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Scott M. Jordan

Publications and source records attributed to Scott M. Jordan.

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Position: Benchmarking is Limited in Reinforcement Learning Research

Novel reinforcement learning algorithms, or improvements on existing ones, are commonly justified by evaluating their performance on benchmark environments and are compared to an ever-changing set of standard algorithms. However, despite numerous calls for improvements, experimental practices continue to produce misleading or unsupported claims. One reason for the ongoing substandard practices is that conducting rigorous benchmarking experiments requires substantial computational time. This work investigates the sources of increased computation costs in rigorous experiment designs. We show that conducting rigorous performance benchmarks will likely have computational costs that are often prohibitive. As a result, we argue for using an additional experimentation paradigm to overcome the limitations of benchmarking.

cs.LG

A New View on Planning in Online Reinforcement Learning

This paper investigates a new approach to model-based reinforcement learning using background planning: mixing (approximate) dynamic programming updates and model-free updates, similar to the Dyna architecture. Background planning with learned models is often worse than model-free alternatives, such as Double DQN, even though the former uses significantly more memory and computation. The fundamental problem is that learned models can be inaccurate and often generate invalid states, especially when iterated many steps. In this paper, we avoid this limitation by constraining background planning to a set of (abstract) subgoals and learning only local, subgoal-conditioned models. This goal-space planning (GSP) approach is more computationally efficient, naturally incorporates temporal abstraction for faster long-horizon planning and avoids learning the transition dynamics entirely. We show that our GSP algorithm can propagate value from an abstract space in a manner that helps a variety of base learners learn significantly faster in different domains.

cs.LG

From Past to Future: Rethinking Eligibility Traces

In this paper, we introduce a fresh perspective on the challenges of credit assignment and policy evaluation. First, we delve into the nuances of eligibility traces and explore instances where their updates may result in unexpected credit assignment to preceding states. From this investigation emerges the concept of a novel value function, which we refer to as the \emph{bidirectional value function}. Unlike traditional state value functions, bidirectional value functions account for both future expected returns (rewards anticipated from the current state onward) and past expected returns (cumulative rewards from the episode's start to the present). We derive principled update equations to learn this value function and, through experimentation, demonstrate its efficacy in enhancing the process of policy evaluation. In particular, our results indicate that the proposed learning approach can, in certain challenging contexts, perform policy evaluation more rapidly than TD($λ$) -- a method that learns forward value functions, $v^π$, \emph{directly}. Overall, our findings present a new perspective on eligibility traces and potential advantages associated with the novel value function it inspires, especially for policy evaluation.

cs.LG

Behavior Alignment via Reward Function Optimization

Designing reward functions for efficiently guiding reinforcement learning (RL) agents toward specific behaviors is a complex task. This is challenging since it requires the identification of reward structures that are not sparse and that avoid inadvertently inducing undesirable behaviors. Naively modifying the reward structure to offer denser and more frequent feedback can lead to unintended outcomes and promote behaviors that are not aligned with the designer's intended goal. Although potential-based reward shaping is often suggested as a remedy, we systematically investigate settings where deploying it often significantly impairs performance. To address these issues, we introduce a new framework that uses a bi-level objective to learn \emph{behavior alignment reward functions}. These functions integrate auxiliary rewards reflecting a designer's heuristics and domain knowledge with the environment's primary rewards. Our approach automatically determines the most effective way to blend these types of feedback, thereby enhancing robustness against heuristic reward misspecification. Remarkably, it can also adapt an agent's policy optimization process to mitigate suboptimalities resulting from limitations and biases inherent in the underlying RL algorithms. We evaluate our method's efficacy on a diverse set of tasks, from small-scale experiments to high-dimensional control challenges. We investigate heuristic auxiliary rewards of varying quality -- some of which are beneficial and others detrimental to the learning process. Our results show that our framework offers a robust and principled way to integrate designer-specified heuristics. It not only addresses key shortcomings of existing approaches but also consistently leads to high-performing solutions, even when given misaligned or poorly-specified auxiliary reward functions.

