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Sean Memery

Publications and source records attributed to Sean Memery.

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Discovering High Level Patterns from Simulation Traces

Large Language Models (LLMs) are unable to reliably reason about specific physical systems. Attempts to imbue LLMs with knowledge of the necessary physics concepts have shown great promise, but explainability and validation remain open challenges. An emerging alternative is tooling, where LLMs can query physical simulators and use the resulting simulation traces as context for validation. This approach suffers from poor scalability since simulation traces contain large volumes of fine-grained numerical and semantic data. We show that translating simulation traces to a sparse representation of "high-level" structural patterns leads to more effective interpretation by LLMs. We propose an unsupervised learning scheme to perform this translation, or annotation, via program synthesis. Our learning results in a library of programs that act as pattern detectors which can translate simulation traces to sparse, annotated pattern sequences. The detected patterns may optionally be guided by human experts via string labels (rigid collision, stretching spring, etc.). We show, using a recent physics benchmark, that such annotated representations are more amenable to natural language reasoning about specific physical systems. The synthesized programs serve as transparent, explainable functions that map system states to a sparse and efficient annotation space. As an example application, we show how goals within physical systems that are specified in natural language may be converted to reward programs which are maximized to find solutions.

cs.AI

xInv: Explainable Optimization of Inverse Problems

Inverse problems are central to a wide range of fields, including healthcare, climate science, and agriculture. They involve the estimation of inputs, typically via iterative optimization, to some known forward model so that it produces a desired outcome. Despite considerable development in the explainability and interpretability of forward models, the iterative optimization of inverse problems remains largely cryptic to domain experts. We propose a methodology to produce explanations, from traces produced by an optimizer, that are interpretable by humans at the abstraction of the domain. The central idea in our approach is to instrument a differentiable simulator so that it emits natural language events during its forward and backward passes. In a post-process, we use a Language Model to create an explanation from the list of events. We demonstrate the effectiveness of our approach with an illustrative optimization problem and an example involving the training of a neural network.

cs.LG

CueTip: An Interactive and Explainable Physics-aware Pool Assistant

We present an interactive and explainable automated coaching assistant called CueTip for a variant of pool/billiards. CueTip's novelty lies in its combination of three features: a natural-language interface, an ability to perform contextual, physics-aware reasoning, and that its explanations are rooted in a set of predetermined guidelines developed by domain experts. We instrument a physics simulator so that it generates event traces in natural language alongside traditional state traces. Event traces lend themselves to interpretation by language models, which serve as the interface to our assistant. We design and train a neural adaptor that decouples tactical choices made by CueTip from its interactivity and explainability allowing it to be reconfigured to mimic any pool playing agent. Our experiments show that CueTip enables contextual query-based assistance and explanations while maintaining the strength of the agent in terms of win rate (improving it in some situations). The explanations generated by CueTip are physically-aware and grounded in the expert rules and are therefore more reliable.

cs.AI

SimLM: Can Language Models Infer Parameters of Physical Systems?

Several machine learning methods aim to learn or reason about complex physical systems. A common first-step towards reasoning is to infer system parameters from observations of its behavior. In this paper, we investigate the performance of Large Language Models (LLMs) at performing parameter inference in the context of physical systems. Our experiments suggest that they are not inherently suited to this task, even for simple systems. We propose a promising direction of exploration, which involves the use of physical simulators to augment the context of LLMs. We assess and compare the performance of different LLMs on a simple example with and without access to physical simulation.

cs.CL

Generating Parametric BRDFs from Natural Language Descriptions

Artistic authoring of 3D environments is a laborious enterprise that also requires skilled content creators. There have been impressive improvements in using machine learning to address different aspects of generating 3D content, such as generating meshes, arranging geometry, synthesizing textures, etc. In this paper we develop a model to generate Bidirectional Reflectance Distribution Functions (BRDFs) from descriptive textual prompts. BRDFs are four dimensional probability distributions that characterize the interaction of light with surface materials. They are either represented parametrically, or by tabulating the probability density associated with every pair of incident and outgoing angles. The former lends itself to artistic editing while the latter is used when measuring the appearance of real materials. Numerous works have focused on hypothesizing BRDF models from images of materials. We learn a mapping from textual descriptions of materials to parametric BRDFs. Our model is first trained using a semi-supervised approach before being tuned via an unsupervised scheme. Although our model is general, in this paper we specifically generate parameters for MDL materials, conditioned on natural language descriptions, within NVIDIA's Omniverse platform. This enables use cases such as real-time text prompts to change materials of objects in 3D environments such as "dull plastic" or "shiny iron". Since the output of our model is a parametric BRDF, rather than an image of the material, it may be used to render materials using any shape under arbitrarily specified viewing and lighting conditions.

cs.GR