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Sebastian J. Schlecht

Publications and source records attributed to Sebastian J. Schlecht.

At least 19 recordsLinked to original sources

Compiling Differentiable Audio Graphs to Real-Time DSP

Differentiable audio processors are habitually designed and optimised in machine-learning frameworks, but deploying them as real-time audio effects still often requires non-automatic implementation in a dedicated digital signal processing language. The translation is error-prone, demands an onerous verification process, and detaches research prototypes from usable production tools. That being so, we present ADAC, a compiler that lowers a trained model to a framework-agnostic intermediate representation and emits efficient FAUST code whose impulse response matches the source model to within floating-point arithmetic noise, direct paths included. The optimisation loop is made audible by replacing the model in a running plugin after each gradient step. The exported processor carries a small set of macro-controls that leave its stability intact. A stability certificate computed from the shipped parameters is checked before the plugin is built. At the demonstration, a feedback delay network is trained and exported to a working plugin.

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Audio-to-Audio via Diffusion Warm Initialization

In this paper, we propose diffusion warm initialization as a simple yet effective approach for a range of audio-to-audio transformation tasks. To illustrate the generality of the approach, we demonstrate its use in timbre transfer, MIDI-to-Real synthesis, and multiple audio enhancement tasks. We conduct a detailed empirical analysis on timbre transfer to investigate the role of the initialization time $t_\text{init}$. The effect of $t_\text{init}$ is evaluated using pitch-based Jaccard Distance and Fréchet Audio Distance to quantify faithfulness to the input signal and alignment with the target distribution. Our results provide practical guidance for selecting $t_\text{init}$ and show that, once properly chosen, a single pretrained diffusion model combined with warm initialization can support multiple transformation objectives without task-specific training or conditioning. Despite its simplicity, this approach already achieves competitive results when compared with more complex pipelines designed specifically for these tasks. We further observe that warm initialization does not necessarily require explicit noise injection, as the guide signal itself can often serve as a valid initialization state for the backward diffusion process. Together, these findings show that warm initialization provides a simple and effective framework that serves as a fundamental building block for more complex audio transformation pipelines.

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Learning Filters in Feedback Delay Networks from Noisy Room Impulse Responses

Recursion is a fundamental concept in the design of filters and audio systems. In particular, artificial reverberation systems that use delay networks depend on recursive paths to control both echo density and the decay rate of modal components. The differentiable digital signal processing framework has shown promise in automatically tuning recursive and non-recursive elements using gradient-based optimization with perceptually or physically motivated loss functions, such as energy decay or spectrogram differences. These representations are highly sensitive to model mismatches, which can lead to spurious loss minima. In particular, discrepancies in background noise can result in inaccurate attenuation estimates. This paper addresses the problem of tuning recursive attenuation filters of a feedback delay network when targets are noisy. We analyze the loss profile associated with different optimization objectives and propose a method that explicitly models noise, improving the accuracy of the estimated attenuation filters under low signal-to-noise conditions. We demonstrate the effectiveness of the proposed approach through statistical analysis on both synthetic and real target data. Furthermore, we identify the sensitivity of attenuation filter parameters tuning to perturbations in frequency-independent parameters. These findings provide practical guidelines for more robust and reproducible gradient-based optimization of feedback delay networks.

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Differentiable Grouped Feedback Delay Networks for Learning Coupled Volume Acoustics

Rendering dynamic reverberation in a complicated acoustic space for moving sources and listeners is challenging but crucial for enhancing user immersion in extended-reality (XR) applications. Capturing spatially varying room impulse responses (RIRs) is costly and often impractical. Moreover, dynamic convolution with measured RIRs is computationally expensive with high memory demands, typically not available on wearable computing devices. Grouped Feedback Delay Networks (GFDNs), on the other hand, allow efficient rendering of coupled room acoustics. However, its parameters need to be tuned to match the reverberation profile of a coupled space. In this work, we propose the concept of Differentiable GFDNs (DiffGFDNs), which have tunable parameters that are optimised to match the late reverberation profile of a set of RIRs captured from a space that exhibits multi-slope decay. Once trained on a finite set of measurements, the DiffGFDN interpolates to unmeasured locations in the space. We propose a parallel processing pipeline that has multiple DiffGFDNs with frequency-independent parameters processing each octave band. The parameters of the DiffGFDN can be updated rapidly during inferencing as sources and listeners move. We evaluate the proposed architecture against the Common Slopes (CS) model on a dataset of RIRs for three coupled rooms. The proposed architecture generates multi-slope late reverberation with low memory and computational requirements, achieving a better energy decay relief (EDR) error and slightly worse octave-band energy decay curve (EDC) errors compared to the CS model. Furthermore, DiffGFDN requires an order of magnitude fewer floating-point operations per sample than the CS renderer.

