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Sasha Rubin

Publications and source records attributed to Sasha Rubin.

32 records · Page 2Linked to original sources

Generalized Planning: Non-Deterministic Abstractions and Trajectory Constraints

We study the characterization and computation of general policies for families of problems that share a structure characterized by a common reduction into a single abstract problem. Policies $μ$ that solve the abstract problem P have been shown to solve all problems Q that reduce to P provided that $μ$ terminates in Q. In this work, we shed light on why this termination condition is needed and how it can be removed. The key observation is that the abstract problem P captures the common structure among the concrete problems Q that is local (Markovian) but misses common structure that is global. We show how such global structure can be captured by means of trajectory constraints that in many cases can be expressed as LTL formulas, thus reducing generalized planning to LTL synthesis. Moreover, for a broad class of problems that involve integer variables that can be increased or decreased, trajectory constraints can be compiled away, reducing generalized planning to fully observable non-deterministic planning.

cs.AI↗

Planning and Synthesis Under Assumptions

In Reasoning about Action and Planning, one synthesizes the agent plan by taking advantage of the assumption on how the environment works (that is, one exploits the environment's effects, its fairness, its trajectory constraints). In this paper we study this form of synthesis in detail. We consider assumptions as constraints on the possible strategies that the environment can have in order to respond to the agent's actions. Such constraints may be given in the form of a planning domain (or action theory), as linear-time formulas over infinite or finite runs, or as a combination of the two. We argue though that not all assumption specifications are meaningful: they need to be consistent, which means that there must exist an environment strategy fulfilling the assumption in spite of the agent actions. For such assumptions, we study how to do synthesis/planning for agent goals, ranging from a classical reachability to goal on traces specified in \LTL and \LTLf/\LDLf, characterizing the problem both mathematically and algorithmically.

cs.LO↗

Monadic Second-Order Logic with Path-Measure Quantifier is Undecidable

We prove that the theory of Monadic Second-Order logic (MSO) of the infinite binary tree extended with qualitative path-measure quantifier is undecidable. This quantifier says that the set of infinite paths in the tree that satisfies some formula has Lebesgue-measure one. To do this we prove that the emptiness problem of qualitative universal parity tree automata is undecidable. Qualitative means that a run of a tree automaton is accepting if the set of paths in the run that satisfy the acceptance condition has Lebesgue-measure one.

cs.LO↗

Changing Observations in Epistemic Temporal Logic

We study dynamic changes of agents' observational power in logics of knowledge and time. We consider CTL*K, the extension of CTL* with knowledge operators, and enrich it with a new operator that models a change in an agent's way of observing the system. We extend the classic semantics of knowledge for perfect-recall agents to account for changes of observation, and we show that this new operator strictly increases the expressivity of CTL*K. We reduce the model-checking problem for our logic to that for CTL*K, which is known to be decidable. This provides a solution to the model-checking problem for our logic, but its complexity is not optimal. Indeed we provide a direct decision procedure with better complexity.

cs.LO↗

Strategy Logic with Imperfect Information

We introduce an extension of Strategy Logic for the imperfect-information setting, called SLii, and study its model-checking problem. As this logic naturally captures multi-player games with imperfect information, the problem turns out to be undecidable. We introduce a syntactical class of "hierarchical instances" for which, intuitively, as one goes down the syntactic tree of the formula, strategy quantifications are concerned with finer observations of the model. We prove that model-checking SLii restricted to hierarchical instances is decidable. This result, because it allows for complex patterns of existential and universal quantification on strategies, greatly generalises previous ones, such as decidability of multi-player games with imperfect information and hierarchical observations, and decidability of distributed synthesis for hierarchical systems. To establish the decidability result, we introduce and study QCTL*ii, an extension of QCTL* (itself an extension of CTL* with second-order quantification over atomic propositions) by parameterising its quantifiers with observations. The simple syntax of QCTL* ii allows us to provide a conceptually neat reduction of SLii to QCTL*ii that separates concerns, allowing one to forget about strategies and players and focus solely on second-order quantification. While the model-checking problem of QCTL*ii is, in general, undecidable, we identify a syntactic fragment of hierarchical formulas and prove, using an automata-theoretic approach, that it is decidable. The decidability result for SLii follows since the reduction maps hierarchical instances of SLii to hierarchical formulas of QCTL*ii .

