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Sean A. Adamson

Publications and source records attributed to Sean A. Adamson.

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Benincasa-Dowker-Glaser causal set actions by quantum counting

Causal set theory is an approach to quantum gravity in which spacetime is fundamentally discrete while retaining local Lorentz invariance. The Benincasa-Dowker-Glaser action is the causal set equivalent to the Einstein-Hilbert action underpinning Einstein's general theory of relativity. We present a $\tilde{O}(n^{2})$ running-time quantum algorithm to compute the Benincasa-Dowker-Glaser action in arbitrary spacetime dimensions for causal sets with $n$ elements which is asymptotically optimal and offers a polynomial speedup compared to all known classical or quantum algorithms. To do this, we prepare a uniform superposition over an $O(n^{2})$-size arbitrary subset of computational basis states encoding the classical description of a causal set of interest. We then construct depth $\tilde{O}(n)$ oracle circuits testing for different discrete volumes between pairs of causal set elements. Repeatedly performing a two-stage variant of quantum counting using these oracles yields the desired algorithm.

quant-ph

Adiabatic quantum unstructured search in parallel

We present an optimized adiabatic quantum schedule for unstructured search building on the original approach of Roland and Cerf [Phys. Rev. A 65, 042308 (2002)]. Our schedule adiabatically varies the Hamiltonian even more rapidly at the endpoints of its evolution, preserving Grover's well-known quadratic quantum speedup. In the errorless adiabatic limit, the probability of successfully obtaining the marked state from a measurement increases directly proportional to time, suggesting efficient parallelization. Numerical simulations of an appropriate reduced two-dimensional Schrödinger system confirm adiabaticity while demonstrating superior performance in terms of probability compared to existing adiabatic algorithms and Grover's algorithm, benefiting applications with possible premature termination. We introduce a protocol that ensures a marked-state probability at least $p$ in time of order $\sqrt{N}(1+p/\varepsilon)$, and analyze its implications for realistic bounded-resource scenarios. Our findings suggest that quantum advantage may still be achievable under constrained coherence times (where other algorithms fail), provided the hardware allows for them to be sufficiently long.

quant-ph

Parallel remote state preparation for fully device-independent verifiable blind quantum computation

We introduce a device-independent two-prover scheme in which a classical verifier can use a simple untrusted quantum measurement device (the client device) to securely delegate a quantum computation to an untrusted quantum server. To do this, we construct a parallel self-testing protocol to perform device-independent remote state preparation of $n$ qubits and compose this with the unconditionally secure universal verifiable blind quantum computation (VBQC) scheme of Fitzsimons and Kashefi [Phys. Rev. A 96, 012303 (2017)]. Our self-test achieves a multitude of desirable properties for the application we consider, giving rise to practical and fully device-independent VBQC. It certifies parallel measurements of all cardinal and intercardinal directions in the $XY$ plane as well as the computational basis, uses few input questions (of size logarithmic in $n$ for the client and a constant number communicated to the server), and requires only single-qubit measurements to be performed by the client device.

quant-ph

Practical parallel self-testing of Bell states via magic rectangles

Self-testing is a method to verify that one has a particular quantum state from purely classical statistics. For practical applications, such as device-independent delegated verifiable quantum computation, it is crucial that one self-tests multiple Bell states in parallel while keeping the quantum capabilities required of one side to a minimum. In this work, we use the $3 \times n$ magic rectangle games (generalizations of the magic square game) to obtain a self-test for $n$ Bell states where the one side needs only to measure single-qubit Pauli observables. The protocol requires small input sizes [constant for Alice and $O(\log n)$ bits for Bob] and is robust with robustness $O(n^{5/2} \sqrt{\varepsilon})$, where $\varepsilon$ is the closeness of the ideal (perfect) correlations to those observed. To achieve the desired self-test, we introduce a one-side-local quantum strategy for the magic square game that wins with certainty, we generalize this strategy to the family of $3 \times n$ magic rectangle games, and we supplement these nonlocal games with extra check rounds (of single and pairs of observables).

quant-ph

Quantum Magic Rectangles: Characterization and Application to Certified Randomness Expansion

We study a generalization of the Mermin-Peres magic square game to arbitrary rectangular dimensions. After exhibiting some general properties, these rectangular games are fully characterized in terms of their optimal win probabilities for quantum strategies. We find that for $m \times n$ rectangular games of dimensions $m,n \geq 3$ there are quantum strategies that win with certainty, while for dimensions $1 \times n$ quantum strategies do not outperform classical strategies. The final case of dimensions $2 \times n$ is richer, and we give upper and lower bounds that both outperform the classical strategies. Finally, we apply our findings to quantum certified randomness expansion to find the noise tolerance and rates for all magic rectangle games. To do this, we use our previous results to obtain the winning probability of games with a distinguished input for which the devices give a deterministic outcome, and follow the analysis of C. A. Miller and Y. Shi [SIAM J. Comput. 46, 1304 (2017)].

quant-ph