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Saurabh Bagchi

Publications and source records attributed to Saurabh Bagchi.

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Pin Once, Swap Light: Subspace-Aligned Centroid-Residual Training for Efficient Ultra-LoRA Serving

Modern multi-tenant Low-Rank Adapters (LoRAs) serving systems concurrently host tens to hundreds of LoRA adapters. Though powerful, this introduces a critical system dilemma between serving efficiency and task performance: higher-rank adapters generally achieve better downstream task performance, but their GPU VRAM footprint and Host-to-Device PCIe swapping overhead severely constrain scalability. Conversely, ultra-low-rank adapters ($r \le 2$) minimize both VRAM footprint and PCIe transfer overhead, but suffer from downstream task performance degradation. To solve this problem, we propose Subspace-Aligned LoRA Training (SALT), a serving efficiency-aware hierarchical fine-tuning framework. Our solution operates in three phases. First, a provider jointly trains high-capacity domain centroids on public data within the domain using a novel alignment regularizer that coheres in-domain task subspaces into a unified basis. Next, users fine-tune ultra-low-rank task residual adapters on private data atop those frozen centroids. Finally, during inference, the provider pins the centroid in GPU VRAM and dynamically swaps in each user's task residual on demand. Across LLMs of varying scales, SALT recovers high-rank accuracy using $r \le 2$ residuals, achieving up to 18.5% absolute accuracy gains over state-of-the-art compression baselines and reducing per-adapter memory by up to 16x. When integrated into vLLM, SALT improves serving throughput by up to 51% under PCIe bandwidth pressure and 28% under GPU VRAM constraints for Llama-3.2-3B.

cs.LG

Look Less, Think Faster: Joint Token-Compute Adaptation for Multimodal LLMs

Multimodal Large Language Models (MLLMs) have recently demonstrated strong performance across vision-language tasks. However, their high inference cost, arising from both the large number of input visual tokens and the heavy computation of the large language model (LLM), remains a key barrier to practical deployment. Recent work attempts to reduce the cost by adaptively optimizing individual dimensions, e.g., pruning redundant visual tokens or skipping LLM layers and heads. Nonetheless, prior approaches typically treat these dimensions independently and overlook a fundamental coupling: the available compute resources must be dynamically allocated across all dimensions based on the input content. To bridge the gap, we propose SmartVL, a unified adaptive inference framework that jointly controls vision token number and model compute capability in response to varying input contents and compute budgets. SmartVL introduces a vision-side token controller that dynamically selects informative visual tokens and an LLM-side compute controller that adaptively adjusts LLM computation. Importantly, these controllers are trained to coordinate with each other so that the overall inference cost satisfies a target budget. To allow this joint scheduling, we connect the controllers using a shared budget encoding and leverage a differentiable latency estimator for end-to-end training. This design enables SmartVL to learn cross-stage allocation strategies that adapt to both input complexity and runtime compute constraints. Experiments across multiple MLLM benchmarks demonstrate that, with joint scheduling, SmartVL consistently outperforms prior adaptive methods and achieves superior accuracy-efficiency Pareto frontiers. Project page: https://www.schaterji.io/publications/2026/jointtokencompute.

cs.CV

Color Matters: Trigger Color Affects Success in Federated Backdoor Attacks

Federated learning is vulnerable to backdoor attacks in which malicious clients inject poisoned updates while preserving benign-task performance. In this paper, we study a semantics-driven backdoor mechanism in which attackers use natural visual accessories as triggers and manipulate only the trigger color while keeping the attack pipeline fixed. Our framework considers semantic trigger objects such as masks and sunglasses, instantiated in black and white variants, and evaluates their effect in a controlled federated learning setting. Malicious clients construct poisoned samples by applying a trigger to source-class images and relabeling them to an attacker-chosen target class, while benign clients train only on clean data. We analyze this mechanism under both a standard poisoning objective and a stronger SABLE-based objective that combines clean classification loss, triggered target loss, feature-separation loss in the penultimate representation space, and regularization to keep malicious updates close to the global model. This design enables the attack to remain effective while reducing excessive update drift. Experiments on a four-class CelebA hair-color task show that trigger color significantly changes attack success rate even when trigger semantics, placement, and poisoning budget are unchanged. White triggers are more effective for attacks targeting the blond class, whereas black triggers perform better for attacks targeting the black class. The same trend persists under robust aggregation, showing that trigger color is a meaningful factor in the operation, persistence, and evaluation of semantic backdoor mechanisms in federated learning.