cs.LO↗

Liveness of Parameterized Timed Networks

We consider the model checking problem of infinite state systems given in the form of parameterized discrete timed networks with multiple clocks. We show that this problem is decidable with respect to specifications given by B- or S-automata. Such specifications are very expressive (they strictly subsume omega-regular specifications), and easily express complex liveness and safety properties. Our results are obtained by modeling the passage of time using symmetric broadcast, and by solving the model checking problem of parameterized systems of un-timed processes communicating using k-wise rendezvous and symmetric broadcast. Our decidability proof makes use of automata theory, rational linear programming, and geometric reasoning for solving certain reachability questions in vector addition systems; we believe these proof techniques will be useful in solving related problems.

cs.LO↗

Extended Graded Modalities in Strategy Logic

Strategy Logic (SL) is a logical formalism for strategic reasoning in multi-agent systems. Its main feature is that it has variables for strategies that are associated to specific agents with a binding operator. We introduce Graded Strategy Logic (GradedSL), an extension of SL by graded quantifiers over tuples of strategy variables, i.e., "there exist at least g different tuples (x_1,...,x_n) of strategies" where g is a cardinal from the set N union {aleph_0, aleph_1, 2^aleph_0}. We prove that the model-checking problem of GradedSL is decidable. We then turn to the complexity of fragments of GradedSL. When the g's are restricted to finite cardinals, written GradedNSL, the complexity of model-checking is no harder than for SL, i.e., it is non-elementary in the quantifier rank. We illustrate our formalism by showing how to count the number of different strategy profiles that are Nash equilibria (NE), or subgame-perfect equilibria (SPE). By analyzing the structure of the specific formulas involved, we conclude that the important problems of checking for the existence of a unique NE or SPE can both be solved in 2ExpTime, which is not harder than merely checking for the existence of such equilibria.

cs.GT↗

Satisfiability and Model Checking of CTL* with Graded Path Modalities

Graded path modalities count the number of paths satisfying a property, and generalize the existential (E) and universal (A) path modalities of CTL*. The resulting logic is called GCTL*. We settle the complexity of satisfiability of GCTL*, i.e., 2ExpTime-Complete, and the complexity of the model checking problem for GCTL*, i.e., PSpace-Complete. The lower bounds already hold for CTL*, and so, using the automata-theoretic approach we supply the upper bounds. The significance of this work is two-fold: GCTL* is more expressive than CTL* at no extra cost in computational complexity, and GCTL* has all the advantages over GCTL (CTL with graded path modalities) that CTL* has over CTL, e.g., the ability to express fairness.

cs.LO↗

First Cycle Games

First cycle games (FCG) are played on a finite graph by two players who push a token along the edges until a vertex is repeated, and a simple cycle is formed. The winner is determined by some fixed property Y of the sequence of labels of the edges (or nodes) forming this cycle. These games are traditionally of interest because of their connection with infinite-duration games such as parity and mean-payoff games. We study the memory requirements for winning strategies of FCGs and certain associated infinite duration games. We exhibit a simple FCG that is not memoryless determined (this corrects a mistake in \it Memoryless determinacy of parity and mean payoff games: a simple proof by Björklund, Sandberg, Vorobyov (2004) that claims that FCGs for which Y is closed under cyclic permutations are memoryless determined). We show that /Theta(n)! memory (where n is the number of nodes in the graph), which is always sufficient, may be necessary to win some FCGs. On the other hand, we identify easy to check conditions on Y (i.e., Y is closed under cyclic permutations, and both Y and its complement are closed under concatenation) that are sufficient to ensure that the corresponding FCGs and their associated infinite duration games are memoryless determined. We demonstrate that many games considered in the literature, such as mean-payoff, parity, energy, etc., satisfy these conditions. On the complexity side, we show (for efficiently computable Y) that while solving FCGs is in PSPACE, solving some families of FCGs is PSPACE-hard.