cs.LG

Robust Markov Decision Processes without Model Estimation

Robust Markov Decision Processes (MDPs) are receiving much attention in learning a robust policy which is less sensitive to environment changes. There are an increasing number of works analyzing sample-efficiency of robust MDPs. However, there are two major barriers to applying robust MDPs in practice. First, most works study robust MDPs in a model-based regime, where the transition probability needs to be estimated and requires a large amount of memories $\mathcal{O}(|\mathcal{S}|^2|\mathcal{A}|)$. Second, prior work typically assumes a strong oracle to obtain the optimal solution as an intermediate step to solve robust MDPs. However, in practice, such an oracle does not exist usually. To remove the oracle, we transform the original robust MDPs into an alternative form, which allows us to use stochastic gradient methods to solve the robust MDPs. Moreover, we prove the alternative form still plays a similar role as the original form. With this new formulation, we devise a sample-efficient algorithm to solve the robust MDPs in a model-free regime, which does not require an oracle and trades off a lower storage requirement $\mathcal{O}(|\mathcal{S}||\mathcal{A}|)$ with being able to generate samples from a generative model or Markovian chain. Finally, we validate our theoretical findings via numerical experiments, showing the efficiency with the alternative form of robust MDPs.

stat.ML

Coagent Networks: Generalized and Scaled

Coagent networks for reinforcement learning (RL) [Thomas and Barto, 2011] provide a powerful and flexible framework for deriving principled learning rules for arbitrary stochastic neural networks. The coagent framework offers an alternative to backpropagation-based deep learning (BDL) that overcomes some of backpropagation's main limitations. For example, coagent networks can compute different parts of the network \emph{asynchronously} (at different rates or at different times), can incorporate non-differentiable components that cannot be used with backpropagation, and can explore at levels higher than their action spaces (that is, they can be designed as hierarchical networks for exploration and/or temporal abstraction). However, the coagent framework is not just an alternative to BDL; the two approaches can be blended: BDL can be combined with coagent learning rules to create architectures with the advantages of both approaches. This work generalizes the coagent theory and learning rules provided by previous works; this generalization provides more flexibility for network architecture design within the coagent framework. This work also studies one of the chief disadvantages of coagent networks: high variance updates for networks that have many coagents and do not use backpropagation. We show that a coagent algorithm with a policy network that does not use backpropagation can scale to a challenging RL domain with a high-dimensional state and action space (the MuJoCo Ant environment), learning reasonable (although not state-of-the-art) policies. These contributions motivate and provide a more general theoretical foundation for future work that studies coagent networks.

cs.LG

Towards Safe Policy Improvement for Non-Stationary MDPs

Many real-world sequential decision-making problems involve critical systems with financial risks and human-life risks. While several works in the past have proposed methods that are safe for deployment, they assume that the underlying problem is stationary. However, many real-world problems of interest exhibit non-stationarity, and when stakes are high, the cost associated with a false stationarity assumption may be unacceptable. We take the first steps towards ensuring safety, with high confidence, for smoothly-varying non-stationary decision problems. Our proposed method extends a type of safe algorithm, called a Seldonian algorithm, through a synthesis of model-free reinforcement learning with time-series analysis. Safety is ensured using sequential hypothesis testing of a policy's forecasted performance, and confidence intervals are obtained using wild bootstrap.

cs.LG

Evaluating the Performance of Reinforcement Learning Algorithms

Performance evaluations are critical for quantifying algorithmic advances in reinforcement learning. Recent reproducibility analyses have shown that reported performance results are often inconsistent and difficult to replicate. In this work, we argue that the inconsistency of performance stems from the use of flawed evaluation metrics. Taking a step towards ensuring that reported results are consistent, we propose a new comprehensive evaluation methodology for reinforcement learning algorithms that produces reliable measurements of performance both on a single environment and when aggregated across environments. We demonstrate this method by evaluating a broad class of reinforcement learning algorithms on standard benchmark tasks.

cs.LG

Distributed Evaluations: Ending Neural Point Metrics

With the rise of neural models across the field of information retrieval, numerous publications have incrementally pushed the envelope of performance for a multitude of IR tasks. However, these networks often sample data in random order, are initialized randomly, and their success is determined by a single evaluation score. These issues are aggravated by neural models achieving incremental improvements from previous neural baselines, leading to multiple near state of the art models that are difficult to reproduce and quickly become deprecated. As neural methods are starting to be incorporated into low resource and noisy collections that further exacerbate this issue, we propose evaluating neural models both over multiple random seeds and a set of hyperparameters within $ε$ distance of the chosen configuration for a given metric.

cs.IR