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Sean Ye

Publications and source records attributed to Sean Ye.

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Reducing Text Bias in Synthetically Generated MCQAs for VLMs in Autonomous Driving

Multiple Choice Question Answering (MCQA) benchmarks are an established standard for measuring Vision Language Model (VLM) performance in driving tasks. However, we observe the known phenomenon that synthetically generated MCQAs are highly susceptible to hidden textual cues that allow models to exploit linguistic patterns rather than visual context. Our results show that a VLM fine-tuned on such data can achieve accuracy comparable to human-validated benchmarks even without visual input. Our proposed method reduces blind accuracy from +66.9% above random to +2.9%, eliminating the vast majority of exploitable textual shortcuts. By decoupling the correct answer from linguistic artifacts and employing a curriculum learning strategy, we force the model to rely on visual grounding, ensuring that performance accurately reflects perceptual understanding.

cs.LG

Learning Diverse Robot Striking Motions with Diffusion Models and Kinematically Constrained Gradient Guidance

Advances in robot learning have enabled robots to generate skills for a variety of tasks. Yet, robot learning is typically sample inefficient, struggles to learn from data sources exhibiting varied behaviors, and does not naturally incorporate constraints. These properties are critical for fast, agile tasks such as playing table tennis. Modern techniques for learning from demonstration improve sample efficiency and scale to diverse data, but are rarely evaluated on agile tasks. In the case of reinforcement learning, achieving good performance requires training on high-fidelity simulators. To overcome these limitations, we develop a novel diffusion modeling approach that is offline, constraint-guided, and expressive of diverse agile behaviors. The key to our approach is a kinematic constraint gradient guidance (KCGG) technique that computes gradients through both the forward kinematics of the robot arm and the diffusion model to direct the sampling process. KCGG minimizes the cost of violating constraints while simultaneously keeping the sampled trajectory in-distribution of the training data. We demonstrate the effectiveness of our approach for time-critical robotic tasks by evaluating KCGG in two challenging domains: simulated air hockey and real table tennis. In simulated air hockey, we achieved a 25.4% increase in block rate, while in table tennis, we saw a 17.3% increase in success rate compared to imitation learning baselines.

cs.RO

Diffusion-Reinforcement Learning Hierarchical Motion Planning in Multi-agent Adversarial Games

Reinforcement Learning (RL)-based motion planning has recently shown the potential to outperform traditional approaches from autonomous navigation to robot manipulation. In this work, we focus on a motion planning task for an evasive target in a partially observable multi-agent adversarial pursuit-evasion game (PEG). Pursuit-evasion problems are relevant to various applications, such as search and rescue operations and surveillance robots, where robots must effectively plan their actions to gather intelligence or accomplish mission tasks while avoiding detection or capture. We propose a hierarchical architecture that integrates a high-level diffusion model to plan global paths responsive to environment data, while a low-level RL policy reasons about evasive versus global path-following behavior. The benchmark results across different domains and different observability show that our approach outperforms baselines by 77.18% and 47.38% on detection and goal reaching rate, which leads to 51.4% increasing of the performance score on average. Additionally, our method improves interpretability, flexibility and efficiency of the learned policy.

cs.RO

Efficient Trajectory Forecasting and Generation with Conditional Flow Matching

Trajectory prediction and generation are crucial for autonomous robots in dynamic environments. While prior research has typically focused on either prediction or generation, our approach unifies these tasks to provide a versatile framework and achieve state-of-the-art performance. While diffusion models excel in trajectory generation, their iterative sampling process is computationally intensive, hindering robotic systems' dynamic capabilities. We introduce Trajectory Conditional Flow Matching (T-CFM), a novel approach using flow matching techniques to learn a solver time-varying vector field for efficient, fast trajectory generation. T-CFM demonstrates effectiveness in adversarial tracking, real-world aircraft trajectory forecasting, and long-horizon planning, outperforming state-of-the-art baselines with 35% higher predictive accuracy and 142% improved planning performance. Crucially, T-CFM achieves up to 100$\times$ speed-up compared to diffusion models without sacrificing accuracy, enabling real-time decision making in robotics. Codebase: https://github.com/CORE-Robotics-Lab/TCFM

cs.RO

Diffusion Models for Multi-target Adversarial Tracking

Target tracking plays a crucial role in real-world scenarios, particularly in drug-trafficking interdiction, where the knowledge of an adversarial target's location is often limited. Improving autonomous tracking systems will enable unmanned aerial, surface, and underwater vehicles to better assist in interdicting smugglers that use manned surface, semi-submersible, and aerial vessels. As unmanned drones proliferate, accurate autonomous target estimation is even more crucial for security and safety. This paper presents Constrained Agent-based Diffusion for Enhanced Multi-Agent Tracking (CADENCE), an approach aimed at generating comprehensive predictions of adversary locations by leveraging past sparse state information. To assess the effectiveness of this approach, we evaluate predictions on single-target and multi-target pursuit environments, employing Monte-Carlo sampling of the diffusion model to estimate the probability associated with each generated trajectory. We propose a novel cross-attention based diffusion model that utilizes constraint-based sampling to generate multimodal track hypotheses. Our single-target model surpasses the performance of all baseline methods on Average Displacement Error (ADE) for predictions across all time horizons.

cs.RO

Adversarial Search and Tracking with Multiagent Reinforcement Learning in Sparsely Observable Environment

We study a search and tracking (S&T) problem where a team of dynamic search agents must collaborate to track an adversarial, evasive agent. The heterogeneous search team may only have access to a limited number of past adversary trajectories within a large search space. This problem is challenging for both model-based searching and reinforcement learning (RL) methods since the adversary exhibits reactionary and deceptive evasive behaviors in a large space leading to sparse detections for the search agents. To address this challenge, we propose a novel Multi-Agent RL (MARL) framework that leverages the estimated adversary location from our learnable filtering model. We show that our MARL architecture can outperform all baselines and achieves a 46% increase in detection rate.

cs.LG

Learning Models of Adversarial Agent Behavior under Partial Observability

The need for opponent modeling and tracking arises in several real-world scenarios, such as professional sports, video game design, and drug-trafficking interdiction. In this work, we present Graph based Adversarial Modeling with Mutal Information (GrAMMI) for modeling the behavior of an adversarial opponent agent. GrAMMI is a novel graph neural network (GNN) based approach that uses mutual information maximization as an auxiliary objective to predict the current and future states of an adversarial opponent with partial observability. To evaluate GrAMMI, we design two large-scale, pursuit-evasion domains inspired by real-world scenarios, where a team of heterogeneous agents is tasked with tracking and interdicting a single adversarial agent, and the adversarial agent must evade detection while achieving its own objectives. With the mutual information formulation, GrAMMI outperforms all baselines in both domains and achieves 31.68% higher log-likelihood on average for future adversarial state predictions across both domains.

cs.LG