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Deep Room Impulse Response Completion

Rendering immersive spatial audio in virtual reality (VR) and video games demands a fast and accurate generation of room impulse responses (RIRs) to recreate auditory environments plausibly. However, the conventional methods for simulating or measuring long RIRs are either computationally intensive or challenged by low signal-to-noise ratios. This study is propelled by the insight that direct sound and early reflections encapsulate sufficient information about room geometry and absorption characteristics. Building upon this premise, we propose a novel task termed "RIR completion," aimed at synthesizing the late reverberation given only the early portion (50 ms) of the response. To this end, we introduce DECOR, Deep Exponential Completion Of Room impulse responses, a deep neural network structured as an autoencoder designed to predict multi-exponential decay envelopes of filtered noise sequences. The interpretability of DECOR's output facilitates its integration with diverse rendering techniques. The proposed method is compared against an adapted state-of-the-art network, and comparable performance shows promising results supporting the feasibility of the RIR completion task. The RIR completion can be widely adapted to enhance RIR generation tasks where fast late reverberation approximation is required.

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Solving Room Impulse Response Inverse Problems Using Flow Matching with Analytic Wiener Denoiser

Room impulse response (RIR) estimation naturally arises as a class of inverse problems, including denoising and deconvolution. While recent approaches often rely on supervised learning or learned generative priors, such methods require large amounts of training data and may generalize poorly outside the training distribution. In this work, we present RIRFlow, a training-free Bayesian framework for RIR inverse problems using flow matching. We derive a flow-consistent analytic prior from the statistical structure of RIRs, eliminating the need for data-driven priors. Specifically, we model RIR as a Gaussian process with exponentially decaying variance, which yields a closed-form minimum mean squared error (MMSE) Wiener denoiser. This analytic denoiser is integrated as a prior in an existing flow-based inverse solver, where inverse problems are solved via guided posterior sampling. Furthermore, we extend the solver to nonlinear and non-Gaussian inverse problems via a local Gaussian approximation of the guided posterior, and empirically demonstrate that this approximation remains effective in practice. Experiments on real RIRs across different inverse problems demonstrate robust performance, highlighting the effectiveness of combining a classic RIR model with the recent flow-based generative inference.

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AnyRIR: Robust Non-intrusive Room Impulse Response Estimation in the Wild

We address the problem of estimating room impulse responses (RIRs) in noisy, uncontrolled environments where non-stationary sounds such as speech or footsteps corrupt conventional deconvolution. We propose AnyRIR, a non-intrusive method that uses music as the excitation signal instead of a dedicated test signal, and formulate RIR estimation as an L1-norm regression in the time-frequency domain. Solved efficiently with Iterative Reweighted Least Squares (IRLS) and Least-Squares Minimal Residual (LSMR) methods, this approach exploits the sparsity of non-stationary noise to suppress its influence. Experiments on simulated and measured data show that AnyRIR outperforms L2-based and frequency-domain deconvolution, under in-the-wild noisy scenarios and codec mismatch, enabling robust RIR estimation for AR/VR and related applications.

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Similarity Metrics For Late Reverberation

Automatic tuning of reverberation algorithms relies on the optimization of a cost function. While general audio similarity metrics are useful, they are not optimized for the specific statistical properties of reverberation in rooms. This paper presents two novel metrics for assessing the similarity of late reverberation in room impulse responses. These metrics are differentiable and can be utilized within a machine-learning framework. We compare the performance of these metrics to two popular audio metrics using a large dataset of room impulse responses encompassing various room configurations and microphone positions. The results indicate that the proposed functions based on averaged power and frequency-band energy decay outperform the baselines with the former exhibiting the most suitable profile towards the minimum. The proposed work holds promise as an improvement to the design and evaluation of reverberation similarity metrics.

