural network as an elements in a reproducing kernel Banach space (RKBS); we use this model to provide tight bounds on Rademacher complexity. The second model is exact and local, casting the change in neural network function resulting from a bounded change in weights and biases (ie. a training step) in reproducing kernel Hilbert space (RKHS) in terms of a local-intrinsic neural kernel (LiNK). This local model provides insight into model adaptation through tight bounds on Rademacher complexity of network adaptation. We also prove that the neural tangent kernel (NTK) is a first-order approximation of the LiNK kernel. Finally, and noting that the LiNK does not provide a representor theory for technical reasons, we present an exact novel representor theory for layer-wise neural network training with unregularized gradient descent in terms of a local-extrinsic neural kernel (LeNK). This representor theory gives insight into the role of higher-order statistics in neural network training and the effect of kernel evolution in neural-network kernel models. Throughout the paper (a) feedforward ReLU networks and (b) residual networks (ResNet) are used as illustrative examples.

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Enhanced Bayesian Optimization via Preferential Modeling of Abstract Properties

Experimental (design) optimization is a key driver in designing and discovering new products and processes. Bayesian Optimization (BO) is an effective tool for optimizing expensive and black-box experimental design processes. While Bayesian optimization is a principled data-driven approach to experimental optimization, it learns everything from scratch and could greatly benefit from the expertise of its human (domain) experts who often reason about systems at different abstraction levels using physical properties that are not necessarily directly measured (or measurable). In this paper, we propose a human-AI collaborative Bayesian framework to incorporate expert preferences about unmeasured abstract properties into the surrogate modeling to further boost the performance of BO. We provide an efficient strategy that can also handle any incorrect/misleading expert bias in preferential judgments. We discuss the convergence behavior of our proposed framework. Our experimental results involving synthetic functions and real-world datasets show the superiority of our method against the baselines.

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Revisiting the Dataset Bias Problem from a Statistical Perspective

In this paper, we study the "dataset bias" problem from a statistical standpoint, and identify the main cause of the problem as the strong correlation between a class attribute u and a non-class attribute b in the input x, represented by p(u|b) differing significantly from p(u). Since p(u|b) appears as part of the sampling distributions in the standard maximum log-likelihood (MLL) objective, a model trained on a biased dataset via MLL inherently incorporates such correlation into its parameters, leading to poor generalization to unbiased test data. From this observation, we propose to mitigate dataset bias via either weighting the objective of each sample n by \frac{1}{p(u_{n}|b_{n})} or sampling that sample with a weight proportional to \frac{1}{p(u_{n}|b_{n})}. While both methods are statistically equivalent, the former proves more stable and effective in practice. Additionally, we establish a connection between our debiasing approach and causal reasoning, reinforcing our method's theoretical foundation. However, when the bias label is unavailable, computing p(u|b) exactly is difficult. To overcome this challenge, we propose to approximate \frac{1}{p(u|b)} using a biased classifier trained with "bias amplification" losses. Extensive experiments on various biased datasets demonstrate the superiority of our method over existing debiasing techniques in most settings, validating our theoretical analysis.

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Learn to Unlearn for Deep Neural Networks: Minimizing Unlearning Interference with Gradient Projection

Recent data-privacy laws have sparked interest in machine unlearning, which involves removing the effect of specific training samples from a learnt model as if they were never present in the original training dataset. The challenge of machine unlearning is to discard information about the ``forget'' data in the learnt model without altering the knowledge about the remaining dataset and to do so more efficiently than the naive retraining approach. To achieve this, we adopt a projected-gradient based learning method, named as Projected-Gradient Unlearning (PGU), in which the model takes steps in the orthogonal direction to the gradient subspaces deemed unimportant for the retaining dataset, so as to its knowledge is preserved. By utilizing Stochastic Gradient Descent (SGD) to update the model weights, our method can efficiently scale to any model and dataset size. We provide empirically evidence to demonstrate that our unlearning method can produce models that behave similar to models retrained from scratch across various metrics even when the training dataset is no longer accessible. Our code is available at https://github.com/hnanhtuan/projected_gradient_unlearning.