cs.LO↗

Parameterized Model Checking of Token-Passing Systems

We revisit the parameterized model checking problem for token-passing systems and specifications in indexed $\textsf{CTL}^\ast \backslash \textsf{X}$. Emerson and Namjoshi (1995, 2003) have shown that parameterized model checking of indexed $\textsf{CTL}^\ast \backslash \textsf{X}$ in uni-directional token rings can be reduced to checking rings up to some \emph{cutoff} size. Clarke et al. (2004) have shown a similar result for general topologies and indexed $\textsf{LTL} \backslash \textsf{X}$, provided processes cannot choose the directions for sending or receiving the token. We unify and substantially extend these results by systematically exploring fragments of indexed $\textsf{CTL}^\ast \backslash \textsf{X}$ with respect to general topologies. For each fragment we establish whether a cutoff exists, and for some concrete topologies, such as rings, cliques and stars, we infer small cutoffs. Finally, we show that the problem becomes undecidable, and thus no cutoffs exist, if processes are allowed to choose the directions in which they send or from which they receive the token.

cs.LO↗

A Myhill-Nerode theorem for automata with advice

An automaton with advice is a finite state automaton which has access to an additional fixed infinite string called an advice tape. We refine the Myhill-Nerode theorem to characterize the languages of finite strings that are accepted by automata with advice. We do the same for tree automata with advice.

cs.FL↗

Order-Invariant MSO is Stronger than Counting MSO in the Finite

We compare the expressiveness of two extensions of monadic second-order logic (MSO) over the class of finite structures. The first, counting monadic second-order logic (CMSO), extends MSO with first-order modulo-counting quantifiers, allowing the expression of queries like ``the number of elements in the structure is even''. The second extension allows the use of an additional binary predicate, not contained in the signature of the queried structure, that must be interpreted as an arbitrary linear order on its universe, obtaining order-invariant MSO. While it is straightforward that every CMSO formula can be translated into an equivalent order-invariant MSO formula, the converse had not yet been settled. Courcelle showed that for restricted classes of structures both order-invariant MSO and CMSO are equally expressive, but conjectured that, in general, order-invariant MSO is stronger than CMSO. We affirm this conjecture by presenting a class of structures that is order-invariantly definable in MSO but not definable in CMSO.

cs.LO↗

Cardinality and counting quantifiers on omega-automatic structures

We investigate structures that can be represented by omega-automata, so called omega-automatic structures, and prove that relations defined over such structures in first-order logic expanded by the first-order quantifiers `there exist at most $\aleph_0$ many', 'there exist finitely many' and 'there exist $k$ modulo $m$ many' are omega-regular. The proof identifies certain algebraic properties of omega-semigroups. As a consequence an omega-regular equivalence relation of countable index has an omega-regular set of representatives. This implies Blumensath's conjecture that a countable structure with an $ω$-automatic presentation can be represented using automata on finite words. This also complements a very recent result of Hjörth, Khoussainov, Montalban and Nies showing that there is an omega-automatic structure which has no injective presentation.

cs.LO↗

Automatic Structures: Richness and Limitations

We study the existence of automatic presentations for various algebraic structures. An automatic presentation of a structure is a description of the universe of the structure by a regular set of words, and the interpretation of the relations by synchronised automata. Our first topic concerns characterising classes of automatic structures. We supply a characterisation of the automatic Boolean algebras, and it is proven that the free Abelian group of infinite rank, as well as certain Fraisse limits, do not have automatic presentations. In particular, the countably infinite random graph and the random partial order do not have automatic presentations. Furthermore, no infinite integral domain is automatic. Our second topic is the isomorphism problem. We prove that the complexity of the isomorphism problem for the class of all automatic structures is Σ_1^1-complete.

cs.DM↗