cs.CR

GEM: Gaussian Evolution Model for Occupancy Forecasting and Motion Planning

Future 3D semantic occupancy forecasting and motion planning are central to autonomous driving, as they require models to reason about how surrounding scenes evolve and how the ego vehicle should act. Existing occupancy world models commonly discretize scenes into latent embeddings, volumetric features, or quantized tokens, and forecast future states through fixed-step autoregressive generation. This limits temporal flexibility, obscures scene evolution, accumulates errors over long horizons, and poorly matches the continuous-time dynamics of real driving scenes. We propose GEM, a Gaussian Evolution Model for non-autoregressive occupancy world modeling, where driving scenes are represented as explicit continuous 4D Gaussian primitives with learned dynamics. Instead of rolling out future occupancy states step by step, GEM directly queries the Gaussian world representation at arbitrary timestamps and splats the corresponding conditional 3D Gaussians into semantic occupancy volumes. This enables efficient forecasting over the full horizon while retaining a compact and interpretable scene representation. By decoupling spatial geometry, temporal support, and primitive motion, GEM makes the predicted world easier to inspect, as each primitive's evolution can be followed continuously over time. The same representation also supports motion planning by predicting future ego trajectories from the learned Gaussian world. Extensive experiments show that GEM achieves state-of-the-art future semantic occupancy forecasting and strong motion planning performance, while providing flexible temporal querying.

cs.CV

Digital Guardians: The Past and The Future of Cyber-Physical Resilience

Resilience in cyber-physical systems (CPS) is the fundamental ability to maintain safety and critical functionality despite adverse "perturbations," which includes security attacks, environmental disruptions, and hardware or software failures. This survey provides a comprehensive review of CPS resilience, framing the field through five interconnected themes that are required in an integrated whole to achieve real-world resilience. The article first posits that resilience is a system-wide property emerging from interactions between hardware, software, and human users. Second, it addresses the challenges of learning-enabled CPS, which often operate in data-scarce environments characterized by imbalanced or noisy data, requiring innovative solutions like synthetic data generation and foundation model adaptation. Third, the survey examines proactive measures for resilience, which include distinctive aspects of verification, testing, and redundancy. Fourth, it explores recovery mechanisms, moving beyond traditional fault models to design "just good enough" recovery strategies that prioritize safety-critical functions during perturbations. Finally, it highlights the central role of the human, focusing on the different levels of human intervention, the necessity of trust calibration, and the requirement for explainable AI to support human-CPS teaming. These themes are illustrated through representative application domains, primarily Connected and Autonomous Transportation Systems (CATS) and Medical CPS (MCPS). By integrating the five interconnected themes, this survey provides a systematic roadmap for achieving the resilient CPS in increasingly complex and adversarial environments.

cs.CR

Beyond Corner Patches: Semantics-Aware Backdoor Attack in Federated Learning

Backdoor attacks on federated learning (FL) are most often evaluated with synthetic corner patches or out-of-distribution (OOD) patterns that are unlikely to arise in practice. In this paper, we revisit the backdoor threat to standard FL (a single global model) under a more realistic setting where triggers must be semantically meaningful, in-distribution, and visually plausible. We propose SABLE, a Semantics-Aware Backdoor for LEarning in federated settings, which constructs natural, content-consistent triggers (e.g., semantic attribute changes such as sunglasses) and optimizes an aggregation-aware malicious objective with feature separation and parameter regularization to keep attacker updates close to benign ones. We instantiate SABLE on CelebA hair-color classification and the German Traffic Sign Recognition Benchmark (GTSRB), poisoning only a small, interpretable subset of each malicious client's local data while otherwise following the standard FL protocol. Across heterogeneous client partitions and multiple aggregation rules (FedAvg, Trimmed Mean, MultiKrum, and FLAME), our semantics-driven triggers achieve high targeted attack success rates while preserving benign test accuracy. These results show that semantics-aligned backdoors remain a potent and practical threat in federated learning, and that robustness claims based solely on synthetic patch triggers can be overly optimistic.