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Optimizing tiny colorless feedback delay networks

A common bane of artificial reverberation algorithms is spectral coloration in the synthesized sound, typically manifesting as metallic ringing, leading to a degradation in the perceived sound quality. In delay network methods, coloration is more pronounced when fewer delay lines are used. This paper presents an optimization framework in which a tiny differentiable feedback delay network, with as few as four delay lines, is used to learn a set of parameters to iteratively reduce coloration. The parameters under optimization include the feedback matrix, as well as the input and output gains. The optimization objective is twofold: to maximize spectral flatness through a spectral loss while maintaining temporal density by penalizing sparseness in the parameter values. A favorable narrow distribution of modal excitation is achieved while maintaining the desired impulse response density. In a subjective assessment, the new method proves effective in reducing perceptual coloration of late reverberation. Compared to the author's previous work, which serves as the baseline and utilizes a sparsity loss in the time domain, the proposed method achieves computational savings while maintaining performance. The effectiveness of this work is demonstrated through two application scenarios where smooth-sounding synthetic room impulse responses are obtained via the introduction of attenuation filters and an optimizable scattering feedback matrix.

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Matching Reverberant Speech Through Learned Acoustic Embeddings and Feedback Delay Networks

Reverberation conveys critical acoustic cues about the environment, supporting spatial awareness and immersion. For auditory augmented reality (AAR) systems, generating perceptually plausible reverberation in real time remains a key challenge, especially when explicit acoustic measurements are unavailable. We address this by formulating blind estimation of artificial reverberation parameters as a reverberant signal matching task, leveraging a learned room-acoustic prior. Furthermore, we propose a feedback delay network (FDN) structure that reproduces both frequency-dependent decay times and the direct-to-reverberation ratio of a target space. Experimental evaluation against a leading automatic FDN tuning method demonstrates improvements in estimated room-acoustic parameters and perceptual plausibility of artificial reverberant speech. These results highlight the potential of our approach for efficient, perceptually consistent reverberation rendering in AAR applications.

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Modeling nonuniform energy decay through the modal decomposition of acoustic radiance transfer (MoD-ART)

Modeling late reverberation in real-time interactive applications is a challenging task when multiple sound sources and listeners are present in the same environment. This is especially problematic when the environment is geometrically complex and/or features uneven energy absorption (e.g. coupled volumes), because in such cases the late reverberation is dependent on the sound sources' and listeners' positions, and therefore must be adapted to their movements in real time. We present a novel approach to the task, named modal decomposition of acoustic radiance transfer (MoD-ART), which can handle highly complex scenarios with efficiency. The approach is based on the geometrical acoustics method of acoustic radiance transfer, from which we extract a set of energy decay modes and their positional relationships with sources and listeners. In this paper, we describe the physical and mathematical significance of MoD-ART, highlighting its advantages and applicability to different scenarios. Through an analysis of the method's computational complexity, we show that it compares very favorably with ray-tracing. We also present simulation results showing that MoD-ART can capture multiple decay slopes and flutter echoes.

cs.SD

FLAMO: An Open-Source Library for Frequency-Domain Differentiable Audio Processing

We present FLAMO, a Frequency-sampling Library for Audio-Module Optimization designed to implement and optimize differentiable linear time-invariant audio systems. The library is open-source and built on the frequency-sampling filter design method, allowing for the creation of differentiable modules that can be used stand-alone or within the computation graph of neural networks, simplifying the development of differentiable audio systems. It includes predefined filtering modules and auxiliary classes for constructing, training, and logging the optimized systems, all accessible through an intuitive interface. Practical application of these modules is demonstrated through two case studies: the optimization of an artificial reverberator and an active acoustics system for improved response coloration.

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Joint Spectrogram Separation and TDOA Estimation using Optimal Transport

Separating sources is a common challenge in applications such as speech enhancement and telecommunications, where distinguishing between overlapping sounds helps reduce interference and improve signal quality. Additionally, in multichannel systems, correct calibration and synchronization are essential to separate and locate source signals accurately. This work introduces a method for blind source separation and estimation of the Time Difference of Arrival (TDOA) of signals in the time-frequency domain. Our proposed method effectively separates signal mixtures into their original source spectrograms while simultaneously estimating the relative delays between receivers, using Optimal Transport (OT) theory. By exploiting the structure of the OT problem, we combine the separation and delay estimation processes into a unified framework, optimizing the system through a block coordinate descent algorithm. We analyze the performance of the OT-based estimator under various noise conditions and compare it with conventional TDOA and source separation methods. Numerical simulation results demonstrate that our proposed approach can achieve a significant level of accuracy across diverse noise scenarios for physical speech signals in both TDOA and source separation tasks.

