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Sean Duffy

Publications and source records attributed to Sean Duffy.

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Human Cognition in Machines: A Unified Perspective of World Models

This report of world models distinguishes prior works by the cognitive functions they innovate. Many works claim an almost human-like cognitive capability in their world models. To evaluate these claims requires a proper grounding in first principles from human and machine cognition theory. In moving towards human-like world models we present a conceptual unified framework for world models that fully incorporates all the cognitive functions (i.e., memory, perception, language, reasoning, imagining, motivation, and metacognition) and identify gaps in existing research as a guide for future states of the art. In particular, we find that motivation (especially intrinsic motivation) and metacognition remain drastically under-researched, and we propose concrete directions to address these gaps informed by active inference and global workspace theory. We also introduce epistemic world models, a new category encompassing agent frameworks for scientific discovery that operate over structured knowledge. Our taxonomy, applied to video, embodied, and epistemic world models, suggests research directions where prior taxonomies have not.

cs.RO

RAGs to Riches: RAG-like Few-shot Learning for Large Language Model Role-playing

Role-playing Large language models (LLMs) are increasingly deployed in high-stakes domains such as healthcare, education, and governance, where failures can directly impact user trust and well-being. A cost effective paradigm for LLM role-playing is few-shot learning, but existing approaches often cause models to break character in unexpected and potentially harmful ways, especially when interacting with hostile users. Inspired by Retrieval-Augmented Generation (RAG), we reformulate LLM role-playing into a text retrieval problem and propose a new prompting framework called RAGs-to-Riches, which leverages curated reference demonstrations to condition LLM responses. We evaluate our framework with LLM-as-a-judge preference voting and introduce two novel token-level ROUGE metrics: Intersection over Output (IOO) to quantity how much an LLM improvises and Intersection over References (IOR) to measure few-shot demonstrations utilization rate during the evaluation tasks. When simulating interactions with a hostile user, our prompting strategy incorporates in its responses during inference an average of 35% more tokens from the reference demonstrations. As a result, across 453 role-playing interactions, our models are consistently judged as being more authentic, and remain in-character more often than zero-shot and in-context Learning (ICL) methods. Our method presents a scalable strategy for building robust, human-aligned LLM role-playing frameworks.

cs.CL