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Satoshi Ikehata

Publications and source records attributed to Satoshi Ikehata.

At least 19 recordsLinked to original sources

World-Coherent Decoding: Self-Verifying Test-Time Planning for World Action Models

World Action Models (WAMs) aim to control robots by stochastically generating visual futures and then decoding actions, but empirical observations indicate that the results can strongly depend on which future is selected. We propose World-Coherent-Decoding (WCD), a self-verifying test-time planning framework that treats WAM rollouts as falsifiable future--action hypotheses. At each decision step, WCD samples multiple candidates from a frozen WAM and ranks them using internal generative signals: flow-based video surprisal for visual plausibility and action path effort for action-generation stability. After execution, the realized observation audits the selected imagination, yielding an imagination--reality mismatch that trains a lightweight online predictor for future candidate selection. Thus, WCD converts delayed self-verification into pre-execution reliability estimation without updating the backbone model. On RoboTwin 2.0, WCD improves Hard success under limited randomized-scene supervision from $55.80\%$ to $60.90\%$, with a $+16.43$ gains on Horizon-3 tasks, and shows qualitative robustness on real Franka visual-shift tests. These results highlight a simple principle: test-time scaling for WAMs depends less on sampling more futures than on selecting reliable ones.

cs.CV

CapFrame: Text-Instructed Viewpoint Grounding in 3D Gaussian Scenes via Geometric Pseudo Labels

3D Gaussian Splatting (3DGS) enables photorealistic real-time novel view synthesis, yet placing a virtual camera to capture a desired frame remains largely manual. Existing language-guided approaches in 3D scenes mainly focus on object-centric grounding, determining what to observe but rarely controlling how it should appear in a single frame, such as subject orientation or frame layout. To address this limitation, we introduce a new task, Text-Instructed Viewpoint Grounding (TIVG), which aims to identify a 6-DoF camera pose in a 3D Gaussian scene whose rendered frame aligns with a text instruction. To solve this task, we propose CapFrame, a partially differentiable framework that converts language into geometric pseudo labels for camera pose optimization. CapFrame follows a Retrieve-Translate-Refine pipeline: it retrieves relevant views and ranks them through a Question-Evaluation process with MLLMs, translates the instruction into orientation and layout pseudo labels, and refines the camera pose via differentiable optimization with layout and orientation losses in 3DGS. Experiments on 38 real-world scenes with 135 instructions indicate that CapFrame produces viewpoints better aligned with texts than heuristic viewpoint search and adapted trajectory generation baselines, validated by VLM metrics, MLLM judges, and user studies. Code is available at: https://github.com/jirongli/CapFrame

cs.CV

Retrieving and Refining Winning Noise Tickets for Diffusion-Based Motion Generation

Diffusion-based text-to-motion models synthesize realistic human motions but often exhibit semantic drift from the input text. Motion is inherently temporal, especially in compositional and long-duration sequences that require semantic consistency across multiple action segments and smooth kinematic transitions throughout the trajectory. We posit that the initial noise is central to this consistency: within the Gaussian noise space, certain instances, i.e. winning noise tickets, carry latent structure that biases denoising toward particular motion semantics, even under null prompts. We propose WInning Noise Retrieval and Optimization (WINRO), a training-free, model-agnostic framework that improves text-motion alignment by selecting and refining such tickets before diffusion sampling. WINRO maps random noises to motion features generated under null prompts, retrieves the best-aligned noise for a given text, and refines it via a KL-regularized objective that reduces the residual semantic gap while preserving the Gaussian prior. An optional LoRA-based adapter amortizes this refinement into a single forward pass. WINRO consistently improves text-motion fidelity across different base models, MDM and MotionLCM, on HumanML3D without retraining, improves temporal robustness on the MTT benchmark, and generalizes to applications such as motion stylization and spatial constraint satisfaction.

cs.CV

What-Where Transformer: A Slot-Centric Visual Backbone for Concurrent Representation and Localization

Many image understanding tasks involve identifying what is present and where it appears. However, tasks that address where, such as object discovery, detection, and segmentation, are often considerably more complex than image classification, which primarily focuses on what. One possible reason is that classification-oriented backbones tend to emphasize semantic information about what, while implicitly entangling or suppressing information about where. In this work, we focus on an inductive bias termed what-where separation, which encourages models to represent object appearance and spatial location in a decomposed manner. To incorporate this bias throughout an attentive backbone in the style of Vision Transformer (ViT), we propose the What-Where Transformer (WWT). Our method introduces two key novel designs: (1) it treats tokens as representations of what and attention maps as representations of where, and processes them in concurrent feed-forward modules via a multi-stream, slot-based architecture; (2) it reuses both the final-layer tokens and attention maps for downstream tasks, and directly exposes them to gradients derived from task losses, thereby facilitating more effective and explicit learning of localization. We demonstrate that even under standard single-label classification-based supervision on ImageNet, WWT exhibits emergent multiple object discovery directly from raw attention maps, rather than via additional postprocessing such as token clustering. Furthermore, WWT achieves superior performance compared to ViT-based methods on zero-shot object discovery and weakly supervised semantic segmentation, and it is transferable to various localization setups with minimal modifications. Code will be published after acceptance.