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LaGR-SEQ: Language-Guided Reinforcement Learning with Sample-Efficient Querying

Large language models (LLMs) have recently demonstrated their impressive ability to provide context-aware responses via text. This ability could potentially be used to predict plausible solutions in sequential decision making tasks pertaining to pattern completion. For example, by observing a partial stack of cubes, LLMs can predict the correct sequence in which the remaining cubes should be stacked by extrapolating the observed patterns (e.g., cube sizes, colors or other attributes) in the partial stack. In this work, we introduce LaGR (Language-Guided Reinforcement learning), which uses this predictive ability of LLMs to propose solutions to tasks that have been partially completed by a primary reinforcement learning (RL) agent, in order to subsequently guide the latter's training. However, as RL training is generally not sample-efficient, deploying this approach would inherently imply that the LLM be repeatedly queried for solutions; a process that can be expensive and infeasible. To address this issue, we introduce SEQ (sample efficient querying), where we simultaneously train a secondary RL agent to decide when the LLM should be queried for solutions. Specifically, we use the quality of the solutions emanating from the LLM as the reward to train this agent. We show that our proposed framework LaGR-SEQ enables more efficient primary RL training, while simultaneously minimizing the number of queries to the LLM. We demonstrate our approach on a series of tasks and highlight the advantages of our approach, along with its limitations and potential future research directions.

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Predictive Modeling through Hyper-Bayesian Optimization

Model selection is an integral problem of model based optimization techniques such as Bayesian optimization (BO). Current approaches often treat model selection as an estimation problem, to be periodically updated with observations coming from the optimization iterations. In this paper, we propose an alternative way to achieve both efficiently. Specifically, we propose a novel way of integrating model selection and BO for the single goal of reaching the function optima faster. The algorithm moves back and forth between BO in the model space and BO in the function space, where the goodness of the recommended model is captured by a score function and fed back, capturing how well the model helped convergence in the function space. The score function is derived in such a way that it neutralizes the effect of the moving nature of the BO in the function space, thus keeping the model selection problem stationary. This back and forth leads to quick convergence for both model selection and BO in the function space. In addition to improved sample efficiency, the framework outputs information about the black-box function. Convergence is proved, and experimental results show significant improvement compared to standard BO.

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EMOTE: An Explainable architecture for Modelling the Other Through Empathy

We can usually assume others have goals analogous to our own. This assumption can also, at times, be applied to multi-agent games - e.g. Agent 1's attraction to green pellets is analogous to Agent 2's attraction to red pellets. This "analogy" assumption is tied closely to the cognitive process known as empathy. Inspired by empathy, we design a simple and explainable architecture to model another agent's action-value function. This involves learning an "Imagination Network" to transform the other agent's observed state in order to produce a human-interpretable "empathetic state" which, when presented to the learning agent, produces behaviours that mimic the other agent. Our approach is applicable to multi-agent scenarios consisting of a single learning agent and other (independent) agents acting according to fixed policies. This architecture is particularly beneficial for (but not limited to) algorithms using a composite value or reward function. We show our method produces better performance in multi-agent games, where it robustly estimates the other's model in different environment configurations. Additionally, we show that the empathetic states are human interpretable, and thus verifiable.

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BO-Muse: A human expert and AI teaming framework for accelerated experimental design

In this paper we introduce BO-Muse, a new approach to human-AI teaming for the optimization of expensive black-box functions. Inspired by the intrinsic difficulty of extracting expert knowledge and distilling it back into AI models and by observations of human behavior in real-world experimental design, our algorithm lets the human expert take the lead in the experimental process. The human expert can use their domain expertise to its full potential, while the AI plays the role of a muse, injecting novelty and searching for areas of weakness to break the human out of over-exploitation induced by cognitive entrenchment. With mild assumptions, we show that our algorithm converges sub-linearly, at a rate faster than the AI or human alone. We validate our algorithm using synthetic data and with human experts performing real-world experiments.

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Controlled Diversity with Preference : Towards Learning a Diverse Set of Desired Skills

Autonomously learning diverse behaviors without an extrinsic reward signal has been a problem of interest in reinforcement learning. However, the nature of learning in such mechanisms is unconstrained, often resulting in the accumulation of several unusable, unsafe or misaligned skills. In order to avoid such issues and ensure the discovery of safe and human-aligned skills, it is necessary to incorporate humans into the unsupervised training process, which remains a largely unexplored research area. In this work, we propose Controlled Diversity with Preference (CDP), a novel, collaborative human-guided mechanism for an agent to learn a set of skills that is diverse as well as desirable. The key principle is to restrict the discovery of skills to those regions that are deemed to be desirable as per a preference model trained using human preference labels on trajectory pairs. We evaluate our approach on 2D navigation and Mujoco environments and demonstrate the ability to discover diverse, yet desirable skills.

