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Satyen Kale

Publications and source records attributed to Satyen Kale.

52 records · Page 3Linked to original sources

Parameter-free online learning via model selection

We introduce an efficient algorithmic framework for model selection in online learning, also known as parameter-free online learning. Departing from previous work, which has focused on highly structured function classes such as nested balls in Hilbert space, we propose a generic meta-algorithm framework that achieves online model selection oracle inequalities under minimal structural assumptions. We give the first computationally efficient parameter-free algorithms that work in arbitrary Banach spaces under mild smoothness assumptions; previous results applied only to Hilbert spaces. We further derive new oracle inequalities for matrix classes, non-nested convex sets, and $\mathbb{R}^{d}$ with generic regularizers. Finally, we generalize these results by providing oracle inequalities for arbitrary non-linear classes in the online supervised learning model. These results are all derived through a unified meta-algorithm scheme using a novel "multi-scale" algorithm for prediction with expert advice based on random playout, which may be of independent interest.

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Adaptive Feature Selection: Computationally Efficient Online Sparse Linear Regression under RIP

Online sparse linear regression is an online problem where an algorithm repeatedly chooses a subset of coordinates to observe in an adversarially chosen feature vector, makes a real-valued prediction, receives the true label, and incurs the squared loss. The goal is to design an online learning algorithm with sublinear regret to the best sparse linear predictor in hindsight. Without any assumptions, this problem is known to be computationally intractable. In this paper, we make the assumption that data matrix satisfies restricted isometry property, and show that this assumption leads to computationally efficient algorithms with sublinear regret for two variants of the problem. In the first variant, the true label is generated according to a sparse linear model with additive Gaussian noise. In the second, the true label is chosen adversarially.

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Hardness of Online Sleeping Combinatorial Optimization Problems

We show that several online combinatorial optimization problems that admit efficient no-regret algorithms become computationally hard in the sleeping setting where a subset of actions becomes unavailable in each round. Specifically, we show that the sleeping versions of these problems are at least as hard as PAC learning DNF expressions, a long standing open problem. We show hardness for the sleeping versions of Online Shortest Paths, Online Minimum Spanning Tree, Online $k$-Subsets, Online $k$-Truncated Permutations, Online Minimum Cut, and Online Bipartite Matching. The hardness result for the sleeping version of the Online Shortest Paths problem resolves an open problem presented at COLT 2015 (Koolen et al., 2015).

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Online Sparse Linear Regression

We consider the online sparse linear regression problem, which is the problem of sequentially making predictions observing only a limited number of features in each round, to minimize regret with respect to the best sparse linear regressor, where prediction accuracy is measured by square loss. We give an inefficient algorithm that obtains regret bounded by $\tilde{O}(\sqrt{T})$ after $T$ prediction rounds. We complement this result by showing that no algorithm running in polynomial time per iteration can achieve regret bounded by $O(T^{1-δ})$ for any constant $δ> 0$ unless $\text{NP} \subseteq \text{BPP}$. This computational hardness result resolves an open problem presented in COLT 2014 (Kale, 2014) and also posed by Zolghadr et al. (2013). This hardness result holds even if the algorithm is allowed to access more features than the best sparse linear regressor up to a logarithmic factor in the dimension.

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Online Gradient Boosting

We extend the theory of boosting for regression problems to the online learning setting. Generalizing from the batch setting for boosting, the notion of a weak learning algorithm is modeled as an online learning algorithm with linear loss functions that competes with a base class of regression functions, while a strong learning algorithm is an online learning algorithm with convex loss functions that competes with a larger class of regression functions. Our main result is an online gradient boosting algorithm which converts a weak online learning algorithm into a strong one where the larger class of functions is the linear span of the base class. We also give a simpler boosting algorithm that converts a weak online learning algorithm into a strong one where the larger class of functions is the convex hull of the base class, and prove its optimality.

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Optimal and Adaptive Algorithms for Online Boosting

We study online boosting, the task of converting any weak online learner into a strong online learner. Based on a novel and natural definition of weak online learnability, we develop two online boosting algorithms. The first algorithm is an online version of boost-by-majority. By proving a matching lower bound, we show that this algorithm is essentially optimal in terms of the number of weak learners and the sample complexity needed to achieve a specified accuracy. This optimal algorithm is not adaptive however. Using tools from online loss minimization, we derive an adaptive online boosting algorithm that is also parameter-free, but not optimal. Both algorithms work with base learners that can handle example importance weights directly, as well as by rejection sampling examples with probability defined by the booster. Results are complemented with an extensive experimental study.

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Taming the Monster: A Fast and Simple Algorithm for Contextual Bandits

We present a new algorithm for the contextual bandit learning problem, where the learner repeatedly takes one of $K$ actions in response to the observed context, and observes the reward only for that chosen action. Our method assumes access to an oracle for solving fully supervised cost-sensitive classification problems and achieves the statistically optimal regret guarantee with only $\tilde{O}(\sqrt{KT/\log N})$ oracle calls across all $T$ rounds, where $N$ is the number of policies in the policy class we compete against. By doing so, we obtain the most practical contextual bandit learning algorithm amongst approaches that work for general policy classes. We further conduct a proof-of-concept experiment which demonstrates the excellent computational and prediction performance of (an online variant of) our algorithm relative to several baselines.

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Multiarmed Bandits With Limited Expert Advice

We solve the COLT 2013 open problem of \citet{SCB} on minimizing regret in the setting of advice-efficient multiarmed bandits with expert advice. We give an algorithm for the setting of K arms and N experts out of which we are allowed to query and use only M experts' advices in each round, which has a regret bound of \tilde{O}\bigP{\sqrt{\frac{\min\{K, M\} N}{M} T}} after T rounds. We also prove that any algorithm for this problem must have expected regret at least \tildeΩ\bigP{\sqrt{\frac{\min\{K, M\} N}{M}T}}, thus showing that our upper bound is nearly tight.