cs.CV

Teacher-Guided Routing for Sparse Vision Mixture-of-Experts

Recent progress in deep learning has been driven by increasingly large-scale models, but the resulting computational cost has become a critical bottleneck. Sparse Mixture of Experts (MoE) offers an effective solution by activating only a small subset of experts for each input, achieving high scalability without sacrificing inference speed. Although effective, sparse MoE training exhibits characteristic optimization difficulties. Because the router receives informative gradients only through the experts selected in the forward pass, it suffers from gradient blocking and obtains little information from unselected routes. This limited, highly localized feedback makes it difficult for the router to learn appropriate expert-selection scores and often leads to unstable routing dynamics, such as fluctuating expert assignments during training. To address this issue, we propose TGR-MoE: Teacher-Guided Routing for Sparse Vision Mixture-of-Experts, a simple yet effective method that stabilizes router learning using supervision derived from a pretrained dense teacher model. TGR-MoE constructs a teacher router from the teacher's intermediate representations and uses its routing outputs as pseudo-supervision for the student router, suppressing frequent routing fluctuations during training and enabling knowledge-guided expert selection from the early stages of training. Extensive experiments on ImageNet-1K and CIFAR-100 demonstrate that TGR consistently improves both accuracy and routing consistency, while maintaining stable training even under highly sparse configurations.

cs.CV

Light of Normals: Unified Feature Representation for Universal Photometric Stereo

Universal photometric stereo (PS) is defined by two factors: it must (i) operate under arbitrary, unknown lighting conditions and (ii) avoid reliance on specific illumination models. Despite progress (e.g., SDM UniPS), two challenges remain. First, current encoders cannot guarantee that illumination and normal information are decoupled. To enforce decoupling, we introduce LINO UniPS with two key components: (i) Light Register Tokens with light alignment supervision to aggregate point, direction, and environment lights; (ii) Interleaved Attention Block featuring global cross-image attention that takes all lighting conditions together so the encoder can factor out lighting while retaining normal-related evidence. Second, high-frequency geometric details are easily lost. We address this with (i) a Wavelet-based Dual-branch Architecture and (ii) a Normal-gradient Perception Loss. These techniques yield a unified feature space in which lighting is explicitly represented by register tokens, while normal details are preserved via wavelet branch. We further introduce PS-Verse, a large-scale synthetic dataset graded by geometric complexity and lighting diversity, and adopt curriculum training from simple to complex scenes. Extensive experiments show new state-of-the-art results on public benchmarks (e.g., DiLiGenT, Luces), stronger generalization to real materials, and improved efficiency; ablations confirm that Light Register Tokens + Interleaved Attention Block drive better feature decoupling, while Wavelet-based Dual-branch Architecture + Normal-gradient Perception Loss recover finer details.

cs.CV

High-Fidelity 3D Tooth Reconstruction by Fusing Intraoral Scans and CBCT Data via a Deep Implicit Representation

High-fidelity 3D tooth models are essential for digital dentistry, but must capture both the detailed crown and the complete root. Clinical imaging modalities are limited: Cone-Beam Computed Tomography (CBCT) captures the root but has a noisy, low-resolution crown, while Intraoral Scanners (IOS) provide a high-fidelity crown but no root information. A naive fusion of these sources results in unnatural seams and artifacts. We propose a novel, fully-automated pipeline that fuses CBCT and IOS data using a deep implicit representation. Our method first segments and robustly registers the tooth instances, then creates a hybrid proxy mesh combining the IOS crown and the CBCT root. The core of our approach is to use this noisy proxy to guide a class-specific DeepSDF network. This optimization process projects the input onto a learned manifold of ideal tooth shapes, generating a seamless, watertight, and anatomically coherent model. Qualitative and quantitative evaluations show our method uniquely preserves both the high-fidelity crown from IOS and the patient-specific root morphology from CBCT, overcoming the limitations of each modality and naive stitching.

eess.IV

Geometry Meets Light: Leveraging Geometric Priors for Universal Photometric Stereo under Limited Multi-Illumination Cues