cs.CR

Vision-Only Gaussian Splatting for Collaborative Semantic Occupancy Prediction

Collaborative perception enables connected vehicles to share information, overcoming occlusions and extending the limited sensing range inherent in single-agent (non-collaborative) systems. Existing vision-only methods for 3D semantic occupancy prediction commonly rely on dense 3D voxels, which incur high communication costs, or 2D planar features, which require accurate depth estimation or additional supervision, limiting their applicability to collaborative scenarios. To address these challenges, we propose the first approach leveraging sparse 3D semantic Gaussian splatting for collaborative 3D semantic occupancy prediction. By sharing and fusing intermediate Gaussian primitives, our method provides three benefits: a neighborhood-based cross-agent fusion that removes duplicates and suppresses noisy or inconsistent Gaussians; a joint encoding of geometry and semantics in each primitive, which reduces reliance on depth supervision and allows simple rigid alignment; and sparse, object-centric messages that preserve structural information while reducing communication volume. Extensive experiments demonstrate that our approach outperforms single-agent perception and baseline collaborative methods by +8.42 and +3.28 points in mIoU, and +5.11 and +22.41 points in IoU, respectively. When further reducing the number of transmitted Gaussians, our method still achieves a +1.9 improvement in mIoU, using only 34.6% communication volume, highlighting robust performance under limited communication budgets.

cs.CV

CAMILA: Context-Aware Masking for Image Editing with Language Alignment

Text-guided image editing has been allowing users to transform and synthesize images through natural language instructions, offering considerable flexibility. However, most existing image editing models naively attempt to follow all user instructions, even if those instructions are inherently infeasible or contradictory, often resulting in nonsensical output. To address these challenges, we propose a context-aware method for image editing named as CAMILA (Context-Aware Masking for Image Editing with Language Alignment). CAMILA is designed to validate the contextual coherence between instructions and the image, ensuring that only relevant edits are applied to the designated regions while ignoring non-executable instructions. For comprehensive evaluation of this new method, we constructed datasets for both single- and multi-instruction image editing, incorporating the presence of infeasible requests. Our method achieves better performance and higher semantic alignment than state-of-the-art models, demonstrating its effectiveness in handling complex instruction challenges while preserving image integrity.

cs.CV

MAUI: Reconstructing Private Client Data in Federated Transfer Learning

Recent works in federated learning (FL) have shown the utility of leveraging transfer learning for balancing the benefits of FL and centralized learning. In this setting, federated training happens after a stable point has been reached through conventional training. Global model weights are first centrally pretrained by the server on a public dataset following which only the last few linear layers (the classification head) of the model are finetuned across clients. In this scenario, existing data reconstruction attacks (DRAs) in FL show two key weaknesses. First, strongly input-correlated gradient information from the initial model layers is never shared, significantly degrading reconstruction accuracy. Second, DRAs in which the server makes highly specific, handcrafted manipulations to the model structure or parameters (for e.g., layers with all zero weights, identity mappings and rows with identical weight patterns) are easily detectable by an active client. Improving on these, we propose MAUI, a stealthy DRA that does not require any overt manipulations to the model architecture or weights, and relies solely on the gradients of the classification head. MAUI first extracts "robust" feature representations of the input batch from the gradients of the classification head and subsequently inverts these representations to the original inputs. We report highly accurate reconstructions on the CIFAR10 and ImageNet datasets on a variety of model architectures including convolution networks (CNN, VGG11), ResNets (18, 50), ShuffleNet-V2 and Vision Transformer (ViT B-32), regardless of the batch size. MAUI significantly outperforms prior DRAs in reconstruction quality, achieving 40-120% higher PSNR scores.

cs.CR

Learning to Inference Adaptively for Multimodal Large Language Models

Multimodal Large Language Models (MLLMs) have shown impressive capabilities in visual reasoning, yet come with substantial computational cost, limiting their deployment in resource-constrained settings. Despite recent effort on improving the efficiency of MLLMs, prior solutions fall short in responding to varying runtime conditions, in particular changing resource availability (e.g., contention due to the execution of other programs on the device). To bridge this gap, we introduce AdaLLaVA, an adaptive inference framework that learns to dynamically reconfigure operations in an MLLM during inference, accounting for the input data and a latency budget. We conduct extensive experiments across benchmarks involving question-answering, reasoning, and hallucination. Our results show that AdaLLaVA effectively adheres to input latency budget, achieving varying accuracy and latency tradeoffs at runtime. Further, we demonstrate that AdaLLaVA adapts to both input latency and content, can be integrated with token selection for enhanced efficiency, and generalizes across MLLMs. Our project webpage with code release is at https://zhuoyan-xu.github.io/ada-llava/.

cs.AI

Are Fast Methods Stable in Adversarially Robust Transfer Learning?

