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Sarah Sachs

Publications and source records attributed to Sarah Sachs.

9 recordsLinked to original sources

Stability and Convergence of Optimistic Exponential Weights with Asymmetric Step Sizes in Bimatrix Games

We study bimatrix two-player games and investigate the last-iterate convergence and stability of equilibria for the iterates generated by the optimistic exponential weights method. In contrast to prior work, we allow the step sizes $\eta_x$ and $\eta_y$ to differ. Our first main result establishes, under the assumption that the set of fixed points is finite, a sufficient condition for global last-iterate convergence in the special case of zero-sum games, which constrains only the product $\eta_x\eta_y$ of the step sizes. This condition is practically relevant and partially explains empirically observed behavior. Our second main result provides an almost-tight threshold for asymptotic stability and instability, again in terms of products of the step sizes, for general bimatrix games. This result is primarily of theoretical interest. We derive several known results and practically relevant step size bounds for special cases and illustrate our results by experiments.

cs.MA

An Online Feasible Point Method for Benign Generalized Nash Equilibrium Problems

We consider a repeatedly played generalized Nash equilibrium game. This induces a multi-agent online learning problem with joint constraints. An important challenge in this setting is that the feasible set for each agent depends on the simultaneous moves of the other agents and, therefore, varies over time. As a consequence, the agents face time-varying constraints, which are not adversarial but rather endogenous to the system. Prior work in this setting focused on convergence to a feasible solution in the limit via integrating the constraints in the objective as a penalty function. However, no existing work can guarantee that the constraints are satisfied for all iterations while simultaneously guaranteeing convergence to a generalized Nash equilibrium. This is a problem of fundamental theoretical interest and practical relevance. In this work, we introduce a new online feasible point method. Under the assumption that limited communication between the agents is allowed, this method guarantees feasibility. We identify the class of benign generalized Nash equilibrium problems, for which the convergence of our method to the equilibrium is guaranteed. We set this class of benign generalized Nash equilibrium games in context with existing definitions and illustrate our method with examples.

cs.LG

Tracking solutions of time-varying variational inequalities

Tracking the solution of time-varying variational inequalities is an important problem with applications in game theory, optimization, and machine learning. Existing work considers time-varying games or time-varying optimization problems. For strongly convex optimization problems or strongly monotone games, these results provide tracking guarantees under the assumption that the variation of the time-varying problem is restrained, that is, problems with a sublinear solution path. In this work we extend existing results in two ways: In our first result, we provide tracking bounds for (1) variational inequalities with a sublinear solution path but not necessarily monotone functions, and (2) for periodic time-varying variational inequalities that do not necessarily have a sublinear solution path-length. Our second main contribution is an extensive study of the convergence behavior and trajectory of discrete dynamical systems of periodic time-varying VI. We show that these systems can exhibit provably chaotic behavior or can converge to the solution. Finally, we illustrate our theoretical results with experiments.

cs.GT

Towards Characterizing the First-order Query Complexity of Learning (Approximate) Nash Equilibria in Zero-sum Matrix Games

In the first-order query model for zero-sum $K\times K$ matrix games, players observe the expected pay-offs for all their possible actions under the randomized action played by their opponent. This classical model has received renewed interest after the discovery by Rakhlin and Sridharan that $ε$-approximate Nash equilibria can be computed efficiently from $O(\frac{\ln K}ε)$ instead of $O(\frac{\ln K}{ε^2})$ queries. Surprisingly, the optimal number of such queries, as a function of both $ε$ and $K$, is not known. We make progress on this question on two fronts. First, we fully characterise the query complexity of learning exact equilibria ($ε=0$), by showing that they require a number of queries that is linear in $K$, which means that it is essentially as hard as querying the whole matrix, which can also be done with $K$ queries. Second, for $ε> 0$, the current query complexity upper bound stands at $O(\min(\frac{\ln(K)}ε , K))$. We argue that, unfortunately, obtaining a matching lower bound is not possible with existing techniques: we prove that no lower bound can be derived by constructing hard matrices whose entries take values in a known countable set, because such matrices can be fully identified by a single query. This rules out, for instance, reducing to an optimization problem over the hypercube by encoding it as a binary payoff matrix. We then introduce a new technique for lower bounds, which allows us to obtain lower bounds of order $\tildeΩ(\log(\frac{1}{Kε})$ for any $ε\leq 1 / (cK^4)$, where $c$ is a constant independent of $K$. We further discuss possible future directions to improve on our techniques in order to close the gap with the upper bounds.