Universal Photometric Stereo is a promising approach for recovering surface normals without strict lighting assumptions. However, it struggles when multi-illumination cues are unreliable, such as under biased lighting or in shadows or self-occluded regions of complex in-the-wild scenes. We propose GeoUniPS, a universal photometric stereo network that integrates synthetic supervision with high-level geometric priors from large-scale 3D reconstruction models pretrained on massive in-the-wild data. Our key insight is that these 3D reconstruction models serve as visual-geometry foundation models, inherently encoding rich geometric knowledge of real scenes. To leverage this, we design a Light-Geometry Dual-Branch Encoder that extracts both multi-illumination cues and geometric priors from the frozen 3D reconstruction model. We also address the limitations of the conventional orthographic projection assumption by introducing the PS-Perp dataset with realistic perspective projection to enable learning of spatially varying view directions. Extensive experiments demonstrate that GeoUniPS delivers state-of-the-arts performance across multiple datasets, both quantitatively and qualitatively, especially in the complex in-the-wild scenes.

cs.CV

Building and Evaluating a Realistic Virtual World for Large Scale Urban Exploration from 360° Videos

We propose to build realistic virtual worlds, called 360RVW, for large urban environments directly from 360° videos. We provide an interface for interactive exploration, where users can freely navigate via their own avatars. 360° videos record the entire environment of the shooting location simultaneously leading to highly realistic and immersive representations. Our system uses 360° videos recorded along streets and builds a 360RVW through four main operations: video segmentation by intersection detection, video completion to remove the videographer, semantic segmentation for virtual collision detection with the avatar, and projection onto a distorted sphere that moves along the camera trajectory following the avatar's movements. Our interface allows users to explore large urban environments by changing their walking direction at intersections or choosing a new location by clicking on a map. Even without a 3D model, the users can experience collision with buildings using metadata produced by semantic segmentation. Furthermore, we stream the 360° videos so users can directly access 360RVW via their web browser. We fully evaluate our system, including a perceptual experiment comparing our approach to previous exploratory interfaces. The results confirm the quality of our system, especially regarding the presence of users and the interactive exploration, making it most suitable for a virtual tour of urban environments.

cs.MM

PerFace: Metric Learning in Perceptual Facial Similarity for Enhanced Face Anonymization

In response to rising societal awareness of privacy concerns, face anonymization techniques have advanced, including the emergence of face-swapping methods that replace one identity with another. Achieving a balance between anonymity and naturalness in face swapping requires careful selection of identities: overly similar faces compromise anonymity, while dissimilar ones reduce naturalness. Existing models, however, focus on binary identity classification "the same person or not", making it difficult to measure nuanced similarities such as "completely different" versus "highly similar but different." This paper proposes a human-perception-based face similarity metric, creating a dataset of 6,400 triplet annotations and metric learning to predict the similarity. Experimental results demonstrate significant improvements in both face similarity prediction and attribute-based face classification tasks over existing methods.

cs.CV

PINO: Person-Interaction Noise Optimization for Long-Duration and Customizable Motion Generation of Arbitrary-Sized Groups

Generating realistic group interactions involving multiple characters remains challenging due to increasing complexity as group size expands. While existing conditional diffusion models incrementally generate motions by conditioning on previously generated characters, they rely on single shared prompts, limiting nuanced control and leading to overly simplified interactions. In this paper, we introduce Person-Interaction Noise Optimization (PINO), a novel, training-free framework designed for generating realistic and customizable interactions among groups of arbitrary size. PINO decomposes complex group interactions into semantically relevant pairwise interactions, and leverages pretrained two-person interaction diffusion models to incrementally compose group interactions. To ensure physical plausibility and avoid common artifacts such as overlapping or penetration between characters, PINO employs physics-based penalties during noise optimization. This approach allows precise user control over character orientation, speed, and spatial relationships without additional training. Comprehensive evaluations demonstrate that PINO generates visually realistic, physically coherent, and adaptable multi-person interactions suitable for diverse animation, gaming, and robotics applications.

cs.CV

PS-EIP: Robust Photometric Stereo Based on Event Interval Profile

Recently, the energy-efficient photometric stereo method using an event camera has been proposed to recover surface normals from events triggered by changes in logarithmic Lambertian reflections under a moving directional light source. However, EventPS treats each event interval independently, making it sensitive to noise, shadows, and non-Lambertian reflections. This paper proposes Photometric Stereo based on Event Interval Profile (PS-EIP), a robust method that recovers pixelwise surface normals from a time-series profile of event intervals. By exploiting the continuity of the profile and introducing an outlier detection method based on profile shape, our approach enhances robustness against outliers from shadows and specular reflections. Experiments using real event data from 3D-printed objects demonstrate that PS-EIP significantly improves robustness to outliers compared to EventPS's deep-learning variant, EventPS-FCN, without relying on deep learning.

cs.CV

Rectified Lagrangian for Out-of-Distribution Detection in Modern Hopfield Networks