Transfer learning is often used to decrease the computational cost of model training, as fine-tuning a model allows a downstream task to leverage the features learned from the pre-training dataset and quickly adapt them to a new task. This is particularly useful for achieving adversarial robustness, as adversarially training models from scratch is very computationally expensive. However, high robustness in transfer learning still requires adversarial training during the fine-tuning phase, which requires up to an order of magnitude more time than standard fine-tuning. In this work, we revisit the use of the fast gradient sign method (FGSM) in robust transfer learning to improve the computational cost of adversarial fine-tuning. We surprisingly find that FGSM is much more stable in adversarial fine-tuning than when training from scratch. In particular, FGSM fine-tuning does not suffer from any issues with catastrophic overfitting at standard perturbation budgets of $\varepsilon=4$ or $\varepsilon=8$. This stability is further enhanced with parameter-efficient fine-tuning methods, where FGSM remains stable even up to $\varepsilon=32$ for linear probing. We demonstrate how this stability translates into performance across multiple datasets. Compared to fine-tuning with the more commonly used method of projected gradient descent (PGD), on average, FGSM only loses 0.39% and 1.39% test robustness for $\varepsilon=4$ and $\varepsilon=8$ while using $4\times$ less training time. Surprisingly, FGSM may not only be a significantly more efficient alternative to PGD in adversarially robust transfer learning but also a well-performing one.

cs.LG

Ascendra: Dynamic Request Prioritization for Efficient LLM Serving

The rapid advancement of Large Language Models (LLMs) has driven the need for more efficient serving strategies. In this context, efficiency refers to the proportion of requests that meet their Service Level Objectives (SLOs), particularly for Time To First Token (TTFT) and Time Between Tokens (TBT). However, existing systems often prioritize one metric at the cost of the other. We present Ascendra, an LLM serving system designed to meet both TTFT and TBT SLOs simultaneously. The core insight behind Ascendra is that a request's urgency evolves as it approaches its deadline. To leverage this, Ascendra partitions GPU resources into two types of instances: low-priority and high-priority. Low-priority instances maximize throughput by processing requests out of arrival order, but at the risk of request starvation. To address this, Ascendra employs a performance model to predict requests at risk of missing their SLOs and proactively offloads them to high-priority instances. High-priority instances are optimized for low-latency execution and handle urgent requests nearing their deadlines. This partitioned architecture enables Ascendra to effectively balance high throughput and low latency. Extensive evaluation shows that Ascendra improves system throughput by up to 1.7x compared to vLLM and Sarathi-Serve while meeting both TTFT and TBT SLOs.

cs.AI

Hubs and Spokes Learning: Efficient and Scalable Collaborative Machine Learning

We introduce the Hubs and Spokes Learning (HSL) framework, a novel paradigm for collaborative machine learning that combines the strengths of Federated Learning (FL) and Decentralized Learning (P2PL). HSL employs a two-tier communication structure that avoids the single point of failure inherent in FL and outperforms the state-of-the-art P2PL framework, Epidemic Learning Local (ELL). At equal communication budgets (total edges), HSL achieves higher performance than ELL, while at significantly lower communication budgets, it can match ELL's performance. For instance, with only 400 edges, HSL reaches the same test accuracy that ELL achieves with 1000 edges for 100 peers (spokes) on CIFAR-10, demonstrating its suitability for resource-constrained systems. HSL also achieves stronger consensus among nodes after mixing, resulting in improved performance with fewer training rounds. We substantiate these claims through rigorous theoretical analyses and extensive experimental results, showcasing HSL's practicality for large-scale collaborative learning.

cs.LG

The Federation Strikes Back: A Survey of Federated Learning Privacy Attacks, Defenses, Applications, and Policy Landscape

Deep learning has shown incredible potential across a wide array of tasks, and accompanied by this growth has been an insatiable appetite for data. However, a large amount of data needed for enabling deep learning is stored on personal devices, and recent concerns on privacy have further highlighted challenges for accessing such data. As a result, federated learning (FL) has emerged as an important privacy-preserving technology that enables collaborative training of machine learning models without the need to send the raw, potentially sensitive, data to a central server. However, the fundamental premise that sending model updates to a server is privacy-preserving only holds if the updates cannot be "reverse engineered" to infer information about the private training data. It has been shown under a wide variety of settings that this privacy premise does not hold. In this survey paper, we provide a comprehensive literature review of the different privacy attacks and defense methods in FL. We identify the current limitations of these attacks and highlight the settings in which the privacy of an FL client can be broken. We further dissect some of the successful industry applications of FL and draw lessons for future successful adoption. We survey the emerging landscape of privacy regulation for FL and conclude with future directions for taking FL toward the cherished goal of generating accurate models while preserving the privacy of the data from its participants.

