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Sascha Kurz

Publications and source records attributed to Sascha Kurz.

At least 55 records · Page 3Linked to original sources

The interplay of different metrics for the construction of constant dimension codes

A basic problem for constant dimension codes is to determine the maximum possible size $A_q(n,d;k)$ of a set of $k$-dimensional subspaces in $\mathbb{F}_q^n$, called codewords, such that the subspace distance satisfies $d_S(U,W):=2k-2\dim(U\cap W)\ge d$ for all pairs of different codewords $U$, $W$. Constant dimension codes have applications in e.g.\ random linear network coding, cryptography, and distributed storage. Bounds for $A_q(n,d;k)$ are the topic of many recent research papers. Providing a general framework we survey many of the latest constructions and show up the potential for further improvements. As examples we give improved constructions for the cases $A_q(10,4;5)$, $A_q(11,4;4)$, $A_q(12,6;6)$, and $A_q(15,4;4)$. We also derive general upper bounds for subcodes arising in those constructions.

cs.IT↗

Bounds for flag codes

The application of flags to network coding has been introduced recently by Liebhold, Nebe, and Vazquez-Castro. It is a variant to random linear network coding and explicit routing solutions for given networks. Here we study lower and upper bounds for the maximum possible cardinality of a corresponding flag code with given parameters.

math.CO↗

Are weighted games sufficiently good for binary voting?

Binary yes-no decisions in a legislative committee or a shareholder meeting are commonly modeled as a weighted game. However, there are noteworthy exceptions. E.g., the voting rules of the European Council according to the Treaty of Lisbon use a more complicated construction. Here we want to study the question if we lose much from a practical point of view, if we restrict ourselves to weighted games. To this end, we invoke power indices that measure the influence of a member in binary decision committees. More precisely, we compare the achievable power distributions of weighted games with those from a reasonable superset of weighted games. It turns out that the deviation is relatively small.

cs.GT↗

Bounds for the multilevel construction

One of the main problems in random network coding is to compute good lower and upper bounds on the achievable cardinality of the so-called subspace codes in the projective space $\mathcal{P}_q(n)$ for a given minimum distance. The determination of the exact maximum cardinality is a very tough discrete optimization problem involving a huge number of symmetries. Besides some explicit constructions for \textit{good} subspace codes several of the most success full constructions involve the solution of discrete optimization subproblems itself, which mostly have not been not been solved systematically. Here we consider the multilevel a.k.a.\ Echelon--Ferrers construction and given lower and upper bounds for the achievable cardinalities. From a more general point of view, we solve maximum clique problems in weighted graphs, where the weights can be polynomials in the field size $q$.

cs.IT↗

A generalization of the cylinder conjecture for divisible codes

We extend the original cylinder conjecture on point sets in affine three-dimensional space to the more general framework of divisible linear codes over $\mathbb{F}_q$ and their classification. Through a mix of linear programming, combinatorial techniques and computer enumeration, we investigate the structural properties of these codes. In this way, we can prove a reduction theorem for a generalization of the cylinder conjecture, show some instances where it does not hold and prove its validity for small values of $q$. In particular, we correct a flawed proof for the original cylinder conjecture for $q = 5$ and present the first proof for $q = 7$.

math.CO↗

Efficient Storage Schemes for Desired Service Rate Regions

A major concern in cloud/edge storage systems is serving a large number of users simultaneously. The service rate region is introduced recently as an important performance metric for coded distributed systems, which is defined as the set of all data access requests that can be simultaneously handled by the system. This paper studies the problem of designing a coded distributed storage system storing k files where a desired service rate region R of the system is given and the goal is 1) to determine the minimum number of storage nodes n(R) (or a lower bound on n(R)) for serving all demand vectors inside the set R and 2) to design the most storage-efficient redundancy scheme with the service rate region covering R. Towards this goal, we propose three general lower bounds for n(R). Also, for k=2, we characterize n(R), i.e., we show that the proposed lower bounds are tight via designing a novel storage-efficient redundancy scheme with n(R) storage nodes and the service rate region covering R.