Modern Hopfield networks (MHNs) have recently gained significant attention in the field of artificial intelligence because they can store and retrieve a large set of patterns with an exponentially large memory capacity. A MHN is generally a dynamical system defined with Lagrangians of memory and feature neurons, where memories associated with in-distribution (ID) samples are represented by attractors in the feature space. One major problem in existing MHNs lies in managing out-of-distribution (OOD) samples because it was originally assumed that all samples are ID samples. To address this, we propose the rectified Lagrangian (RegLag), a new Lagrangian for memory neurons that explicitly incorporates an attractor for OOD samples in the dynamical system of MHNs. RecLag creates a trivial point attractor for any interaction matrix, enabling OOD detection by identifying samples that fall into this attractor as OOD. The interaction matrix is optimized so that the probability densities can be estimated to identify ID/OOD. We demonstrate the effectiveness of RecLag-based MHNs compared to energy-based OOD detection methods, including those using state-of-the-art Hopfield energies, across nine image datasets.

cs.LG

Physics-Free Spectrally Multiplexed Photometric Stereo under Unknown Spectral Composition

In this paper, we present a groundbreaking spectrally multiplexed photometric stereo approach for recovering surface normals of dynamic surfaces without the need for calibrated lighting or sensors, a notable advancement in the field traditionally hindered by stringent prerequisites and spectral ambiguity. By embracing spectral ambiguity as an advantage, our technique enables the generation of training data without specialized multispectral rendering frameworks. We introduce a unique, physics-free network architecture, SpectraM-PS, that effectively processes multiplexed images to determine surface normals across a wide range of conditions and material types, without relying on specific physically-based knowledge. Additionally, we establish the first benchmark dataset, SpectraM14, for spectrally multiplexed photometric stereo, facilitating comprehensive evaluations against existing calibrated methods. Our contributions significantly enhance the capabilities for dynamic surface recovery, particularly in uncalibrated setups, marking a pivotal step forward in the application of photometric stereo across various domains.

cs.CV

GUMBEL-NERF: Representing Unseen Objects as Part-Compositional Neural Radiance Fields

We propose Gumbel-NeRF, a mixture-of-expert (MoE) neural radiance fields (NeRF) model with a hindsight expert selection mechanism for synthesizing novel views of unseen objects. Previous studies have shown that the MoE structure provides high-quality representations of a given large-scale scene consisting of many objects. However, we observe that such a MoE NeRF model often produces low-quality representations in the vicinity of experts' boundaries when applied to the task of novel view synthesis of an unseen object from one/few-shot input. We find that this deterioration is primarily caused by the foresight expert selection mechanism, which may leave an unnatural discontinuity in the object shape near the experts' boundaries. Gumbel-NeRF adopts a hindsight expert selection mechanism, which guarantees continuity in the density field even near the experts' boundaries. Experiments using the SRN cars dataset demonstrate the superiority of Gumbel-NeRF over the baselines in terms of various image quality metrics.

cs.CV

MERLiN: Single-Shot Material Estimation and Relighting for Photometric Stereo

Photometric stereo typically demands intricate data acquisition setups involving multiple light sources to recover surface normals accurately. In this paper, we propose MERLiN, an attention-based hourglass network that integrates single image-based inverse rendering and relighting within a single unified framework. We evaluate the performance of photometric stereo methods using these relit images and demonstrate how they can circumvent the underlying challenge of complex data acquisition. Our physically-based model is trained on a large synthetic dataset containing complex shapes with spatially varying BRDF and is designed to handle indirect illumination effects to improve material reconstruction and relighting. Through extensive qualitative and quantitative evaluation, we demonstrate that the proposed framework generalizes well to real-world images, achieving high-quality shape, material estimation, and relighting. We assess these synthetically relit images over photometric stereo benchmark methods for their physical correctness and resulting normal estimation accuracy, paving the way towards single-shot photometric stereo through physically-based relighting. This work allows us to address the single image-based inverse rendering problem holistically, applying well to both synthetic and real data and taking a step towards mitigating the challenge of data acquisition in photometric stereo.

cs.CV

Investigating the Perception of Facial Anonymization Techniques in 360° Videos

In this work, we investigate facial anonymization techniques in 360° videos and assess their influence on the perceived realism, anonymization effect, and presence of participants. In comparison to traditional footage, 360° videos can convey engaging, immersive experiences that accurately represent the atmosphere of real-world locations. As the entire environment is captured simultaneously, it is necessary to anonymize the faces of bystanders in recordings of public spaces. Since this alters the video content, the perceived realism and immersion could be reduced. To understand these effects, we compare non-anonymized and anonymized 360° videos using blurring, black boxes, and face-swapping shown either on a regular screen or in a head-mounted display (HMD). Our results indicate significant differences in the perception of the anonymization techniques. We find that face-swapping is most realistic and least disruptive, however, participants raised concerns regarding the effectiveness of the anonymization. Furthermore, we observe that presence is affected by facial anonymization in HMD condition. Overall, the results underscore the need for facial anonymization techniques that balance both photo-realism and a sense of privacy.

cs.HC