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Towards Effective and Robust Neural Trojan Defenses via Input Filtering

Trojan attacks on deep neural networks are both dangerous and surreptitious. Over the past few years, Trojan attacks have advanced from using only a single input-agnostic trigger and targeting only one class to using multiple, input-specific triggers and targeting multiple classes. However, Trojan defenses have not caught up with this development. Most defense methods still make inadequate assumptions about Trojan triggers and target classes, thus, can be easily circumvented by modern Trojan attacks. To deal with this problem, we propose two novel "filtering" defenses called Variational Input Filtering (VIF) and Adversarial Input Filtering (AIF) which leverage lossy data compression and adversarial learning respectively to effectively purify potential Trojan triggers in the input at run time without making assumptions about the number of triggers/target classes or the input dependence property of triggers. In addition, we introduce a new defense mechanism called "Filtering-then-Contrasting" (FtC) which helps avoid the drop in classification accuracy on clean data caused by "filtering", and combine it with VIF/AIF to derive new defenses of this kind. Extensive experimental results and ablation studies show that our proposed defenses significantly outperform well-known baseline defenses in mitigating five advanced Trojan attacks including two recent state-of-the-art while being quite robust to small amounts of training data and large-norm triggers.

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Zero-shot Sim2Real Adaptation Across Environments

Simulation based learning often provides a cost-efficient recourse to reinforcement learning applications in robotics. However, simulators are generally incapable of accurately replicating real-world dynamics, and thus bridging the sim2real gap is an important problem in simulation based learning. Current solutions to bridge the sim2real gap involve hybrid simulators that are augmented with neural residual models. Unfortunately, they require a separate residual model for each individual environment configuration (i.e., a fixed setting of environment variables such as mass, friction etc.), and thus are not transferable to new environments quickly. To address this issue, we propose a Reverse Action Transformation (RAT) policy which learns to imitate simulated policies in the real-world. Once learnt from a single environment, RAT can then be deployed on top of a Universal Policy Network to achieve zero-shot adaptation to new environments. We empirically evaluate our approach in a set of continuous control tasks and observe its advantage as a few-shot and zero-shot learner over competing baselines.

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Gradient Descent in Neural Networks as Sequential Learning in RKBS

The study of Neural Tangent Kernels (NTKs) has provided much needed insight into convergence and generalization properties of neural networks in the over-parametrized (wide) limit by approximating the network using a first-order Taylor expansion with respect to its weights in the neighborhood of their initialization values. This allows neural network training to be analyzed from the perspective of reproducing kernel Hilbert spaces (RKHS), which is informative in the over-parametrized regime, but a poor approximation for narrower networks as the weights change more during training. Our goal is to extend beyond the limits of NTK toward a more general theory. We construct an exact power-series representation of the neural network in a finite neighborhood of the initial weights as an inner product of two feature maps, respectively from data and weight-step space, to feature space, allowing neural network training to be analyzed from the perspective of reproducing kernel {\em Banach} space (RKBS). We prove that, regardless of width, the training sequence produced by gradient descent can be exactly replicated by regularized sequential learning in RKBS. Using this, we present novel bound on uniform convergence where the iterations count and learning rate play a central role, giving new theoretical insight into neural network training.

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Momentum Adversarial Distillation: Handling Large Distribution Shifts in Data-Free Knowledge Distillation

Data-free Knowledge Distillation (DFKD) has attracted attention recently thanks to its appealing capability of transferring knowledge from a teacher network to a student network without using training data. The main idea is to use a generator to synthesize data for training the student. As the generator gets updated, the distribution of synthetic data will change. Such distribution shift could be large if the generator and the student are trained adversarially, causing the student to forget the knowledge it acquired at previous steps. To alleviate this problem, we propose a simple yet effective method called Momentum Adversarial Distillation (MAD) which maintains an exponential moving average (EMA) copy of the generator and uses synthetic samples from both the generator and the EMA generator to train the student. Since the EMA generator can be considered as an ensemble of the generator's old versions and often undergoes a smaller change in updates compared to the generator, training on its synthetic samples can help the student recall the past knowledge and prevent the student from adapting too quickly to new updates of the generator. Our experiments on six benchmark datasets including big datasets like ImageNet and Places365 demonstrate the superior performance of MAD over competing methods for handling the large distribution shift problem. Our method also compares favorably to existing DFKD methods and even achieves state-of-the-art results in some cases.

