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Scott Shenker

Publications and source records attributed to Scott Shenker.

At least 19 recordsLinked to original sources

On Topology's Role in ML Training Performance

Modern machine learning training workloads run on large-scale networks of compute accelerators. The networks commonly deployed in these systems are typically variations of two basic topologies: the fat-tree Clos and the torus. In this paper, we derive analytical results the elucidate how the choice of topology shapes achievable performance for the small set of collective communication operations that underlies modern machine learning workloads. We also consider how these results change when we include additional factors such as network failures and job placement strategies. Overall, we find that one topology does not dominate in all cases, but that the Clos achieves better collective completion time in most cases and provides benefits in resilience and flexibility.

cs.NI

EnCoR: An end-to-end architecture for simplifying cellular networks

Since their creation, cellular networks have made in-network mobility support a key feature of their service model. While this approach provides seamless connectivity for legacy traffic, it has the side effects of inflating end-user latency and increasing complexity and operational overhead for operators. Yet modern applications and transport protocols are increasingly mobility tolerant, prompting us to revisit the assumption that mobility must be provided as an in-network service. In this paper, we propose EnCoR (End-to-End Core and RAN), a deployable cellular network architecture that removes mobility from the core entirely. Leveraging end-to-end mobility, EnCoR eliminates tunnel-based IP anchoring while preserving compatibility with existing authentication, charging, and QoS techniques. We demonstrate that EnCoR works with unmodified phones while providing equivalent performance as traditional LTE networks for real applications including video and voice calling and video streaming. We show that EnCoR not only allows network operators to reduce end to end latency, but can also reduce the capital cost of providing low latency service to users by more than 90% compared to 3GPP networks, based on cost estimates for cellular network core and border router infrastructure provided by the FCC. Finally, we demonstrate that these gains are achieved while reducing the amount of overall handover control messaging, allowing the EnCoR core network to handle a greater number of mobility handover events than an LTE core under identical hardware constraints, achieving a 2.6x lower handover latency under load.

cs.NI

Clove: Object-Level CXL Memory Management in Managed Runtimes

Object-level management of tiered memory has been studied to address the inefficiencies in page-based systems. However, object-level management for CXL-tiered memory remains underexplored due to CXL's tight performance budget and load/store interface. As a result, existing approaches remain limited in scope, primarily targeting unmanaged-language applications with bespoke runtimes or compiler support. This paper identifies and explores a new design point for object-level CXL management: managed languages and their runtimes. The key observation is that existing managed runtimes already provide highly optimized mechanisms for problems closely related to object-level management, including object relocation and dynamic code generation. However, they still lack the features needed for tiered memory management, such as hotness tracking and relocation policies, and thus must be carefully extended to fully realize this direction. We present Clove, a system that extends existing managed runtimes to support object-level CXL management for managed-language applications. Clove combines profile-guided object hotness tracking with object relocation techniques and policies. Our JVM prototype demonstrates that this extension enables high utilization of fast-tier memory while bounding runtime overhead, reducing application slowdown by 22-84% compared to page-based systems.

cs.OS

Rethinking Network Topologies for Cost-Effective Mixture-of-Experts LLM Serving

Mixture-of-experts (MoE) architectures have turned LLM serving into a cluster-scale workload in which communication consumes a considerable portion of LLM serving runtime. This has prompted industry to invest heavily in expensive high-bandwidth scale-up networks. We question whether such costly infrastructure is strictly necessary. We present the first systematic cross-layer analysis of network cost-effectiveness for MoE LLM serving, comparing four representative XPU (e.g., GPU/TPU) topologies (scale-up, scale-out, 3D torus, and 3D full-mesh). We find that lower-cost switchless topologies are more cost-effective than the scale-up topology across all serving scenarios explored, improving cost-effectiveness by 20.6-56.2%. In particular, the 3D full-mesh topology is Pareto-optimal in terms of the performance-cost tradeoff. We also find that current scale-up link bandwidths are over-provisioned: reducing the link bandwidth improves throughput per cost by up to 27%. A forward-looking analysis of upcoming GPU generations indicates that the cost-performance advantage of switchless networks will likely persist.