cs.IT↗

On the maximum number of minimal codewords

Minimal codewords have applications in decoding linear codes and in cryptography. We study the maximum number of minimal codewords in binary linear codes of a given length and dimension. Improved lower and upper bounds on the maximum number are presented. We determine the exact values for the case of linear codes of dimension $k$ and length $k+2$ and for small values of the length and dimension. We also give a formula for the number of minimal codewords of linear codes of dimension $k$ and length $k+3$.

cs.IT↗

An exact column-generation approach for the lot-type design problem

We consider a fashion discounter distributing its many branches with integral multiples from a set of available lot-types. For the problem of approximating the branch and size dependent demand using those lots we propose a tailored exact column generation approach assisted by fast algorithms for intrinsic subproblems, which turns out to be very efficient on our real-world instances as well as on random instances.

math.OC↗

A note on the growth of the dimension in complete simple games

The remoteness from a simple game to a weighted game can be measured by the concept of the dimension or the more general Boolean dimension. It is known that both notions can be exponential in the number of voters. For complete simple games it was only recently shown that the dimension can also be exponential. Here we show that this is also the case for complete simple games with two types of voters and for the Boolean dimension of general complete simple games, which was posed as an open problem.

cs.GT↗

A note on the linkage construction for constant dimension codes

Constant dimension codes are used for error control in random linear network coding, so that constructions for these codes with large cardinality have achieved wide attention in the last decade. Here, we improve the so-called linkage construction. Known upper bounds for constant dimension codes containing lifted MRD codes are generalized.

math.CO↗

Computer classification of linear codes

We present algorithms for classification of linear codes over finite fields, based on canonical augmentation and on lattice point enumeration. We apply these algorithms to obtain classification results over fields with 2, 3 and 4 elements. We validate a correct implementation of the algorithms with known classification results from the literature, which we partially extend to larger ranges of parameters.

cs.IT↗

On the lengths of divisible codes

In this article, the effective lengths of all $q^r$-divisible linear codes over $\mathbb{F}_q$ with a non-negative integer $r$ are determined. For that purpose, the $S_q(r)$-adic expansion of an integer $n$ is introduced. It is shown that there exists a $q^r$-divisible $\mathbb{F}_q$-linear code of effective length $n$ if and only if the leading coefficient of the $S_q(r)$-adic expansion of $n$ is non-negative. Furthermore, the maximum weight of a $q^r$-divisible code of effective length $n$ is at most $σq^r$, where $σ$ denotes the cross-sum of the $S_q(r)$-adic expansion of $n$. This result has applications in Galois geometries. A recent theorem of N{ă}stase and Sissokho on the maximum size of a partial spread follows as a corollary. Furthermore, we get an improvement of the Johnson bound for constant dimension subspace codes.

math.CO↗

Axiomatizations for the Shapley-Shubik power index for games with several levels of approval in the input and output

The Shapley-Shubik index is a specialization of the Shapley value and is widely applied to evaluate the power distribution in committees drawing binary decisions. It was generalized to decisions with more than two levels of approval both in the input and the output. The corresponding games are called $(j,k)$ simple games. Here we present a new axiomatization for the Shapley-Shubik index for $(j,k)$ simple games as well as for a continuous variant, which may be considered as the limit case.

cs.GT↗

A Geometric View of the Service Rates of Codes Problem and its Application to the Service Rate of the First Order Reed-Muller Codes

Service rate is an important, recently introduced, performance metric associated with distributed coded storage systems. Among other interpretations, it measures the number of users that can be simultaneously served by the storage system. We introduce a geometric approach to address this problem. One of the most significant advantages of this approach over the existing approaches is that it allows one to derive bounds on the service rate of a code without explicitly knowing the list of all possible recovery sets. To illustrate the power of our geometric approach, we derive upper bounds on the service rates of the first order Reed-Muller codes and simplex codes. Then, we show how these upper bounds can be achieved. Furthermore, utilizing the proposed geometric technique, we show that given the service rate region of a code, a lower bound on the minimum distance of the code can be obtained.

cs.IT↗