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Satoshi Tadokoro

Publications and source records attributed to Satoshi Tadokoro.

16 recordsLinked to original sources

AI-IoT-Robotics Integration: Survey of Frameworks, Emerging Trends, and the Path Toward Connected Robotics

The convergence of Artificial Intelligence, the Internet of Things, and Robotics is no longer a futuristic vision; it is rapidly becoming the foundation of real-time, intelligent, and context-aware systems. AI enables perception and reasoning, IoT provides scalable sensing and communication, and robotics delivers embodied actuation. Despite significant progress in pairwise combinations such as AIoT and the Internet of Robotic Things (IoRT), there remains a lack of unified design frameworks that fully integrate all three. This survey synthesizes the state-of-the-art across these domains, emphasizing the emerging role of Small Language Models (SLMs) at the edge and Large Language Models (LLMs) in the cloud for distributed cognition and autonomous decision-making. We propose a modular system architecture that aligns with these trends, analyze persistent gaps in interoperability and feedback control, and classify existing work by integration depth. Our review highlights how hybrid SLM-LLM systems, when coupled with IoT infrastructure and robotic agents, can address challenges in real-time adaptation, scalability, and reliability. This work offers a conceptual and technical roadmap for designing next-generation AI-IoT-Robotic ecosystems that are modular, interpretable, and capable of learning within dynamic environments, paving the way for the emerging paradigm of Connected Robotics and Physical AI.

cs.RO

Semantic Enrichment of CAD-Based Industrial Environments via Scene Graphs for Simulation and Reasoning

Utilizing functional elements in an industrial environment, such as displays and interactive valves, provide effective possibilities for robot training. When preparing simulations for robots or applications that involve high-level scene understanding, the simulation environment must be equally detailed. Although CAD files for such environments deliver an exact description of the geometry and visuals, they usually lack semantic, relational and functional information, thus limiting the simulation and training possibilities. A 3D scene graph can organize semantic, spatial and functional information by enriching the environment through a Large Vision-Language Model (LVLM). In this paper we present an offline approach to creating detailed 3D scene graphs from CAD environments. This will serve as a foundation to include the relations of functional and actionable elements, which then can be used for dynamic simulation and reasoning. Key results of this research include both quantitative results of the generated semantic labels as well as qualitative results of the scene graph, especially in hindsight of pipe structures and identified functional relations. All code, results and the environment will be made available at https://cad-scenegraph.github.io

cs.RO

Adaptive Cost-Map-based Path Planning in Partially Unknown Environments with Movable Obstacles

Reliable navigation in disaster-response and other unstructured indoor settings requires robots not only to avoid obstacles but also to recognise when those obstacles can be pushed aside. We present an adaptive, LiDAR and odometry-based path-planning framework that embeds this capability into the ROS2 Nav2 stack. A new Movable Obstacles Layer labels all LiDAR returns missing from a prior static map as tentatively movable and assigns a reduced traversal cost. A companion Slow-Pose Progress Checker monitors the ratio of commanded to actual velocity; when the robot slows appreciably, the local cost is raised from light to heavy, and on a stall to lethal, prompting the global planner to back out and re-route. Gazebo evaluations on a Scout Mini, spanning isolated objects and cluttered corridors, show higher goal-reach rates and fewer deadlocks than a no-layer baseline, with traversal times broadly comparable. Because the method relies only on planar scans and CPU-level computation, it suits resource-constrained search and rescue robots and integrates into heterogeneous platforms with minimal engineering. Overall, the results indicate that interaction-aware cost maps are a lightweight, ROS2-native extension for navigating among potentially movable obstacles in unstructured settings. The full implementation will be released as open source athttps://costmap-namo.github.io.

cs.RO

Reproduction of High-frequency Vibration Experience by a Sensory Equivalent Conversion Method for the Standard Haptic SDK of Meta Quest 3

In recent years, there has been a growing demand for realistic haptic experiences in VR. This study employs the Intensity Segment Modulation (ISM) method to convert high-frequency vibrations into low-frequency amplitude-modulated waves on VR devices. We verified the generation of high-immersion vibration stimuli synchronized with audio. Additionally, we compared the perception of ISM-converted vibrations between VR devices and other devices to evaluate the effectiveness of ISM in VR environments. A demonstration on the Meta Quest 3 was also developed, allowing users to experience the tactile sensation of handheld fireworks.

cs.HC

Skill Transfer System that Visualizes and Presents Tactile Information in an AR Environment

In recent years, the lack of successors for traditional skills has become an issue. To solve this problem, we propose a skill transfer system that presents tactile information in spatial tasks as a color map on an AR space. We believe that providing the operator with feedback of the force and tactile information during the work is useful for learning skills that require time to master. Furthermore, by following the operator's hand and presenting tactile information, we expect to accelerate the learning of skills by not only presenting tactile information as a physical sensation, but also by making the operator associate tactile information with position.