cs.NI

Delta Fair Sharing: Performance Isolation for Multi-Tenant Storage Systems

Modern storage systems, often deployed to support multiple tenants in the cloud, must provide performance isolation. Unfortunately, traditional approaches such as fair sharing do not provide performance isolation for storage systems, because their resources (e.g., write buffers and read caches) exhibit high preemption delays. These delays lead to unacceptable spikes in client tail latencies, as clients may be forced to wait arbitrarily long to receive their fair share of resources. We introduce Delta Fair Sharing, a family of algorithms for sharing resources with high preemption delays. These algorithms satisfy two key properties: $\delta$-fairness, which bounds a client's delay in receiving its fair share of resources to $\delta$ time units, and $\delta$-Pareto-efficiency, which allocates unused resources to clients with unmet demand. Together, these properties capture resource-acquisition delays end-to-end, bound well-behaved clients' tail-latency spikes to $\delta$ time units, and ensure high utilization. We implement such algorithms in FAIRDB, an extension of RocksDB. Our evaluation shows that FAIRDB isolates well-behaved clients from high-demand workloads better than state-of-the-art alternatives.

cs.DB

SkyNomad: On Using Multi-Region Spot Instances to Minimize AI Batch Job Cost

AI batch jobs such as model training, inference pipelines, and data analytics require substantial GPU resources and often need to finish before a deadline. Spot instances offer 3-10x lower cost than on-demand instances, but their unpredictable availability makes meeting deadlines difficult. Existing systems either rely solely on spot instances and risk deadline violations, or operate in simplified single-region settings. These approaches overlook substantial spatial and temporal heterogeneity in spot availability, lifetimes, and prices. We show that exploiting such heterogeneity to access more spot capacity is the key to reduce the job execution cost. We present SkyNomad, a multi-region scheduling system that maximizes spot usage and minimizes cost while guaranteeing deadlines. SkyNomad uses lightweight probing to estimate availability, predicts spot lifetimes, accounts for migration cost, and unifies regional characteristics and deadline pressure into a monetary cost model that guides scheduling decisions. Our evaluation shows that SkyNomad achieves 1.25-3.96x cost savings in real cloud deployments and performs within 10% cost differences of an optimal policy in simulation, while consistently meeting deadlines.

cs.DC

UCCL-EP: Portable Expert-Parallel Communication

Mixture-of-Experts (MoE) workloads rely on expert parallelism (EP) to achieve high GPU efficiency. State-of-the-art EP communication systems such as DeepEP demonstrate strong performance but exhibit poor portability across heterogeneous GPU and NIC platforms. The poor portability is rooted in architecture: GPU-initiated token-level RDMA communication requires tight vertical integration between GPUs and NICs, e.g., GPU writes to NIC driver/MMIO interfaces. We present UCCL-EP, a portable EP communication system that delivers DeepEP-level performance across heterogeneous GPU and NIC hardware. UCCL-EP replaces GPU-initiated RDMA with a high-throughput GPU-CPU control channel: compact token-routing commands are transferred to multithreaded CPU proxies, which then issue GPUDirect RDMA operations on behalf of GPUs. UCCL-EP further emulates various ordering semantics required by specialized EP communication modes using RDMA immediate data, enabling correctness on NICs that lack such ordering, e.g., AWS EFA. We implement UCCL-EP on NVIDIA and AMD GPUs with EFA and Broadcom NICs. On EFA, it outperforms the best existing EP solution by up to $2.1\times$ for dispatch and combine throughput. On NVIDIA-only platform, UCCL-EP achieves comparable performance to the original DeepEP. UCCL-EP also improves token throughput on SGLang by up to 40% on the NVIDIA+EFA platform, and improves DeepSeek-V3 training throughput over the AMD Primus/Megatron-LM framework by up to 45% on a 16-node AMD+Broadcom platform.

cs.DC

Fast Networks for High-Performance Distributed Trust

Organizations increasingly need to collaborate by performing a computation on their combined dataset, while keeping their data hidden from each other. Certain kinds of collaboration, such as collaborative data analytics and AI, require a level of performance beyond what current cryptographic techniques for distributed trust can provide. This is because the organizations run software in different trust domains, which can require them to communicate over WANs or the public Internet. In this paper, we explore how to instead run such applications using fast datacenter-type LANs. We show that, by carefully redesigning distributed trust frameworks for LANs, we can achieve up to order-of-magnitude better performance than na\"ively using a LAN. Then, we develop deployment models for Distributed But Proximate Trust (DBPT) that allow parties to use a LAN while remaining physically and logically distinct. These developments make secure collaborative data analytics and AI significantly more practical and set new research directions for developing systems and cryptographic theory for high-performance distributed trust.