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Fade-in Reverberation in Multi-room Environments Using the Common-Slope Model

In multi-room environments, modelling the sound propagation is complex due to the coupling of rooms and diverse source-receiver positions. A common scenario is when the source and the receiver are in different rooms without a clear line of sight. For such source-receiver configurations, an initial increase in energy is observed, referred to as the "fade-in" of reverberation. Based on recent work of representing inhomogeneous and anisotropic reverberation with common decay times, this work proposes an extended parametric model that enables the modelling of the fade-in phenomenon. The method performs fitting on the envelopes, instead of energy decay functions, and allows negative amplitudes of decaying exponentials. We evaluate the method on simulated and measured multi-room environments, where we show that the proposed approach can now model the fade-ins that were unrealisable with the previous method.

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Non-Exponential Reverberation Modeling Using Dark Velvet Noise

Previous research on late-reverberation modeling has mainly focused on exponentially decaying room impulse responses, whereas methods for accurately modeling non-exponential reverberation remain challenging. This paper extends the previously proposed basic dark-velvet-noise reverberation algorithm and proposes a parametrization scheme for modeling late reverberation with arbitrary temporal energy decay. Each pulse in the velvet-noise sequence is routed to a single dictionary filter that is selected from a set of filters based on weighted probabilities. The probabilities control the spectral evolution of the late-reverberation model and are optimized to fit a target impulse response via non-negative least-squares optimization. In this way, the frequency-dependent energy decay of a target late-reverberation impulse response can be fitted with mean and maximum T60 errors of 4% and 8%, respectively, requiring about 50% less coloration filters than a previously proposed filtered velvet-noise algorithm. Furthermore, the extended dark-velvet-noise reverberation algorithm allows the modeled impulse response to be gated, the frequency-dependent reverberation time to be modified, and the model's spectral evolution and broadband decay to be decoupled. The proposed method is suitable for the parametric late-reverberation synthesis of various acoustic environments, especially spaces that exhibit a non-exponential energy decay, motivating its use in musical audio and virtual reality.

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Damping Density of an Absorptive Shoebox Room Derived from the Image-Source Method

The image-source method is widely applied to compute room impulse responses (RIRs) of shoebox rooms with arbitrary absorption. However, with increasing RIR lengths, the number of image sources grows rapidly, leading to slow computation. In this paper, we derive a closed-form expression for the damping density, which characterizes the overall multi-slope energy decay. The omnidirectional energy decay over time is directly derived from the damping density. The resulting energy decay model accurately matches the late reverberation simulated via the image-source method. The proposed model allows the fast stochastic synthesis of late reverberation by shaping noise with the energy envelope. Simulations of various wall damping coefficients demonstrate the model's accuracy. The proposed model consistently outperforms the energy decay prediction accuracy compared to a state-of-the-art approximation method. The paper elaborates on the proposed damping density's applicability to modeling multi-sloped sound energy decay, predicting reverberation time in non-diffuse sound fields, and fast frequency-dependent RIR synthesis.

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Physical Modeling using Recurrent Neural Networks with Fast Convolutional Layers

Discrete-time modeling of acoustic, mechanical and electrical systems is a prominent topic in the musical signal processing literature. Such models are mostly derived by discretizing a mathematical model, given in terms of ordinary or partial differential equations, using established techniques. Recent work has applied the techniques of machine-learning to construct such models automatically from data for the case of systems which have lumped states described by scalar values, such as electrical circuits. In this work, we examine how similar techniques are able to construct models of systems which have spatially distributed rather than lumped states. We describe several novel recurrent neural network structures, and show how they can be thought of as an extension of modal techniques. As a proof of concept, we generate synthetic data for three physical systems and show that the proposed network structures can be trained with this data to reproduce the behavior of these systems.

cs.SD

Neural network for multi-exponential sound energy decay analysis

An established model for sound energy decay functions (EDFs) is the superposition of multiple exponentials and a noise term. This work proposes a neural-network-based approach for estimating the model parameters from EDFs. The network is trained on synthetic EDFs and evaluated on two large datasets of over 20000 EDF measurements conducted in various acoustic environments. The evaluation shows that the proposed neural network architecture robustly estimates the model parameters from large datasets of measured EDFs, while being lightweight and computationally efficient. An implementation of the proposed neural network is publicly available.

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