cs.GT

Generalization Guarantees via Algorithm-dependent Rademacher Complexity

Algorithm- and data-dependent generalization bounds are required to explain the generalization behavior of modern machine learning algorithms. In this context, there exists information theoretic generalization bounds that involve (various forms of) mutual information, as well as bounds based on hypothesis set stability. We propose a conceptually related, but technically distinct complexity measure to control generalization error, which is the empirical Rademacher complexity of an algorithm- and data-dependent hypothesis class. Combining standard properties of Rademacher complexity with the convenient structure of this class, we are able to (i) obtain novel bounds based on the finite fractal dimension, which (a) extend previous fractal dimension-type bounds from continuous to finite hypothesis classes, and (b) avoid a mutual information term that was required in prior work; (ii) we greatly simplify the proof of a recent dimension-independent generalization bound for stochastic gradient descent; and (iii) we easily recover results for VC classes and compression schemes, similar to approaches based on conditional mutual information.

stat.ML

Accelerated Rates between Stochastic and Adversarial Online Convex Optimization

Stochastic and adversarial data are two widely studied settings in online learning. But many optimization tasks are neither i.i.d. nor fully adversarial, which makes it of fundamental interest to get a better theoretical understanding of the world between these extremes. In this work we establish novel regret bounds for online convex optimization in a setting that interpolates between stochastic i.i.d. and fully adversarial losses. By exploiting smoothness of the expected losses, these bounds replace a dependence on the maximum gradient length by the variance of the gradients, which was previously known only for linear losses. In addition, they weaken the i.i.d. assumption by allowing, for example, adversarially poisoned rounds, which were previously considered in the related expert and bandit settings. In the fully i.i.d. case, our regret bounds match the rates one would expect from results in stochastic acceleration, and we also recover the optimal stochastically accelerated rates via online-to-batch conversion. In the fully adversarial case our bounds gracefully deteriorate to match the minimax regret. We further provide lower bounds showing that our regret upper bounds are tight for all intermediate regimes in terms of the stochastic variance and the adversarial variation of the loss gradients.

cs.LG

Between Stochastic and Adversarial Online Convex Optimization: Improved Regret Bounds via Smoothness

Stochastic and adversarial data are two widely studied settings in online learning. But many optimization tasks are neither i.i.d. nor fully adversarial, which makes it of fundamental interest to get a better theoretical understanding of the world between these extremes. In this work we establish novel regret bounds for online convex optimization in a setting that interpolates between stochastic i.i.d. and fully adversarial losses. By exploiting smoothness of the expected losses, these bounds replace a dependence on the maximum gradient length by the variance of the gradients, which was previously known only for linear losses. In addition, they weaken the i.i.d. assumption by allowing, for example, adversarially poisoned rounds, which were previously considered in the expert and bandit setting. Our results extend this to the online convex optimization framework. In the fully i.i.d. case, our bounds match the rates one would expect from results in stochastic acceleration, and in the fully adversarial case they gracefully deteriorate to match the minimax regret. We further provide lower bounds showing that our regret upper bounds are tight for all intermediate regimes in terms of the stochastic variance and the adversarial variation of the loss gradients.

cs.LG

Robust Online Convex Optimization in the Presence of Outliers

We consider online convex optimization when a number k of data points are outliers that may be corrupted. We model this by introducing the notion of robust regret, which measures the regret only on rounds that are not outliers. The aim for the learner is to achieve small robust regret, without knowing where the outliers are. If the outliers are chosen adversarially, we show that a simple filtering strategy on extreme gradients incurs O(k) additive overhead compared to the usual regret bounds, and that this is unimprovable, which means that k needs to be sublinear in the number of rounds. We further ask which additional assumptions would allow for a linear number of outliers. It turns out that the usual benign cases of independently, identically distributed (i.i.d.) observations or strongly convex losses are not sufficient. However, combining i.i.d. observations with the assumption that outliers are those observations that are in an extreme quantile of the distribution, does lead to sublinear robust regret, even though the expected number of outliers is linear.

cs.LG

A Century of Portraits: A Visual Historical Record of American High School Yearbooks

Imagery offers a rich description of our world and communicates a volume and type of information that cannot be captured by text alone. Since the invention of the camera, an ever-increasing number of photographs document our "visual culture" complementing historical texts. But currently, this treasure trove of knowledge can only be analyzed manually by historians, and only at small scale. In this paper we perform automated analysis on a large-scale historical image dataset. Our main contributions are: 1) A publicly-available dataset of 168,055 (37,921 frontal-facing) American high school yearbook portraits. 2) Weakly-supervised data-driven techniques to discover historical visual trends in fashion and identify date-specific visual patterns. 3) A classifier to predict when a portrait was taken, with median error of 4 years for women and 6 for men. 4) A new method for discovering and displaying the visual elements used by the CNN-based date-prediction model to date portraits, finding that they correspond to the tell-tale fashions of each era. Project page can be found at: http://people.eecs.berkeley.edu/~shiry/projects/yearbooks/yearbooks.html .

cs.CV