cs.CR

Load Balancing for AI Training Workloads

The extreme bandwidth demands of AI training has made load-balancing a critical component in AI fabrics, and a variety of load-balancing designs have emerged in recent work from both industry and research. However, there is currently little consensus on which design approach dominates or the conditions under which an approach dominates. We also lack an understanding of how far these approaches are from optimal. We provide a technical foundation for answering these questions by systematically evaluating leading load-balancing designs, while decoupling them from specific congestion control and loss recovery stacks. We find that load-balancing based on packet spraying dominates traditional approaches that load balance traffic at flow, flowlet, or subflow granularities. When comparing host- vs switch-based approaches to packet spraying, we find that they perform similarly in failure-free scenarios but that a host-based approach dominates under link failure because of its rapid visibility into end-to-end path conditions. We also identify that no leading approach achieves optimal O(1) queue scaling at maximum utilization. We demonstrate why a destination-based rotation (DR) discipline can reach this optimum and introduce Ofan, a switch-based implementation of DR that we show offers valuable performance gains over other packet spraying approaches.

cs.NI

SkyWalker: A Locality-Aware Cross-Region Load Balancer for LLM Inference

Serving Large Language Models (LLMs) efficiently in multi-region setups remains a challenge. Due to cost and GPU availability concerns, providers typically deploy LLMs in multiple regions using instance with long-term commitments, like reserved instances or on-premise clusters, which are often underutilized due to their region-local traffic handling and diurnal traffic variance. In this paper, we introduce SkyWalker, a multi-region load balancer for LLM inference that aggregates regional diurnal patterns through cross-region traffic handling. By doing so, SkyWalker enables providers to reserve instances based on expected global demand, rather than peak demand in each individual region. Meanwhile, SkyWalker preserves KV-Cache locality and load balancing, ensuring cost efficiency without sacrificing performance. SkyWalker achieves this with a cache-aware cross-region traffic handler and a selective pushing based load balancing mechanism. Our evaluation on real-world workloads shows that it achieves 1.12-2.06x higher throughput and 1.74-6.30x lower latency compared to existing load balancers, while reducing total serving cost by 25%.

cs.DC

TURBO: Utility-Aware Bandwidth Allocation for Cloud-Augmented Autonomous Control

Autonomous driving system progress has been driven by improvements in machine learning models, whose computational demands now exceed what edge devices alone can provide. The cloud offers abundant compute, but the network has long been treated as an unreliable bottleneck rather than a co-equal part of the autonomous vehicle control loop. We argue that this separation is no longer tenable: safety-critical autonomy requires co-design of control, models, and network resource allocation itself. We introduce TURBO, a cloud-augmented control framework that addresses this challenge, formulating bandwidth allocation and control pipeline configuration across both the car and cloud as a joint optimization problem. TURBO maximizes benefit to the car while guaranteeing safety in the face of highly variable network conditions. We implement TURBO and evaluate it in both simulation and real-world deployment, showing it can improve average accuracy by up to 15.6%pt over existing on-vehicle-only pipelines. Our code is made available at www.github.com/NetSys/turbo.

cs.RO

Revisiting Cache Freshness for Emerging Real-Time Applications

Caching is widely used in industry to improve application performance by reducing data-access latency and taking the load off the backend infrastructure. TTLs have become the de-facto mechanism used to keep cached data reasonably fresh (i.e., not too out of date with the backend). However, the emergence of real-time applications requires tighter data freshness, which is impractical to achieve with TTLs. We discuss why this is the case, and propose a simple yet effective adaptive policy to achieve the desired freshness.