cs.HC

Presenting the Sense of Effort through Vibration Based on Force Estimated by Inverse Dynamics in Videos

We present the sense of effort through vibration to help the video viewer understand how the person in the video moves the body. We suppose sense of effort is related to force, so we generate vibration based on force and present the sense of effort through the vibration. We use perceived intensity to make sense of effort proportional to vibration. In our demonstration, you can experience vibration while watching a video. We can create vibration on the spot, so you can experience vibration made from a video taken on the spot.

cs.HC

Vibrotactile Feedback for a Remote Operated Robot with Noise Subtraction Based on Perceived Intensity

There is a growing demand for teleoperated robots. This paper presents a novel method for reducing vibration noise generated by robot's own motion, which can disrupt the quality of tactile feedback for teleoperated robots. Our approach focuses on perceived intensity, the amount of how humans experience vibration, to create a noise filter that aligns with human perceptual characteristics. This system effectively subtracts ego-noise while preserving the essential tactile signals, ensuring more accurate and reliable haptic feedback for operators. This method offers a refined solution to the challenge of maintaining high-quality tactile feedback in teleoperated systems.

cs.RO

Conveying Surroundings Information of a Robot End-Effector by Adjusting Controller Button Stiffness

This study addresses the challenge of low dexterity in teleoperation tasks caused by limited sensory feedback and visual occlusion. We propose a novel approach that integrates haptic feedback into teleoperation using the adaptive triggers of a commercially available DualSense controller. By adjusting button stiffness based on the proximity of objects to the robot's end effector, the system provides intuitive, real-time feedback to the operator. To achieve this, the effective volume of the end effector is virtually expanded, allowing the system to predict interactions by calculating overlap with nearby objects. This predictive capability is independent of the user's intent or the robot's speed, enhancing the operator's situational awareness without requiring complex pre-programmed behaviors. The stiffness of the adaptive triggers is adjusted in proportion to this overlapping volume, effectively conveying spatial proximity and movement cues through an "one degree of freedom" haptic feedback mechanism. Compared to existing solutions, this method reduces hardware requirements and computational complexity by using a geometric simplification approach, enabling efficient operation with minimal processing demands. Simulation results demonstrate that the proposed system reduces collision risk and improves user performance, offering an intuitive, precise, and safe teleoperation experience despite real-world uncertainties and communication delays.

cs.RO

Out-of-body Localization of Virtual Vibration Sources Using a Limited Numbers of Transducers on the Torso

Stereohaptic vibration is an innovative vibrotactile technology that extends the conventional tactile localization to the surrounding space, representing a virtual vibration source in the external environment. Previously, we have developed displays on the forearms and soles. Today, we present a demonstration of a new jacket-type device, which enables localization at any position around the body by arranging multiple vibrators along the torso centered on the midline. In our demonstration, you can experience the footsteps and roars of a inosaur walking around you, and it provides an experience that is as if you are in a fantasy movie.

cs.HC

Region of Interest Loss for Anonymizing Learned Image Compression

The use of AI in public spaces continually raises concerns about privacy and the protection of sensitive data. An example is the deployment of detection and recognition methods on humans, where images are provided by surveillance cameras. This results in the acquisition of great amounts of sensitive data, since the capture and transmission of images taken by such cameras happens unaltered, for them to be received by a server on the network. However, many applications do not explicitly require the identity of a given person in a scene; An anonymized representation containing information of the person's position while preserving the context of them in the scene suffices. We show how using a customized loss function on region of interests (ROI) can achieve sufficient anonymization such that human faces become unrecognizable while persons are kept detectable, by training an end-to-end optimized autoencoder for learned image compression that utilizes the flexibility of the learned analysis and reconstruction transforms for the task of mutating parts of the compression result. This approach enables compression and anonymization in one step on the capture device, instead of transmitting sensitive, nonanonymized data over the network. Additionally, we evaluate how this anonymization impacts the average precision of pre-trained foundation models on detecting faces (MTCNN) and humans (YOLOv8) in comparison to non-ANN based methods, while considering compression rate and latency.

cs.CV

Inflated Bendable Eversion Cantilever Mechanism with Inner Skeleton for Increased Payload Holding

Inflatable structures used in soft robotics applications exhibit unique characteristics. In particular, the tip-extension structure, which grows from the tip, can grow without friction against the environment. However, these inflatable structures are inferior to rigid mechanisms in terms of their load-bearing capacity. The stiffness of the tip-extension structure can be increased by pressurization, but the structure cannot maintain its curved shape and compliance. In this study, we proposed a mechanism that combines a skeleton structure consisting of multi-joint links with functions to increase rigidity while keeping low pressure and realizing the functions of bending and shape fixation. We devised a design method for rigid articulated links and combined it with a membrane structure that utilizes the advantages of the tip-extension structure. The experimental results show that the payload of the designed structure increases compared to that of the membrane-only structure. The findings of this research can be applied to long robots that can be extended in the air without drooping and to mechanisms that can wrap around the human body.