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Defense Against Multi-target Trojan Attacks

Adversarial attacks on deep learning-based models pose a significant threat to the current AI infrastructure. Among them, Trojan attacks are the hardest to defend against. In this paper, we first introduce a variation of the Badnet kind of attacks that introduces Trojan backdoors to multiple target classes and allows triggers to be placed anywhere in the image. The former makes it more potent and the latter makes it extremely easy to carry out the attack in the physical space. The state-of-the-art Trojan detection methods fail with this threat model. To defend against this attack, we first introduce a trigger reverse-engineering mechanism that uses multiple images to recover a variety of potential triggers. We then propose a detection mechanism by measuring the transferability of such recovered triggers. A Trojan trigger will have very high transferability i.e. they make other images also go to the same class. We study many practical advantages of our attack method and then demonstrate the detection performance using a variety of image datasets. The experimental results show the superior detection performance of our method over the state-of-the-arts.

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Variational Hyper-Encoding Networks

We propose a framework called HyperVAE for encoding distributions of distributions. When a target distribution is modeled by a VAE, its neural network parameters θis drawn from a distribution p(θ) which is modeled by a hyper-level VAE. We propose a variational inference using Gaussian mixture models to implicitly encode the parameters θinto a low dimensional Gaussian distribution. Given a target distribution, we predict the posterior distribution of the latent code, then use a matrix-network decoder to generate a posterior distribution q(θ). HyperVAE can encode the parameters θin full in contrast to common hyper-networks practices, which generate only the scale and bias vectors as target-network parameters. Thus HyperVAE preserves much more information about the model for each task in the latent space. We discuss HyperVAE using the minimum description length (MDL) principle and show that it helps HyperVAE to generalize. We evaluate HyperVAE in density estimation tasks, outlier detection and discovery of novel design classes, demonstrating its efficacy.

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Fast Conditional Network Compression Using Bayesian HyperNetworks

We introduce a conditional compression problem and propose a fast framework for tackling it. The problem is how to quickly compress a pretrained large neural network into optimal smaller networks given target contexts, e.g. a context involving only a subset of classes or a context where only limited compute resource is available. To solve this, we propose an efficient Bayesian framework to compress a given large network into much smaller size tailored to meet each contextual requirement. We employ a hypernetwork to parameterize the posterior distribution of weights given conditional inputs and minimize a variational objective of this Bayesian neural network. To further reduce the network sizes, we propose a new input-output group sparsity factorization of weights to encourage more sparseness in the generated weights. Our methods can quickly generate compressed networks with significantly smaller sizes than baseline methods.

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Regret Bounds for Expected Improvement Algorithms in Gaussian Process Bandit Optimization

The expected improvement (EI) algorithm is one of the most popular strategies for optimization under uncertainty due to its simplicity and efficiency. Despite its popularity, the theoretical aspects of this algorithm have not been properly analyzed. In particular, whether in the noisy setting, the EI strategy with a standard incumbent converges is still an open question of the Gaussian process bandit optimization problem. We aim to answer this question by proposing a variant of EI with a standard incumbent defined via the GP predictive mean. We prove that our algorithm converges, and achieves a cumulative regret bound of $\mathcal O(γ_T\sqrt{T})$, where $γ_T$ is the maximum information gain between $T$ observations and the Gaussian process model. Based on this variant of EI, we further propose an algorithm called Improved GP-EI that converges faster than previous counterparts. In particular, our proposed variants of EI do not require the knowledge of the RKHS norm and the noise's sub-Gaussianity parameter as in previous works. Empirical validation in our paper demonstrates the effectiveness of our algorithms compared to several baselines.

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Intuitive Physics Guided Exploration for Sample Efficient Sim2real Transfer

Physics-based reinforcement learning tasks can benefit from simplified physics simulators as they potentially allow near-optimal policies to be learned in simulation. However, such simulators require the latent factors (e.g. mass, friction coefficient etc.) of the associated objects and other environment-specific factors (e.g. wind speed, air density etc.) to be accurately specified, without which, it could take considerable additional learning effort to adapt the learned simulation policy to the real environment. As such a complete specification can be impractical, in this paper, we instead, focus on learning task-specific estimates of latent factors which allow the approximation of real world trajectories in an ideal simulation environment. Specifically, we propose two new concepts: a) action grouping - the idea that certain types of actions are closely associated with the estimation of certain latent factors, and; b) partial grounding - the idea that simulation of task-specific dynamics may not need precise estimation of all the latent factors. We first introduce intuitive action groupings based on human physics knowledge and experience, which is then used to design novel strategies for interacting with the real environment. Next, we describe how prior knowledge of a task in a given environment can be used to extract the relative importance of different latent factors, and how this can be used to inform partial grounding, which enables efficient learning of the task in any arbitrary environment. We demonstrate our approach in a range of physics based tasks, and show that it achieves superior performance relative to other baselines, using only a limited number of real-world interactions.

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