cs.OS

Extracting Database Access-Control Policies From Web Applications

To safeguard sensitive user data, web developers typically rely on implicit access-control policies, which they implement using access checks and query filters. This ad hoc approach is error-prone as these scattered checks and filters are easy to misplace or misspecify, and the lack of an explicit policy precludes external access-control enforcement. More critically, it is difficult for humans to discern what policy is embedded in application code (i.e., what data the application may access) -- an issue that worsens as development teams evolve. This paper tackles policy extraction: the task of extracting the access-control policy embedded in an application by summarizing its data queries. An extracted policy, once vetted for errors, can stand alone as a specification for the application's data access, and can be enforced to ensure compliance as code changes over time. We introduce Ote, a policy extractor for Ruby on Rails web applications. Ote uses concolic execution to explore execution paths through the application, generating traces of SQL queries and conditions that trigger them. It then merges and simplifies these traces into a final policy that aligns with the observed behaviors. We applied Ote to three real-world applications and compared extracted policies to handwritten ones, revealing several errors in the latter.

cs.SE

SkyServe: Serving AI Models across Regions and Clouds with Spot Instances

Recent years have witnessed an explosive growth of AI models. The high cost of hosting AI services on GPUs and their demanding service requirements, make it timely and challenging to lower service costs and guarantee service quality. While spot instances have long been offered with a large discount, spot preemptions have discouraged users from using them to host model replicas when serving AI models. To address this, we propose a simple yet efficient policy, SpotHedge, that leverages spot replicas across different failure domains (e.g., regions and clouds) to ensure availability, lower costs, and high service quality. SpotHedge intelligently spreads spot replicas across different regions and clouds to improve availability and reduce correlated preemptions, overprovisions cheap spot replicas than required as a safeguard against possible preemptions, and dynamically falls back to on-demand replicas when spot replicas become unavailable. We built SkyServe, a system leveraging SpotHedge to efficiently serve AI models over a mixture of spot and on-demand replicas across regions and clouds. We compared SkyServe with both research and production systems on real AI workloads: SkyServe reduces cost by 43% on average while achieving high resource availability compared to using on-demand replicas. Additionally, SkyServe improves P50, P90, and P99 latency by 2.3$\times$, 2.1$\times$, 2.1$\times$ on average compared to other research and production systems.

cs.DC

Managing Bandwidth: The Key to Cloud-Assisted Autonomous Driving

Prevailing wisdom asserts that one cannot rely on the cloud for critical real-time control systems like self-driving cars. We argue that we can, and must. Following the trends of increasing model sizes, improvements in hardware, and evolving mobile networks, we identify an opportunity to offload parts of time-sensitive and latency-critical compute to the cloud. Doing so requires carefully allocating bandwidth to meet strict latency SLOs, while maximizing benefit to the car.

cs.NI

Bringing Reconfigurability to the Network Stack

Reconfiguring the network stack allows applications to specialize the implementations of communication libraries depending on where they run, the requests they serve, and the performance they need to provide. Specializing applications in this way is challenging because developers need to choose the libraries they use when writing a program and cannot easily change them at runtime. This paper introduces Bertha, which allows these choices to be changed at runtime without limiting developer flexibility in the choice of network and communication functions. Bertha allows applications to safely use optimized communication primitives (including ones with deployment limitations) without limiting deployability. Our evaluation shows cases where this results in 16x higher throughput and 63% lower latency than current portable approaches while imposing minimal overheads when compared to a hand-optimized versions that use deployment-specific communication primitives.

cs.NI

3PO: Programmed Far-Memory Prefetching for Oblivious Applications

Using memory located on remote machines, or far memory, as a swap space is a promising approach to meet the increasing memory demands of modern datacenter applications. Operating systems have long relied on prefetchers to mask the increased latency of fetching pages from swap space to main memory. Unfortunately, with traditional prefetching heuristics, performance still degrades when applications use far memory. In this paper we propose a new prefetching technique for far-memory applications. We focus our efforts on memory-intensive, oblivious applications whose memory access patterns are independent of their inputs, such as matrix multiplication. For this class of applications we observe that we can perfectly prefetch pages without relying on heuristics. However, prefetching perfectly without requiring significant application modifications is challenging. In this paper we describe the design and implementation of 3PO, a system that provides pre-planned prefetching for general oblivious applications. We demonstrate that 3PO can accelerate applications, e.g., running them 30-150% faster than with Linux's prefetcher with 20% local memory. We also use 3PO to understand the fundamental software overheads of prefetching in a paging-based system, and the minimum performance penalty that they impose when we run applications under constrained local memory.

cs.OS