cs.RO

Retraction Mechanism of Soft Torus Robot with a Hydrostatic Skeleton

Soft robots have attracted much attention in recent years owing to their high adaptability. Long articulated soft robots enable diverse operations, and tip-extending robots that navigate their environment through growth are highly effective in robotic search applications. Because the robot membrane extends from the tip, these robots can lengthen without friction from the environment. However, the flexibility of the membrane inhibits tip retraction. Two methods have been proposed to resolve this issue; increasing the pressure of the internal fluid to reinforce rigidity, and mounting an actuator at the tip. The disadvantage of the former is that the increase is limited by the membrane pressure resistance, while the second method adds to the robot complexity. In this paper, we present a tip-retraction mechanism without bending motion that takes advantage of the friction from the external environment. Water is used as the internal fluid to increase ground pressure with the environment. We explore the failure pattern of the retraction motion and propose plausible solutions by using hydrostatic skeleton robot. Additionally, we develop a prototype robot that successfully retracts by using the proposed methodology. Our solution can contribute to the advancement of mechanical design in the soft robotics field with applications to soft snakes and manipulators.

cs.RO

Hundred Drones Land in a Minute

Currently, drone research and development has received significant attention worldwide. Particularly, delivery services employ drones as it is a viable method to improve delivery efficiency by using a several unmanned drones. Research has been conducted to realize complete automation of drone control for such services. However, regarding the takeoff and landing port of the drones, conventional methods have focused on the landing operation of a single drone, and the continuous landing of multiple drones has not been realized. To address this issue, we propose a completely novel port system, "EAGLES Port," that allows several drones to continuously land and takeoff in a short time. Experiments verified that the landing time efficiency of the proposed port is ideally 7.5 times higher than that of conventional vertical landing systems. Moreover, the system can tolerate 270 mm of horizontal positional error, +-30 deg of angular error in the drone's approach (+-40 deg with the proposed gate mechanism), and up to 1.9 m/s of drone's approach speed. This technology significantly contributes to the scalability of drone usage. Therefore, it is critical for the development of a future drone port for the landing of automated drone swarms.

cs.RO

Radial-Layer Jamming Mechanism for String Configuration

Grippers can be attached to objects in a rigid mode, and they are therefore used in various applications, for example granular jamming gripper. This paper introduces a cutting-edge radial layer jamming mechanism with is tunable stiffness, which is critical for the development of grippers. The layer jamming mechanism generates friction between the layers of multi cylindrical walls by pulling wire. This paper describes the principles of three types of proposed tendon-driven jamming mechanism, in addition to their prototypes of string configuration and the experiments conducted on the holding torques of their joints. Due to the string configuration, the surface and three-dimensional (3D) shape. This mechanism can be implemented in various applications.

cs.RO

Internally-Balanced Magnetic Mechanisms Using Magnetic Spring for Producing Large Amplified Clamping Force

To detach a permanent magnet with a controlled force much smaller than its original attractive force, the Internally-Balanced Magnetic Unit (IB Magnet) was invented and has been applied to magnetic devices such as wall-climbing robots, ceil-dangling drones, and modular swarm robots. In contrast to its drastic reduction rate on the control force, the IB Magnet has two major problems on its nonlinear spring which cancels out the internal force on the magnet: complicated design procedure and trade-off relationship between balancing precision and mechanism volume. This paper proposes a principle of a new balancing method for the IB Magnet which uses a like-pole pair of magnets as a magnetic spring, whose repulsive force ideally equals the attractive force of an unlike-pole pair exactly. To verify the proposed principle, the authors realized a prototype model of the IB Magnet using magnetic spring and verified through experiments its reduction rate is comparable to those of conventional IB Magnets. Moreover, the authors discussed and realized a robotic clamp as an application example containing proposed IB Magnets as its internal mechanism.

cs.RO

Floating Displacement-Force Conversion Mechanism as a Robotic Mechanism

To attach and detach permanent magnets with an operation force smaller than their attractive force, Internally-Balanced Magnetic Unit (IB Magnet) has been developed. The unit utilizes a nonlinear spring with an inverse characteristic of magnetic attraction to produce a balancing force for canceling the internal force applied on the magnet. This paper extends the concept of shifting the equilibrium point of a system with a small operation force to linear systems such as conventional springs. Aligning a linear system and its inverse characteristic spring in series enables a mechanism to convert displacement into force generated by a spring with theoretically zero operation force. To verify the proposed principle, the authors realized a prototype model of inverse characteristic linear spring with an uncircular pulley. Experiments showed that the generating force of a linear spring can be controlled by a small and steady operation force.

cs.RO