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Bargaining for Revenue Shares on Tree Trading Networks

We study trade networks with a tree structure, where a seller with a single indivisible good is connected to buyers, each with some value for the good, via a unique path of intermediaries. Agents in the tree make multiplicative revenue share offers to their parent nodes, who choose the best offer and offer part of it to their parent, and so on; the winning path is determined by who finally makes the highest offer to the seller. In this paper, we investigate how these revenue shares might be set via a natural bargaining process between agents on the tree, specifically, egalitarian bargaining between endpoints of each edge in the tree. We investigate the fixed point of this system of bargaining equations and prove various desirable for this solution concept, including (i) existence, (ii) uniqueness, (iii) efficiency, (iv) membership in the core, (v) strict monotonicity, (vi) polynomial-time computability to any given accuracy. Finally, we present numerical evidence that asynchronous dynamics with randomly ordered updates always converges to the fixed point, indicating that the fixed point shares might arise from decentralized bargaining amongst agents on the trade network.

cs.GT↗

Efficient and Practical Stochastic Subgradient Descent for Nuclear Norm Regularization

We describe novel subgradient methods for a broad class of matrix optimization problems involving nuclear norm regularization. Unlike existing approaches, our method executes very cheap iterations by combining low-rank stochastic subgradients with efficient incremental SVD updates, made possible by highly optimized and parallelizable dense linear algebra operations on small matrices. Our practical algorithms always maintain a low-rank factorization of iterates that can be conveniently held in memory and efficiently multiplied to generate predictions in matrix completion settings. Empirical comparisons confirm that our approach is highly competitive with several recently proposed state-of-the-art solvers for such problems.

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Projection-free Online Learning

The computational bottleneck in applying online learning to massive data sets is usually the projection step. We present efficient online learning algorithms that eschew projections in favor of much more efficient linear optimization steps using the Frank-Wolfe technique. We obtain a range of regret bounds for online convex optimization, with better bounds for specific cases such as stochastic online smooth convex optimization. Besides the computational advantage, other desirable features of our algorithms are that they are parameter-free in the stochastic case and produce sparse decisions. We apply our algorithms to computationally intensive applications of collaborative filtering, and show the theoretical improvements to be clearly visible on standard datasets.

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Near-Optimal Algorithms for Online Matrix Prediction

In several online prediction problems of recent interest the comparison class is composed of matrices with bounded entries. For example, in the online max-cut problem, the comparison class is matrices which represent cuts of a given graph and in online gambling the comparison class is matrices which represent permutations over n teams. Another important example is online collaborative filtering in which a widely used comparison class is the set of matrices with a small trace norm. In this paper we isolate a property of matrices, which we call (beta,tau)-decomposability, and derive an efficient online learning algorithm, that enjoys a regret bound of O*(sqrt(beta tau T)) for all problems in which the comparison class is composed of (beta,tau)-decomposable matrices. By analyzing the decomposability of cut matrices, triangular matrices, and low trace-norm matrices, we derive near optimal regret bounds for online max-cut, online gambling, and online collaborative filtering. In particular, this resolves (in the affirmative) an open problem posed by Abernethy (2010); Kleinberg et al (2010). Finally, we derive lower bounds for the three problems and show that our upper bounds are optimal up to logarithmic factors. In particular, our lower bound for the online collaborative filtering problem resolves another open problem posed by Shamir and Srebro (2011).

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Contextual Bandit Learning with Predictable Rewards

Contextual bandit learning is a reinforcement learning problem where the learner repeatedly receives a set of features (context), takes an action and receives a reward based on the action and context. We consider this problem under a realizability assumption: there exists a function in a (known) function class, always capable of predicting the expected reward, given the action and context. Under this assumption, we show three things. We present a new algorithm---Regressor Elimination--- with a regret similar to the agnostic setting (i.e. in the absence of realizability assumption). We prove a new lower bound showing no algorithm can achieve superior performance in the worst case even with the realizability assumption. However, we do show that for any set of policies (mapping contexts to actions), there is a distribution over rewards (given context) such that our new algorithm has constant regret unlike the previous approaches.

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Efficient Optimal Learning for Contextual Bandits

We address the problem of learning in an online setting where the learner repeatedly observes features, selects among a set of actions, and receives reward for the action taken. We provide the first efficient algorithm with an optimal regret. Our algorithm uses a cost sensitive classification learner as an oracle and has a running time $\mathrm{polylog}(N)$, where $N$ is the number of classification rules among which the oracle might choose. This is exponentially faster than all previous algorithms that achieve optimal regret in this setting. Our formulation also enables us to create an algorithm with regret that is additive rather than multiplicative in feedback delay as in all previous work.

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Combinatorial Approximation Algorithms for MaxCut using Random Walks

We give the first combinatorial approximation algorithm for Maxcut that beats the trivial 0.5 factor by a constant. The main partitioning procedure is very intuitive, natural, and easily described. It essentially performs a number of random walks and aggregates the information to provide the partition. We can control the running time to get an approximation factor-running time tradeoff. We show that for any constant b > 1.5, there is an O(n^{b}) algorithm that outputs a (0.5+delta)-approximation for Maxcut, where delta = delta(b) is some positive constant. One of the components of our algorithm is a weak local graph partitioning procedure that may be of independent interest. Given a starting vertex $i$ and a conductance parameter phi, unless a random walk of length ell = O(log n) starting from i mixes rapidly (in terms of phi and ell), we can find a cut of conductance at most phi close to the vertex. The work done per vertex found in the cut is sublinear in n.

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