cs.CR

HopTrack: A Real-time Multi-Object Tracking System for Embedded Devices

Multi-Object Tracking (MOT) poses significant challenges in computer vision. Despite its wide application in robotics, autonomous driving, and smart manufacturing, there is limited literature addressing the specific challenges of running MOT on embedded devices. State-of-the-art MOT trackers designed for high-end GPUs often experience low processing rates (<11fps) when deployed on embedded devices. Existing MOT frameworks for embedded devices proposed strategies such as fusing the detector model with the feature embedding model to reduce inference latency or combining different trackers to improve tracking accuracy, but tend to compromise one for the other. This paper introduces HopTrack, a real-time multi-object tracking system tailored for embedded devices. Our system employs a novel discretized static and dynamic matching approach along with an innovative content-aware dynamic sampling technique to enhance tracking accuracy while meeting the real-time requirement. Compared with the best high-end GPU modified baseline Byte (Embed) and the best existing baseline on embedded devices MobileNet-JDE, HopTrack achieves a processing speed of up to 39.29 fps on NVIDIA AGX Xavier with a multi-object tracking accuracy (MOTA) of up to 63.12% on the MOT16 benchmark, outperforming both counterparts by 2.15% and 4.82%, respectively. Additionally, the accuracy improvement is coupled with the reduction in energy consumption (20.8%), power (5%), and memory usage (8%), which are crucial resources on embedded devices. HopTrack is also detector agnostic allowing the flexibility of plug-and-play.

cs.CV

Dynamic DAG-Application Scheduling for Multi-Tier Edge Computing in Heterogeneous Networks

Edge computing is deemed a promising technique to execute latency-sensitive applications by offloading computation-intensive tasks to edge servers. Extensive research has been conducted in the field of end-device to edge server task offloading for several goals, including latency minimization, energy optimization, and resource optimization. However, few of them consider our mobile computing devices (smartphones, tablets, and laptops) to be edge devices. In this paper, we propose a novel multi-tier edge computing framework, which we refer to as M-TEC, that aims to optimize latency, reduce the probability of failure, and optimize cost while accounting for the sporadic failure of personally owned devices and the changing network conditions. We conduct experiments with a real testbed and a real commercial CBRS 4G network, and the results indicate that M-TEC is capable of reducing the end-to-end latency of applications by at least 8\% compared to the best baseline under a variety of network conditions, while providing reliable performance at an affordable cost.

cs.NI

Adversarial Attacks on Reinforcement Learning Agents for Command and Control

Given the recent impact of Deep Reinforcement Learning in training agents to win complex games like StarCraft and DoTA(Defense Of The Ancients) - there has been a surge in research for exploiting learning based techniques for professional wargaming, battlefield simulation and modeling. Real time strategy games and simulators have become a valuable resource for operational planning and military research. However, recent work has shown that such learning based approaches are highly susceptible to adversarial perturbations. In this paper, we investigate the robustness of an agent trained for a Command and Control task in an environment that is controlled by an active adversary. The C2 agent is trained on custom StarCraft II maps using the state of the art RL algorithms - A3C and PPO. We empirically show that an agent trained using these algorithms is highly susceptible to noise injected by the adversary and investigate the effects these perturbations have on the performance of the trained agent. Our work highlights the urgent need to develop more robust training algorithms especially for critical arenas like the battlefield.

cs.CR

Game Theory in Distributed Systems Security: Foundations, Challenges, and Future Directions

Many of our critical infrastructure systems and personal computing systems have a distributed computing systems structure. The incentives to attack them have been growing rapidly as has their attack surface due to increasing levels of connectedness. Therefore, we feel it is time to bring in rigorous reasoning to secure such systems. The distributed system security and the game theory technical communities can come together to effectively address this challenge. In this article, we lay out the foundations from each that we can build upon to achieve our goals. Next, we describe a set of research challenges for the community, organized into three categories -- analytical, systems, and integration challenges, each with "short term" time horizon (2-3 years) and "long term" (5-10 years) items. This article was conceived of through a community discussion at the 2022 NSF SaTC PI meeting.

cs.CR